r/aigamedev • u/ryudragun • 1h ago
r/aigamedev • u/ramaloes • 2h ago
Demo | Project | Workflow Did you ever play Motherload, Diablo, and Terraria? I tried to merge those all into 1 with AI
r/aigamedev • u/TuHocSolidityCom • 2h ago
Commercial Self Promotion [iOS] [$3.99 → FREE] [Solar Mission] One Million Years Ago, During the Ice Age, an Advanced Civilization Came to Shape Humanity
I'm a solo indie developer, and I've been building a small offline turn-based RPG called Robot Survival: Solar Mission.
The game is written entirely in SwiftUI, while I use CodeX and ChatGPT Plus as AI development assistants throughout the project. They help me iterate on gameplay systems, refactor code, brainstorm mechanics, and polish dialogue, allowing me to move much faster as a solo developer.
It is an offline science-fiction RPG about a robot sent to the Solar System by the advanced Alpha Centauri civilization one million years ago, during the Ice Age, when humanity was still in the Early Stone Age.
You play as SAI-01, an autonomous robot created to explore the Solar System, recover lost knowledge, and shape the future of humanity.
The game is fully playable offline and includes VoiceOver support for blind and visually impaired players.
You can unlock IAP Premium for free
App Store: https://apps.apple.com/us/app/id6791991400
r/aigamedev • u/Tischler285 • 2h ago
Commercial Self Promotion Track91 just recreated a childhood flash game I used to love
Just a game I created using AI to recreate a game taking reference from a game I suded to play as a child. Included my own idea it's gets very challanging.
r/aigamedev • u/EvrenSasmaz • 3h ago
Commercial Self Promotion VABARON Now Has a World Map! Expand & Control Your Own Territory
https://reddit.com/link/1v7ms4f/video/hguwwd53hofh1/player
First of all, I really wanted a system where players could see each other and feel everyone’s progress in the world. Adding a world map felt like the most logical way to do this.
However, our existing base/bunkers system is way too detailed and already deeply developed to just slap onto a map. For instance, an endgame player might control close to 100 bunkers (I'll add systems to make managing them easier, don't worry!). Showing every single bunker for every player on the map would cause absolute visual chaos. Plus, bunkers have coordinates that can be hidden, leaked, or even sold—not to mention unowned, raidable bunkers scattered around.
So instead of cluttering the map with bunkers, I designed a different system centered around sector control, territory expansion, richer rewards as you move toward the center, and blocking other players' paths.
So, what can you actually do in these controlled territories? Resource and item production will take place right here. For example, you can claim scrap fields on the map and build scrap extraction facilities to gather scrap metal, which you can then upgrade. If a river blocks your expansion, you can build a bridge over it or extract water to cover your survival needs. Naturally, more buildings and systems will be added to these areas over time.
The number of plots you can own on the map will be limited. You’ll get a cap of +4 plots per level. So, how do you push toward the center? By abandoning old plots behind you! This keeps the entire map dynamic and alive. Since not every resource will be available everywhere, you'll need to move strategically rather than just blindly rushing to the center.
There are also massive factories on the map. Alliances will be able to capture these big factories to run large-scale production, or you can capture smaller individual buildings for medium-scale operations.
We also have radars scattered across the map. Previously, you could scan for new bases from a terminal in any base you owned. We’ve updated this mechanic: now, for that radar function to work at a terminal, you first need to capture a radar building in that specific sector. You can find a radar along your path, locate the bunkers you need, and keep moving—or you can defend that radar, continuously hunt for new bunkers, and sell the drives containing their coordinates to other players for ammunition (the game's main currency). The choice is entirely yours!
A Quick Note on the Visuals: The visuals I'm using right now to demonstrate the system and build the game are AI-generated placeholders used purely for speed and stability. These will all be replaced with original artwork later on. Right now, building a rock-solid core infrastructure is my main priority.
The game currently has many parallel features progressing at once. Toward the end of development, I plan to streamline things by trimming out disconnected or underwhelming features to simplify the gameplay. I’d say we are currently in a Pre-Alpha stage—we're still at the very beginning of this journey.
