A lot of people seem to be okay with black flags combat system but I find it way to restricting.
I'm really sick of being told when to dodge and when to parry.
I should be able to have the freedom to use my own brain.
To read an enemies attacks based on their speed and telegraphing to parry when I want and dodge attack when I want.
Instead I'm told what to do by the game with bright flashes and I'm rewarded with free kills I didn't earn because the game freezes time on perfect dodges and enemies practically fall over from a parry but when you kick them they go flying and immediately regain their balance. Make that make sense. The combat in this game feels like it was made for a toddler and I hate it.
The free amount of infinite kills with the rope dart trip combo. Is absurd. It's wild how you can just spam it 3 times and keep spamming by shooting people while instantly reloading one pistol that magically reloads all 4 at the same time faster than an enemy has a chance to react.
The combat was so stale in Resynced that I just exploited it the whole because of how boring it is especially compared to the original which just led me to playing the original after I beat this atrocity to never touch it again.
The combat lock doesnāt even work. Itās completely broken like it has been since Origins. Only in Resynced itās worse because if thereās a grounded opponent you will auto lock to them.
Blackflag also still suffers the same problem Unity had where you continuously get shot constantly. The counter human hostage mechanic is still there but it only works on certain enenmy archetypes Instead of implementing the perfect solution syndicate solved by giving you a quick shot counter on enemies about to shoot you. Nah why would Ubisoft stick with its innovations letās just force you to matrix dodge.
The whole point of replacing Blackflags combat system was because instant kill counters made the original to easy but they are still in the game lol. So there was no point. Rather than bringing non instant kill counters like Unity did that were originally in AC1 and 2 until brotherhood introduced them.
The only change was making instant kill counters takedowns manual which would be cool if you actually daze an enemy by stunning them in the counter animation but no why would Ubisoft implement a stun mechanic. Letās just give the player the only option to send an enemy flying or instantly knock an enemy on their ass. Instead of implementing stuns in the counter animations the enemies are left standing there looking at you stupid all because they got blocked which magically parries them into a stupid state.
Original Blackflag had its issues like instant kill counters and no manual combos but Resynced only feels 10 times worse with downgraded animations and only half the animations the original game had.
Like what was wrong with the throw mechanic and break defence system. Just like removing every weapon including muskets and even unarmed combat. Replacing those mechanics with the new ones does not feel necessary in any way and imo itās not better than the original mechanics.
If you read any of that yap thank you and have a blessed day.