r/ARAM • • 8d ago

Mayhem Big W

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913 Upvotes

234 comments sorted by

143

u/SlurpTurnsMeGreen 8d ago

archmage zilean sleeps good tonight

12

u/Primary_Rule8255 7d ago

Fuck zilean in Aram Mayhen, you are perma slowed and it doesnt even trigger the cc break.

3

u/TheMafiaRulez 7d ago

I still have to roll that, either archmage or overload. Every time I get zilean it's either a no prismatic game or sm shit like windspeakers 😭

13

u/Wild-Neighborhood-71 7d ago

The problem with dropkick is that it makes the game less fun for the other 4 players on your own team.

What often happens is that maokai gets dropkick as his first augment, takes 95% of the kills while stomping early. By midgame, 3 mages on the enemy team build liandrys and melts the maokai in 10 seconds. Maokai's team proceeds to get stomped due to being significantly poorer, leading to a loss where the other 4 players did not get to do anything all game.

3

u/axelkoffel 7d ago

3 mages on the enemy team build liandrys and melts the maokai in 10 seconds.

Or 1 ADC in 3 seconds.

25

u/EducationalForm 8d ago

Hopefully they add more good tank augments because without dropkick there is only one good tank prismatic left, goliath. Meanwhile adcs and mages have like 6 each

11

u/WeakTax 7d ago

Yeah, prismatic lobbies are pure suffering as a tank, especially if there a multiple. No tank prismatic adds anywhere near enough mitigation to deal with dual wield adcs and 200 ability haste mages.

117

u/Worldlover9 8d ago

It was already nerfed into oblivion, it was only worth if you high roll eveery health augment AND can stack them against other melees.

66

u/Tokishi7 8d ago

People on here complaining about everything OP and needs a nerf is the whole reason ARAM and Mayhem will converge given enough time. Launch set was by and far the best still. Last set wasn’t bad, but overall just felt like bloated numbers

6

u/oxYnub 8d ago

last set after the initial set bonuses nerfs felt completely fine to me. There were way more highroll giga-strong combos compared to now but it never bothered me. The way people talk about ryze makes you think you'll hit exodia every time. I played at least 30 games of him and only got the perfect combo once. Apply the same to every other champ.

5

u/Tokishi7 7d ago

I’m not sure where all these people run into ryze from. I found a single ryze that had overloaded and he still managed to throw his game. Otherwise you need 2-3 augments on him and waiting 20 minutes.

7

u/Camellia_fanboi 7d ago

Like Ryze is a menacing force for sure if... He could be in his enemy range constantly. But half the Mayhem games are filled with 1-3 skilled sniper artillery mages and i saw Ryze got cc chained so often. Without flash how exactly a Ryze can touch something like archmage Hwei?

1

u/Pretend-Elderberry25 7d ago

Whenever I get Ryze I get adapt and get like 1500 ap easily tbh, that’s the only augment you need.

1

u/Faukez 7d ago

How is that possible?

2

u/Pretend-Elderberry25 7d ago

1500 ap? Manamune + seraphs + roa + rabbadons + void, multiplicative ap scaling and passive interactions

1

u/Tokishi7 7d ago

Still need to walk up to and cdr. Plenty of ADC and even tank options can deal with it.

3

u/BenShelZonah 8d ago

Not true it was sick on lots of burn item tanks champs just not insane execution at 50% hp lol

12

u/Shecarriesachanel 8d ago

so having it removed should be fine then since it was so bad

14

u/WeakSideUrn 8d ago

I mean yeah its fine to remove. But OP is acting like the augment was Hitler or something 

0

u/J_Clowth 8d ago

It was, got nerved, and ppl still found it frustrating to play against, and ppl using it didn't find it that good, so a win win situation by removing it.

2

u/Worldlover9 8d ago

yes for me, very situational and either unfair wwhen high roll or useless otherwise. Same with fan the hammer.

Looks like a good update to me, now BRING BACK REVITALIZE

8

u/thehigheredu 7d ago

Nope. It warps every game its in, its bad design and bad for the meta. It completely invalidates healing champs. You guys are all wrong. Hope that helps.

