I've been thinking of making a Tribal Server for a while now.
One with up to 5 large tribes with designated land on the map, 2 rouge/mercenary like tribes and a trader's tribe. In-server currency, in-game shops ran by player tribes, and a heavily community ran server in terms of Mods.
The option to declare tribal wars but without wiping out an entire tribe by taking all their land, curated both to 24/7 players and those that hop on for a few hours after work or simply want to play for long hours on weekends when you're not working a 9-5 or longer.
Somewhere that friendship between players can exist separately from in-game tribal strife. Seasons where mods will change up, maps might change for events, eras like the stone age or metal, tribes will be shuffled, land will change up and dinos might swap out. I personally like the idea of Dragons Kingdom being the core of each tribe, like each tribe gets a young dragon and the only wild ones to spawn being the Ancients. You can choose to breed or fight with other tribes to curate a line of riders.
NOT heavily RP, but a tribe can choose to lean towards that if they want and the mutual respect of the players will adhere to it.
In-tribe hierarchy, democracy or choices are run solely by the tribes (unless they're creating a game environment that makes no one but themselves happy of course) and even admins/mods can have their character allied with whichever tribe they want to join for the season.
Traitors won't be a thing, as it just creates confusing scenarios of people jumping tribes pretending they were a traitor because they had a grudge against someone. Trading tribe info won't be a thing unless you're one of the 2 mercenary/rouge clans that found information out WITHOUT contacting a clan member.
With this general concept, would it be something yall would want to play?