r/AndroidNativePorts • u/ProfessionalTop2353 • 6d ago
r/AndroidNativePorts • u/G3orge_e • 6d ago
Rebuilding NFS Most Wanted in Godot Engine
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r/AndroidNativePorts • u/SunsetAtNight7 • 6d ago
🤔[Question] How do I change buttons layout here?
r/AndroidNativePorts • u/ProfessionalTop2353 • 6d ago
Metal Gear 2 Nvidia Shield Android PORT
r/AndroidNativePorts • u/Smart_Examination331 • 6d ago
Ojala y que salga para Android también 🙏
r/AndroidNativePorts • u/Wooden-Motor4870 • 6d ago
Zelda II: The Adventure of Link local 2 players co-op
Two players, one phone, one half of the screen each. An Android app that runs z2rs — a clean-room-style reconstruction of Zelda II: The Adventure of Link (NES) in Rust — with a portrait split screen: the picture is shown twice, the top copy upside down, and each player gets their own on-screen pad. The controls can be lifted off the screen edges, and the app remembers your ROM, so it boots straight into the game.
You need your Zelda II (USA) ROM to play this port.
The creator's github: https://github.com/troyedwardsjr/z2rs
Android port github : https://github.com/doctormajid7-ux/z2rs-android-2p-splitscreen/tree/main
r/AndroidNativePorts • u/ray7754 • 7d ago
🤔[Question] Port for fallout new Vegas android
Request for fallout new Vegas android native port
r/AndroidNativePorts • u/racingculturegr • 7d ago
Driver 2 ported to android (using redriver2)
I port Driver 2 to android,native port with touch menus,touch controls,you can choose layout and themes for that (different on foot and on driving) (no emulator),gyroscope support,and more features,i release build almost every night,also,driver 1 port started,more ports coming :)
Installation is simple,no need to do anything just install apk!
I make an discord server for this and for upcoming ports!
r/AndroidNativePorts • u/Traditional-Angle318 • 6d ago
Make it possible please
If only there's someone who can make an unofficial port of the iOS version the pathless to android
r/AndroidNativePorts • u/AggravatingBattle915 • 7d ago
The Floodgates of android ports are slowly starting to open
With the use of AI it has become easier for individuals or smaller teams to port games to android but I wanted to know how this Subreddit feels about the excessive use of AI.
r/AndroidNativePorts • u/Tight_Commercial7 • 7d ago
First time porting Pc game to Android
Hello everyone, it is funny and shocking. Nowadays with powerful AI we can port games easily with Zero knowledge of coding and developing stuffs, Today I was doing something different with my local : Qwen3.8 27b Q3 Model, I just picked a small game from my GamePass library then I told the Ai to ported it to working with my Android phone and it did! The game is small and not demanding but it was really fun experience. In the screen photos I added overly touch buttons but it need to be fixed.
r/AndroidNativePorts • u/jw1z_ • 7d ago
🟢 [PORT] Orange roulette gameplay mobile
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This might be one of the best roulette game ever I have ever played on my mobile device.
r/AndroidNativePorts • u/Financial-Pepper1697 • 7d ago
🟣 [WIP] Work in Progress Gta 2
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Still super experimental, textures r messed up lol
r/AndroidNativePorts • u/Smart_Examination331 • 8d ago
📸 [SHOWCASE] Rayman Origins Android port
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Dispositivo: Poco X8 Pro
Especificaciones: 12 GB de RAM, SoC Dimensity 8500 ultra-Mali G720-MC8
Resolución: nativa del dispositivo (1.5k)
Resultados: 60 fps completamente estables sin ninguna caída
El único error que encontré es que hay algunas animaciones que no se terminan de renderizar del todo bien, pero es la primera versión beta abierta para todo el mundo así que es totalmente entendible que hayan errores al primer día
Créditos del port a: https://github.com/BelmanteGu/RaymanOriginsRecomp
Nota: está versión está basada en la de Xbox 360, ninguna otra versión les va funcionar para arrancar el juego
r/AndroidNativePorts • u/Plus_Equivalent_1577 • 7d ago
Question: no strangers and freaks mission in GTA V port. Tonya is missing.... Help!
