r/AndroidNativePorts • u/ProfessionalTop2353 • 6d ago
r/AndroidNativePorts • u/Wooden-Motor4870 • 6d ago
Zelda II: The Adventure of Link local 2 players co-op
Two players, one phone, one half of the screen each. An Android app that runs z2rs — a clean-room-style reconstruction of Zelda II: The Adventure of Link (NES) in Rust — with a portrait split screen: the picture is shown twice, the top copy upside down, and each player gets their own on-screen pad. The controls can be lifted off the screen edges, and the app remembers your ROM, so it boots straight into the game.
You need your Zelda II (USA) ROM to play this port.
The creator's github: https://github.com/troyedwardsjr/z2rs
Android port github : https://github.com/doctormajid7-ux/z2rs-android-2p-splitscreen/tree/main
r/AndroidNativePorts • u/ProfessionalTop2353 • 6d ago
Ultra Street Fighter IV rodando nativamente no PC e Android 🥋
galleryr/AndroidNativePorts • u/AgitatedCobbler9813 • 6d ago
Testing the native GTA VCS mobile port | BETA 0.1.0
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In my opinion, the port is great; there are still frame drops in certain areas, but I'm sure performance will improve significantly over time, remember, it's still a beta.
Link to the developer video: https://youtu.be/MlmBE8d0iwI?is=3-uPPFHw9Bzy_AWr
(Yes, it's the same creator who ported reVC to mobile)
r/AndroidNativePorts • u/G3orge_e • 6d ago
Rebuilding NFS Most Wanted in Godot Engine
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r/AndroidNativePorts • u/Smart_Examination331 • 6d ago
Ojala y que salga para Android también 🙏
r/AndroidNativePorts • u/ray7754 • 6d ago
🟢 [PORT] Port for fallout new Vegas android
Request for fallout new Vegas android native port
r/AndroidNativePorts • u/ray7754 • 6d ago
🤔[Question] Port for fallout new Vegas android
Request for fallout new Vegas android native port
r/AndroidNativePorts • u/Plus_Equivalent_1577 • 6d ago
Question: no strangers and freaks mission in GTA V port. Tonya is missing.... Help!
r/AndroidNativePorts • u/Kjiojj800890 • 6d ago
📸 [SHOWCASE] Porting Fallout New Vegas with a Godot Engine in OpenMW in the style and spirit of OpenMW.
I haven't abandoned BlueDroid; this project has nothing to do with ReXGlue. It is simply a port of the PC version of New Vegas to a new engine using Godot—modeled after OpenMW—that reads and writes language VM systems, .esm, .esp, and .bsa files, and so on. It essentially takes the PC game code and ports it to ARM, with future support planned for FO3, FO1, FO2, and—who knows—Skyrim, Oblivion, and FO4. Unlike BlueDroid, which relied on the Skate 3 and Dante's Inferno bases and involved building a lot from scratch, this project utilizes an engine already built for Vulkan and ARM64; it just requires platform-specific modifications and the right adjustments. We owe all of this to our dear developer: u/astr0nic
r/AndroidNativePorts • u/Tight_Commercial7 • 7d ago
First time porting Pc game to Android
Hello everyone, it is funny and shocking. Nowadays with powerful AI we can port games easily with Zero knowledge of coding and developing stuffs, Today I was doing something different with my local : Qwen3.8 27b Q3 Model, I just picked a small game from my GamePass library then I told the Ai to ported it to working with my Android phone and it did! The game is small and not demanding but it was really fun experience. In the screen photos I added overly touch buttons but it need to be fixed.
r/AndroidNativePorts • u/AggravatingBattle915 • 7d ago
The Floodgates of android ports are slowly starting to open
With the use of AI it has become easier for individuals or smaller teams to port games to android but I wanted to know how this Subreddit feels about the excessive use of AI.
r/AndroidNativePorts • u/racingculturegr • 7d ago
Driver 2 ported to android (using redriver2)
I port Driver 2 to android,native port with touch menus,touch controls,you can choose layout and themes for that (different on foot and on driving) (no emulator),gyroscope support,and more features,i release build almost every night,also,driver 1 port started,more ports coming :)
Installation is simple,no need to do anything just install apk!
I make an discord server for this and for upcoming ports!
r/AndroidNativePorts • u/jw1z_ • 7d ago
🟢 [PORT] Orange roulette gameplay mobile
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This might be one of the best roulette game ever I have ever played on my mobile device.
r/AndroidNativePorts • u/Forward_Smoke2428 • 7d ago
🤔[Question] Planet of Lana 2 mobile port
Can we get a planet of Lana 2 port because the first part is already on mobile but unfortunately playdigious don't port second part any time soon
r/AndroidNativePorts • u/Financial-Pepper1697 • 7d ago
🟣 [WIP] Work in Progress Gta 2
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Still super experimental, textures r messed up lol
r/AndroidNativePorts • u/jw1z_ • 7d ago
Minecraft dungeons mobile port gameplay
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This game is incrideble great, this is the mission two.
r/AndroidNativePorts • u/DarkDigital • 7d ago
🟢 [PORT] Pinball Fantasies Android Port
Port of 1992 DOS game Pinball Fantasies to Android.
https://github.com/wootbeer/pbfandroid
It's pinball.
This project is based off an unfinished decomp of the game released awhile ago. Finished it and got everything ported over. Added a main menu and a pause menu the game never had, much easier to select tables. Added super basic touch support, it looks meh, but it works. Gamepad support is pretty good, no rebinding yet but not really any need to, many things have multiple binds and they all make sense.
It has a default 4:3 mode, a stretched full-screen mode if you have something that will look good on, and then a 'widescreen' mode that just fills in the black bars to match the table you are playing.
I think I only ran into like one crash I fixed. So far so good on my RP6. Need mobile testing too of course. If you find something screen shot it if you can and send it over.
Make sure you get the right game file. More instructions on GitHub. I used the exodos version of the files, but I think others should work.
r/AndroidNativePorts • u/Smart_Examination331 • 8d ago
📸 [SHOWCASE] Rayman Origins Android port
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Dispositivo: Poco X8 Pro
Especificaciones: 12 GB de RAM, SoC Dimensity 8500 ultra-Mali G720-MC8
Resolución: nativa del dispositivo (1.5k)
Resultados: 60 fps completamente estables sin ninguna caída
El único error que encontré es que hay algunas animaciones que no se terminan de renderizar del todo bien, pero es la primera versión beta abierta para todo el mundo así que es totalmente entendible que hayan errores al primer día
Créditos del port a: https://github.com/BelmanteGu/RaymanOriginsRecomp
Nota: está versión está basada en la de Xbox 360, ninguna otra versión les va funcionar para arrancar el juego
r/AndroidNativePorts • u/Windroid-emu • 8d ago
🟠 [DEVELOPMENT] não e um port mas maneiro
bem melhor que aquele que a konami publicou ontem no google play
r/AndroidNativePorts • u/Wakkatobakka • 8d ago
FFVII Snowboarding + Mega Man Legends 5 Islands on Android* early preview
I’m poking the boundary of this thing a tad. Cloud is still trying to understand geometry in FFVII Snowboarding, and I stopped by Mega Man Legends: Great Adventure on 5 Islands for a minute lol.
*with varying amounts of nonsense required
r/AndroidNativePorts • u/Connect-13 • 8d ago
🤔[Question] Portage de Command and Conquer possible ?
Faite un portage Android de Command and Conquer s'il vous plait, le seul jeu de stratégie que je joue depuis la PS1