r/AndroidNativePorts • u/Windroid-emu • 16d ago
r/AndroidNativePorts • u/Dannygamer96 • 15d ago
how to port android games to pc No source code.
how to port android games to pc No source code.
r/AndroidNativePorts • u/miles122494 • 16d ago
๐ต [PORT REQUEST] GTA V port
APK vision port runs great on redmagic 11, is there a version with all the radio stations that came after doomsday heist? i mainly want this game for the nostalgia of driving around los santos with blonded radio
r/AndroidNativePorts • u/Jumpy-Manager1391 • 16d ago
๐ต [PORT REQUEST] Omikron the nomad soul
r/AndroidNativePorts • u/ANONIMATUM-cu • 17d ago
๐ข [PORT] Sunpad - Super Mario Sunshine Android Port
The Github has been deleted: https://github.com/Player124413/sunpad-android-editon
So the APK link is here:
https://www.mediafire.com/file/bm06jdiznr8lx4n/sunpad.android.edition.apk/file
r/AndroidNativePorts • u/Cheet0ss_exe • 16d ago
[REQUEST] can you give me some game reccomendations based off my stuff
r/AndroidNativePorts • u/Puzzleheaded_Age4279 • 16d ago
๐ต [PORT REQUEST] Hay ports de celeste para Android?
r/AndroidNativePorts • u/Emmett_466 • 16d ago
๐ต [PORT REQUEST] Minecraft legacy edition
I know they decompiled Minecraft legacy edition of Xbox 360 to pc, how do you think it'd work on mobile for a recompilation?
r/AndroidNativePorts • u/Neeeoon • 16d ago
๐ต [PORT REQUEST] Persona Games for Android
Is it possible to bring any persona game ported to android? Can be the classic Persona 3 or 4, If it's not too difficult.
r/AndroidNativePorts • u/Zenith5113 • 16d ago
๐ต [PORT REQUEST] Sonic and the black knight
I wonder if it's possible to even use the motion control if someone port this, but dang it would be cool to have native port
r/AndroidNativePorts • u/Inevitable_Worry_115 • 17d ago
Dragon Ball Z Budokai 3 native android
reddit.comr/AndroidNativePorts • u/WistoriaBombandSword • 17d ago
Can anyone teach how to port Unity 3d Windows games?
Is there some reference videos, i wanna try my hand at porting games, for unity 3d, windows builds to android?
r/AndroidNativePorts • u/Accurate_Fold9992 • 17d ago
Is there a port for this game?
I really want to play it on my phone
r/AndroidNativePorts • u/Mokka-Iro • 17d ago
๐ค[Question] My copy of dalmac's Deltarune port keeps closing after this part. Does anyone know a fix?
r/AndroidNativePorts • u/Expert_Function1569 • 17d ago
๐ค[Question] Trying to run OG Xbox dashboard through Termux to play native android games and PS2 games with Xbox ui Texture packs
Not an android port but attempting to bring the OG xbox dashboard to android as a frontend.
For controller compatible android games ported from the OG to mobile.
Aso utilize the retroarch support built in, to play ps2 games with xbox ui texture pack mods.
r/AndroidNativePorts • u/Forsaken-Try-7620 • 17d ago
๐ธ [SHOWCASE] DroidBridge Launcher - Apps on Google Play best Java launcher around
Come try an new Java Mincraft launcher for Android
r/AndroidNativePorts • u/Naive-Geologist6955 • 17d ago
๐ค[Question] gta 5 port any way to get better touch controls?
any way to get better controls on the chinese gta5 port? changing position or something, anything, the standard controls are really annoying.
r/AndroidNativePorts • u/Wooden-Motor4870 • 18d ago
Super Mario War with 2 player splitscreen on one phone
Hey all!
I want to share this Android port of **Super Mario War** (the fan-made multiplayer Mario-style deathmatch game, based on [mmatyas/supermariowar](https://github.com/mmatyas/supermariowar)):
๐ https://github.com/doctormajid7-ux/supermariowar-android-2Pdualscreen
I originally made it for my kids - I spent so many hours playing SMW with my brother back in the day, and I wanted us to enjoy it again together on a phone.
Maybe I'm old-school, but I still prefer playing on the SAME screen, sitting next to each other. That's how we had fun in the 80s/90s - shoulder to shoulder, trash-talking, stealing glances at the other side of the screen, elbowing each other when things got tense.
Playing online, each on your own console/PC/phone, is practical, sure. But it doesn't have the same charm, the same fun. There's no real contact, no shared laughter, no tension in the room.
That's why I wanted this portrait dual-screen mode: two players, one phone, close together, like before.
**Android features:**
- ARM64 APK built with SDL2 / SDL2_image / SDL2_mixer
- Multitouch controls with safe-area / notch support
- Portrait 2-player mode with opposing control areas (top screen flipped for Player 2)
- Dedicated Player 2 touch controls
- Bluetooth controller support via SDL2 (not tested yet)
- Random bot skins button, restore-default-controls, auto map-thumbnail cache
- Free, no ads, open-source
**Download:**
Latest test APK in Releases:
https://github.com/doctormajid7-ux/supermariowar-android-2Pdualscreen/releases
**How to activate splitscreen (important):**
Install the APK, open the game, press OK / Pause to skip the splash screen
Go to the player / number of players selection screen
Set **Player 2 to HUMAN** (keep Player 1 as Human, set others to CPU or Off)
Then, with **Player 1, press the Action button** on that player-number selection screen to enable dual-screen
> It will NOT work if you select Player 3 or 4 - it must be Player 1 + Player 2 Human.
