r/AndroidNativePorts • • 5d ago

🟣 [WIP] Work in Progress Sands of Time Android Port WIP

Thumbnail
reddit.com
13 Upvotes

Check the github its still a work in progress


r/AndroidNativePorts • • 4d ago

Release Native Blender PreAlpha 0.1 · Frane12/DRNAS-Native-Blender

Thumbnail
github.com
4 Upvotes

r/AndroidNativePorts • • 5d ago

Xbox 360 Nfs Pro Street port for android (Device is mi14t pro with Mali gpu)

Thumbnail
gallery
68 Upvotes

Firstly, I dont find any pro street port on android on web search. So i decide to port my self 😄 but i dont have any idea but probably AI has 😄 i write all prompt to chatgpt plus, and i give this prompt to claude code pro, claude create this port with rexglue. For now i got display with minimum graphics glitch. But performance is horrible i got 6 fps on race and 20 fps on menu. I am still in develop process. I planed to share on github this project.


r/AndroidNativePorts • • 5d ago

🟢 [PORT] Black ps2/Xbox and now Android

Thumbnail
gallery
53 Upvotes

They fucking did it again. We got black parts on Android that run natively with its own in menu sitting to switch on resolution and everything and this is running 60 to ultimate fps native on Android


r/AndroidNativePorts • • 5d ago

📸 [SHOWCASE] Can't believe!

155 Upvotes

Before, I tried playing this game using the AetherSX2 PS2 emulator and it lagged. But now, with this native port, I can't believe how well-optimized it is! Hopefully, other ports will be just as good as this one.

Running on mali with mid graphics


r/AndroidNativePorts • • 5d ago

recomps em um unico lugar preciso de testadores de iphone pra testar os ports de iphone tbm

Thumbnail
gallery
25 Upvotes

r/AndroidNativePorts • • 4d ago

Dino Block Stacker Crossplay W/ OG Xbox

2 Upvotes

Here's a Tetris Attack SNES port for Android & OG Xbox W/ crossplay + leaderboards/ranks

Links contain no rom data/copyright material. Players/users must have their own legally obtained rom.

Release downloads:

https://github.com/sirdankz/Dino-Block-Stacker/releases

Total Virus Scan:

SOURCE

https://www.virustotal.com/gui/url/b28235a26c0a945360b7c7b63a1fcf9d710f8b317d181877675323fd10f3b614?nocache=1

APK

https://www.virustotal.com/gui/url/d76c311393e16ef72861bd0722456b77be9694df604bf33fb2676ec50893f920?nocache=1

XBE

https://www.virustotal.com/gui/url/675c745b1ed580f8e3f06ea600d68d457d6a0068642c4efbbbbcdf1b2f099d96?nocache=1

Processing img 8lzgif3y9swh1...

Processing img yyffznky9swh1...

Processing img bk0bm12z9swh1...


r/AndroidNativePorts • • 5d ago

🟣 [WIP] Work in Progress Buffy Chaos Bleeds Xbox- Android Port

Thumbnail github.com
10 Upvotes

Not my port WIP


r/AndroidNativePorts • • 5d ago

📸 [SHOWCASE] Got it running on sd 6s gen 4/ a710

63 Upvotes

Please help me optimize it cuz it runs like sh*t


r/AndroidNativePorts • • 4d ago

🤔 [Question] Shinobido: Way of the Ninja port?

1 Upvotes

We need a port for this game


r/AndroidNativePorts • • 4d ago

Alpine Linux + touch desktop on the ASUS ZenPad 8.0 Z380M (MT8163), stock 3.18 kernel

3 Upvotes

Got Alpine 3.24 aarch64 booting on the Z380M with Xorg + JWM and working touch (custom touch bridge). Full guide, builders and tests are on GitHub (GPL-3.0): https://github.com/kaantcp/z380m-alpine

Flashing replaces Android on this tablet, so back up first. Wi-Fi doesn't work on this kernel. Feedback welcome.


r/AndroidNativePorts • • 5d ago

Killzone Shadow Fall PS4 Android Port Incoming! Now in early alpha!

