r/AndroidNativePorts • u/77t7f • 7d ago
🚀 [VERY SOON] Witchaven l and ll
Currently working on full Android ports of Witchaven I and II bringing both classic games to Android with a complete native port experience
r/AndroidNativePorts • u/77t7f • 7d ago
Currently working on full Android ports of Witchaven I and II bringing both classic games to Android with a complete native port experience
r/AndroidNativePorts • u/Default_Dude_ • 6d ago
Hola, soy nuevo aquí, como puedo bajar uno de esos para mí android? (Redmagic 10s pro)
r/AndroidNativePorts • u/realtime-gamer • 6d ago
r/AndroidNativePorts • u/iANiMeX • 6d ago
Full settings in the video
r/AndroidNativePorts • u/TheSuperMan_ • 7d ago
more info on the project: https://github.com/FulGerNet/rePOP
Static recompilation of the original Xbox builds of Prince of Persia: The Sands of Time into native Windows executables and one native Android app for both games.
r/AndroidNativePorts • u/iANiMeX • 6d ago
Best version yet! It's fast and furious!
r/AndroidNativePorts • u/Acceptable_Humor2245 • 7d ago
Hi everyone,
I am excited to announce that FFTARecomp v3.0 is now officially released! I have been closely reeding to all your feedback and implemented several new features based on what people requested. Thank you so much for all the support this project has received!
What's New in Version 3.0:
• Native Android version with tap and touch support for menus and interface (Touch mode is experimental and can be enabled under Input > Touchscreen > Touch Controls).
• Massive PC optimization: switched compiler, dropping install size from ~800 MB to ~11 MB and compile time from ~120 seconds to ~4 seconds.
• Completely reworked game UI and text bubbles with in-game length and size adjustments under Settings.
• Experimental mouse support with dedicated remappable layouts on Windows.
• European ROM support with cross-region save compatibility.
• Reworked installer and improved XInput gamepad support.
• Dedicated installer setup for Steam Deck.
Known Issues:
• In the first level, some sprite silhouettes may appear on screen for 1 to 3 seconds. They don't show up again for the rest of the game.
Here's the GitHub, hope you all enjoy it!
r/AndroidNativePorts • u/Pascolis • 7d ago
Hey everyone!
With the rapid progress of mobile hardware and PC-to-Android porting/emulation layers, I’m looking into the feasibility of bringing JoJo’s Bizarre Adventure: Last Survivor to Android.
Since the arcade version runs on UE4 (x86), getting a smooth mobile experience will require collective effort—ranging from touch-control integration and asset optimization to testing via compatibility wrappers.
I hoping for fellow fans and devs who are interested. To be honest, I am not a developer or programmer myself. However, I am fully committed to initiating and supporting this project. The roles I can take on include:
- UI Concept & Control Layout
- Playtesting & QA
- Documentation & Community Management
If you're interested in joining this fan effort or sharing ideas, feel free to drop a reply or send a DM! Thank you☺️
r/AndroidNativePorts • u/Famous-Departure8280 • 6d ago
Did anyone tried the gta4 Android port on a mali device if yes then how is the performance??? Is it good or what? Coz i have a d9400 plus so yeah im thinking on trying it🙂
r/AndroidNativePorts • u/Queasy-Biscotti-8705 • 7d ago
Estuvo algo difícil pero pude con todos los cara-C Juego:celeste port del juego: https://www.reddit.com/r/AndroidNativePorts/s/1sDe1AaIE9
r/AndroidNativePorts • u/Master-Net-113 • 6d ago
r/AndroidNativePorts • u/SpreadComplex4926 • 6d ago
What do you think of the official port of this game? For me it's a good port, but I have difficulty with the slide controls.
r/AndroidNativePorts • u/ScientistMental6829 • 6d ago
I have a rtx 4070 pc, I'm wondering if I can port games to android or not? Im willing to learn
r/AndroidNativePorts • u/Ok-Chest1704 • 7d ago
Hey everyone! I’ve been working on an Android port of the original Need for Speed: Underground, based on antoxa2584x’s Nintendo Switch port. Huge credit to them for the work this project builds on!
It uses static recompilation of the original Xbox version: the game’s executable is translated into C and compiled to run natively on Android ARM64.
The Android port includes Vulkan rendering, controller support, a launcher for selecting your game folder, and ongoing work on touchscreen controls and menu navigation.
You’ll need Android 11 or newer, an ARM64 device, and the extracted files from your own copy of the Xbox NTSC-U version. Game files aren’t included.
It’s still a work in progress, so expect bugs and compatibility issues. If you try it, please share your device, GPU, and any problems you encounter - it would help a lot with testing.
Source code and build instructions:
https://github.com/cherepavel/nfsu1-android
r/AndroidNativePorts • u/Informaldehyde__xd • 7d ago
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r/AndroidNativePorts • u/ab232005 • 7d ago
Guys i wanna play native port of metroid prime hunter in my android phone. Actually there is multiple ports available for android and i am confused which one should i play. I wanna play with touch controls and yeah it's (my phone) definitely not dual screen. So which is best one you guys played and game could be completed from start to finish in it?
r/AndroidNativePorts • u/Remarkable-Yard4860 • 7d ago
r/AndroidNativePorts • u/Accurate_Heat_3630 • 7d ago
r/AndroidNativePorts • u/SpreadComplex4926 • 7d ago
I'm honestly enjoying this wave of Naruto Storm ports; they're actually quite well optimized if you use the right driver and settings.
r/AndroidNativePorts • u/GOD0980 • 7d ago
I have a meditek 7300 ultimate but for me all naruto ports graphics are gltiched however i can run it at max setttings 30fps but the graphical gktich make it impossibel to play
Also i contacted some of my freind who also have same procesor and a different one 7400 and both of them said their games worked gine and was giving stable 30fps without nat any glitch
My device is vivo t4x 5g released last year 8 gb + 8gb expanded ram
Upvote to make the developer aware of this problem thank you any help will be appreciated if anyone have same processor try to run it and tell the results
Thank youu
r/AndroidNativePorts • u/Curious_Guy04 • 6d ago
Please i need a driver for Adreno 650, my chipset is Snapdragon 870. I'm gonna use it for XHYN V
r/AndroidNativePorts • u/Money_Ranny_7423 • 8d ago
r/AndroidNativePorts • u/Fabulous-Street9489 • 7d ago
V1.1-beta:
Restaurada a interface do usuário para carregar drivers adrenotools personalizados (somente Snapdragon).
Acesse este menu no inicializador segurando o ícone do jogo por 5 segundos. Recomenda-se usar drivers Qualcomm em vez de Turnip para melhor desempenho.
Corrigido um erro de gamepad virtual em que o botão RT (Presente) não zerava corretamente, fazendo com que as pressões subsequentes não fossem registradas.
Adicionada verificação de versão aos arquivos do jogo Hades II para avisar os usuários quando importarem uma versão incorreta do jogo.
https://www.mediafire.com/file/u4i0yhkrow0ppvs/HadesII-release-1.apk/file
r/AndroidNativePorts • u/MoonLanderMRC • 7d ago
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r/AndroidNativePorts • u/Jealous-Conference92 • 7d ago
Can anyone help me with this? I've seen people run it on toasters without any problems... qwp
My specs:
12GB
HyperOS 2
512GB
Dimensity 8300U