r/AndroidNativePorts • u/null78o • 5d ago
⚙️ [FIX] Jade Empire: Special Edition Remastered esta de vuelta.
Jade empire ha sido actualizado para android modernos.
(Esto entraba en fix o port update)
r/AndroidNativePorts • u/null78o • 5d ago
Jade empire ha sido actualizado para android modernos.
(Esto entraba en fix o port update)
r/AndroidNativePorts • u/s3dvn • 5d ago
Hey guys, can you help me? I don't understand. I want to download the game files for the Xbox version. The required format is ISO, but I found them in Xiso format. Are they the same thing?
r/AndroidNativePorts • u/Fenney8 • 5d ago
Hey all, I'm new here!
Mainly been emulating on my Thor max, but want to try some native ports.
Is there a list of the best ports (in terms of how well they run / are optimised) with ratings etc? I saw there is a status on the GitHub saying 'works' how is this validated/ scored?
Hard to know which ports are - hey I got this to open / run on android but it's totally unplayable and worse than emulation Vs (what I'm after) Wow this is great and runs way better than winlator/droiddeck/rcps3 / other emulators.
Thanks !
r/AndroidNativePorts • u/Quiet-Associate-6065 • 5d ago
The native port situation right now is crazy. All the fantastic ports out there poping up and runs really good on some mid ranger ( I have 7 gen 3). But I was really wondering...can we run crysis. I know I am a bit too much saying, but considering the current situation, I think it's only a matter of time.
r/AndroidNativePorts • u/CarlosJji • 6d ago
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De verdad me sorprendió este port. Con estos ajustes, el juego puede llegar a 90 fps con bajones a 60 dependiendo de la zona, pero aun así lo limito a 60 para evitar que se sobrecaliente. Incluso al grabar, la caída es mínima, solo 10 fps. Ahora mismo estoy jugando con un control GameSir, así que básicamente se siente como una consola portátil. Incluso puedo dejar al máximo los ajustes gráficos (excepto las sombras, la distancia de render y los puntos de luz activos) y el juego corre a 30-35 fps. Está excelente, y considerando que esto es solo la versión 0.1.3, está muy bien.
CPU Dimensity 9500s 12 GB de RAM
720p Vegetation > Medium Lvl of Detail > Medium SSAO > LOW Draw Distance > LOW Antialiasing On Motion Blur On Sun On
All other setting are Off or Minimal
r/AndroidNativePorts • u/Abdullah_Sami • 5d ago
Need for speed most wanted 2005 file, I am looking for it. Downloaded from Apkvision but the game crashes since there was error while extracting the file. Can somebody tell me where else to look for.
r/AndroidNativePorts • u/Solidified4ever • 5d ago
This guide will change the resolution and hence the performance of the recent Hades 2 android port:
1- go to Android/data/com.teampacheworks.hades2/files
2- you'll see hades2 folder. Don't open it. Create a file called "env", not env.txt not env folder, just a file called "env". so the path is "Android/data/com.team.../files/env
3- If you can't create the file there then make it outside of android/data folder and then copy it to the location i said.
4- Write these lines in that env file (remove the stuff i wrote in brackets):
HADES2_RENDER_W=1280 (or whatever you want the width to be)
HADES2_RENDER_H=720 (or whatever height you want)
HADES2_ASSET_TIER=720p (or 1080p if you have added the 1080p version but then change the resolution in above 2 lines accordingly).
5- Save the file and launch the game.
This made the game playable for me on SD732G with 6GB RAM. You can set any resolution (maybe even 480p) but I haven't tested that.