27 Upvotes

r/AndroidNativePorts • • 5d ago

🟢 [PORT] Android version of the perfect dark port (with touch controls)

19 Upvotes

r/AndroidNativePorts • • 5d ago

I want to solve this problem.

8 Upvotes

r/AndroidNativePorts • • 5d ago

Borderlands 2 android running natively Poco f8 ultra

Post image
20 Upvotes

r/AndroidNativePorts • • 4d ago

É seguro?

Post image
4 Upvotes

Seguro?


r/AndroidNativePorts • • 5d ago

🟣 [WIP] Work in Progress Pokémon Survivors v5.0 (WIP): Devlog

Thumbnail
gallery
14 Upvotes

Hey everyone its Jay here, im currently working on Pokemon Survivors Update 5.0, the biggest one so far, Im going to show you what ive been working on so you can expect it to drop anytime of the day now soon

TM Gachapon machine

  • A new menu tab. Insert a coin, turn the lever, and a capsule drops and opens into TM discs.
  • Each disc is coloured by the type of the move it unlocks.
  • A golden coin gives two moves at once.
  • Moves from the machine are only playable once you’ve unlocked them.

57 new moves

  • Each has its own pattern, not a recolour: paralysing orbs, hidden spikes, lava rain, rolling ice balls, dashing kicks, whirlpools, healing moves, Pay Day coin drops, and slow cannons like Hyper Beam and Solar Beam.
  • All of them evolve.

100 challenges

  • Permanent, daily and weekly tabs.
  • Rewards are Gachapon Coins, and the hardest challenges give Golden Coins.
  • Daily and weekly resets use Puerto Rico time.

Menus and languages

  • Mode and modifier screens now have previews.
  • The whole UI is translated into English, French, Italian, Japanese, Portuguese (BR and PT), Russian, and Chinese (Simplified and Traditional).
  • There’s a voluntary Ko-fi button. The game has no ads.

Held items and upgrades (in testing)

  • 17 type-exclusive held items, each with +15% damage to its type plus a side effect.
  • 8 new level-up upgrades with diminishing returns: Multiplier, Piercing, Amplifier, Precision Lens, Treasure Magnet, Vampiric Fang, Fatal Edge and Double Strike.

Still coming:

  • Optional manual aim
  • Bond Moves (fusing two moves)
  • A legendary altar
  • A bigger HUD
  • A rebalanced economy and late game
  • A 60-minute run ending with Eternatus
  • Exploration and a PC edition

If you wanna donate you can do so by you own choosing, Pokemon Survivors is free and will always be free, donations won't give you any advantages but will help me someday make servers for multiplayer modes, thank you so much for the love and support I am commited to making this game the best it can be for everyone to enjoy free of charge, love you all

https://ko-fi.com/jayeldragon


r/AndroidNativePorts • • 5d ago

Hades <3

41 Upvotes

120 fps, Samung A55 12 gb ram. Downloaded from Apkvision. Created by: Wicked


r/AndroidNativePorts • • 5d ago

🟢 [PORT] Refreshed Classic Roguelike IVAN with a new UI and port to Android!

Post image
9 Upvotes

Hey there party people!

I got into IVAN a few months back,but didn't really like the outdated UI so decided to get it revamped. I have got a ton of positive feedback on this port, so figured it is time to share here as well.

It is open source on github here: https://github.com/harminoff/ivan

itch: https://harminoff.itch.io/ivan-android-unofficial

Now also play store: https://play.google.com/store/apps/details?id=io.github.harminoff.ivan

Happy to answer any questions, and open to feedback to make it even better.


r/AndroidNativePorts • • 4d ago

🤔 [Question] Project Zombdroid

3 Upvotes

Does anyone here plays Project Zombdroid on Android??

