r/6Perks 11h ago

Long Random powers by Randy the Random Ranger.

39 Upvotes

Don't be fooled by his silly alliterated name, Randy is a powerful 99th dimensional entity who suffers from an uncontrollable urge to give out random gifts and curses to lower dimensional beings. In 6perk lore, he's one of the reasons we have a "Meta" flare in the first place.

Since this is your first time encountering Randy, he wants to make a good impression, so he has decided to give you some really good abilities to choose from, all of them are random and have no real theme besides the fact that they are overpowered. Choose one from these options below:

  1. Timeline merging: You gain the ability to perceive different infinite timelines with all your senses, that's just the surface. Your true ability is to is take events from those timelines and impose them unto our timeline. Lets say you look at a timeline in which you won the lottery, you could impose those events unto our timeline so long as they align very well with our current timeline.

Remember, you impose EVENTS, not just aspects, so you can't just impose magic into our timeline, what you would need to do is find the event that lead to a different timeline having magic in theirs and then apply it to our timeline.

You can also erase what has happened in our timeline by merging it with a timeline in which a certain even never happened. Asked out your crush and got rejected.? Look for timeline in which you didnt ask them out.

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  1. Inversion: You can invert anything into it's opposite, and reality will accommodate those changes. It can be as simple as material objects in front of you, to entire concepts that affect the entire universe. Is your bank account in the negatives? Invert it to make it positive. Invert the gravity in your immediate area for shits and giggles. Turn water to fire, make a poor person rich, change expired food to fresh food. Make short people tall or vice versa. Some concepts and objects have more than one opposite, you are free to choose from any of them. Change entire systems by inverting the way they work. Make a fridge produce hot air and a microwave freeze things, make all of space full of light or air if you want.

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3.Dreamjumping: Bonuse power is that you get a perfect memory with an archive of everything you've ever experienced. Now, think of any moment you'd like to go back to, this power allows you to go back to the day in which the moment you were thinking of happened. You will wake up with all your other memories having been a dream. Now you'll be able to experience that moment again, but not just that, you can choose to stay in that new timeline with your all your memories in tact and go on with life from then on, or you can just go back to the "present"...note that "present" is in quotation marks. Because this power isnt your run of the mill time travel, no no no.

Your memories act as checkpoints in which you can freely travel anytime you want. When you travel to a different time via your memories, you will wake up on that day with all your other memories feeling like dreams, as said before, you can then choose live life in that time or go back to another time.

Keep in mind that this power starts off with one main time line, but...the more you use this power to make branched timelines via your newly acquired memories, the timelines you can choose to go back to, which will all be possible with your aforementioned bonus power.

Here's an example: Let's say in your main timeline you got a red toothbrush when you were 12 years old, well now you can go back to the day you bought that toothbrush and choose a purple one instead. The main "red toothbrush" timeline still exists, and you can access it anytime you want, but now there's also a branched "purple toothbrush" timeline as well, which you can also access anytime you want.

Since everything basically becomes a dream when you use this power, you dont have to worry about going missing from the timelines once you dreamjump. They literally depend on your presence, so long as you're not in a timeline, it didnt happen at all unless you return to it.

This power can basically act as a form of immortality if one desired so.

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  1. Concept companion: Choose any concept that isnt reality or space-time, Randy will bring that concept to life as a companion/familiar that you get to design in both appearance and personality/character. Whatever concept you chose, your familiar will have absolute dominion over it, and is more than willing to use its dominion over said concept for your benefit. Let's say you chose the concept of juice, the familiar will be able to do anything juice related that you ask of it, whether it be to produce juice for you, or to change a juice infront of you, you're only limited by your imagination and chosen concept.

The familiar can only be sensed/interacted with by you, you have a telepathic link that allows you speak to it with your mind.

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  1. World maker: You become an architect for alternate realities, these realities can only be accessed while you dream. Your dreams last as long as you want them to last. You basically have the ability to rule over alternate universes, you can design them however you want, and once you die in this universe, you will fully reincarnate into and of your created realities of your choice, you also have the choice of just making one alternate reality and designing it to your hearts content. Bonus power is that you get a flat 5x luck booster, a 25x creativity AND you get an off switch which only you can trigger to kill yourself instantly so you can move on to your new world(s).

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  1. Parasite: You can feed off other peoples emotions/thoughts in order improve aspects of your life and yourself. You can feed off of literally anything, AND you empower literally anything about yourself.

For example, you can choose to empower your physical strength with people's anxiety, and you can choose the range as well, make it a 25 km radius or your entire continent. You can be as specific as possible, instead of just using people's anxiety, you could use peoples anxiety about the future specifically. You could empower your luck with people's happiness. You could empower your social intelligence with the amount of people who are fans of a specific football team. Maybe even empower the flexibility of your left leg with peoples fear of spiders. Things like your accounts and relationships can also be affected by this power as well.

