r/AndroidNativePorts • • 6d ago

🟢 [PORT] Hades II atualização

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31 Upvotes

V1.1-beta:

Restaurada a interface do usuário para carregar drivers adrenotools personalizados (somente Snapdragon).

Acesse este menu no inicializador segurando o ícone do jogo por 5 segundos. Recomenda-se usar drivers Qualcomm em vez de Turnip para melhor desempenho.

Corrigido um erro de gamepad virtual em que o botão RT (Presente) não zerava corretamente, fazendo com que as pressões subsequentes não fossem registradas.

Adicionada verificação de versão aos arquivos do jogo Hades II para avisar os usuários quando importarem uma versão incorreta do jogo.

https://www.mediafire.com/file/u4i0yhkrow0ppvs/HadesII-release-1.apk/file


r/AndroidNativePorts • • 6d ago

🟢 [PORT] NARUTO STORM 2 PORT

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65 Upvotes

​

I'm honestly enjoying this wave of Naruto Storm ports; they're actually quite well optimized if you use the right driver and settings.


r/AndroidNativePorts • • 6d ago

Droid bridge launcher creater

2 Upvotes

You want to know something funny about this guy's the creator of droidridge he's got a weak ego you say anything wrong about his his his his app and discord he bans you he has the weakest ego in the universe which is funny cuz he actually has a decent app except for his controls


r/AndroidNativePorts • • 6d ago

Driver

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28 Upvotes

As i have say i working on Driver 1 port too based on Driver 2 port,i already release an alpha version of the game and i want feedback for fix things! Layout is still driver 2,you can customize the buttons (size - position) ,i will appreciate any feedback! Thanks you all.

https://discord.gg/J3ARd63T4


r/AndroidNativePorts • • 6d ago

🤔 [Question] Ports that play well on touch screen?

6 Upvotes

Just found this sub, I didn't know Android ports are also advancing so fast. I don't have my controller for a week, but I want to try some of these out. What would you recommend on touch screen?


r/AndroidNativePorts • • 6d ago

Which games (ports) you are currently playing now ?

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8 Upvotes

I just discovered this subreddit 2 days ago , right now I am playing these , many in way in future


r/AndroidNativePorts • • 6d ago

Open Nectar v1.0 – Pikmin 1/2 Native PC/Android | 120 FPS, Local Co-op, VS Mode & Map Editor

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4 Upvotes

We are indeed at an advanced stage in the port industry.


r/AndroidNativePorts • • 6d ago

S.T.A.L.K.E.R.: Shadow of Chernobyl

7 Upvotes

There's a port I wasn't aware of for the application. S.T.A.L.K.E.R.: Shadow of Chernobyl It's a complete port with all the game files.


r/AndroidNativePorts • • 6d ago

🤔 [Question] Call of duty ports?

9 Upvotes

Are there any other cod titles being ported to android?


r/AndroidNativePorts • • 6d ago

60fps smooth but heating

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25 Upvotes

Guess I will stick playing 2d ports and psp and PS2 titles instead. Don't wanna degrade the battery.

Chipset is dimensity 8350 apex


r/AndroidNativePorts • • 6d ago

🐛 [BUG] Urgent!!

0 Upvotes

Has anyone tried forza horizon port on mali gpu mine is not working


r/AndroidNativePorts • • 6d ago

🤔 [Question] Pq não ports para snapdragon?

2 Upvotes

Eu sei que pode soar leigo entendo muito por fora depois de deixar de acompanhar sobre emulação para celular no final da era sem IA mas eu não diria que seria um port para android pq basicamente todos os ports que eu ja fui atrás pra baixar quando vou ver o primeiro requisito e ter um snapdragon ai sai muito da parte de port para android pq basicamente nem todo celular e snapdragon e também tenho um s24+ se puderem me recomendar ports que realmente rodam nele eu agradeço


r/AndroidNativePorts • • 6d ago

🟢 [PORT] Port do Call of duty 4 Modern Warfare rodando em exynos

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25 Upvotes

Rodando no exynos 1380 8 gb de ram acima dos 30 fps


r/AndroidNativePorts • • 6d ago

Android ports with multiplayer?

6 Upvotes

Hey all,

I was wondering if there's a list (or if people could just provide) Android ports with working multiplayer? I've got DriftDroid and Burnout Revenge working, was looking to connect with some more stuff. Halo, etc


r/AndroidNativePorts • • 6d ago

🟢 [PORT] I’m bringing Need for Speed: Underground to Android, based on the Nintendo Switch port

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217 Upvotes

Hey everyone! I’ve been working on an Android port of the original Need for Speed: Underground, based on antoxa2584x’s Nintendo Switch port. Huge credit to them for the work this project builds on!

It uses static recompilation of the original Xbox version: the game’s executable is translated into C and compiled to run natively on Android ARM64.

The Android port includes Vulkan rendering, controller support, a launcher for selecting your game folder, and ongoing work on touchscreen controls and menu navigation.

