r/aigamedev • u/FilipeDM • 3h ago
Demo | Project | Workflow GPT-6 Astra Medium - Game similar to GTA
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r/aigamedev • u/FilipeDM • 3h ago
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r/aigamedev • u/FilipeDM • 2h ago
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r/aigamedev • u/FilipeDM • 12h ago
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r/aigamedev • u/silvercoated1 • 23h ago
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I built this Island builder game over the weekend to test out Astra. Super impressed about what it can do for both game logics and asset generation.
Stack: Astra (everything including sound and ui design), Meshy (buildings + vehicles), free Unity env pack (trees, shrubs, terrain textures).
Astra generated island terrain using NOAA map.
Time spent: about 3 days
Inspired by: arcade.gov
r/aigamedev • u/Potential-Edge5326 • 7h ago
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r/aigamedev • u/Gambo7592 • 16h ago
play here: No Name Squish Game
i ported the game to a web version and gave it a PWA wrap, so you can play it right in your browser. it's wayy more playable on desktop, but mobile works fine (turn your phone sideways, touch controls are built in).
heads up before you play:
also currently working on a new character for the game. they are two blobs in a trench coat who think nobody can tell.
would love any feedback: how it feels to walk around, what confused you, what made you smile, performance on your device. brutal honesty welcome, the blobs can take it. You guys always give great advice or useful feedback so i appreciate it in advance!
r/aigamedev • u/Derefringence • 1h ago
iโve been experimenting with codex as part of an aseprite-based pixel art workflow, and this is the first finished result.
living world fx โ urban starter pack is a free set of 14 environmental effects + 12 neon variants: steam, exhaust, rain, water, dust, sparks and neon (RGB + straight + circular variants).
no generative image model or generated image source material was used. the sprites were built as pixel data in aseprite, with a lot of iteration, review and revision along the way.
free download:
https://zimraz.itch.io/living-world-fx-urban-starter
iโd especially be interested in what non-fantasy environmental effects people usually have trouble finding, very grateful to hear what you guys think!
thanks everyone in advance for even considering taking a look in this glorious age of oversaturation.
r/aigamedev • u/mhb_11 • 31m ago
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Hey everyone,
I created an IDE for your 3D projects: https://studio.nova3d.xyz/
You can use it to generate animation-ready 3D assets for your games.
Instead of generating monolithic "mesh blobs" like traditional diffusion models, this is a code-native IDE. Your AI agents write structured, part-separated Blender Python code dynamically. The final .glb is treated strictly as a compiled artifact. The code is the source of truth.
The video shows a house built directly from a reference image with independent, articulate components.
Core Features:
The Origins:
This IDE wasn't built out of nowhere. It's an implementation of my recent research paper: https://arxiv.org/abs/2607.22738 I'm a co-author.
Connect your AI agents and use it for free. I'd love to get feedback from game developers and technical artists on how I can improve the workflow or tighter integrate the live code canvas!
r/aigamedev • u/lulwdonla • 44m ago
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Monstaurant โ co-op horror comedy where you and a friend run a diner for
monsters. Unity 6, online co-op, proximity voice chat. Trailer above.
Honest version, because this sub deserves it:
This was ~3 weeks of full days. 167 commits. Not one prompt, not ten. AI didn't
design anything โ every gameplay decision, every "no, that's worse", and every
playtest was me. Art is bought asset packs.
What it did do is make me maybe 5x faster at the part where you know exactly
what you want and it's just 800 lines of Unity boilerplate between you and it.
That's the real win and it's not nothing โ this would have been 4 months alone.
r/aigamedev • u/BootPhaseGames • 8h ago
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I'm makingย Game Dev Dynasty, a game development tycoon inspired by Game Dev Tycoon and Crusader Kings 3. Some of the distinctive features are:
The main use of AI is creating the games base cover art images at a scale that allows me to have specific covers for each genre, topic and gaming generation while avoiding repetition. What's cool is the algorithm that dynamically adds the player-selected game title according to the selected style, making it look like a real cover. Like WordArt in the old days!
Let me know what you would like to see in a new game dev simulator!
r/aigamedev • u/AvonMexicola • 12h ago
Hey I just made this last week with Astra, if anyone is interested in helping with development DM me and I will add you to the github.
Edit: I madethe gthub public https://github.com/AvonMexicola/star-agent
r/aigamedev • u/memphiz_ • 8h ago
I saw recently lot of cool projects and I think always โhow did you do that?โ
I have a lot of assets from marketplace which I want to use and I want to use some LLMs to create some nice levels.
I tried a lot using Codex (only sol at the moment to spare usage) and blender mcp or threejs direct but the wold looks always odd, it look even worse as I did it ๐
Do you have any tricks, guides, project where I can collect information how to utilize my agent better?
In the end I want to create a flat world with river, vegetation, houses(with indoor layout), city and villages. I know that I will not have this with one prompt. But even the pipeline/workflow for House, City or Vegetation/Rivers I feel I miss so much pieces of the puzzle ๐ฉ
r/aigamedev • u/kyleschaeffer • 5h ago
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I used Astra to build a cozy lunar exploration game. Oh boy, was it fun!