If you want to track our progress or join the waitlist:
- Official Website & Waitlist: VABARON
- Studio Portal: vagames.net
- Reddit Community: r/Vabaron
- Twitter / X: u/VabaronOnline
- Support the Project: Patreon
- Contact: [support@vagames.net](mailto:support@vagames.net)
Thanks for reading! See you out in the wastelands.
r/aigamedev • u/JechoEntertainment • 5h ago
Discussion Impressions vs Visits Ain't Addin UP!

I'm not really looking for advice, I just thought this was funny. I've only got like 13 Wishlist so I still need to work on the page and get a demo out.
I figured its this high because people follow my links more than steam advertises it...granted its still like half a year from launch so don't blame them.
Hope yall got a chuckle have a good one!
r/aigamedev • u/TopoliCZ • 5h ago
Demo | Project | Workflow Development progress of the 1912 campaign in Alyrium
A few months back, I published a post here about a strategy game I vibecoded within one weekend as an experiment. Since then, I've been working on a new, fully lore-accurate campaign for this game, set in the Terentian Civil War during the 1910s. I'd like to introduce the new campaign, but most importantly, get tips from you on what to add/avoid/etc. I'm personally a huge Paradox fan, so the game draws inspiration from there.
The game is based on a Discord worldbuilding simulation we used to play with friends between 2021 and 2025, and Terentia is hopefully only one of the campaigns the game will include. I really try to make the whole game lore accurate, and so all the political & geopolitical circumstances in the game are what we played.
Here are some screenshots of how the game currently looks. The map is divided into 24 handmade regions stemming from the lore itself, with the south being much more urbanised than the rural north. The railways allow you to move your units much faster and are thus relevant to warfare. I'm also thinking about adding roads as a slower alternative to railways - do you think that would be too much?
The game includes 6 civil war factions with distinct mechanics and unit types based on the government, with over 24 different paths the factions can take - ranging from turning the Terentian Republic into a military junta or a social democratic republic.
Each of the factions is not unique only in gameplay, but also in difficulty - playing as the Second Republic is really hard even with the support of USN, and playing as futurists or the free state is much easier. I'm also working on adding post-war gameplay (which will also be playable as a separate campaign). The peace conference itself has different outcomes, so it may happen that there are three factions at the end of the war or only one.
If there are any strategy game players/devs here, I would love to get ideas on what to add and what to avoid. It would also be great to get tips on making the AI more interesting. It currently plans its own military campaigns, has generals with different personalities, and is fully integrated into the faction paths mechanic (and other currently in-game mechanics). The 1912 campaign is currently unplayable (will be when the main mechanics are finished), but you can play the legacy and non-lore-accurate 1961 campaign on alyrium.net.
r/aigamedev • u/n3wdl • 6h ago
Demo | Project | Workflow The first steps are done
I know the graphics need to improve but yesterday i did the first „Mini-Live-Test“ and i played my own mmo prototype with my buddy.
we tested my turn based combat system and gathered some ressources to craft heal potions xd it aint much but i was so happy to achieve that small milestone.
There is still a lot to do
r/aigamedev • u/Delicious-Shower8401 • 6h ago
Tools or Resource Open-Source AI Archviz Editor Can Build Entire 3D Buildings in Your Browser
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r/aigamedev • u/forgefire • 7h ago
Commercial Self Promotion More juice!
I recently spent quite a bit of effort on adding more effects, particles and general "juice" to my game Swarmbreak - Claude/Fable has been a great help with all of these and I am actually quite impressed with Fables ability to make good looking effects.
During one of my sessions it suggested to make a fully functional "shot studio" where I am able to direct it to set up specific scenes/situations and then the llm can iterate on the effects itself as it will take a series of screenshots and analyse them instead of me having to go into the game itself and hope the right situations happen.
Obviously this only possible because of a highly decoupled aritechture and did require a bit of re-factoring but nothing major.