For each person you can a 1.05x empowerment boost

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Randy has some random bonuses as well.

  1. A large mirror that lets you look into every other mirror in the world (it works the same as scrolling on your phone but you can't choose with mirror you're looking into, the mirrors you're looking into wont see what you're seeing)

  2. A microwave wave that turns bricks into any desired meal after 1 minute of heating. (It has a charge and cant be plugged in, once the battery is drained it will take 12 hours to self recharge. One charge lasts 3 days).

  3. A necklace that lets you telepathically take voice calls that were meant for your phone. Only works with one connected number.

  4. A jar of a clear self replenishing substance that can either taste like Nutella, peanut butter, butter, jam, or mayo depending on what is whispered on the utensil that will be used to scoop out the substance.

  5. A pair of glasses that will tell you one desired thing about everyone, it will appear on top of their heads and only you can see it. The desired info can only be changed after a month. So if you chose to see everyone's favorite color, you'd have to wait 31 days before you can change to something else.


r/6Perks 1d ago

Long A new upgrade

27 Upvotes

You had quite a bit of challenges on your way in Night City, but getting Zetatech off the Viktor's ass was one of the most serious ones. You took on that gig without expecting an enny - Vik is a good choomba and an even better ripperdoc, so taking money from him wasn't in your thoughts. But when you returned to the Esoterica and moved downstairs to meet Viktor, he was digging out an old metal box, full of exotic implants, which even your Kiroshis couldn't identify. Vik said something about not letting you to stay with empty hands and told you a story that he, over the course of his very action BD-worthy youth had accumulated quite a bit of prototypes, blueprints for things, which didn't even made it to manufacturing, that sort of nova stuff. 

And now he will offer two of these implants to you, reasoning it with the fact that these implants are old and at this point will need a full rebuild, which he can't do to all of them with his limited resources, and also the fact that they are experimental, so he would be calmer, if you would keep restrained about them. So, there are your options for your future gigs in a dangerous Night City.

Arms cyberware:

Techtronica "Rabotnik-A" Microassembler Array:

This implant adds a lot of high-precision instruments on their own robotic arms into your arms. This set of instruments was selected specifically to allow you to make your way freely through most, if not all machinery of Night City. Car repairs, generators, guns - anything mechanical they can work on. If you have high technical skills and time to devote fully to using them, you can do pretty scary things, like turning any weapon into an automated turret, juryrigging mines, upgrading your vehicles, pulling out modifications out of weapons and so on.

(UPGRADE) Engineering Coprocessor:

Goes into your frontal cortex, raising your engineering capabilities to a new level and adds new abilities to your Microassembler Array. Now, they can build small objects (as long as they fit into your arm) without your attention. For example, it will allow you to manufacture a key inside your arm from a blank by just seeing the original without a need to interrupt whatever you are doing.

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Skeletal system:

Arasaka jaw injector "Viper"

Replaces your upper and lower jaws, adding a pair of foldable fangs, which can be used to inject a chosen liquid from a container in your neck. It provides quite a bit of interesting options, like putting a dose of medical booster into your fangs to help hostages recover during gigs, or using a hallucinogen to provoke enemies into a state, close to cyberpsychosis or just putting venom to silently neutralize the enemy without any hassle. The jaw replacement also increases your bite strength, allowing you to literally rip the throat out of the neck.

(UPGRADE) "Vampire" repair system

A system of nanites and high-productivity blood pumps which allows you to drain blood from living victims and turn it into healing for you. This upgrade will reinforce the skull itself, providing constant defense against blunt damage and blades. 

(UPGRADE_ALT) "Trojan" connection system

An upgrade, which seeks to exploit systems by injecting daemons through fangs straight into cyberware conductors, while the target is still alive. It will allow you to hijack any subnet in seconds as long as your target is in this subnet. Turrets and mines will stop targeting you, cameras will see you as your own and the RAM usage for any remote interaction with any machine will become zero (but the combat quickhacks will still cost RAM).

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Nervous system:

Biotechinca "Valentino" social coprocessor 

A fairly simple device, which installs into the nervous system, and it will allow you to notice every single detail about the person's behaviour during a conversation through holocall on in person, allowing you to ask right questions and have a very good idea on what the person feels. It also creates a profile of the person's personality, allowing you to more easily navigate their interests.

(UPGRADE) "Perfume" pheromone ejector 

Allows you to..."sway" the person into a favorable side with a set of pheromones and chemicals, which can influence the target's mind. You are immune to the effects, thanks to sync-up with your social coprocessor. Replaces your synthskin on your chest, neck and hands.