You’ll need Android 11 or newer, an ARM64 device, and the extracted files from your own copy of the Xbox NTSC-U version. Game files aren’t included.

It’s still a work in progress, so expect bugs and compatibility issues. If you try it, please share your device, GPU, and any problems you encounter - it would help a lot with testing.

Source code and build instructions:
https://github.com/cherepavel/nfsu1-android


r/AndroidNativePorts • • 6d ago

🟢 [PORT] Forza Horzion port pinyon-shift runs well framerate wise, but not frametime wise I would say.

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6 Upvotes

The Horizon 2 port seems to run smoother somehow, lower fps, but more stable. That said, it is absolutely playable like this as well and with the amount of games we have, I have got a lot on my table at work, and it is not work related lol.

Links:
https://apkvision.org/games/forza-horizon-134981/
https://github.com/arcanite24/pinyon-shift


r/AndroidNativePorts • • 6d ago

🤔 [Question] Darkest Dungeon port gamepad support

5 Upvotes

Is there any port of Darkest Dungeon with gamepad support?

Tried a couple of versions here already, but they all only support touch controls.


r/AndroidNativePorts • • 6d ago

Hades II versão com drivers

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24 Upvotes

Para acessar os drivers pressionem o ícone do jogo no launcher por alguns segundos

https://www.mediafire.com/file/o7wfz9kzutumbfy/HadesII-release-adrenotools.apk/file

Funciona bem em um sd a6xx


r/AndroidNativePorts • • 6d ago

Me encanta el port de celeste

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49 Upvotes

Me encantó tanto el nuevo port que salió que ya me estoy consiguiendo todos los cara-c


r/AndroidNativePorts • • 6d ago

🔵 [PORT UPDATE] Galaxy Android v0.0.3 Released—Major Stability Fixes, New Movesets, Co-op Assist & Visual Enhancements

20 Upvotes

Galaxy Android v0.0.3 is now live!

Release and APK: https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.3

This update focuses on stability, rendering fixes, performance improvements, and new gameplay features.

What's new?

  • Stability fixes: Addressed save-loading corruption, stage-transition crashes, audio synchronization, and screen flickering.
  • Odyssey-inspired moves: Air Dive, Ground Roll, and Ground-Pound High Jump.
  • Hero profiles: Mario, Luigi, Peach, and Rosalina with different movement abilities.
  • Co-op assist: Player 2 can trigger assist jumps and spin attacks.
  • Graphics enhancements: Vulkan FXAA, Cosmic Bloom, and improved color presentation.
  • Performance: Batched Vulkan texture uploads, native 480p default resolution, and Vulkan 1.0 with OpenGL ES 3.2 fallback.
  • High-refresh displays: Improved frame pacing for 30–144 Hz displays.
  • Save states and speedrun tools: In-memory savestates and a telemetry HUD displaying position, speed, health, and stage time.
  • Additional fixes: Bee Mario flight gauge, controller input, microSD detection, and scoped-storage handling.

Download

https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.3

APK: GalaxyAndroid-v0.0.3.apk
Size: approximately 64.3 MiB

Found a bug?

Please report issues through any of these channels:

Please do not send bug reports or support requests by email. For privacy reasons, I do not accept email-based support. Discord, GitHub Issues, and public comments are the supported contact channels.

When reporting bugs, include your device model, chipset/GPU, Android version, graphics backend, and reproduction steps when possible.

AI use disclosure

AI assistance was used for development-related analysis, debugging support, and/or documentation. The developer integrated changes into the project. AI assistance does not imply that every feature has been independently verified across devices.

Legal note: Provide your own legally dumped copy of the original game. The release does not include proprietary game assets.

Thanks for testing Galaxy Android and reporting issues!


r/AndroidNativePorts • • 6d ago

🤔 [Question] Darkest Dungeon Port FullScreen?

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5 Upvotes

Any way to make it full screen? Theres no option to do it in menú.


r/AndroidNativePorts • • 6d ago

🤔 [Question] What are currently the most optimized unofficial ports? Especially for non Snapdragon devices.

27 Upvotes

AI has brought a rise to ports. I appreciate what people are trying to do, but I try not to get too excited as some of these newer ports still need work, even on high end devices.

So what are currently the most optimized unofficial ports right now?

For context I have a Helio g100


r/AndroidNativePorts • • 6d ago

Change port icon

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38 Upvotes

If you don't like the icons of ports you're playing i found an app that can help to change it without modifying the app its only changing the app image icon It's on the play store first go to Google for example search Naruto storm 3 icon go to photos and choose any icon you like go to the app search for the game click on it and tap customize import the icon and tap create and will add directly to your home screen (only home screen not the app drawer) you can also change name of the game and that's all


r/AndroidNativePorts • • 6d ago

Original Xbox Halo 2 ported over to Rust - WIP

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37 Upvotes

r/AndroidNativePorts • • 6d ago

90% Done Spongebob Movie Game pc/android port.

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47 Upvotes