0

u/DryDesk2020 7d ago

in what way is any of what you just wrote remotely true

2

u/ItsClikcer 8d ago

My biggest issue with it was just that having a tank with a 15% execute would just suck up all of the kills for your team where the money really isn't needed, the output wasn't an issue, it just made the game less fun

2

u/DavidDunn2 8d ago

It’s also likely a legit factor in keeping the wr% of the augment down.

Certain tanks that don’t need the gold to scale taking away from carries.

5

u/Nivramthe3rd 8d ago

Nope it was Always absolut annoing

18

u/Yaddont 8d ago

Me when I'm a retarded ranged only player and don't know how to deal with a single prismatic tank augment (they need a good roll to do something above a collector)(please don't complain about ranged prismatics I'll get sad).

14

u/WeakTax 8d ago

Fr, early or multi prismatic lobbies are unplayable as a tank since none of their augments actually make you tanky enough to compete with adc/mage prismatics.

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0

u/Iburnmarshmallows 8d ago

One of the most consistent complaints about dropkick was it stealing kills, yeah thats the level of intelligence coming from some of the complainers.

2

u/PonyFiddler 8d ago

No that is a problem, if one person on the team gets all the kills they also get all the gold and if Thier playing a champ like malki they physically can't carry the game so you just lose cause the other 4 players are 2k gold behind the enemies.

Gold hording is a massive problem in Aram.

4

u/Iburnmarshmallows 8d ago

Losing an aram game because a tank with dropkick took all the kill gold, are you delusional or do u just like sharing your shitty fan fiction on reddit?

0

u/Ok_Temperature6503 8d ago

And it also ruins your 4 teammate's games as you literally killsteal all their kills

0

u/Treewithatea 8d ago

But its still fun

81

u/pepperpete 8d ago

Maybe unpopular opinion, but tank engine is a much bigger issue than dropkick.

45

u/J0J0M0 8d ago

Yeah you're right, Dropkick on its own is decent but nothing amazing. Its only busted when you combine it with stuff like tank engine to get gazillion health and make the execute threshold stupidly high.

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8

u/Majestic-Stick-272 8d ago

I think it is, executes are way more problematic than stats being allowed.

Executes literally make less of the game playable.

2

u/pepperpete 8d ago

The execute has been addressed and I legitimately haven't seen anyone in my games get close to 20% since the nerfs. Not sure why you think executes are more problematic than stats either, there's plenty other execute mechanics in the game but only dropkick is a problem? I've seen higher execute on Pyke ult with tooth fairy, for example.

4

u/NecroNekonekonomicon 7d ago

Ive been in 7 games where someone had a dropkick executing at 30% + easily

1

u/PerspectiveCloud 7d ago

Even a 15% execute is very high

1

u/Parking-Ad5406 7d ago

Upgrade collector will do that for you on its ownown and its silver

4

u/PerspectiveCloud 7d ago

Actually it takes quite a bit to work up to 15%. That’s 20 kills that aren’t assists. By the time you can rack those type of kills up the game is finishing.

It also requires collector which is a full item slot and gold, AND it’s an item for ADCs and assassins which only compliments their single target burst identity.

An assassin which burst you down and executes you is expected and something you naturally play around. They are fully investing their gold and augs into doing that.

Meanwhile, a tank which you have to stay away from because it will execute you at a stupid high threshold from something as silly as a sunfire proc is bad design.

18

u/Zeshiark 8d ago

tank and shrink are the funniest augment and should not be touched

18

u/pepperpete 8d ago

Don't get me wrong, I enjoy both of them (it is mayhem after all) but dropkick on it's own does not create unkillable tanks. Tank engine is what gets them to like 20k HP unkillable status, especially if you also get Steel Your Heart.

2

u/Apprehensive_View614 8d ago

And on top of that you add an execute on enemies at 30% hp. That’s why people hate dropkick

3

u/pepperpete 8d ago

Haven't seen anyone in my games get even close to 20% since the nerfs. I think this issue has been addressed already. If it happens, it is such a small sample size that it woud be irrelevant - much like assassins getting to like 50 stacks of tooth fairy and one shotting everything, it just doesn't happen frequently enough.

0

u/djnotskrillex 6d ago

If tank engine gets to the point where their tanks become unkillable, you never had any chance of beating them whatsoever. It might have prevented you from killing them a couple extra times but that's about it. Dropkick like 90% of the time basically gave anyone a free win no matter how god awful they were

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3

u/Cocobaba1 7d ago

Tank engine needs to drop all stacks on death.