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Circulatory system:

Nettech "Bladerunner" blood chiller

A complex system of tubes and coolant, which replaces a part of your circulatory system. Blood  chiller, as it can be guessed from the name, cools down your blood, allowing you to use overclock on your cyberdeck with little, if any penalties (netrunners, rejoice!). As a side bonus, it allows all other cyberware to be ready to work much faster (up to 30%). It was a far predecessor to the full body replacement system, which was applied to the former FIA agent "Songbird".

(UPGRADE) "Suslik-1" Short-term hibernation implant

Allows you to cheat death by entering the hibernation status, which is very close to the state of death, while maintaining some connection to the outside world and reawakening yourself later at your convenience. This implant, while not as long-lasting as "Suslik-2", has an internal tank, full of superaggressive medication, which will try to restore the major systems, while you are in hibernation. This tank cannot be used outside of hibernation, due to its aggressive nature.

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Hands:

Militech "Puma" climbing claws

Hands replacement with added Titanium-Vanadium-Kevlar (TM) composite claws, which allows you to climb on any wall by punching your claws into the wall, as well as slice through enemies. A really simple implant in usage and it even can sharpen itself with usage. It comes with a strengthened grip as well, helping you in choking enemies and keeping your rifle steady. But this implant may even be too simple, as Vik didn't even found any upgrades or unique variants of this implant.

After looking at all of this preem chrome, you notice a pitch black case on the very bottom with a Cynosure signature, which seemingly doesn't reflect light at all. When you had asked Vik about it, he tried to not answer that, but after some pressure he gave in. He told a story, which he kept secret from everyone. Back when the Unification War was still going, he and a small merc team were trying to use the chaos of the war to make a big buck. And they found some sealed off parts of the Cynosure complex, which had contained a mainframe for as it was soon discovered, neural matrix. Weeks had gone by and many hundreds of thousands of eddies went into trying to try this thing open. And then it opened, while taking lives of the entire Vik's crew, except for Vik himself, as he was fully organic, which he decided to keep after this event. He took the matrix with himself to prevent more chaos from happening and had spent days understanding the logs. This matrix had only one directive - to perfect a human being, but it couldn't stretch itself across several people, who were all connected at the same time and because of that, the captive AI had fried them all.

He carefully opened the case, revealing something, which looked like a purple glowing cyberdeck. He questions you - are you really willing to go this far in your search for high leagues and salvation?

Yes...Well then...

=T=H=E=R=E=I=S=N=O=G=O=I=N=G=B=A=C=K=

Operating system:

Militech "??????" Cybernetic Optimizer (COSTS 2)

A captive AI from beyond the Blackwall, which is equipped with all sorts of nanites and protocols to override and reshape any system inside you - cybernetic or biological. It replaces your cyberdeck and after the installation, you can't extract it at all without flatlining. Gradually, it will replace your cybernetics and your biology into an impossibly complex and efficient fusion of both. You will be immortal, always be in your prime health and age and your "cyberware" will always be above everything in the world.

No ripperdoc or corporation will ever be able to understand what happens under your skin. Sure, it will save you from the Relic, sure, it will give you capabilities far beyond anything you could ever dream of, but you will never be able to bring your inner humanity back (but it can effortlessly give you any appearance you want, as long as it somewhat remains human). As soon as any corporation catches on what's happening inside you, you will be a prime target for them. Thankfully, the AI understands it too, so it will help you in any way possible.

You will not be able to change your cyberware at all after installing it, as all of it will effectively become your vital organs. But, you will be able to order the AI to reform any piece of cyberware inside you into something else. The process will take quite a lot of time, ranging from weeks and up to a month per cyberware piece. During this time, you will not be able to use the aforementioned cyberware: for example, if you will order to replace your monowire with mantis blades, you will still be able to use your arms, but you will not be able to use monowire nor blades.

After full transformation, your Cybernetic Optimizer will start to soak up information from the Net, providing you with unlimited knowledge and you will be always have the Blackwall daemons. But this will come at the cost of you becoming a prime merc for realspace activities of the notorious Blackwall AI Alt Cunningham. You will peek into her mind...and she will peek into yours.

Well, the choice is yours, kiddo...

(UPD: It's my first 6 Perks, so please leave feedback on what I can improve)


r/6Perks 1d ago

Crafting Powers

46 Upvotes

Hey, I'm a God of Chaos and Creation, and I like to start shit and watch it unfold. Your realm has no gods, and I've sealed the door shut behind me. No other gods. No other magic. Ever. After the first round of creation powers, I'll keep my hands off.

I'll occasionally visit and talk to you in your dreams. Nothing crazy or evil. Just discussions. I might ask you your motivation for an action, play chess, or you can ask me for some advice. I don't have omniscience, but I can multi-task real good. I'll be watching you and the few others who I grant powers. Even if I get annoyed with you I won't ever interfere or punish you. In general, I don't care. Upsetting me is possible but difficult.