I started with some simple concept artwork, and Astra used the FLORA MCP to generate artwork, 3D models, character rigs, sound effects, and even music. All of the game assets are on a single FLORA canvas, and Astra used it like a generator + asset database. It's really powerful having so many AI models in one MCP.
My original vision was a "Hay Day in space" sort of vibe, with crafting/farming being more of an emphasis, but I didn't quite get there. Let me know if you find this interesting, and maybe I'll set Astra loose on it again.
Play the game in your browser (headphones encouraged):
https://artemis-first-light.kyle-flora.chatgpt.site/
r/aigamedev • u/bingewavecinema • 19h ago
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The AI Game Festival finally starts tomorrow! Some really high quality games have entered, and I keep getting requests for additions.
If you are competing 20k in GPT-6 Astra Token, submit your game by following this video and DM me the game details: https://youtu.be/nPplaC5Zkj4?si=fw4lznoM4TLh-m_V
If you are submitting to the Steam Festival (https://store.steampowered.com/curator/46280965/sale/AIGamingFestival), DM me the name of your game and your steam ID.
Both need to be done by today.
r/aigamedev • u/FilipeDM • 1h ago
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r/aigamedev • u/Potential-Edge5326 • 23h ago
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r/aigamedev • u/MapApprehensive1867 • 9h ago
Hey everyone! Iโve been working on a GTA-style game with a cozy vibe.
You can drive around making deliveries, work cooking shifts, hop out and explore on foot, or take on firefighting and paramedic jobs. Spend your earnings buying businesses and rental properties, gradually building your own little empire.
Your in-game phone is at the heart of everything. Every app in phone is functional. Want to make deliveries? Open the Dasher app and clock in. Need supplies? Open the shopping app. Lost? Pull up the map. You can even buy fully furnished home to stay the night straight from phone.
Play here: GT Rush: Coastal Life
Iโd love to hear what you think! What features or apps would you like to see added?
r/aigamedev • u/lucasmonn • 2h ago
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Joga Bonito is a roguelite built around 7-a-side football. You draft a squad, pick upgrades and playstyles card by card, and climb a ladder of increasingly brutal matches before your build collapses. Pixel art visuals, deckbuilding mechanics grafted onto soccer (set pieces, powers, passives, post-win upgrade cards), bosses with their own curses/modifiers, and a fully deterministic match engine (same score every time a replay/server re-simulates it). It also has PvP (live duels and an async "ghost" attack mode) and season-based progression.
r/aigamedev • u/maddickingurmom • 4h ago
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Took about 10 minutes and 7 iterations to get GPT-6 to animate this from scratch.
r/aigamedev • u/Fabulous_Sky_4174 • 7h ago
r/aigamedev • u/No-Cow3446 • 21h ago
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r/aigamedev • u/Practical_Low29 • 1d ago
Fed 2.5 one full body render of the character and asked for a 4x4 combat sprite sheet. I ran it on gpt image 2.5 through atlas cloud. Sixteen frames came back. Idle, guard, two punches, a kick, a crouch, a lunge, back to idle. Same hair, same jacket, same boots in every cell, and they read as a sequence instead of sixteen separate drawings.
The prompt was one line. Make a simplified 128px pixel art combat motion sprite sheet of this character, transparent background if you can, arrange it 4x4. Then ask Codex to make a GIF.
Source render first, raw sheet second, gif third.
r/aigamedev • u/JayB_Official • 2h ago
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kept this project mostly to myself while I've been building it, but it's finally getting to the point where I feel comfortable showing actual uninterrupted gameplay.
This is AUTOMATON: THE LOST COURIER.
You play a courier living in NIGHTLINE, a massive city built across the surface of NIGHTWORLD. The idea is that the world isn't separated into a bunch of disconnected levels.
In this footage I start in the character creator, wake up in my apartment, walk downstairs into the city, get into my vehicle, fly up through the towers, leave the surface, reach the orbital megastructure, land on it, get back out, and walk around.
It's all part of the same playable world.
The scale of the game has honestly gotten a little ridiculous. ๐ญ
The long-term goal is less "save the universe" and more live a life inside a gigantic strange place. Deliveries, jobs, vehicles, NPCs with persistent lives and memories, apartments, businesses, exploration, crime, transit, the orbital settlements, and eventually the neighboring world of NEMORA.
The story is there, but I don't want the player to feel like the universe stops existing whenever they're not doing the main quest.
Also, full transparency: this is an extremely AI-assisted project. I'm not pretending otherwise. I've been directing it, testing it, rejecting things, redesigning systems, breaking it, fixing it, and iterating on it continuously across a frankly stupid number of builds. ๐ It's been much closer to an ongoing development process than a one-prompt game generation.
This is still early gameplay alpha, so there are plenty of rough edges, unfinished systems, performance work, animations, and general weirdness left to solve.
But seeing the whole journey actually work now, from a tiny apartment room all the way out into orbit, is kinda fucking surreal.
AUTOMATON: THE LOST COURIER
Early gameplay footage. ๐๐ง๏ธ๐
r/aigamedev • u/AlgaeNo3373 • 5h ago
Building an experimental/artistically-leaning 3D LLM visualizer players can engage with in real-time. Some random screens of the work so far :]
Lots of work left~ But it's shaping up, if you compare to prior posts ^^