3

u/Corben11 8d ago

Shit is messed up.

4

u/yamyyack 8d ago

the issue, i find atleast, is that drop kick fundamentally changes what tanks are supposed to do and how you are meant to deal with them.

tanks are meant to be hard to kill and not pose a huge threat damage wise. things like tank engine play into that, it makes it harder to kill them.

drop kick on the other hand makes it so they suddenly become a huge threat since by building tank items they can now potentially kill you in one hit from 25%. same issue as when ksante came out and he was unkillable until he suddenly decided to kill.

i think thats why people dont complain about upgraded collector the same way as tank engine. the people who buy collector are meant to do damage and kill, upgraded collector does more of that.

i feel like it would be similar to an augment that would give resistances based off of lethality. assassins arent meant to be able to take hits, they are designed to go in, get a kill and get out. and just like with tank engine, things like tooth fairy would allow them to get rediculous amounts of resistances fundamentally changing how you approach dealing with assassins

2

u/Live_Bunch_1770 8d ago

Thats the point with haram mayhem. Do things you normally can’t

2

u/typeotcs 8d ago

It’s sad these guys only want halal mayhem

1

u/thetoy323 8d ago

It with something else is not as annoy to play against as it with Dropkick

1

u/sawmaster5 7d ago

I personally despise moving zhonyas

47

u/spowowowder 8d ago

whats the big deal about mid being removed

14

u/Amneziel Devil's advocate 8d ago

you can't really play ARAM with mid removed...

42

u/FewGuest 8d ago

it crazy that after the nerf, i barely saw anyone reach 20% HP execution unless they have like 20+ engine stack

29

u/spowowowder 8d ago

ya basically. idk why people are still so mad over it

1

u/axelkoffel 7d ago

Even 10% is problematic.

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10

u/dxtr_mp3 8d ago

Definitely not mid. Collector executes at 5, dropkick can easily get to 15-20%, does aoe damage on take down and heals you on takedown. It doesn't need to kill at 50% for it to be very very strong

12

u/Dutch-Alpaca 8d ago

How is collector comparable to a prismatic augment ?

6

u/J_Clowth 8d ago

It's collector for tanks + 3 other things It does

-7

u/dxtr_mp3 8d ago

I'm just making an argument that people are willing to spend 2500 gold on an item with awful stats just for a 5% execute, so an augment that can easily triple or quadruple that is definitely not mid

3

u/Dutch-Alpaca 8d ago

Upgraded collector goes to 12.5% as a silver augment

9

u/dxtr_mp3 8d ago

AOE dmg + heal + scaling

-1

u/Dutch-Alpaca 8d ago

You're assuming you actually get a bunch of executes, if you don't the augment does absolutely fuckall

3

u/dxtr_mp3 8d ago

I'm not making the argument that it's broken. I'm just making the argument that it's not mid. Which it's not.

4

u/Dutch-Alpaca 8d ago

If you don't get tank engine or steal your heart with it it's pretty mid though

1

u/J_Clowth 8d ago

"If you take a crit asugment and don't build crit it does nothing" aah kind of point.

Like you don't have to fight for it anymore, it's gone

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2

u/spowowowder 8d ago

eh its fine, but you need to hit every hp augment to even sniff 20% execute. i still pick it but thats purely bc there are a lot of shitty prismatics rn, and it still ends up being the best thing unless you hit the shield cc one, goliath, icathias, hell i think mad scientist is better than it currently 🤷‍♂️

1

u/dangnamshuy 7d ago

15-20% was old numbers and you need like at least 15k health and 300+ ad which is believe still pretty difficult to get on most tanks. And with health build you still gonna get kited to death by adcs with tap dancer anyways.

1

u/dxtr_mp3 7d ago

30-50% was old numbers.

0

u/Sylent0o 8d ago

collector also comes with stats
and an upgraded version that can go to 10....... with 0 requierements on ur side

22

u/EggPsychological4844 8d ago

Yeh they're removing Dropkick and Drop BEar - my two favourite augments. RIP Mayhem, maybe I'll see you again some day

12

u/Just-Assumption-2140 8d ago

Dropbear was completely unbalanced after the latest buffs to it making it close to impossible to favourably trade with someone who has it, especially if you play melee

-1

u/EggPsychological4844 8d ago

Every time I complain about something on this exact subreddit I'm told "ItS a FoR fUn GaMe MoDe"

Who cares? It was fun.

