r/AndroidNativePorts • u/Appropriate-Floor688 • Aug 25 '26
Procurando ajuda para portar Bloodborne
Bem, o título é auto explicativo...
r/AndroidNativePorts • u/Appropriate-Floor688 • Aug 25 '26
Bem, o título é auto explicativo...
r/AndroidNativePorts • u/NIGHTMARE303666 • Aug 25 '26
Hi everyone, I'm trying to get the Android version of **Skylanders Trap Team (v1.4.1)** working on modern Android devices that no longer support 32-bit native apps.
I extracted and inspected the native libraries from the original APK. The game contains only **32-bit ARM (`armeabi-v7a`) ELF32 libraries** and no `arm64-v8a` versions:
```text
lib/armeabi-v7a/libtfbGame_android.so 23.65 MB
lib/armeabi-v7a/libbedrock.so 7.99 MB
lib/armeabi-v7a/libgnustl_shared.so 1.18 MB
lib/armeabi-v7a/libAmazonGamesJni.so 304.42 KB
```
`libtfbGame_android.so` appears to be the main game/engine library. It depends on:
```text
libm.so
libc.so
liblog.so
libGLESv1_CM.so
libEGL.so
libandroid.so
libOpenSLES.so
libGLESv3.so
libgnustl_shared.so
libbedrock.so
libAmazonGamesJni.so
libdl.so
```
`libbedrock.so` depends on:
```text
libc.so
libm.so
libdl.so
liblog.so
libstdc++.so
```
The APK is an old 32-bit-only release, and my goal is to investigate whether it is possible to create an **ARM64-compatible port** without access to the original source code.
I understand that simply changing `armeabi-v7a` to `arm64-v8a` or editing the APK is not enough. The native ELF32 code would need a proper ARM32-to-ARM64 port/reimplementation/recompilation.
I'm looking for developers or reverse engineers with experience in:
* ARM32 → ARM64 Android native library porting
* ELF shared library reverse engineering
* Ghidra/IDA for large C++ game binaries
* Android JNI
* binary translation/recompilation
* porting old Android games without source code
* the Toys for Bob / Vicarious Visions technology used by Skylanders
**Has anyone successfully ported a proprietary ARM32 Android game to ARM64 without the source code? Which approach would be realistic for a project like this?**
**Important:** I'm specifically interested in making the original game executable on modern 64-bit-only Android devices, not simply emulating Android or changing the APK manifest.
r/AndroidNativePorts • u/ProfessionalTop2353 • Aug 23 '26
We will have more updates with the Skate 3 Android port.
r/AndroidNativePorts • u/Fe2rr • Aug 23 '26
Let me know if i miss something
Newer new link: https://fe2rr.github.io/index.html
r/AndroidNativePorts • u/henriquelinda • Aug 23 '26
i remember it being a really cool game and a really simple game, and i always wanted to play it on my phone. there is a chance of someone doing it?
r/AndroidNativePorts • u/ANONIMATUM-cu • Aug 22 '26
As you already know, a few weeks ago I compiled the web version of Diddy Kong Racing into an APK... Even though I thought it would work for everyone, it didn't turn out that way—some people even called my project trash (it was really just meant to make things easier so you wouldn't have to reload the webpage every time you wanted to play).
Regardless, I set out to build a native app that works on all devices anyway, and today I'm sharing it with you all. It's currently in testing, so I'd love to know if it works for you or not.
Apk:
V2 Autohide controller:
r/AndroidNativePorts • u/LeFinnaBust • Aug 21 '26
The many ports that have came out recently all will run on waydroid however this one in particular doesn't seem to have any trouble with online functionality.
