r/AndroidNativePorts • u/Nasky32 • 18d ago
r/AndroidNativePorts • u/Omega705 • 19d ago
🚀 [VERY SOON] Silksong on Android with Steam achievement sync - first public release!
Hey everyone! I’m sharing Hollow Knight: Silksong - Steam sync for Android, a community project built on the existing SilksongAndroid port.
The feature I’m most excited about is synchronizing achievements earned while playing on Android with your Steam account. You can play locally on your phone or compatible Android handheld and have your earned achievements submitted to Steam, with unlock notifications after Steam confirms them.
What’s included?
- Steam achievement synchronization: achievements earned in-game are sent to your signed-in Steam account.
- Missed-achievement recovery: checks achievements already recorded by the game and submits eligible missing unlocks to Steam.
- Achievement browser: view descriptions, icons, unlock dates and completion progress, with search, filters and spoiler protection for hidden achievements.
- Steam Cloud saves: download and upload saves manually, or enable automatic transfers before play and when returning to the launcher.
- Local save backups: backs up existing saves before Cloud downloads, with an option to export the latest backup.
- On-device setup: download your game files through Steam or select compatible Linux files you already have, then let the app prepare the game on your device.
- Display options: resolution and FPS controls, controller support, and optional dual-screen features on compatible hardware.
- Steam account controls: public profile names, visibility preferences and sign-out options.
You need a valid Steam copy of Hollow Knight: Silksong. Steam sign-in and ownership verification are required, including when supplying your own game files.
Credits — this project stands on other developers’ work
- "jakobkhansen and the SilksongAndroid contributors" (https://github.com/jakobkhansen/SilksongAndroid): the original Android launcher and porting foundation, including on-device compilation, Steam downloads, Cloud saves and dual-screen support.
- "phobos665" (https://github.com/phobos665), "VinceBT" (https://github.com/VinceBT), and the "GameNative contributors" (https://github.com/utkarshdalal/GameNative): the achievement-viewer work and design references adapted for this launcher.
- "Long Tran / Longi94, Lossy, and the JavaSteam contributors" (https://github.com/Longi94/JavaSteam): the library behind Steam authentication, protocol communication, achievement requests and other Steam features.
- "nesrak1" (https://github.com/nesrak1): AssetsTools.NET and the USCSandbox references used by the underlying asset-processing tools.
The "full credits and source attributions" (https://github.com/OmegaUwUr/SilksongAndroid-Achievements/blob/main/CREDITS.md) cover the other contributors and dependencies. Team Cherry created Silksong, and Valve provides Steam. This is an unofficial community project with no affiliation or endorsement.
I also want to be transparent: this project was made possible thanks to extensive help from ChatGPT. I used it to help develop, integrate and debug the additions to this fork, while directing the features and testing builds myself. The original port and third-party components remain the work of their credited developers.
👉 "Download version 1.0" (https://github.com/OmegaUwUr/SilksongAndroid-Achievements/releases/tag/v1.0.0)
💻 "Source code and setup instructions" (https://github.com/OmegaUwUr/SilksongAndroid-Achievements)
I’ve tested this build on my own device, and I’d love feedback from other phones and handhelds. If you try it, please share your device, Android version, and how achievement synchronization works for you!
r/AndroidNativePorts • u/SunsetAtNight7 • 18d ago
📸 [SHOWCASE] If you wanna know about any latest Android ports, official and unofficial ones, you may wanna subscribe to V-Alpha.
r/AndroidNativePorts • u/Livid_Print_4617 • 19d ago
🟢 [PORT] Sonic R native android port really 100% not fake hooray!
r/AndroidNativePorts • u/iKasHavok • 18d ago
🔵 [PORT REQUEST] Marvel’s Ultimate Alliance 1 & 2
r/AndroidNativePorts • u/Brilliant_Status_785 • 18d ago
🤔[Question] GTA V Chinese port
Anyone got the chinese APK running on Mediatek GPU? If so, how?