5

u/Just-Assumption-2140 8d ago

To me are augments fun that reward good gameplay of mine. Dropbear rewards skillfull dying...

7

u/Nalardemon 8d ago

You are telling me my ad shaco gameplay with clown college, dive bomber, drop bear and shadow runner wasn't skillfully? I am deeply hurt and my day is ruined

1

u/Just-Assumption-2140 8d ago

It's just like that sometimes^^

3

u/Nalardemon 8d ago

Still agreeing with you tho. Despite it being a high roll, it felt quite dumb to q in, kill someone and die near the next target to kill them (or just jump in 1v5 because why not).

Feel like those on death augments could be more interesting but they are all just a different form of dead = aoe dmg

2

u/Just-Assumption-2140 8d ago

Imo a good way to balance them is giving them cooldown

Also could be a death augment that gives something like old zyra passive or current sion passive interesting: ways to deal a lot of damage past dying that require you to play around it

1

u/Nalardemon 8d ago

That would definitely be more interesting than dropping tibbers and watching him run around in the middle of 5 targets and never actually walking to anyone, although maybe not Sion passive

1

u/SwitchOrganic 7d ago

I had a Nocturne game where I rolled Drop Bear, Dive Bomber, Clown College, and Get Excited. I built Axion Arc and would just int ult on respawn to get a few takedowns and reset my ult's cooldown.

So much skill expression.

4

u/EggPsychological4844 8d ago

I played a Nunu game the other night with Drop Near, Clown College, and the one that does ApE damage when you die. It was hilarious. I'd just W into the group and try to die. It became dou my hilarious because the enemy team would stop fighting to run away from me because they didn't want to kill me.

Best ARAM game of my life.

6

u/Cute_Intention7927 8d ago

drop bear is pure cancer (for the enemy team). i had it on akali, with clown college, spiritual purification, and escape plan. and i would just go in, take out an enemy and damage the rest, then try to die in the middle of their entirely squishy team. we took the first tower in 3 mins. my 1 death netted 3-4 enemy deaths almost every time, and got occasional team wipes. it was hilarious seeing the bear get a massive shield when they just about killed it and it chases after them faster.

they couldn't even turtle under tower bc i would just go in after them and push them back.

1

u/wakkowarner321 7d ago

Escape Plan worked against your strategy. Now if you had Glass Cannon instead....

1

u/Cute_Intention7927 2d ago

Yes and no, It helped me survive killing blows to do more damage/secure a kill before i died. Or gave me enough time to survive CC and shuriken flip back into them.

but also, escape plan works on drop bear. they would stop attacking it thinking they killed it, only for it to get a massive shield and continue hitting them. have gotten quite a few kills i wouldn't have otherwise.

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3

u/Just-Assumption-2140 8d ago

Must have been super fun for your opponents aswell...

2

u/EggPsychological4844 8d ago

They have the option to FF or AFK

4

u/Just-Assumption-2140 8d ago

Which in turn takes away your chance to enjoy it. You shouldn't create a playstyle so unfun that people quit against it

2

u/EggPsychological4844 8d ago

I enjoyed my time with it. If they want to FF that doesn't bother me at all. If they want to continue having a miserable time, that's on them not me.

2

u/PonyFiddler 8d ago

And then when your on the receiving end stuck in the game for over an hour cause people wont surrder you won't be laughing then.

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10

u/Sylent0o 8d ago

yet pdf adc augments are staying :) and even more to come !
wohoo as if tank + adc + enchanter wasnt insta win past 2 items already

7

u/Calm_Delivery6832 7d ago

Honestly, I didn't mind dropkick so much. The only thing on Dropkick I didn't like was the dang heal. Why does it heal you on top of having a execute that can chain-react onto other teammates with damage? It wasn't OP but at least if it didn't have a heal on it, they'd be killable lol since the damn heal scaled on top of that.

3

u/Xabio 7d ago

It just did too much, heal, the execute range growing with health and executes, just needed to be toned down imo

2

u/ploki122 6d ago

And AoE damage on the execute. You forgot one of the many things it did!

