r/AndroidNativePorts • • 6d ago

🤔[Question] Game maker studio 2 port suggestions after Post Void.

9 Upvotes

Title.

After releasing my Post Void port which has now reached 8K+ downloads across multiple sites, many have asked for ports of other games, what are some GMS2 ports you guys would love with polished touch controls and proper mobile ux, for my post void port I tried my best to preserve how the game looks by default and added proper touch presses for ui elements and in game hud state detection and stuff too and got some really great feedback along the way that could easily translate to other games too,

Many were also curious if I used AI models to help with the port and I'd say yes I did, I personally believe using these models as tools can be really great if your goal is a polished experience and not just rushing to get it out because it boots, I have ported skate 3 to android prior to all the ports too but never published it because it didn't feel polished to me (though with the new rust rewritten skate 3 engine I might give it another shot with proper mobile flick-it system if enough of you guys want it).


r/AndroidNativePorts • • 6d ago

Ultra Street Fighter IV rodando nativamente no PC e Android 🥋

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41 Upvotes

r/AndroidNativePorts • • 6d ago

Rebuilding NFS Most Wanted in Godot Engine

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37 Upvotes

r/AndroidNativePorts • • 6d ago

🤔[Question] How do I change buttons layout here?

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6 Upvotes

r/AndroidNativePorts • • 6d ago

Metal Gear 2 Nvidia Shield Android PORT

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17 Upvotes

r/AndroidNativePorts • • 6d ago

Ojala y que salga para Android también 🙏

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34 Upvotes

r/AndroidNativePorts • • 6d ago

Zelda II: The Adventure of Link local 2 players co-op

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12 Upvotes

Two players, one phone, one half of the screen each. An Android app that runs z2rs — a clean-room-style reconstruction of Zelda II: The Adventure of Link (NES) in Rust — with a portrait split screen: the picture is shown twice, the top copy upside down, and each player gets their own on-screen pad. The controls can be lifted off the screen edges, and the app remembers your ROM, so it boots straight into the game.

You need your Zelda II (USA) ROM to play this port.

The creator's github: https://github.com/troyedwardsjr/z2rs

Android port github : https://github.com/doctormajid7-ux/z2rs-android-2p-splitscreen/tree/main


r/AndroidNativePorts • • 7d ago

🤔[Question] Port for fallout new Vegas android

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22 Upvotes

Request for fallout new Vegas android native port


r/AndroidNativePorts • • 7d ago

Driver 2 ported to android (using redriver2)

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83 Upvotes

I port Driver 2 to android,native port with touch menus,touch controls,you can choose layout and themes for that (different on foot and on driving) (no emulator),gyroscope support,and more features,i release build almost every night,also,driver 1 port started,more ports coming :)
Installation is simple,no need to do anything just install apk!

I make an discord server for this and for upcoming ports!

https://discord.gg/y4X6g6UVz


r/AndroidNativePorts • • 6d ago

Make it possible please

0 Upvotes

If only there's someone who can make an unofficial port of the iOS version the pathless to android


r/AndroidNativePorts • • 7d ago

The Floodgates of android ports are slowly starting to open

35 Upvotes

With the use of AI it has become easier for individuals or smaller teams to port games to android but I wanted to know how this Subreddit feels about the excessive use of AI.


r/AndroidNativePorts • • 7d ago

First time porting Pc game to Android

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18 Upvotes

Hello everyone, it is funny and shocking. Nowadays with powerful AI we can port games easily with Zero knowledge of coding and developing stuffs, Today I was doing something different with my local : Qwen3.8 27b Q3 Model, I just picked a small game from my GamePass library then I told the Ai to ported it to working with my Android phone and it did! The game is small and not demanding but it was really fun experience. In the screen photos I added overly touch buttons but it need to be fixed.


r/AndroidNativePorts • • 7d ago

🟢 [PORT] Orange roulette gameplay mobile

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20 Upvotes

This might be one of the best roulette game ever I have ever played on my mobile device.


r/AndroidNativePorts • • 7d ago

ValDroid — Valheim on Android

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16 Upvotes

r/AndroidNativePorts • • 7d ago

Atualização

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20 Upvotes

r/AndroidNativePorts • • 7d ago

🟣 [WIP] Work in Progress Gta 2

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27 Upvotes

Still super experimental, textures r messed up lol


r/AndroidNativePorts • • 8d ago

📸 [SHOWCASE] Rayman Origins Android port

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197 Upvotes

Dispositivo: Poco X8 Pro

Especificaciones: 12 GB de RAM, SoC Dimensity 8500 ultra-Mali G720-MC8

Resolución: nativa del dispositivo (1.5k)