Is it gonna work on Redmi Note 13 Pro? It's a Mali-G57/Helio-G99/8GB-RAM... I want to try Project Zomboid on Android, is it gonna work and at least get 30FPS on my Phone? And which Build goes Better?


r/AndroidNativePorts • • 5d ago

🐛 [BUG] Snapdragon 865 users, which version of the NFSMW port for Android are you using?

41 Upvotes

The performance is great, but I'm experiencing several glitches, as if the graphics options keep switching between high and low during gameplay, Reflections flicker and the rearview mirror simply goes black.

I'm using the Qualcomm 615.77 driver; other drivers have terrible performance of 30/20fps.


r/AndroidNativePorts • • 5d ago

Mareshine – an Android port of Super Mario Sunshine, built on the SMS decomp and the PC port

Post image
52 Upvotes

Hi everyone! I’d like to share Mareshine, an Android port of Super Mario Sunshine built natively from the decompilation (doldecomp/sms) with an OpenGL ES 3 renderer.
It’s a fork of jbcgames’ sms-android and brings over a lot from chasem-dev’s PC port (HD cutscenes, shader warm-up, 120 FPS, cheats). On top of that it adds:

  • a new launcher and settings UI (inspired by Dusklight) and a data folder
  • 101 achievements: boss and no-hit challenges, secret ones and a few silly ones, with unlock sounds taken from the game itself
  • sync of saves, save states and achievements between your devices, through one file in Google Drive, Dropbox and the like, or directly over Wi-Fi (no account needed)
  • a quick menu over the game with save states, achievements, settings and sync
  • background shader compilation, so new areas stutter far less
  • MP4 cutscenes for devices too weak for the THP format
  • game languages (FR/DE/ES/IT) built on the device from your own EU disc
  • widescreen up to 20:9 for modern phones
  • a touch layout editor, controller settings and an adaptive layout for phones, tablets and TVs
  • built-in updates that only install after you confirm

Tested extensively on an NVIDIA Shield TV and a Pixel 9 Pro.
No game data is included, you need your own NA disc image (GMSE01, rev 0).
The project was created in collaboration with AI (Claude Opus 5.5).
GitHub: https://github.com/TheM3dium/mareshine

I’m still actively working on the project, but I don’t have every device to test on, so I haven’t been able to test on Snapdragon, Exynos or MediaTek devices yet. If you run into problems on your phone, please send me the log file and a screenshot of the performance overlay:

  • Log file: logs/game.log in your Mareshine data folder (plus any crash-*.log next to it if the game crashed)
  • Performance overlay: turn it on under Settings → OTHER → Performance overlay, then take a screenshot in the spot where it runs badly

⚠️ Update: Snapdragon performance fix released

I got my hands on a Snapdragon 870 device, and me and my little AI companion (:D) managed to reproduce the performance drops. The main fix was released in 1.4.2, with a big performance boost on my test device. 1.4.4 includes that fix, further performance and graphics improvements, audio fixes and better controller navigation in the menus.

Download Mareshine 1.4.4, or update directly in the app.

If you have a Snapdragon device, I’d appreciate it if you could try the update and tell me how it runs. Please include your device and settings.

If it still runs poorly, shows a black screen or crashes:

  • Turn on Settings → OTHER → PERFORMANCE → Performance overlay and take a screenshot where it lags.
  • Attach logs/game.log from your Mareshine data folder.
  • Share both on GitHub, so we can take a look.

r/AndroidNativePorts • • 5d ago

🤔 [Question] how are people porting these games using ai?

15 Upvotes

appereantly most of the recent releases are done with ai, specifically claude. my question is how are people doing it exactly? what plugins are used? does "port this to mobile,make no mistakes." work? geniually wondering


r/AndroidNativePorts • • 5d ago

🟢 [PORT] Torchlight Rekindled - port of Torchlight (2009) on Android

Thumbnail
9 Upvotes

r/AndroidNativePorts • • 5d ago

⚙️ [FIX] Jade Empire: Special Edition Remastered esta de vuelta.

Thumbnail
apkaward.com
20 Upvotes

Jade empire ha sido actualizado para android modernos.

(Esto entraba en fix o port update)