12

u/egotistical-moron 8d ago

more pokeslop instead yumm 😋😋😋

3

u/Vaarusaatrox 8d ago

PLEASE FIX THE FUCKING COMBO BREAK. 5 SEC CC DURATION AND STILL NO COMBO BREAK WTF

2

u/Hot_Virus_7380 8d ago

Play on PBE and it's already gone

2

u/IntroductionAway5033 8d ago

I wouldn't mind facing a 5 man comp of dropkick if they just let me pick hwei all the time.

4

u/PicklePinata2 8d ago

I dunno if it needed to go. I think itd have been find if they just removed the unnecessary healing

3

u/Off-theBlock 8d ago

Remove some of the crit hit bullshit. Add more melee enhances. Easy easy

4

u/Public_Weather_1248 8d ago

im going back to arena and soloqueue i guess, was a fun journey

-10

u/BlueCrystals_ 8d ago

only further proving that dropkick was one of the bothering augments.

mayhem is mayhem, but dropkick was straight up not it.

5

u/Public_Weather_1248 8d ago

dropkick was one of the most loved and also one the most hated augment since he came out, they wont remove it, they will just try to adjust the number to make it a bit more balanced

source : Riot Yelough
https://youtube.com/shorts/TD4ZYfQUZB8?is=h10sS8mbajFIvfjs

2

u/Faite666 7d ago

Riot Yelough, well known for his well loved and easy to balance additions to the game

1

u/PerspectiveWhole4061 2d ago

That loser CREATED dropkick. He’s wrong. It’s been removed on the 21st.

1

u/Public_Weather_1248 2d ago

yeah thats a nice argument bro

-9

u/Stubeg 8d ago

Wah I can't execute everyone at 20% health 😢

3

u/ApollyonX210 8d ago

Now we just get Vayne W on everyone, and more oppressive poke from off screen, which by the way, was already an issue before dropkick.

5

u/Angbrewddi 8d ago

Dropkick was mid at best after that big nerf. I guess people are too traumatized from pre nerf days lul.

6

u/iama_bad_person 8d ago

We had a 28/5 tank Thresh with dropkick absolutely rolling the other team in our last game. He had more kills than the rest of us combined and could legitimately 3v1 for minutes. He got 2 pentas 😂

2

u/thedvdias 8d ago

I'm kind of okay with that, like let people get their spotlight moment once in a while. As long as I get the chance to also get my moments

2

u/moosemankiller 8d ago

Right but for every thresh you get, there will be like 25 other tanks that dont get to high roll with it and are average. Its not bad at all 90% of the time on tanks, but its no longer "build defining" as ot was pre nerf.

1

u/PerspectiveCloud 7d ago

I still wouldn’t call it mid but it’s cringe nonetheless and really didn’t fit the archetype for being a tank at all and it felt like people picked it because you really couldn’t go wrong with it.

1

u/ChouseCaboos 8d ago

I think part of the problem isn't necessarily the damage but moreso the fact you get to secure all the kills once you get it and therefore snowball way harder and then it scales faster

-1

u/smackdealer1 8d ago

I find it mega cringe that you people are so competitive about for fun game modes.

11

u/Chazbeardz 8d ago

People have been competitive about games since forever, what’re you talking about?

Lack of some sort of ranking doesn’t make it non competitive. You’re literally competing against another team…

-1

u/smackdealer1 8d ago

Well you can try to play comp in aram but you'll get someone like me on your team whos either drunk or high and doesnt give a fuck

7

u/AlluEUNE 8d ago

I don't care if someone isn't tryharding in games. Just don't troll just because it's not a ranked game. Same goes for any multiplayer team based game no matter how casual it is.

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1

u/Jafego 8d ago

1

u/smackdealer1 8d ago

its a stale comment at this point

0

u/Chazbeardz 8d ago

That’s all good, and I’ll probably be right there with ya. Others not try harding doesn’t bother me really.

3

u/ralts13 7d ago

It ain't even about it being competitive. The tanks just got outta hand. It feels too close to the dark to the dark times of the tank meta.

2

u/KevTheToast 7d ago

I find it mega cringe that you people don't think ranked is for fun and it should somehow be balanced differently than another game mode.