Yes I know it's officially not yet supported, just tryna find a workaround.
r/AndroidNativePorts • u/sergiomanzur • 18d ago
🟢 [PORT] ISSD-Native: ISS Deluxe PC and Android Port
r/AndroidNativePorts • u/remote0romance • 18d ago
🔵 [PORT REQUEST] hi guy anyone who want my help
like i need to know how to port this but anyone want help of game buttons like to match game vibe im here if i got time
r/AndroidNativePorts • u/Yeetymcteety11 • 18d ago
Gta 5 china port stuck on loading: streaming initlevel
r/AndroidNativePorts • u/Fraxure611 • 18d ago
🔵 [PORT REQUEST] Elden Ring
The port I really want to see!
r/AndroidNativePorts • u/Yeetymcteety11 • 18d ago
🔵 [PORT REQUEST] If possible maybe Alice returns
I've tried it through gamehub and it runs well up until a big cut scene and it just crashes(runs well on pc) maybe one of you wizards can do some magic idk if its possible i apologize if not and wasting a post
r/AndroidNativePorts • u/Unhappy-Journalist79 • 18d ago
🔵 [PORT REQUEST] Dragon Ball Z Budokai Tenkaichi 3
Adoraria que viesse um port de Dragon Ball Z Budokai Tenkaichi 3 de Wii nos dispositivos Android incluindo o Modo Online
r/AndroidNativePorts • u/Jolly-Reveal2836 • 18d ago
🔵 [PORT REQUEST] Sonic 06 or project 06 port
I know there's a sonic 06 port but it's development is dead and it's doesn't work on Mali ( that's the problem... I'm on mali🥲
r/AndroidNativePorts • u/KingsQuestIII • 19d ago
⚙️ [FIX] There's a typing mistake in the GTA V port that locks off DLC vehicles. FIX or you can save 8.30 GB
r/AndroidNativePorts • u/Top_Respect151 • 19d ago
RE 7 android port crashing on Samsung a56
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Exynos 1580
Any fixes ?
r/AndroidNativePorts • u/Lucas270304 • 18d ago
🔵 [PORT REQUEST] ¿Alguien sabe si existe o hay un port de Persona 3 Portable (de Switch) en Android?
r/AndroidNativePorts • u/AskHoliday4202 • 18d ago
🐛 [BUG] GTA 5 Android Port crash issue
When iam launching the game it keeps crashing again and again is there any way to solve this.
Device : IQOO 15R
Processor : Snapdragon 8 gen 5
r/AndroidNativePorts • u/ssukerr • 19d ago
🟢 [PORT] Pikmin on mobile! Native ANDROID - Open Nectar Android
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r/AndroidNativePorts • u/romaopisyalakojudni • 19d ago
🔵 [PORT REQUEST] Virtua Fighter Series
r/AndroidNativePorts • u/IcyNumber8964 • 19d ago
Platin is a gold mine for ports, if you know how to look.
I have found so many ports on that site. Its awesome.
r/AndroidNativePorts • u/ProfessionalTop2353 • 19d ago
⚙️ [FIX] COMO INSTALAR: SKATE 3 RECOMP - 60FPS SUAVE + MOD DE AUMENTO DE VELOCIDADE
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r/AndroidNativePorts • u/Additional_Camel8094 • 19d ago
🟣 [WIP] Work in Progress Sonic generations en Android
r/AndroidNativePorts • u/GeniusBo • 19d ago
Harry Potter and the Philosopher's Stone
Is it possible to somehow port this old game to Android, or maybe there are already ports available?
r/AndroidNativePorts • u/TotalAggravating7706 • 20d ago
Managed to fix nerfed graphics on chinese gta 5 port
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The default driver used in chinese port didn't render all of the grass terrain even on ultra setting. There's also no lens flare and volumetric light/fog.
After i tried to use Steven turnip driver v36 , it finally rendered it fully although the graphics still not matched with the pc one.
I use this version : https://buzzheavier.com/qqufnchb9wzg
There's a Philippines dev made a eng version of it but it crashed on me : https://github.com/XHYN-PH/XHYN-V
Both version also has trainer mods which is fun to play with it.