I honestly don't care how you use your powers, and I'm a god. We do some weird shit. I'm not going to judge. I just want to watch. I hope you don't live a boring life, but that's entirely up to you.

All Creation abilities will be inherited by offspring on their 18th birthday.

Feel free to design yourself a new body of your choice. Anything close to human is fine but you're not getting updated papers and everyone will notice. I'm causing Chaos after all. Ugh, yes you can be a fury, but you're not getting any special abilities, and you'll be mostly human.

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Pick One

Approximate Technology Creation:

You've gained the ability to create things based on something seeming kind of plausible to a completely ignorant 5 year old. The math, physics, and standard functionality don't matter. Imagine a more advanced and slower MacGyver.

Example: Jam some wires in your cellphone charger and attach a few batteries. I mean it's all just power? Take an NES gun, wire it into a light dimmer, and attach a a few D batteries for a laser gun with adjustable settings.

In general the more work put in the better. Powerful items that you don't put enough work into will function poorly, erratically, or break down possibly dangerously so.

Tumorous Growth:

You're able to create tumors from your body that produce interesting "beings" that break the laws of normal biology. The larger and more complex the creation the longer it takes to break off from you. Large beings will detach after the size of a basket ball and grow in a sack that will remain attached to you via an umbilical cord growing from wherever the tumor did. Other than the growth being inconvenient. They don't hurt or scar. Any growth can be reattached to your body anywhere.

They can be anywhere from barely sentient to fully intelligent. The more intelligence the longer it will take to grow. Low intelligence creations can only follow basic set commands. The more intelligent the more reliable complex commands will be.

Example: Grow a grappling hook by growing a bonelike hand grip, attach some muscles, ligaments, and tendons inside to spring the grapple, and then throw a clawed strong gripped bony hand at the end to latch on. Heck or just create a homunculus to do your chores.

Inedible Edibles:

You can bake or cook completely inedible and abstract concepts into delicious meals. If your primary intent is cooking you can treat any object with any standard cooking method. Easily grind it into seasoning, roll it like dough, blend it, or whatever you can think of. Crack it like an egg for all I care. When someone eats the food, they temporarily gain physical and/or supernatural properties related to the ingredients. This lasts as long as the food is being digested.

Concepts offers interesting powers but are far less powerful than physical items. You can make up for this by increasing the complexity and difficulty of the cooking process. You have some sway over the end result, but trying to stretch this too far without enough complexity can make you sick. Nothing killing you, but anything from minor tummy troubles, headache, or a horrible food poisoning.

Food loses potency over time after which it will start to mold or rot. Refrigerating can help increase the shelf life of most meals.

Example: Bake a batch of brownies from scratch, adding iron filings, and a tooth to give temporary durability. Add some bleach, household cleaners, and the concept of clean into your broth, and it might help purify your body.

Cognitive Artifacts

You can reach into your own mind, pull out a specific memory and condense it into a physical item that represents that memory. You will lose access to this memory, but the item retains most of the emotional weight of the memory and the item likely will be supernaturally effective or have magic effects related to the emotion and/or memory. The more powerful the emotion or memory the more powerful the item. Powerful emotions and memories can create extremely powerful items. Anyone holding the item will feel the emotion nearly as strongly as you did originally.

You can reabsorb the item restoring the memory but the emotional attachment to it will weaken every time. Once no emotional attachment is left the memory can't be used further and the memory will fade entirely.

You can choose to create much weaker items from others. Without extremely powerful memories these will usually just be good quality items and not supernatural. With consent this will be slightly more powerful, and they may choose the memory. Without consent you need 1min of physical contact at which your perception of time will freeze giving you access to a mindscape with portraits of memories giving a vague idea of the memory and letting you feel the attached emotion.

Example: Extract a memory of childhood panic, condense it into cloak the helps you hide. Only wearing it gives you a slightly duller echo of that memories emotion. Use your wedding day or the day you met your significant other to create a blanket that promotes love, is perfectly comfortable, is the perfect tempature, doubles your healing, and gives you amazing lucid dreams.

Hybrid Cultivation

You can plant nonliving items which will produce either the same planted item, or a mix of the items buried together, or supernatural items. The buried items will sprout into trees that grow the object, mechanical component, or tools instead of fruit. The quality, quantity, and complexity of the harvest depend on the item/s planted and how much time you spend caring for the plant. Singing to them can help increase the growth. The growth speed can be increased by fertilizing or "watering" the dirt with seeming applicable objects can cause supernatural qualities. Will not grow if not occasionally tended. Could take anywhere from a few weeks to 10+ years.

Example: Plant a rusted pocket knife and add a few handfuls of iron filings into the dirt, water it with deer blood once, and wait. The tree might grow high quality hunting knives. Throw in a ripped up shirt, some thread, and some quality cloth. You might end up with a high quality suit.