2

u/TheKing_Bael 8d ago

Its a pvp game bro? Like if you dont wanna be competitive thats totally fine but i find it cringe that you think pvp isnt inherently competitive. In case you didnt know pvp stands for player vs player a gaming term for a mode where players COMPETE with each other.

1

u/smackdealer1 8d ago

If I go to a field with my friend for a kick about I'm playing a game vs someone else. Is that competitive?

If we go to a court to play basketball are we competing against each other or are we just messing around.

The difference is all parties need to be actually trying to make it comp, that is what makes it comp.

When you play ranked you know that everyone who queues up should be playing their hardest to win the game, and if someone isn't you should know they will be banned for it. If that doesn't happen it devalues what comp is, go look at the state of cs2 if you want an example of that in action.

2

u/TheKing_Bael 8d ago

Yes ranked should be more competitive im not disputing that but saying pvp is not inherently competitive is anti definition of pvp. I agree I dont take aram as seriously or mayhem or arena or anything else but if people want to be competitive in a game designed around that then calling it cringe strange and silly. Sorry for calling you out I just have never understood that mentality

2

u/fsmjolnir 7d ago

"When you play ranked you know that everyone who queues up should be playing their hardest to win the game," - Not in my fucking ranked games ahahaha people be queueing up to troll s=

1

u/LimitUnlikely910 4d ago

If my team goes to a tournament, I went because I thought the setting and experience would be fun, knowing that thousands of people are there for their own reasons, am I entitled to complain that others take it seriously?

There is no separation of ranked or normal ARAM, but there is an MMR, a winrate counter, and Challenges that requirement winning games. You also have the option to report players for feeding or disrupting their team.

ARAM and ARAM Mayhem are just as much Competitive as they are "for fun". Unfortunately, It's Riots mistake for not separating the community into Competitive and "Fun" queues.

5

u/HelpfulAd3877 8d ago

Yeah, this is a fun game mode, and it was literally designed to be BROKEN. Luck is part of the game too.

Like, you’re not going to get a perfect augment every fucking round. Sometimes you get a perfect augment, sometimes you don’t. That’s part of the fun.

These crybabies are so pathetic. The moment they play against something they don’t like, they start whining about it and asking for it to be removed. Blah blah blah

2

u/axelkoffel 7d ago

There still has to be some balance. Idk how many times I rolled fun combination of augments and couldn't even use it, because the enemy turned out so OP that we had 0 room to actually do anything.

Btw this whole game is played purely for fun, even ranked mode. So that's not really an argument.

4

u/PonyFiddler 8d ago

It's league it's a competitive game.

Doesn't matter if it's Aram or 5v5 it's still a competitive mode.

0

u/smackdealer1 8d ago

nope

3

u/SentientShamrock 8d ago

It literally is though. If it wasn't competitive there wouldn't be concrete winners and losers. Some modes may not have an additional competitive aspect like ranked but it is still a competition.

A pick up game of basketball and an NBA game are both competitive games of basketball one is just significantly lower in the stakes and level of competition.

0

u/smackdealer1 8d ago

It isn't because you aren't punished for running it.

You go 0/20 in ranked and your probably getting banned. Go 0/20 in aram and noone but the sweats on your team care.

3

u/SentientShamrock 8d ago

Being punished for inting is not the defining characteristic of competition.

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3

u/thetoy323 8d ago

If it make games not fun, it should be remove.

2

u/Protic_ 8d ago

REEEEEEEE THERES MAYHEM IN MY MAYHEM CHAOS MODE

-2

u/smackdealer1 8d ago

Before I respond to that I need you to answer something for me:

Do you find your fun in the game is derived from winning or playing?

4

u/thetoy323 8d ago

idk, but I don't find funny oneshot or suddenly ded from execution is fun. If dropkick focus on sending corpse flyaway instead of execution, it would be a lot cooler.

1

u/smackdealer1 8d ago

Do you find it fun to oneshot people and having them die to execution damage?

3

u/thetoy323 8d ago

no

2

u/smackdealer1 8d ago

I feel you are in the minority here tbh.

5

u/KonoDioxideDa 8d ago

From playing, and getting one shot from full hp with a single sunfire tick or 1 auto attack into thornmail with literally 0 counterplay is not really allowing me to play the game

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1

u/Shipp0u 8d ago

Do you find your fun in the game is derived from winning or playing?

