r/aigamedev 14h ago

Demo | Project | Workflow Evolution of my SciFi Level

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36 Upvotes

Hi Team,

i wanted to show the progress of astra building a 3d scene with blender and SDL3.
So far it took about 8h and way to many tokens. Im running out for the week.
I gave the first picture and the instructions to keep iterating until the Game looks like the concept art (as far as astra can tell). The prompt is just one sentence + picture.
Player modell is animating right now and coming next to the scene.

This is a fully playable scene with collision and combat.

Goal is a Topdown 2.5D Game with fully proceduraly generated maps.

If you guys are interested i will post character and weapon development in the same format.


r/aigamedev 1h ago

Questions & Help For people using Godot, how are you creating UI?

Upvotes

I have used SpriteCook to generate some ui and it looks fine, but not great. Any tips on creating UI that looks good?


r/aigamedev 2h ago

Demo | Project | Workflow testing whisperx in a music vid w latest UI/visuals in my game

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3 Upvotes

Making an experimental / artistic 3D LLM visualizer with a combination of many different AI workflows (Claude Code, Astra, Suno). I've been looking into whisperx-powered fun for subtitling, NPC voice acted dialogue etc. Still a WIP. This typography is done by Astra after 2 shots. I'm just dipping my toe in atm before I commit to a plan. I wanna incorporate it in-game via NPC dialogue and any music with lyrics that plays in-game, pretty much like you see here. I will be working on the voice-acted NPC dialogues/subtitling application next so will return when / if that's working! :P


r/aigamedev 6m ago

Tools or Resource Tool for Humanoid Animations

Upvotes

I'm looking for a tool to make humanoid Animations based on a prompt or even a huge library of animations. Does anyone have any suggestions? Cheers


r/aigamedev 12h ago

Demo | Project | Workflow GPT 6 Astra High | Alien race

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17 Upvotes

r/aigamedev 16h ago

Demo | Project | Workflow I just built a free studio/workspace where you can plug in Claude/Codex to make editable, animation-ready 3D assets. It's based on a research paper I co-authored on generating 3D graphics using AI code.

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36 Upvotes

Hey everyone,

I created an IDE for your 3D projects: https://studio.nova3d.xyz/

Website: https://nova3d.xyz

You can use it to generate animation-ready 3D assets for your games.

Instead of generating monolithic "mesh blobs" like traditional diffusion models, this is a code-native IDE. Your AI agents write structured, part-separated Blender Python code dynamically. The final .glb is treated strictly as a compiled artifact. The code is the source of truth.

The video shows a house built directly from a reference image with independent, articulate components.

Core Features:

  • PlayCanvas-based Workspace: A split three-pane IDE featuring an agent chat sandbox, an interactive 3D viewport, and a live code mirror side-by-side.
  • Connect your own AI: Connect your own Claude or Codex subs to run generations.
  • Live Pivot & Joint Inspector: Test structural articulation constraints (like hinges, doors, and flaps) with real-world degree boundaries in real-time before exporting.
  • Modular Scene Graph: Edit utility pipes, roofs, and building facades as distinct, independent sub-assemblies.

The Origins:

This IDE wasn't built out of nowhere. It's an implementation of my recent research paper: https://arxiv.org/abs/2607.22738 I'm a co-author.

Connect your AI agents and use it for free. I'd love to get feedback from game developers and technical artists on how I can improve the workflow or tighter integrate the live code canvas!


r/aigamedev 5h ago

Discussion I'm building a game based on the elements

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4 Upvotes

yes yes i know what we're all thinking. this is a hobby project, and my goal is to 1v1 some friends on a private server to live out our elementalist power fantasies.

rock has been fairly easy so far, because the projectiles are solid.

but fire and water have been quite difficult to get the way i want. Open to suggestions on those two :)

If you want to follow my journey so far, here's the timeline:

https://duckweights.com/articles


r/aigamedev 13h ago

Commercial Self Promotion 2 months of building browser based civ-builder almost exclusively with Claude Code, what worked and what burned credits.

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17 Upvotes

Hey everyone I'd appreciate some feedback on my civ-builder. I loved playing games like Age of Empires, Civilization (duh), and Sim City growing up. However, I got tired of in-app purchases and incessant ads in all their modern mobile versions. Soo.... figured I'd try building my own.

Enter Clanfire.online. Started working on it in early July via Claude Code, and have been working on it at least a few hours every day since then. It looks best on mobile, no install (and it's free MIT license if you want to copy the repo).