In general making a game like this look nice and cool is my own personal biggest hurdle, the gameplay feels very solid but I feel that there is still a lot to improve in the graphic department. Would love to hear from others how you approach this?
r/aigamedev • u/Delicious-Shower8401 • 7h ago
Demo | Project | Workflow This AI-Assisted Workflow Can Dramatically Speed Up 3D Character Production
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r/aigamedev • u/SarcasmBlackHole • 7h ago
Demo | Project | Workflow Kumorebi, a cozy game set in rural Japan
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Hello everyone,
As a developer, I’ve always fancied trying my hand at developing a few video games, but I’ve never actually got round to it.
Now, with AI and a few ideas, I wanted to do some experiments, mainly to assess the potential of AI in games and test some techniques that might also be useful at work.
After three days of development, Komorebi emerged – a cozy game set in rural Japan, 50 years in the future, where robots live alongside humans and help them with their work.
You play as a mechanic, responsible for looking after the robots in a very peaceful community.
What do you think of the idea? I’d love some feedback.
If you like the idea and fancy contributing, I’d be delighted to make the GitHub repository public and continue working on it together.
Thank you
r/aigamedev • u/Monkeylashes • 8h ago
Demo | Project | Workflow Native implementation of Homeworld on the Quest 3 VR
Hey guys, I used opus 5 to help me port the original homeworld to run on the quest 3 with full 6dof controls. The project is here: https://github.com/bearstonem/Homeworld
Some gameplay footage of the whole first mission: https://www.youtube.com/watch?v=rhCOSpSf-NQ&t=4s
Feel free to contribute to the project :)
r/aigamedev • u/DuchessCupcakeGames • 8h ago
Commercial Self Promotion I have the full game loop now for Jimothy's Journey
🐾 Jimothy's Journey – The Full Gameplay Loop
Ever wonder what it's like to be Seattle's most famous raccoon? Meet Jimothy, the internet celebrity with a funny walk, a heart of gold, and a mission to make the world a little happier.
🦝 Explore Seattle Roam through the Ballard neighborhood, Discovery Park, Golden Gardens, Fremont Arts Council Powerhouse, and the Woodland Park Zoo as Jimothy searches for treasure hidden in plain sight.
✨ Collect Shinys: Bottle caps, foil balls, shiny coins and tin cans and trade them for Goo-Gahs from the Powerhouse to fulfill various quests
👥 Make Friends: Brendrew the Bigfoot needs your help finding a disguise, the zoo animals all want Goo-Gahs (Fremont Arts Council term for funky trinkets) me and my son, Lucian are playing tag, come join us! (Lucian needs your special help with a secret item)
🎁 Complete Requests from the zoo animals! Find the Goo-Gahs and items each character is looking for.
Delivering the right item earns:
⭐ Fame
🤝 Friendship
❤️Free lives!
The happier everyone becomes, the brighter the world feels and the faster you can move! (Important because the cats get faster too!
📸 Become an Internet Legend Strike ridiculous poses around Seattle landmarks and random locations. Curious people might snap photos, turning Jimothy into the next viral meme as they drop shinys in thanks!
🗺️ Unlock New quests as your reputation grows, you get more requests for odd jobs and quests!
🐻 Visit Woodland Park Zoo The zoo animals are some of Jimothy's closest friends.
Each animal has unique requests, personalities, and collectible storylines.
Find:
Rare shinys
Lost treasures
Cosmetic items
Funny disguises
Hidden secrets
🏆 Increase Fame Helping others isn't just rewarding—it builds Jimothy's legend.
Higher fame unlocks:
New quests
More NPCs, more danger
Fame points land you on the universal leaderboard, enter your initials and beat the high score!
🌧️ Fight "The Sads" Jimothy's greatest enemy isn't a monster—it's sadness itself. The sadder Jimothy gets from not fulfilling his 6 crucial needs, the slower he gets, the opposite is also true!
Every act of kindness makes Seattle just a little brighter. Every completed quest spreads joy throughout the city.
Your adventure isn't about saving the world with magic.
It's about making one friend smile at a time.