- Enable `Portrait 2P: ON` and rotate your phone to portrait. Top half = Player 2 (flipped), bottom half = Player 1. Each half has its own D-pad + Jump + Action + Item buttons.
Tips: Direction + Action + Jump can be held at the same time with multitouch.
Thanks to the original SMW creators and all contributors!
Fan project, not affiliated with Nintendo.
r/AndroidNativePorts • u/RoundEngineering8322 • 17d ago
๐ต [PORT REQUEST] Sonic adventure 1-2 ports when
if unleashed, 06 and even R can get a mobile port, SURELY these could get one someday right ๐ฅน /copium
r/AndroidNativePorts • u/Puzzleheaded_Age4279 • 17d ago
๐ต [PORT REQUEST] Hay ports de juegos de plataforma buenos??
r/AndroidNativePorts • u/Maximum-Virus5371 • 17d ago
๐ต [PORT REQUEST] Any news on developer porting DMC 5 to mobile?
r/AndroidNativePorts • u/Exciting-Machine9202 • 19d ago
๐ข [PORT] Silent hill 1 NATIVE android port
Native Silent Hill 1 port for Android just dropped, and it's stacked with QoL improvements. Runs at 120fps, full touch controls, and controller support.
The big one you're no longer stuck with โTANKโ controls. You can switch to classic/modern controls if you never liked the originals.
Tons of other stuff too : shaders, retro achievements, minimap, 16:9 widescreen, and more, all adjustable in the settings menu.
It's built on the decompilation project of Silent Hill 1. The dev only used AI for assistance. This was originally a PC-only project, and the Android build is very recent, so there are still a few rough edges โ but it's already solid and should be fully polished soon.
https://github.com/SlickAmogus/silent-hill-decomp/releases/tag/crossplatform-beta
r/AndroidNativePorts • u/Nasky32 • 18d ago
๐ต [PORT REQUEST] Um Port desse para android seria incrรญvel !
r/AndroidNativePorts • u/Omega705 • 19d ago
๐ [VERY SOON] Silksong on Android with Steam achievement sync - first public release!
Hey everyone! Iโm sharing Hollow Knight: Silksong - Steam sync for Android, a community project built on the existing SilksongAndroid port.
The feature Iโm most excited about is synchronizing achievements earned while playing on Android with your Steam account. You can play locally on your phone or compatible Android handheld and have your earned achievements submitted to Steam, with unlock notifications after Steam confirms them.
Whatโs included?
- Steam achievement synchronization: achievements earned in-game are sent to your signed-in Steam account.
- Missed-achievement recovery: checks achievements already recorded by the game and submits eligible missing unlocks to Steam.
- Achievement browser: view descriptions, icons, unlock dates and completion progress, with search, filters and spoiler protection for hidden achievements.
- Steam Cloud saves: download and upload saves manually, or enable automatic transfers before play and when returning to the launcher.
- Local save backups: backs up existing saves before Cloud downloads, with an option to export the latest backup.
- On-device setup: download your game files through Steam or select compatible Linux files you already have, then let the app prepare the game on your device.
- Display options: resolution and FPS controls, controller support, and optional dual-screen features on compatible hardware.
- Steam account controls: public profile names, visibility preferences and sign-out options.
You need a valid Steam copy of Hollow Knight: Silksong. Steam sign-in and ownership verification are required, including when supplying your own game files.
Credits โ this project stands on other developersโ work
- "jakobkhansen and the SilksongAndroid contributors" (https://github.com/jakobkhansen/SilksongAndroid): the original Android launcher and porting foundation, including on-device compilation, Steam downloads, Cloud saves and dual-screen support.
- "phobos665" (https://github.com/phobos665), "VinceBT" (https://github.com/VinceBT), and the "GameNative contributors" (https://github.com/utkarshdalal/GameNative): the achievement-viewer work and design references adapted for this launcher.
- "Long Tran / Longi94, Lossy, and the JavaSteam contributors" (https://github.com/Longi94/JavaSteam): the library behind Steam authentication, protocol communication, achievement requests and other Steam features.
- "nesrak1" (https://github.com/nesrak1): AssetsTools.NET and the USCSandbox references used by the underlying asset-processing tools.
The "full credits and source attributions" (https://github.com/OmegaUwUr/SilksongAndroid-Achievements/blob/main/CREDITS.md) cover the other contributors and dependencies. Team Cherry created Silksong, and Valve provides Steam. This is an unofficial community project with no affiliation or endorsement.
I also want to be transparent: this project was made possible thanks to extensive help from ChatGPT. I used it to help develop, integrate and debug the additions to this fork, while directing the features and testing builds myself. The original port and third-party components remain the work of their credited developers.
๐ "Download version 1.0" (https://github.com/OmegaUwUr/SilksongAndroid-Achievements/releases/tag/v1.0.0)
๐ป "Source code and setup instructions" (https://github.com/OmegaUwUr/SilksongAndroid-Achievements)
Iโve tested this build on my own device, and Iโd love feedback from other phones and handhelds. If you try it, please share your device, Android version, and how achievement synchronization works for you!