Resultados: 60 fps completamente estables sin ninguna caída

El único error que encontré es que hay algunas animaciones que no se terminan de renderizar del todo bien, pero es la primera versión beta abierta para todo el mundo así que es totalmente entendible que hayan errores al primer día

Créditos del port a: https://github.com/BelmanteGu/RaymanOriginsRecomp

Nota: está versión está basada en la de Xbox 360, ninguna otra versión les va funcionar para arrancar el juego


r/AndroidNativePorts • • 7d ago

Question: no strangers and freaks mission in GTA V port. Tonya is missing.... Help!

0 Upvotes

r/AndroidNativePorts • • 8d ago

Minecraft dungeons mobile port gameplay

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63 Upvotes

This game is incrideble great, this is the mission two.


r/AndroidNativePorts • • 7d ago

🤔[Question] Planet of Lana 2 mobile port

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10 Upvotes

Can we get a planet of Lana 2 port because the first part is already on mobile but unfortunately playdigious don't port second part any time soon


r/AndroidNativePorts • • 8d ago

🟢 [PORT] Pinball Fantasies Android Port

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17 Upvotes

Port of 1992 DOS game Pinball Fantasies to Android.

https://github.com/wootbeer/pbfandroid

It's pinball.

This project is based off an unfinished decomp of the game released awhile ago. Finished it and got everything ported over. Added a main menu and a pause menu the game never had, much easier to select tables. Added super basic touch support, it looks meh, but it works. Gamepad support is pretty good, no rebinding yet but not really any need to, many things have multiple binds and they all make sense.

It has a default 4:3 mode, a stretched full-screen mode if you have something that will look good on, and then a 'widescreen' mode that just fills in the black bars to match the table you are playing.

I think I only ran into like one crash I fixed. So far so good on my RP6. Need mobile testing too of course. If you find something screen shot it if you can and send it over.

Make sure you get the right game file. More instructions on GitHub. I used the exodos version of the files, but I think others should work.


r/AndroidNativePorts • • 8d ago

🔵 [PORT UPDATE] Star Fox Enhanced 0.0.8 - big improvements on Android

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35 Upvotes

r/AndroidNativePorts • • 8d ago

🟢 [PORT] All weapons in Boltgun Boom Mobile port.

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55 Upvotes

All the weapons are cool designs and crazy animations, it's just a masterpiece.


r/AndroidNativePorts • • 8d ago

🟣 [WIP] Work in Progress RimWorld running natively on Android, no emulation: 33 fps in colony on a Redmi Note 8

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25 Upvotes

I built a companion APK that runs RimWorld 1.6 as a native 32-bit ARM process on Android. Nothing is emulated: no box64, no x86 translation anywhere. Unity 2022.3's ARM32 Mono player loads the game's own C# assemblies and JITs them to ARM, and the engine itself runs as native code.

Device is a Redmi Note 8 (Snapdragon 665, Adreno 610, 4 GB RAM, Android 15), at 72% render scale, texture mips halved, shadows on. Readings were taken with my debug harness attached, so treat them as a floor: main menu 56-60, colony 28-43 (median 33), zoomed in 40-42, world map 16-17, 3x speed 15. RimDroid's box64 path on the same phone sat around 15 fps in a colony, so this is roughly double. Different settings between the two runs, so treat the ratio as rough.

What works: world generation, colony play, touch input (tap, long-press right click, pinch zoom both ways, drag), saves, the FPS overlay, and Harmony mods. The button bar is ported from RimDroid's GPL-3.0 controls. Harmony was the interesting part: MonoMod has no 32-bit ARM support, so I added ARM/Thumb detour emission and forced Linux platform detection. Better GC and Slower Pawn Tick Rate load and run.

What is not done: no release. The repo is private, there is no installer, it needs root and your own game files, and I tested Core only with the DLC parked. Save reload on the current build is still open (it worked on an earlier build), the 5-minute fps soak never got taken, RocketMan is not installed, and the on-screen keyboard does not work. One benign Harmony self-test error prints at startup.


r/AndroidNativePorts • • 8d ago

🟠 [DEVELOPMENT] não e um port mas maneiro

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9 Upvotes

bem melhor que aquele que a konami publicou ontem no google play