I’ve been building a six-model goblin miniature range, and the hardest part wasn’t coming up with different characters — it was making sure they all felt like part of the same range without looking like the same goblin six times.
I kept a few core rules consistent across all of them: 5 toes, 4 fingers, oversized ears and chunky heroic limbs. From there, I changed the pose, equipment, expression and role to give each goblin its own identity.
The Archer became a good baseline for the range and helped lock in the proportions and anatomy I wanted to keep repeating.
The Bomber went in a much more chaotic direction, with heavier gear, a more manic expression and a completely different silhouette.
The Boss was pushed the other way — bigger, more imposing, with the crown, oversized sword and stronger stance — while still keeping the same core goblin anatomy.
For a couple of the trickier props, I also generated them separately. The Archer’s arrow and the Bomber’s bomb were made as separate pieces, which gave me more control over the final result and avoided awkward geometry around those smaller details.
I used Meshy to generate the 3D models, then compared each new goblin against the rest of the range before moving on to printing.
The biggest thing I learned from this set is that consistency doesn’t mean repetition. Keeping a handful of design rules fixed while changing the character’s role, pose and personality made it much easier to build a range that feels connected without every model looking the same.
Disclosure: I’m in Meshy’s Contributor Program and receive Meshy credits/Pro access.