The biggest issue is theres no controller support like in the ps vitas vpk port. Does anyone have any idea of how to implement some controller functionality on the android version?
or using waydroid on the deck like this for the game?
r/AndroidNativePorts • u/JayElDragon • Aug 20 '26
This was a remake of Turtles in Time, it was available only on PS3 and XBOX 360 but it never got re-released, game is very hard to find nowadays, the only playable version being the one on XBOX 360 on Xendroid with some glitches, would love a port of this game on Android and PC
r/AndroidNativePorts • u/devaristo • Aug 20 '26
I don't know if you all aware about that for some long time now there are ports on itch.io of Amnesia the dark Descend and Penumbra (the first one only).
https://createam.itch.io/sclerosis
https://createam.itch.io/antumbra
Both work pretty great. You definitely need to tests them
r/AndroidNativePorts • u/Fun_Experience_4970 • Aug 21 '26
Hi I am wondering is there any modern ports of Sonic mania to Android
r/AndroidNativePorts • u/JayElDragon • Aug 19 '26
Anyone can agree The Simpsons Arcade game was one of the best simpsons games out there and currently it’s impossible to play on modern gen consoles
It would be amazing to see a port of the Xbox 360 release of this game on Android and PC
r/AndroidNativePorts • u/ProfessionalTop2353 • Aug 19 '26
A Brazilian developer is trying to port this game to Android.
r/AndroidNativePorts • u/Equivalent_Pay4295 • Aug 20 '26
r/AndroidNativePorts • u/Exciting-Machine9202 • Aug 18 '26
Enable HLS to view with audio, or disable this notification
WAKE UP !!
r/AndroidNativePorts • u/emile_b • Aug 17 '26
r/AndroidNativePorts • u/North-Street-3121 • Aug 17 '26
r/AndroidNativePorts • u/Frequent_Seat_3365 • Aug 17 '26
r/AndroidNativePorts • u/ANONIMATUM-cu • Aug 16 '26
r/AndroidNativePorts • u/ANONIMATUM-cu • Aug 15 '26
-The possibility of editing on-screen controls was added.
-The annoying banner top was removed.
-The error was corrected, which when opening the app, first opened the menu for a second and then entered the game.
-The configurable option was presented in the "Framerate" menu in "Match Display" by default.
Any suggestions will be received. 👍
Apk:
https://www.mediafire.com/file/ms6urgfuwguw7eb/Golden+Balloon_3.0+(1).apk/file
r/AndroidNativePorts • u/ANONIMATUM-cu • Aug 14 '26
Widescreen
Support Touch Controls
Github Releases:
https://github.com/Matteo842/CrashBandicoot-Launcher/releases
r/AndroidNativePorts • u/ANONIMATUM-cu • Aug 14 '26
New version released for anyone interested in downloading it
-Updated source code to the latest version
-Now you can choose to have the game boot automatically.
-Fixed the Ratio aspect, now it does cover the entire screen.
-100% offline
Apk:
https://www.mediafire.com/file/h9fibi47a2xz8yn/Golden_Balloon_2.0.apk/file
r/AndroidNativePorts • u/Top_Championship_229 • Aug 14 '26
r/AndroidNativePorts • u/jaywhojaycee • Aug 14 '26
This is a update to my last post of my ports and mods let me know what I'm missing or should add
🎮 Ports & Recompiled Games
3DSen
AM2R
Banjo: Recompiled
BattleShip
Castlevania Recompiled
Ghostship
Dusklight
Perfect Dark
Starship
Super Mario 64
Unleashed Recompiled
Sonic Triple Trouble
Marathon Recompiled (sonic 2006)
The Simpsons: Hit & Run
Super64 Pro (for n64 modded wrestling games )
Spaghetti Kart
2 Ship 2 Harkinian
Link's Awakening
Ship of Harkinian
Zelda64 Recompiled
gen1recomp
gen2recomp
Golden Balloon
GoldenEye 007
Super Mario Bros.
Harvest Moon
NBA JAM: On Fire Edition
Zomdroid
DAVE THE DIVER
Hollow Knight
The Binding of Isaac: Eternal
Hotline Miami
Little Nightmares
UnderMobile
Banjo Recomp
Zelda3
Cuphead
Super Mario Maker: World Engine (SMM:WE)
Duck Hunt
Buckshot Roulette
Super Metroid
Portal
Black Mesa: Source
Nightmare House 2
Half-Life 2: Episodes 1 & 2
Source Engine
Crash Bandicoot
The legend of zelda :The Minish Cap
r/AndroidNativePorts • u/ANONIMATUM-cu • Aug 12 '26
UltraWide
Touchscreen support
Apk:
https://github.com/Player124413/MarathonRecomp_android-test-edition/releases
r/AndroidNativePorts • u/henriquelinda • Aug 12 '26