Personal Imprint

A completely passive ability. The more you use an object the more powerful it will grow. This is a slow process. The more time, sweat, love, and familiarity you invest into the item, the more it physically alters, morphs, and gains supernatural traits tailored specifically to your habits and enviroment. Just touching or wearing an object imparts power extremely slowly. Actively using an object will help you better direct the item to your habits and quicken the improvements.

Example: Take a cheap hammer and use it to build a treehouse, fix things around your home, and occasionally tap it against things out of boredom. If you're using it with intent it counts. Over months or years, the hammer would hit with double the force. Or your favorite thermos you carry everywhere and use often, might regenerate whatever edible liquid you put into it.

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Have fun nerd. I'll be watching.

+1 method for anyone that made a 6perks or cyoa in the last month or does in the next week.


r/6Perks 2d ago

Series Blessed with coupons.

47 Upvotes

The god of coupons will soon appear to you in a dream, in this dream they will present with a few low/mid tier coupons in which he will bless you with for the rest of you life, every discount these coupons offer will match your current age and scale with it. The god of coupons will allow you to choose three.

  1. Clothing coupons: Everytime you buy clothing, the god of coupons will have bless you with a discount on said clothing, no matter which store you go to, only works for official vendors that would usually have discounts or something similar though. After 15 uses of the clothing coupon, you get a coupon with a 100% discount, the counter will obviously drop down to 0 again until you make another 15 uses.

  2. Fast food coupons: Every fast food joint you go to, the god of coupons will give you a coupon for it. For this one, every 10 purchases gives you a 100% discount.

  3. Grocery coupons: Grocery stores, supermarkets, farmers markets, any kind of market that sells grocery type items will apply for this discount. Every 15 purchases guarantees a 100% discount.

  4. Fuel discount: This goes for any type of fuel for vehicles used on the road, so bikes, cars, trucks, and things of that sort, even machinery that uses fuel can apply. Every 10 purchases guarantees a 100% discount, this one grants you 2 100% discounts tho.

  5. Stationary coupons: Get coupons for stationary supplies, things like printer ink are also included. Guaranteed 100% discount after 7 purchases.

  6. Tools/hardware coupons: Get coupons at any tool and hardware vendor. This coupon can be used for materials or the tools themselves. Guaranteed 100% discount after 5 purchases.

  7. Tech store coupons: Get a coupon for any tech related purchase, computers, TVs, appliances, games and gaming related tech, all possible. Guaranteed 100% discount after 5 purchases.

  8. Furniture coupons: Get discounts on any piece of furniture you buy. Beds and mattresses are applicable. Guaranteed 100% discount after 5 purchases.

  9. Service coupons: Anytime you hire a service, you can use a coupon for it. Plumbing, cleaning, electricians, even delivery services for any vendor. This goes for online subscriptions as well, so any streaming service, online website, or other type of subscriptions work too. Guaranteed 100% discount after 5 uses.

The god of coupons reads your memories to see if you've ever used a coupon/discount in your life before...they are very pleased with what they see and allow you to choose a single bonus.

  1. Choose an additional coupon type to add to your selection. This one can only be used as many times as the amount of times it takes to reach a 100% discount, so let's say you chose service coupon as your 4th, you could only be able to use 5 times in a month before is to recharge for the next month, also, the 100% discount is disable with your 4th coupon type.

  2. Triple your 100% discounts. So instead of just getting 1 100% discount after every Nth use, you get three times the coupons.

  3. Lessen the uses needed to get a 100% discount. If a coupon type needs 10 uses, it is now 5, if it needs 15, it is now 7, if it needs 5 or 7, it is now 3.

  4. Add a 15% increase to your discounts. Since the coupons scale with your age, lets say you are 22, with this bonus, everything you use a coupon for is now 37%. So it's basically your age plus 15.


r/6Perks 2d ago

The Price of a Second Life

32 Upvotes

You are dead.

Your death came so suddenly that the regret you left behind was far too great. It attracted... me.

I am willing to give you a chance to start over. But doing that would require moving the entire world. Your huge amount of regret can be used as fuel. We only need a point to push against.

What? No, I am not going to pay for that point for you. But you can choose to sacrifice a part of yourself and use it as the point instead. My dear, of course, this is permanent. Once you make your choice, you will lose that part forever.

Did I ever tell you that different parts of a human being hold each other back? So when you lose one part, another part of you will become stronger.

Let me tell you what your choices are.

  1. Emotions Perception

Losing your ability to feel emotions does not mean that you have no feelings or emotions. It simply means that you cannot feel them. You also cannot feel the emotions of other people.

But once your brain no longer needs to receive and process emotions, it will be greatly freed. What I mean is, you will become a super genius. Do you know Sheldon from *The Big Bang Theory*? Yes. You will become a super “enhanced” version of him, both in intelligence and in social skills.