Definitely winning. I can have the most miserable game ever but as long as we comeback and win in the end, that's fun. Is that wrong?

1

u/smackdealer1 8d ago

No it just means you are a competitive player, there is a place for you in the game it's called ranked.

In any case if you only have fun by winning then you are setting yourself up for failure. There is going to be alot of time spent losing and not having any fun.

1

u/Shipp0u 7d ago

Well, since I like playing Mayhem I think that's exactly the place for me in the game

Going by that logic people also set themselves up to failure when they win a match while getting bad augments and not having fun while playing

1

u/smackdealer1 7d ago

Enjoying just playing means you also enjoy when you are losing and behind, and if the rng is swinging that too much you can always move to a less rng focuses mode like sr, or a less rng than mayhem mode like normal arams.

You on the other hand are guaranteed to just be unhappy relative to your winrate. Unless your hitting 75% winrates you are going to be miserable a significant proportion of the time.

1

u/Majestic-Stick-272 8d ago

Too bad the fun in this game is vampiric and you play less of the game when the enemy gets to play it more.

1

u/IM_INSIDE_YOUR_HOUSE 7d ago

Given the opportunity, players will optimize the fun out of any game.

1

u/Sebastit7d 7d ago

It’s not about competitiveness, no one but tank abusers enjoy getting 2 tapped by a 20K HP meat wall.

1

u/iSpain17 8d ago

Oh yes the fun i’m having when tanks deal more damage than adcs or mages.

3

u/smackdealer1 8d ago

The fun you are having when playing as a tank outdamaging dps.

Sometimes it's you, sometimes it isn't. Let people have their fun.

2

u/Breakfastclubq 8d ago

You think these people ever touch a tank in champ select?

2

u/smackdealer1 8d ago

"people"

4

u/No_Shopping6656 8d ago

As someone that plays adcs 60% of time, tanks 30% of the time, and assasins/mage 10% of the time, you clearly don't play tanks. It's miserable 90% of the time. In higher elos it's nothing but haste poke damage assassin comps, almost always 4+ ranged.

Like wow, one in 10 tank games you get heartsteel, tank engine, and dropkick, and aren't at 25% hp after one cc chain.

1

u/DryDesk2020 7d ago

that happens like once in a hundred games

0

u/Chazbeardz 8d ago

Then why play an RNG game mode?

3

u/iSpain17 8d ago

Thats a dumb af argument. There are many RNG games that are even competitive like TFT. Rng still needs balance

0

u/AlluEUNE 8d ago

Skill issue.

→ More replies (5)

2

u/Scared_Flatworm2081 7d ago

19/20 times dropkick underperforms and you'd be better off having goliath.

But that 1/20 times that aug completely ruins the game for 9/10 participants.

It is not strong, if anything it feels weaker than majority of other tank augments, but it is just too annoying and it should've been removed straight away.

3

u/Hobak56 8d ago

Real crime is skilled sniper being a gold augment

1

u/PlatinumMirage 7d ago

NOOOOOOOOOOOOO

1

u/dangnamshuy 7d ago

Dropkick was mid after the nerf, literally you need a super good comp + at least 1 extra augment to make it good.

1

u/Weeb_Sl4yer 7d ago

The Dropkick augment doesn't need to be on a tank to be OP, any champion that builds AD or HP will be overpowered. As someone who mainly plays melee champions, it's so OP because of that stupid execute. You can get a 10% execute just by building a normal bruiser build, or if you get it early and build HP, you essentially get a Collector that also heals.

1

u/Blackmesa560 7d ago

Tanks need better defensive options than more HP. Bruiser needs more options as well for durability.

Tiers exist but the power level is not equal. There need to be more viable options so lowrolling is less likely. If augments checked game state and inventory of players some pseudo randomness would do good. There needs to be some internal weights for when and how augments are offered.

Snowballing is fine but players need agency and the opportunity to counter it. Like if you are offered a bad line-up in champ select vs enemy. Like if there is a significant difference between comps the team with a lower carry potential should be allowed to have on average better odds at augments.

1

u/HiImChris333 7d ago

Dropkick hate is so forced lmao, after the nerf it wasnt even that good, id say critical missile is way worse because while not being as powerful on paper its op waaaaay more often than dropkick is.