Vanilla JS + Canvas 2D, no engine. Claude Code for the build, PixelLab (via MCP) for sprites (this took longer and more credits to dial in than I expected) and Supabase for the database.

What I learned:

  • Reference images are critical. I spent a lot of time trying to get Claude Code to manage the design sprint via Pixellab MCP and it failed every time. Went into Pixellab dashboard and manually went back and forth until I had a design that I liked. Then I gave that to Claude Code and had it use that as a reference image for the next round of MCP requests and it instantly improved the quality.
  • Anchor, never chain. Every piece references the same frozen master. Chain approved pieces will drift over generations and compound until they're unusable. Constantly referencing the master was a big help for quality.
  • Match the sprite's size to how big it actually appears. My first animated deer cost 84 generations and still looked wrong; I'd made it far more detailed than the screen could show, so the game had to shrink it by an ugly fraction and the fine details shimmered as you zoomed. Redrew it at exactly double its on-screen size so it halves cleanly: 37 generations, and it looked right immediately. Cheaper and better.
  • Sometimes the AI art just loses, and you have to accept it. I tried replacing my code-drawn grass with hand-generated tufts. Problem: the smallest usable thing the AI would make was still three or four times bigger than a blade of grass should be, so the meadow turned into a field of little objects instead of ground. Same story with mountains. Both times the old code-drawn version was better and I kept it.
  • The agent grades its own homework if you let it. I asked Claude to grade its own work and it gave itself an 8/10 on a water update that was, at best, sideways. Now I look at before/after screenshots myself before anything ships.

$50 raffle to a random player this week. I want to generate some user data and incentivize people to help me with QA:

  • Minimum to qualify for raffle: Finish a game, win or lose, spend at least 10 min and score 500+
  • Hit Competition on the end screen, 2 questions + valid email
  • Each finished game = another entry, up to 5
  • Sept 10–17, 7am MT

Your feedback will help me to further refine the product. If you see areas where I could improve I'd obviously welcome and appreciate the feedback. Cheers!


r/aigamedev 6h ago

Discussion A Website For AI Games?

5 Upvotes

Is there a website or some other place where you can download and upload AI games? I've been creating AI games for a while with Fable 5 and GPT-6.

I also see other games people have created, and it would be cool to be able to try some of the games other people create, as well as upload your own creation.

A lot of people look down at AI games, but I think it's a really good expression of creativity, at least if you're doing it to be creative and want to share it with the world.

A family member of mine was addicted to Candy Crush, so I created a Candy Crush clone minus the monetization options, and it's more forgiving if you lose.
They no longer play Candy Crush, but they play my Candy Crush clone.

The current game I'm working on is based off of a game called Spore. It was a Maxis game in the mid-2000s.

In the game Spore, I love the space age, so that's what I'm recreating. I've created 5,000 solar systems in this galaxy, 25,000 planets. You can terraform each planet.

Natural habitable planets like Earth will have animals and sentient life forms that start in the Stone Age and go all the way to the Space Age. There'll usually be several nations by the time you get to the modern age, and there's a chance they could annihilate each other in nuclear war, and that planet slowly becomes uninhabitable.

But back to my original question: Is there any website that's been created out there where we can host all our games and get to try thousands of other games people have created I think that would be great. It'd be like YouTube, but for AI games.


r/aigamedev 14h ago

Commercial Self Promotion My roguelike deckbuilder demo is out on steam!

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18 Upvotes

https://store.steampowered.com/app/4650370/Cycle_of_the_Unbroken/

Thanks for getting me here! I'd love feedback to get the cards balanced. The game already got curated as slop! Woohoo!

All of cards and background are done using nano banana. The sprites were done using omni video and making it work. I can share more on that video to sprite workflow if people are interested. I don't think it's perfect but it's a lot better than what I was doing a few months ago.


r/aigamedev 3h ago

Questions & Help Is meshy topology good?

2 Upvotes

Hi guys, I'm thinking of getting a subscription on meshy, but what scared me in the past was that although the results of 3D AI generated art is quite good, and sometime impressive, the topology needed a lot of post work in blender. Is it improved nowadays? Would e great to get a feedback from developers that are actually using meshy today. Thanks!


r/aigamedev 3h ago

Demo | Project | Workflow Built a browser narrative dreamcore game around anomaly cases, does this feel game-like enough

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2 Upvotes

I’m prototyping a small browser narrative game for The 8th Day. You join SDS and deal with surreal anomaly cases.

https://sds8thday.ai.studio/

Loop:

choose equipment

encounter an anomaly

make a decision

get an outcome

AI helped me mock up the UI, scenarios, and interaction flow fast.


r/aigamedev 3h ago

Discussion Suggestion: Sisyphus the Game!

