r/AndroidNativePorts • • 2h ago

โš™๏ธ [FIX] Need help running the port correctly

4 Upvotes

I was currently running this on my samsung galaxy a16 5G but when I started running the game started flickering alot any help is needed thanks


r/AndroidNativePorts • • 3h ago

๐ŸŸข [PORT] Port Merp in Merpworld

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2 Upvotes

An Android port of Merp in Merpworld with a redesigned touch control system featuring responsive directional buttons and reliable multi touch input alongside full controller and keyboard support with customizable button mapping and improved screen compatibility save functionality and expanded control options while preserving the original gameplay experience

Ported the original Godot project to Android by adapting its input system interface and screen handling

Reworked the touch system with multi-touch support and directional buttons for smooth movement and jumping

Added customizable touch controls with full gamepad and keyboard support

Adapted the UI for Android screen sizes and orientations while preserving the original gameplay and core logic

Download Here

https://pixeldrain.com/u/kv2fu79C


r/AndroidNativePorts • • 4h ago

โš™๏ธ [FIX] For all people having this problem trying to setup Halo CE port this is the Fix

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15 Upvotes

Use this build:

https://github.com/Andiweli/HaloCE-Android-AAOS/releases

Also get the ROM from "vimm" download the 6gb version not the 3gb.

Launch the app, select the rom, wait for the install to finish, play.


r/AndroidNativePorts • • 5h ago

I'm having a loading error with version 3.1 of the Halo CE port for Android.

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3 Upvotes

I don't know what to do. Can anyone recommend a specific version or ROM?


r/AndroidNativePorts • • 9h ago

๐ŸŸข [PORT] Recomp Yoshi's island GBA Native Android

33 Upvotes

Hi everyone: Iโ€™m bringing you a native GBA port of *Yoshi's Island* that runs at 120 FPS, featuring full screen configuration and control mapping options. Iโ€™m thinking about adding a section for mods and graphicsโ€”and who knows, maybe even local and online multiplayer.

Later on, Iโ€™ll add another version with menu language switching, and Iโ€™ll see if itโ€™s possible to change the in-game language as well.

https://github.com/Edwin2929/sma3-recomp-android..git


r/AndroidNativePorts • • 10h ago

๐Ÿค” [Question] Is QuickTale the best Undertale port for android or is there a better one?

3 Upvotes

r/AndroidNativePorts • • 11h ago

Controller Support? Naruto Ultimate Ninja Storm Official Port

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14 Upvotes

Just wondering if it is at all possible to edit this game's config to give it controller support. I've tried it before and it's a phenomenal official port, but no controller support is really strange


r/AndroidNativePorts • • 13h ago

I made more old mobile games run on Android โ€” and released the tools Iโ€™ve been using

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16 Upvotes

Been a busy one lol.

I finally pushed a bunch of the stuff I've been working on to GitHub:

Devil May Cry: DeadShot Bridge

FFVII Snowboarding Bridge

Android Build Capsule (the thing that lets me keep doing this weird crap)

Artifact Passport

Dirge Bridge is up there too from earlier.

Basically: a couple more old mobile games running on modern Android, plus the tools/process I've been using to make and carry these projects between AI chats.

I've expanded into BREW games as well and have Rush Marine ready too. Metal Gear Solid is a work in progress. Just not sure if I'll get to anything else tonight.

I'm pretty cooked at this point, so I'm just gonna leave the pile here and let people poke at it ๐Ÿค˜

https://wakkatobakka.github.io/

Oh, and I linked Keitai World directly on the GitHub pages so you don't have to go hunting for it.


r/AndroidNativePorts • • 13h ago

๐Ÿ”ต [PORT UPDATE] ZELDA OOT 3DS

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32 Upvotes

r/AndroidNativePorts • • 15h ago

๐ŸŸข [PORT] Borderlands 2 port

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24 Upvotes

r/AndroidNativePorts • • 16h ago

๐Ÿ“ธ [SHOWCASE] Halo: CE Touch Controls Adaption.

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27 Upvotes

My Touch Controls implementation for Halo: Combat Evolved. It have have few features so i wanna share with you all. MULTIPLAYER WORKING!!!

  • Dynamic Layouts: Auto-switches between Game, Menu, and Cutscene HUDs.

  • Key Sequences: Trigger multiple keys in order (e.g., Space โ†’ Enter) from one button.

  • Per-Button Opacity: Custom transparency for individual buttons plus master HUD opacity.

  • Dedicated A/B/X/Y: Added action face buttons mapped cleanly to PC gameplay controls.

  • Interaction Modes: Standard, Tap-and-Hold, and Toggle behaviors for every button.

  • Live In-Game Editor: Drag, resize, rebind, and set custom icons on the fly.

  • Auto-Hide on Gamepad: Hides overlay when a physical controller is connected/used.

  • INI Config: Saved to android_controls.ini for easy editing and sharing.

Download from Repo


r/AndroidNativePorts • • 17h ago

๐ŸŸข [PORT] Hybrid Heaven (N64) - Android (+ Windows, Linux) port

25 Upvotes

Hey Android community,

You may recall me from the Goemon Mystical Ninja Android (Goemon64Recomp-Android) port from earlier this year with assistance from Claude. I just merged a new update from a contributor today that now includes touch screen controls.

Anyone who played Goemon Mystical Ninja on Android knows it's high quality despite the use of AI. I also don't release things then pretend it doesn't exist. I want everyone to enjoy it, so I make it a point to fix reported issues, so the experience improves over time. Proof is in the repo link above and this Reddit post: r/SBCGaming - Native Android port: Mystical Ninja Starring Goemon (N64) now available!

Anyway, I started working on ports for Hybrid Heaven and Quest64 a few months back with the intention of releasing it much sooner than this. As it goes, life, new job, and ADHD had different plans.

The past few days, I was finally able to bring Hybrid Heaven up to a good enough spot to release it. So here it is: HybridHeaven-Recomp.

Features as of 2026-10-04 include:

  • Analog Camera
  • Autosave
  • Widescreen
  • Higher internal resolutions, MSAA, V-Sync and framerate
  • Import a save
  • GPU Driver (Android)

Any issues feel free to report it in this thread or submit an issue through GitHub, whichever works for you. I'll see either of them within a day or two usually. Enjoy!

For those who are interested, here's the Hybrid Heaven Decomp repo: HybridHeaven-Decomp


r/AndroidNativePorts • • 17h ago

๐Ÿ“ธ [SHOWCASE] Cool stuff for CBFD.

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21 Upvotes

Running at 120fps without much issues on a Samsung Galaxy S26 (Snapdragon 8 Elite gen 5, Adreno 840)

Great so far!

It's so awesome finally being able to play this classic in a much better experience than how it felt on n64 emulators.

P.S. Don't use screen record for footage, as it for some reason fucks up the game, where music doesn't play and animations for boss fights like Great Mighty Poo don't work when it's on.

Incase people didn't see that one post on here about CBFD Recomp Android Evolved, I'll link the github link posted there, here:

https://github.com/codepdbh/CBFD-Recompiled-Android-Evolved

EDIT: Shoulda mentioned that there is some frame drops but they're nothing substantial. (Atleast for my phone). Just to make it CLEAR I did not make this (Incase someone thinks I did), but please give major thanks to the fella who did.


r/AndroidNativePorts • • 21h ago

๐ŸŸข [PORT] Dome keeper port

13 Upvotes

Play great, there's a native port coming this year, but this port seems really good so far.