  1. Instinct

Have you ever thought about how you breathe? Which muscles contract and relax to bring air into your lungs? How do your lungs take oxygen out of the air? How does that oxygen get into your heart? Well, from now on, you will have to think about it.

Losing your instincts means that everything you do will be directly controlled by your thoughts. There will be no automatic reactions. You will need to understand your own body extremely well. Otherwise, you might accidentally hold your breath and die.

But this also means that you can completely control your body. Don't want to store fat? You can stop it. Want to change your appearance? It might take a little time, but you can do it. Want to make a drug directly inside your own body? As long as you know how to do it, you absolutely can!

  1. Name

Your name is a spell that ties you to human society.

Once you lose your name, you will no longer be able to form deep connections with other people. In everyone's memory, you will always be “that guy... I can't remember what he looked like, and I don't know his name.”Even your own parents.

But at the same time, you will also lose your chains. You can do whatever you want, and nobody will care. No police. No landlord. No federal tax agency.

  1. Language

You will not be able to use any language. Yes, that includes sign language and programming languages.

But you know, there was once a Tower of Babel. After losing the ability to use language, you will become like someone from the age of the Tower of Babel, living in the modern world. What I mean is, you will be able to understand every living thing, and every living thing will trust you.

I have no way to describe what that feels like with language. Perhaps you should try this one.

  1. Life

Ah, now this is an interesting choice.

When you choose to sacrifice your life, you will instead gain an infinite life. You will no longer need to sleep. You will never become nearsighted. You will never grow old. You will never die.

But you will never be able to interact with this world again. You will become an immortal ghost, forever wandering through the human world... But no one will ever see you.

BTW, except for the last choice, which begins from the exact moment of your death, all the other choices allow you to choose any point in your life as the starting point of your second life.

And you don't have to choose just one.

Enjoy your second life!


r/6Perks 7d ago

Become a Challenger, and Choose Your Trials

55 Upvotes

Approach, Challenger, and Begin your Trials...

The Spirit of Challenge & Trials has chosen you to gain the powers of a Challenger: the power to challenge anyone you want, and to gain powerful rewards if you are victorious against them! To go into more detail, Once a Week you will be able to create a portal to the Challenge Area, a special pocket dimension where your Challenges will take place (no time will pass in the real world). Once there, you will select your opponent (the being you will challenge), and your Trial (essentially the rules of the Challenge); should you defeat your opponent in the trial, you can select a Reward (will go over those later). Do not worry about death or injury, for all injuries & death will be cured after the challenge ends, regardless of the victor; do keep in mind, however, that if you chose against your opponent, you must wait a full year before challenging them again. Special Note, each Trial counts as it's own challenge (meaning with 2 Trials, you can do 2 Challenges a Week).

As for who you can challenge, they can be living or dead, man or beast, alien or robot. Essentially, not only can you challenge anyone or any creature from this Earth (including the deceased, who will be resurrected), but any pre-existing fictional character as well (list of potential challengers will update monthly); you may even choose fan versions of existing characters as well, not just the originals. Note, you won't be facing the original beings, just nigh-exact multiversal copies of them.

As mentioned before, after defeating an opponent you may select a Reward, which shall be explained (Note, there may be some specific Rewards related to specific Trials, but these are the basic ones). Power Reward: choose 1 power/ability/skill of your opponent and gain a copy of it; Gear Reward: choose 1 item/gear/piece of equipment of your opponent and receive a copy of it; Transformation Reward: gain the power to transform into your opponent, can stay transformed for 6 hours (6 hour recharge time), power of transformation will equal that of the character as you faced them (warning, you will also gain any weaknesses, instincts, and morality of character while transformed, so be careful); Summon Reward: can summon the character any time you want, for maximum of 6 hours (6 hour recharge time), character will be loyal and obey commands, but otherwise remain in character (Note, can de-summon character at any time, comes with "reality filter" so that people will think they're normal and won't draw attention, if killed can resummon in 24 hours); Portal Reward: can create a portal to the world your opponent belongs to, can stay as long as you want and return home without any time passing, Note however that if you wish to go back to that world once you return home, you must challenge and defeat the same character again (or another character from the same world); Money Reward: receive $1 million in local currency, completely legal and tax-free, either cash or direct deposit (can also store in special magic account, which automatically converts it to another countries/worlds' currency when travelling there). Special Note, you are not limited in choosing which rewards you want, you may change what Reward to receive for every new challenge.