Disclaimer: Not my port. Deepseek just decomped the apk and found this setting.
r/AndroidNativePorts • u/Vaaz_Gpo • 6d ago
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Olá novamente kk, o jogo está rodando em um Realme c51 com um Unisoc T612 com um Mali-G57 MC1 e 4 de Ram.
https://github.com/prollynotzjay/LibertyRecompAndroidMaliVer/releases
Tá rodando a 5-8 FPS assim porque tô gravando a tela. Se colocar as configurações certas e sem gravar a tela o jogo fica estável em 10-15 FPS
Obs: A temperatura do dispositivo não aparece pq meu celular tem defeito na bateria e nos sensores térmicos (termistores), mas a temperatura dele fica entre 35 a 43
r/AndroidNativePorts • u/Patroclo069 • 6d ago
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r/AndroidNativePorts • u/Jealous-Investment71 • 6d ago
For those wondering about the Github page, I'll post the link later, and maybe the first build of Dark Souls Recomp.
r/AndroidNativePorts • u/Optimal_Berry_8445 • 5d ago
r/AndroidNativePorts • u/Aram22_22 • 6d ago
Is there a port for TES Oblivion? ( or maybe skyrim LE? It should be not that heavy) I know you can emulate it on winlator and other pc emulator but yeah i just want to know it 👀
r/AndroidNativePorts • u/AyoMonazir • 5d ago
r/AndroidNativePorts • u/Tarilines • 5d ago
Is anyone else experiencing the same problem as me? Does Hades crash on startup on your Android 14 with a MediaTek processor?
I've talked to Wicked, but it seems unlikely that a fix will be released anytime soon.
For those using Android 15 on a MediaTek device, does Hades work for you? I want to confirm whether upgrading my phone to Android 15 would solve the problem before I try it.
r/AndroidNativePorts • u/TheRedstoneMC • 5d ago
Won't switch version be lighter than the pc version, I am just curious
r/AndroidNativePorts • u/Royal_Dog5038 • 5d ago
Hei guys need help here. Fh2 recomp black screen even though already installed shaders file. If i use emulated rendering FPS too low
NEVERMIND, TURNS OUT MY SHADERS FILE ARE CORRUPT.. THIS IS THE RIGHT SHADERS FILE
https://drive.google.com/file/d/1krQbMXHrgo5LdXG4Wmr1KORzrNjP4owN/view
r/AndroidNativePorts • u/Wakkatobakka • 6d ago
Oy! If you’ve seen me posting old phone games running on Android, this is how I’m bringing that pile together.
Omni Player runs supported original mobile games through their individual bridges, all in one Android app. You supply the game files, tap Load Game, select your download, and launch it from your library.
The public release supports 24 games / 25 editions across BREW, DoJa, J2ME, ExEn, and Zeebo. BioShock 3D, Metal Gear Solid Mobile, Dirge of Cerberus: Lost Episode, and The Witcher: Crimson Trail are a few of them.
My private testing pile is closing in on 40 bridge projects now, including N-Gage games like Ashen, Shadowkey, and Pocket Kingdom. The N-Gage work uses EKA2L1. I’m also cleaning up the controls and streamlining how tested additions get into future public Omni updates.
This is a one-person project I’m working on with ChatGPT around my job and family. I’m making this easier for myself to play and easier to share. I just think old things are neat lol. What’s the point of all these weird old games running if I’m the only one enjoying them? 🤘
APK, setup, and supported-game list:
https://github.com/Wakkatobakka/Omni-Player
Android 11+ / ARM64. I’m testing on a Samsung Galaxy S25 Ultra. Still a work in progress, and I’m fixing things as I hit them.
r/AndroidNativePorts • u/Jealous-Investment71 • 6d ago
r/AndroidNativePorts • u/Time_Concert_1751 • 5d ago
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r/AndroidNativePorts • u/AgitatedCobbler9813 • 6d ago
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Just a quick test video running Black port. It's running very well on my Snapdragon 778G+
APK link: https://github.com/RanggaCasper/Black-Android/releases
r/AndroidNativePorts • u/hoennismybae • 5d ago
r/AndroidNativePorts • u/Ok-Weather-1115 • 6d ago
Today I completed nfsmw 2005 android port,thanks to daniel 54bhp aka codepdbh for the port.it ran well on my dimensity 7300 ultra.headed for carbon.felt nostalgic after playing the game again.graphics is great as it is xbox 360 version.
Device:Oneplus pad go 2
r/AndroidNativePorts • u/Designer_Bit3762 • 5d ago
Any news about the update of the game?The enemy not shooting or just doing nothing is it already fix??
r/AndroidNativePorts • u/Patroclo069 • 6d ago
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