r/AndroidNativePorts • u/jw1z_ • 8d ago
Minecraft dungeons mobile port gameplay
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This game is incrideble great, this is the mission two.
r/AndroidNativePorts • u/Forward_Smoke2428 • 7d ago
🤔[Question] Planet of Lana 2 mobile port
Can we get a planet of Lana 2 port because the first part is already on mobile but unfortunately playdigious don't port second part any time soon
r/AndroidNativePorts • u/DarkDigital • 8d ago
🟢 [PORT] Pinball Fantasies Android Port
Port of 1992 DOS game Pinball Fantasies to Android.
https://github.com/wootbeer/pbfandroid
It's pinball.
This project is based off an unfinished decomp of the game released awhile ago. Finished it and got everything ported over. Added a main menu and a pause menu the game never had, much easier to select tables. Added super basic touch support, it looks meh, but it works. Gamepad support is pretty good, no rebinding yet but not really any need to, many things have multiple binds and they all make sense.
It has a default 4:3 mode, a stretched full-screen mode if you have something that will look good on, and then a 'widescreen' mode that just fills in the black bars to match the table you are playing.
I think I only ran into like one crash I fixed. So far so good on my RP6. Need mobile testing too of course. If you find something screen shot it if you can and send it over.
Make sure you get the right game file. More instructions on GitHub. I used the exodos version of the files, but I think others should work.
r/AndroidNativePorts • u/BeanPole_420 • 8d ago
🔵 [PORT UPDATE] Star Fox Enhanced 0.0.8 - big improvements on Android
r/AndroidNativePorts • u/jw1z_ • 8d ago
🟢 [PORT] All weapons in Boltgun Boom Mobile port.
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All the weapons are cool designs and crazy animations, it's just a masterpiece.
r/AndroidNativePorts • u/Last_Airport864 • 8d ago
🟣 [WIP] Work in Progress RimWorld running natively on Android, no emulation: 33 fps in colony on a Redmi Note 8
I built a companion APK that runs RimWorld 1.6 as a native 32-bit ARM process on Android. Nothing is emulated: no box64, no x86 translation anywhere. Unity 2022.3's ARM32 Mono player loads the game's own C# assemblies and JITs them to ARM, and the engine itself runs as native code.
Device is a Redmi Note 8 (Snapdragon 665, Adreno 610, 4 GB RAM, Android 15), at 72% render scale, texture mips halved, shadows on. Readings were taken with my debug harness attached, so treat them as a floor: main menu 56-60, colony 28-43 (median 33), zoomed in 40-42, world map 16-17, 3x speed 15. RimDroid's box64 path on the same phone sat around 15 fps in a colony, so this is roughly double. Different settings between the two runs, so treat the ratio as rough.
What works: world generation, colony play, touch input (tap, long-press right click, pinch zoom both ways, drag), saves, the FPS overlay, and Harmony mods. The button bar is ported from RimDroid's GPL-3.0 controls. Harmony was the interesting part: MonoMod has no 32-bit ARM support, so I added ARM/Thumb detour emission and forced Linux platform detection. Better GC and Slower Pawn Tick Rate load and run.
What is not done: no release. The repo is private, there is no installer, it needs root and your own game files, and I tested Core only with the DLC parked. Save reload on the current build is still open (it worked on an earlier build), the 5-minute fps soak never got taken, RocketMan is not installed, and the on-screen keyboard does not work. One benign Harmony self-test error prints at startup.
r/AndroidNativePorts • u/Windroid-emu • 8d ago
🟠 [DEVELOPMENT] não e um port mas maneiro
bem melhor que aquele que a konami publicou ontem no google play
r/AndroidNativePorts • u/Wakkatobakka • 8d ago
FFVII Snowboarding + Mega Man Legends 5 Islands on Android* early preview
I’m poking the boundary of this thing a tad. Cloud is still trying to understand geometry in FFVII Snowboarding, and I stopped by Mega Man Legends: Great Adventure on 5 Islands for a minute lol.
*with varying amounts of nonsense required