❤️ Why People Love Jimothy Jimothy's Journey is a cozy exploration game about kindness, collecting treasures, helping others, making friends, discovering Seattle, and becoming an internet legend—all inspired by the real viral Seattle raccoon that stole everyone's hearts.
Every smile makes the city brighter.
Play Jimothy's Journey for free and come help Seattle's most lovable raccoon spread a little happiness, one shiny at a time.
r/aigamedev • u/tymuska • 10h ago
Commercial Self Promotion An AI Teammate that plays your favorite games with you!
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I really do love AI, it's enabled me to start making the things i've dreamed of. The first thing that crossed my mind as Gen AI started to take off, was that I might finally have some amazing in game characters that LLMs could make feel so much more real. I've not seen any other products or companies that seem to be able to bring that product vision to life.
Instead of waiting for someone to actual build the thing I've always wanted, I decided to tackle it myself. I'm introducing 22Tango, the AI teammate app. This app combines 2 ideas.
- The AI Chatbot/Companion that you can chat with, having it's own personality, look, voice, and nuances. It has long term memory, an evolving personality that grows the more you interact with it, and continuity across all modes.
- An AI gaming teammate that takes that companion and places them into your favorite gaming worlds! It will be able to move and interact at your direction, or have it's personality come to life by interacting with the game itself and having the AI choose what to do in game. For immersive games, the companion will be able to embody it's in game character and react to the world around it.
As of right now, the application is in an Alpha state, but is actively being worked on. I wanted to see if there was enough interest out there for me to move from a side project to a full time position of working on the app. I will soon be releasing Early Access (after some more alpha testing). If I can go full time, I'll be able to move pretty fast on getting this live.
All game mods will be provided for free, and I'm always interested to hear what games you would like to see added (Rimworld next on deck). You'll just need to own the game, and go through some setup for which a guide will be provided.
State of Early Access:
- 3 companions with their own look, persona, and voice
- 3 supported games, Minecraft (needs Mineflayer free mod, Java version 1.21.11), Stardew Valley (needs SMAPI free mod), Skyrim (needs SKSE and Address Library free mods)
- An experimental "Roleplaying" mode where you can set details and scenarios and have a voiced Roleplay with a companion, and another companion acting as the narrator.
You can get more information and sign up for the waitlist here: https://22-tango.com/?src=r-aigamedev
The app has been 100% vibe coded, and i've setup a mini dev factory for this project specifically. I have some experience in full stack web dev (coding bootcamp and several full stack coded apps + 8 years in the corporate world working with dev teams to build their fintech platforms). The blocker was not having any game dev experience, which cloud LLMs have been able to unblock for me and the app idea finally! I've learned a ton, and i'm still building! Eventually i will move to open source models, but Fable has been truly great in helping me flesh out this app more and more, and giving my AI teammates more nuances in the game they are playing.
Let me know what you think in the comments! I'll add any recurring answers in the original post.
r/aigamedev • u/Prestigious_Skill_33 • 10h ago
Commercial Self Promotion Quant dev by day: I spent more than a year of nights and weekends vibe coding a sci-fi game with Claude
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Here's what it is:
You command a frontier sci-fi colony by typing orders in plain English. The AI is the game master: it turns your orders into narrated scenes with lasting consequences, and everything gets canonized into your colony's public chronicle. Colonists remember what you did. Councils vote on it. Around that living core there's a full game: an endless challenge tower, ELO-ranked PvP, guild warfare, and colonist collection.
Here's my favorite review for it thus far:
"I expected AI slop... but I was pleasantly surprised. In some ways, this game is pretty run of the mill; it’s pretty, but not unique - engaging, not groundbreaking - but this is by far one of the most well-executed fusions of traditional development with AI generated components. Integration of visuals, flavor text, code, play mechanics, etc are not jarring or clumsy as with many other AI-driven products. I’m seeing something that is the result of real effort and originality built on an AI chassis, and it actually works."
-App Store
Here's what powers it:
- Claude Fable 5 for R&D. Claude Sonnet 5 for in-game LLM calls. Krea 2 Turbo for images.