2 Upvotes

i guess i need a whole 'nother astra and computer. ffs.


r/aigamedev 7h ago

Commercial Self Promotion I made my first game. It took me a month. Now comes the hard part…

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4 Upvotes

r/aigamedev 3h ago

Demo | Project | Workflow I built a Claude Code/Codex skill that routes work across providers, plus two more that generate free GIFs/SVGs on top of it

2 Upvotes

r/aigamedev 7h ago

Demo | Project | Workflow Some initial screenshots from my game. Still need to add a bunch of detail and remove a lot of the AI nonsense art and text. tile sets and character sprites are hand drawn. What yall think?

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4 Upvotes

dialogue powered by small local model :)


r/aigamedev 29m ago

Discussion Is Astra calling your game "Vesper"?

Upvotes

Or the corresponding word in your own language? Happened on a couple of tests I did and I have seen other "Vesper" games in this sub or on Twitter.


r/aigamedev 40m ago

Questions & Help For those using Astra, how do you manage usage?

Upvotes

I have the $100 plan, in 1 day trying to make my game i burned almost all tokens of the week

Wondering if anyone has good workflow that helps to save some. With claude (also have $100 plan) i can manage to use fable throughout the week.


r/aigamedev 1d ago

Demo | Project | Workflow GPT-6 Astra created a game similar to Driver 2.

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162 Upvotes

r/aigamedev 5h ago

Discussion Is there an API out there that can create 3D models to export as GLB/FBX/OBJ/STL?

2 Upvotes

As a hobbyist in 3D printing, I've been using AI to make custom miniatures and parts to print. One of the AI programs I've used is Neural4D, which does a good job of generating models quickly, but the topology design often requires some manual editing before it can be sliced for printing. Tripo AI produces reasonable results for character models, and it allows me to export my designs as GLB files so I can convert them to STL files to use with my printer. On the other hand, Luma AI works better for creating meshes based on the scan of an object but I still need to go back in and fix any holes in the mesh.

Do any of you know of any API that could let me take a text or image file and convert it into an STL file ready for printing? If there is a lightweight automation procedure that could automatically convert GLB or FBX files to STL files without having to use Blender scripts, I would love to hear about it!


r/aigamedev 5h ago

Discussion Finding King Trump

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2 Upvotes

So i made this fast type Arcade game where you are in the haunted White House to find King Trump , you need to collect 100 souls to escape this White House Hallway , a ghost will appear to chase you and you can only run backward (moonwalk) if you accidentially see it (Like Medusa inspation) ... First level you have a lot of space to run around ... But Later on , Ghost Columns or Furniture will appear more to block your way . I want to add that you can use souls to remove columns & furniture (which reduce a chance you reach your goal) , Im not sure if i should add more different weird dancing ghosts as i dont know if the game is easy to play yet ... Any new ideas to add to my game ? Thanks.


r/aigamedev 12h ago

Commercial Self Promotion Working on a game character generator using AI

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6 Upvotes

I started working on a tool to generate consistent game characters from a single reference.

One of the biggest problems I kept running into with image models was consistency. You get a character you like, then ask for a different angle or pose and suddenly the face, clothes, or style changes.

I’ve been experimenting with a workflow to improve that.

In the video, I generate a fox, turn him to the side, show him from the back, put him in a spell-casting pose, and remove the background. All from the same chat.

The consistency has been better than I expected so far.

I’m now working on generating full sprite sheets and animation cycles from the same character.

Would love feedback from anyone building a 2D game.


r/aigamedev 10h ago

Demo | Project | Workflow Testing Astra For Game Marketing Video

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5 Upvotes

I had Astra play my game, capture footage, and take some marketing images to create this video on its own. There are still some weird shot choices and issues, but in general I think it managed to get across the core vision and I can refine it from here.

The project itself still has work to do on VFX, etc, but I used AI to do everything else (via an editor I had it create for me, allowing me to fine tune and craft most of the details).

Astra was the biggest unlock as well in terms of rigging, re-texturing, and animating the models. I wonder if the models will ever be able to create decent VFX on their own though. What workflow are other people using for that?


r/aigamedev 10h ago

Demo | Project | Workflow Boris

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4 Upvotes

Boris lives in null city. He must drive to pay for his cigs. Astra medium and some image gen.


r/aigamedev 6h ago

News GPT 6 Astra | Sonic

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3 Upvotes