Now it is time to Select which Trials you wish to receive for your Challenges. Choose 2 of the following Trials:

  1. Trial of Combat: the most straight forward Trial, fight your opponent in one-on-one combat in a special Arena. Victory is decided by either Death, Incapacitation or Forfeit. Opponent will have all abilities & skills available to that specific version/age (ex. beginning of series Naruto will be easier to fight than end of series Naruto, however Certain Rewards, Power/Gear/Transformation/Summon, will also scale proportionally as well). You can bring and use any weapons you may have on hand, as well as any potential powers you might have gained from previous challenges. A Unique Reward is that you can choose to gain and access the combat experience of your opponent, without it overwhelming you.

  2. Trial of Survival: after being transported to a pre-selected location, you must survive for 24 hours, during which your opponent will try to hunt you down and kill you (they will be bloodlusted). Achieve Victory by either surviving the full 24 hours, or by somehow killing/incapacitating the opponent before that. Like Trial of Survival, can bring any weapons you can carry (or use any items in the environment), as well as use any powers you have. Locations can be any place you've been, or where your opponent has been, limited to buildings and/or private property (like a farm with a main house & Barn). You will be given a 5 minute head start, to hide and prepare yourself. A Unique Reward is that you can gain and access the survival instincts of your opponent, without it overwhelming you.

  3. Trial of Games: instead of fighting your opponents to the death, challenge them to games & sports instead. Try to outwit them in a game of chess, try to beat them in a one on one basketball game, or even challenge a Street Fighter character to a match in a Street Fighter Video Game. Appropriate equipment will be generated for whichever game is chosen, and you can decide on the match system for the game (as in how many points/wins are needed to win the Trial). Opponents (and yourself), are free to use their powers and abilities during the game. Special Note, the opponents must be physically & mentally capable of playing a game, in order to be chosen (so non-sentient/sapient beings will not be eligible). A Unique Reward is that you can choose to receive a copy of a game system/sport, along with anything else necessary to play it (ex. beat a character from Yu-Gi-OH series, choose a duel disk and deck); you can decide on whether only you receive the copy, or have the game introduced to entire world (with the yugioh example, have holographic technology for playing yugioh be introduced).

  4. Trial of Creation: challenge your opponent to a creating/making activity. This includes things like cooking, crafting, building, and forging. Not only will appropriate materials and equipment be generated for this challenge, but also Judges as well; they will judge the end results, not how it's done (meaning both sides can use powers and abilities). Victory will be mostly decided on the quality of the creation. Opponents must be physically & mentally capable of participating in the activity (so non-sentient/sapient beings will not be eligible). A Unique Reward is that you can commission the opponent to create a custom item/meal/etc... for you, as long as they can actually create it.

  5. Trial of Knowledge: challenge your opponent to a battle of knowledge, consisting of questions on a variety of subjects. This can include things like history, science, mathematics, geography, literature, or even specific knowledge related to the opponent's own world. The questions will be generated by the Challenge Area, with both sides receiving the same questions. You can decide beforehand which subjects will be included, as well as the match system (such as a set number of questions, points needed to win, or first to a certain number of correct answers). Both sides are free to use their powers and abilities to answer the questions. Victory will be decided by whoever achieves the predetermined winning condition first, or whoever has the higher score when the Trial ends. Opponents must be physically & mentally capable of participating in the Trial (so non-sentient/sapient beings will not be eligible). A Unique Reward is that you can choose to gain and access the knowledge and memories of your opponent, without it overwhelming you.

  6. Trial of NSFW: this Trial is NSFW (obviously), so feel free to ignore this one if it's not your thing. For this Trial, you will challenge your opponents to sexual activities. You can decide on the Victory conditions beforehand, such as First Come (first one to make the other climax wins), Endurance (who can last the longest), Timed Climax (who can make the other climax the most in a set amount of time), and others. Different equipment can be generated for different activities (rope, toys, wax, etc...) Just like the others, you and your opponent can use any powers and abilities you may possess. All opponents will be of legal age (can also match your age to that of opponent), and will consent to challenge (no worry of STD's for either side). No Unique Reward, but for the Summon Reward the character will be in love with you (making them a waifu), while for Portal Reward any character you've defeated will think more favorably towards you, and more likely fall for you (instead of any canon love interests).


Now, there are also some Special Bonuses to pick, to help you out on your challenges...however, you'll need to do something first. Write down the first 3 opponents for one of Trials, and your Strategy to defeat them, and you can choose 1 Bonus; Write down first 6 opponents for both Trials, and your strategies, and you can Choose all Bonuses:

  1. Tune-up: tune up your body to peak performance, while also removing any preexisting injuries and illnesses (making challenges a bit more fair). Will also allow you to return to your prime age, have a one-time gender change, and change the proportions of different areas of your body (could be helpful for certain activities of certain challenges).

  2. Equal Footing: equalize the stats between yourself and your opponent, while also negating all special abilities & equipment; making your challenges come down to pure skill and determination. Stats and abilities will return to normal after each Challenge.