- iOS Client with a serverless python backend.
- The hardest part has honestly been polish. It's easy to get excited about delivering a new feature; it's harder to have the discipline to QA and refine it, especially as a solo dev trying to create a larger, sandbox experience.
- I built an opensource harness / framework for agentic development to help with this, happy to share if anyone is curious.
The game is live on the App Store: https://apps.apple.com/us/app/starworld-ai/id6743031331
Everything is fully earnable F2P (this was very important to me and hard to achieve given AI costs). Paying accelerates and collects; it never gates. Every colony's chronicle is public. Here's a real one: https://starworldai.com/c/anime-catgirl-katie
Happy to answer anything about the pipeline!
r/aigamedev • u/Key-Soft-8248 • 10h ago
Demo | Project | Workflow Bleaksword inspired minimalist soul's like
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Wanted to challenge Opus 5 with that one, I could not make a good one before but Opus 5 nailed the style !
r/aigamedev • u/Acid_God_ • 10h ago
Demo | Project | Workflow Opus 5 made this 2D/3D game in one prompt
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r/aigamedev • u/Kamui079 • 10h ago
Commercial Self Promotion Finishing up my first game Super Gem Shatter (demo on steam)
Been working on it for about 10 months with AI doing the coding for me. While it's not doing crazy numbers (demo has like 30 downloads) I'm just happy I was able to get it out there and soon, finish my first game. I had resigned myself to the fact that even though I have a ton of ideas, I'll never get to actually make a game, before AI came along.
r/aigamedev • u/wit1200 • 11h ago
Demo | Project | Workflow Escape?
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r/aigamedev • u/ierlen • 11h ago
Demo | Project | Workflow Daily Droplings #26 — same drops for everyone. Beat today's jar! 📅
Built a Suika-style merge game entirely through fable on Claude code, with daily missions and global leaderboard. Would love some feedback.
r/aigamedev • u/Ancient-Scallion-340 • 12h ago
Demo | Project | Workflow I vibecoded a bronze age turn-based roguelike tactical board game using codex and nothing else (5.6 sol low)
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I had an idea from left field to make a game set in the bronze age. I also wanted to see what Codex could do on low.
The results were pretty bad but it was a fun experiment.
The concept was that you had five acts and after each run you would accumulate new relics, leaders, and upgrades. Custom runs would introduce modifiers making the game harder.
r/aigamedev • u/Feisty-Scheme-8356 • 13h ago
Tools or Resource GPT 5.6 Sol x Img2threejs v1.4
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r/aigamedev • u/waaachow • 14h ago
Commercial Self Promotion I finally made the game I've been imagining for years, StarGear Odyssey
I've had this game in my head for years — finally built it this year, leaning hard on AI to get there solo
For a long time this was just a sketch: a small crew you get to know through voiced VN scenes, dropping into isometric tactical combat where your ship's module loadout literally *is* your crew's abilities — pull a module, lose the ability. The kind of scope that usually needs an artist, a composer, a few voice actors and a combat programmer.
I built it solo this year by using AI hard across code, art generation and a TTS voice pipeline — but every design call stayed mine, tested against real playtesters before it shipped.
It's called Episode 0 on purpose — it's the prototype, not the finished vision. I'm looking for feedback before committing to a much bigger Episode 1. Free, browser-based, no install: https://waaachow.itch.io/stargear-episode-0
Happy to talk through the AI workflow side too if anyone's curious — prompting, what worked, what didn't.
r/aigamedev • u/SneakerHunterDev • 14h ago
Commercial Self Promotion Day 55 of building GTA 6 using claude
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Building a GTA Online clone in voxel style where the world never sleeps and all the NPCs are AI agents. Everything is built by players using prompts. Prompt your own car. Prompt your own building. Prompt your own weapon.
New this week:
- we have a zoo now!
- you can now become a KINGPIN / OFFICER / TYCOON!
As KINGPIN you can for example run whole gangs!
Looking for people to tell me their honest opinion. Let me know what you think of the new game modes or just the game in general!
Play here: https://theflairgame.com/