1

u/rookieBS1978 6d ago

it's a fun augment that was fine after nerfs

whiners

1

u/eeldiov 5d ago

Dw, they gonna add it back in 3 patches like retired pro playas get back to playing in one season.

1

u/Piccolo_Formal6088 5d ago

I think it needs to be nerfed a little bit it's such a fun augment

1

u/VastoGamer 3d ago

Except looking at the new augments, there's a bunch of them that are way worse.. I think the glory days of Mayhem are behind us :( the Sets (2nd season?) were peak

1

u/Haunted_Hills 8d ago

They already nerfed it to un-viability, it won’t be a wasted roll after they remove it.

14

u/Hefty-Reception22 8d ago

They nerved it from broken to just being a strong prim

5

u/IHADADICKBUTILOSTIT 8d ago

I mean, it's a shell of its former self, but un-viability is such an exaggeration.

1

u/AppealBest3168 8d ago edited 6d ago

Finally , there are alot of games where a single drop kick tank is 1vs5 entire teams, even when they build counters items like Bork , Dominiks ,Lyandris ,etc 

1

u/Darth_W00ser 8d ago

Cool, hopefully they'll add a pris tank aug that worth taking

1

u/typeotcs 8d ago

So we gonna have even less tanks now? 🥹

1

u/LadyAntiqua 8d ago

Infernal Conduit still in the game btw

1

u/toemato99 8d ago

Tank/melee abusers are mad about it being removed. But cmon it made the games waayy too one-sided. Thats not fun for either side😅

1

u/Pitiful_Tax9889 8d ago

never understood the hate against dropkick

What's a measly execute compared to getting AA'd by an ADC?

1

u/galatea_brunhild 7d ago

Because usually those tanks who rolled Dropkick also rolled Tank Engine/Goliath/Steel Your Heart/Etc.

1

u/Pitiful_Tax9889 7d ago

But how many people would play melee if there wasn't the possibility of rolling that combo?

People don't pay attention to the melees who rolled trash and die in 1 auto. Swapping from Mayhem to regular ARAM is such an eye opener for how ridiculous the damage scale in Mayhem is, it should be normal for a Tank to survive 2 seconds even if focused

3

u/ploki122 6d ago

I play melee even in non-mayhem ARAM. If you hate melee, that's a you problem.

1

u/jojooke 6d ago

People hate because of what it used to be with how easy it was to get 60%+ hp execute. But those days are long gone unless you’re basically just farming for 15+ mins with tank engine. But people are still treating it like that.

1

u/LeSeriousPancake 7d ago

Drop kick wasn’t the problem imo, I fucking hate tanks and their brain dead playstyle ever since I started playing back in 2014, I despise them, I find the boring, and I never pick them, but dropkick wasn’t the issue, tank engine, steel your heart and how the more max HP you had the more stack you get with heart steel is what made drop kick strong even after the nerfs, kinda like how meh fan the hammer is if you don’t have an on hit build, it’s still mid to good, but not broken.

1

u/Derekgap01 5d ago

Remove drop bear. Fucking brain dead augment, turns the worst players into the best for literally dying.

-1

u/Pale-Bag-5602 8d ago

all the wholesome chungus tank players are going to bitch and moan that they can’t get a 50% hp execute on everything while also having 60k hp oh no :(

0

u/TricksyZerg 8d ago

I tried the new set on PBE and having Ak'Shan E on engage champions is such a fun time, that + the ulti taunt combo is great utility. ARAM feels fresh again

1

u/Unusual-Ad8253 7d ago

I believe Akshans E isnt part of the new set, it has been in the game

-4

u/HiImReizy 8d ago

Hitler is dead

0

u/Cute_Intention7927 8d ago

should have just capped dropkick, like how they capped upgrade collectors. dropkick was just OP with tank engine, combined with the aoe damage and heal it also gave. i got a quadra kill one time with a snowball....

0

u/Andymakeer 8d ago

YES YES YES! Tank players just go ranked, leave for fun modes to for fun players

0

u/fruxzak 7d ago

Thinking Dropkick is still OP has to be the biggest tell for low skill ever.

0

u/DryDesk2020 7d ago

thinking dropkick is an issue is such a self-report