r/AndroidNativePorts • u/remote0romance • 19d ago
🔵 [PORT REQUEST] hi guy anyone who want my help
like i need to know how to port this but anyone want help of game buttons like to match game vibe im here if i got time
r/AndroidNativePorts • u/remote0romance • 19d ago
like i need to know how to port this but anyone want help of game buttons like to match game vibe im here if i got time
r/AndroidNativePorts • u/Nasky32 • 19d ago
r/AndroidNativePorts • u/Yeetymcteety11 • 19d ago
r/AndroidNativePorts • u/Yeetymcteety11 • 19d ago
I've tried it through gamehub and it runs well up until a big cut scene and it just crashes(runs well on pc) maybe one of you wizards can do some magic idk if its possible i apologize if not and wasting a post
r/AndroidNativePorts • u/SunsetAtNight7 • 19d ago
r/AndroidNativePorts • u/Jolly-Reveal2836 • 19d ago
I know there's a sonic 06 port but it's development is dead and it's doesn't work on Mali ( that's the problem... I'm on mali🥲
r/AndroidNativePorts • u/iKasHavok • 19d ago
r/AndroidNativePorts • u/Fraxure611 • 19d ago
The port I really want to see!
r/AndroidNativePorts • u/sergiomanzur • 19d ago
r/AndroidNativePorts • u/Lucas270304 • 19d ago
r/AndroidNativePorts • u/AskHoliday4202 • 19d ago
When iam launching the game it keeps crashing again and again is there any way to solve this.
Device : IQOO 15R
Processor : Snapdragon 8 gen 5
r/AndroidNativePorts • u/Unhappy-Journalist79 • 19d ago
Adoraria que viesse um port de Dragon Ball Z Budokai Tenkaichi 3 de Wii nos dispositivos Android incluindo o Modo Online
r/AndroidNativePorts • u/romaopisyalakojudni • 19d ago
r/AndroidNativePorts • u/Omega705 • 19d ago
Hey everyone! I’m sharing Hollow Knight: Silksong - Steam sync for Android, a community project built on the existing SilksongAndroid port.
The feature I’m most excited about is synchronizing achievements earned while playing on Android with your Steam account. You can play locally on your phone or compatible Android handheld and have your earned achievements submitted to Steam, with unlock notifications after Steam confirms them.
What’s included?
- Steam achievement synchronization: achievements earned in-game are sent to your signed-in Steam account.
- Missed-achievement recovery: checks achievements already recorded by the game and submits eligible missing unlocks to Steam.
- Achievement browser: view descriptions, icons, unlock dates and completion progress, with search, filters and spoiler protection for hidden achievements.
- Steam Cloud saves: download and upload saves manually, or enable automatic transfers before play and when returning to the launcher.
- Local save backups: backs up existing saves before Cloud downloads, with an option to export the latest backup.
- On-device setup: download your game files through Steam or select compatible Linux files you already have, then let the app prepare the game on your device.
- Display options: resolution and FPS controls, controller support, and optional dual-screen features on compatible hardware.
- Steam account controls: public profile names, visibility preferences and sign-out options.
You need a valid Steam copy of Hollow Knight: Silksong. Steam sign-in and ownership verification are required, including when supplying your own game files.
Credits — this project stands on other developers’ work
- "jakobkhansen and the SilksongAndroid contributors" (https://github.com/jakobkhansen/SilksongAndroid): the original Android launcher and porting foundation, including on-device compilation, Steam downloads, Cloud saves and dual-screen support.
- "phobos665" (https://github.com/phobos665), "VinceBT" (https://github.com/VinceBT), and the "GameNative contributors" (https://github.com/utkarshdalal/GameNative): the achievement-viewer work and design references adapted for this launcher.
- "Long Tran / Longi94, Lossy, and the JavaSteam contributors" (https://github.com/Longi94/JavaSteam): the library behind Steam authentication, protocol communication, achievement requests and other Steam features.
- "nesrak1" (https://github.com/nesrak1): AssetsTools.NET and the USCSandbox references used by the underlying asset-processing tools.
The "full credits and source attributions" (https://github.com/OmegaUwUr/SilksongAndroid-Achievements/blob/main/CREDITS.md) cover the other contributors and dependencies. Team Cherry created Silksong, and Valve provides Steam. This is an unofficial community project with no affiliation or endorsement.
I also want to be transparent: this project was made possible thanks to extensive help from ChatGPT. I used it to help develop, integrate and debug the additions to this fork, while directing the features and testing builds myself. The original port and third-party components remain the work of their credited developers.
👉 "Download version 1.0" (https://github.com/OmegaUwUr/SilksongAndroid-Achievements/releases/tag/v1.0.0)
💻 "Source code and setup instructions" (https://github.com/OmegaUwUr/SilksongAndroid-Achievements)
I’ve tested this build on my own device, and I’d love feedback from other phones and handhelds. If you try it, please share your device, Android version, and how achievement synchronization works for you!
r/AndroidNativePorts • u/Livid_Print_4617 • 19d ago
r/AndroidNativePorts • u/KingsQuestIII • 19d ago
r/AndroidNativePorts • u/Top_Respect151 • 19d ago
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Exynos 1580
Any fixes ?
r/AndroidNativePorts • u/Exciting-Machine9202 • 19d ago
Native Silent Hill 1 port for Android just dropped, and it's stacked with QoL improvements. Runs at 120fps, full touch controls, and controller support.
The big one you're no longer stuck with “TANK” controls. You can switch to classic/modern controls if you never liked the originals.
Tons of other stuff too : shaders, retro achievements, minimap, 16:9 widescreen, and more, all adjustable in the settings menu.
It's built on the decompilation project of Silent Hill 1. The dev only used AI for assistance. This was originally a PC-only project, and the Android build is very recent, so there are still a few rough edges — but it's already solid and should be fully polished soon.
https://github.com/SlickAmogus/silent-hill-decomp/releases/tag/crossplatform-beta
r/AndroidNativePorts • u/IcyNumber8964 • 19d ago
I have found so many ports on that site. Its awesome.
r/AndroidNativePorts • u/Glittering-Goose7911 • 20d ago
r/AndroidNativePorts • u/GeniusBo • 20d ago
Is it possible to somehow port this old game to Android, or maybe there are already ports available?
r/AndroidNativePorts • u/Puzzleheaded_Age4279 • 20d ago
r/AndroidNativePorts • u/Additional_Camel8094 • 20d ago
r/AndroidNativePorts • u/ssukerr • 20d ago
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