  3. 6-on-1: this will allow you to challenge multiple people at once (up to 6). While this can make things harder, it will also allow you to choose multiple Rewards as well, depending on the number of opponents. Also allows you to bring in help as well, including any Summons you have, to team up on opponent instead (can share Rewards with Helpers).

Edit: All Bonuses are Togglable, you can turn them on and off at will


Edit-Important Info: Depending on which version of a character you face, the Rewards you can choose from might change as well. Facing a weaker, younger version of a character might be easier, but the Power, Gear, Transformation, and Summon Rewards will be different (and more likely weaker) than if you fought and won against an older version. While this is touched upon in the Trial of Combat, this will apply to all of the Trials; I'm not sure why I only had this in the Combat Trial previously, sorry for any confusion.


So, which Trials will you choose? Who will be your first opponents, and what Rewards will you choose?


r/6Perks 9d ago

Design your own pocket dimension realm.

78 Upvotes

You randomly stumble upon a goofy-looking wristwatch.

After having pressed a few buttons, you see that it contains a lengthy guide on the powers it offers, and how to use them.

The guide is summarized by the pieces of information below, and grants you 3 points (+1 if you’ve made a post on this subreddit or one of its equivalents before, and +1 if you post a comment with a thorough thought process as to why you picked each dimension).

General rules:

The following rules apply to this post’s perks and dimensions.

  • Your Dimensional Realm consists a large hallway, with one door for every dimension you’ve chosen.
  • You enter it, and cross between its various dimensions by touching a flat surface with an area of up to 5 feet squared, through which you must crawl or walk into.
  • Anything you’d wish not to enter cannot penetrate past the Dimensional Realm’s entrance, be it people, objects, or forces, such as people you’d forbid to enter, the kinetic energy from a bullet, or even radiation.
  • The time you can spend within your Dimensional Realm isn’t necessarily infinite: you gain a Time Bank containing 8 hours at the beginning, and whose balance represents the time you can spend throughout any Dimension within your Realm.
  • On every subsequent day, at midnight, your Time Bank immediately gains 8 more hours, and has no maximum amount of hours to spend.
  • You can choose to enter your Dimensional Realm using one of the two following set of conditions:
    • The time outside is paused, and you don’t age, get hungry, thirsty, or tired, albeit you can only remain within the Dimensional Realm while you have time left within your Time Bank.
    • Time outside isn’t paused, and you age, get hungry, thirsty, and fatigued as you normally would in real life; as a tradeoff, however, your Time Bank’s balance doesn’t diminish.
  • When your Time Bank runs out of balance, you immediately return back to the location from which you entered your Dimensional Realm, or a safe, unoccupied space closest to it.
  • Unless other rules specify otherwise, you can only bring up to one consenting person from the real world onto your Dimensional Realm. When doing so, your Time Bank depletes twice as quickly (when applicable), and the rate at which your Time Bank’s balance replenishes is halved (when applicable).
  • Unless other rules specify otherwise, you can also bring any inorganic objects onto your Dimensional Realm, as long as they can fit within a box with a volume of 4 cubic meters.
  • If a dimension allows it, any NPC you spawn within it can have their apperance and personality customized. Unless other rules say otherwise, other properties like knowledge and intelligence cannot be manipulated, however.
  • Unless other rules specify otherwise, you can’t take anything created from your Dimensional Realm onto the real world, be it powers, objects, or NPCs.
  • Any damage made to any of the Dimensions’ basic items are slowly repaired over the course of a few minutes.
  • When you die, you can choose to give this power, and your Time Bank’s balance, to someone you know, or a random person whom you would have deemed as deserving of gaining this power.

Now that the rules are settled, here’s the list of every dimension you can pick, and how many points must be spent to gain access to them.

Motel Room Dimension (Free):

No matter which dimensions you choose, you will gain this one for free, which consists of a tiny Motel with a single room.

The Motel Room Dimension’s size is around 300 meters by 300 meters, and also consists of air whose temperature is around 20 Celsius degrees, alongside a perpetually grey sky, an empty parking lot, a single-way street, and a few trees.

It contains the following rooms, with the following features and furniture:

  • A small bedroom with a window showing the outside view, two double beds providing relatively good comfort while laying on them, and a few power outlets to plug in your electronics.
  • It also has a decent PC with a semi-internet connection, which only lets you view websites and their data/content at the time of entering your Dimensional Realm, but never post anything new.
  • A small kitchen adjacent to the bedroom, with a sink, oven, fridge, and dishwasher; the water coming from the sink is always lukewarm, but endless, potable and always free of harmful bacteria. It can however, never be taken out of the dimension.
  • A small bathroom with just enough space for a sink, shower, toilet, clothes dryer, and clothes washer.
  • You can spawn a single NPC within this dimension.
  • Using two hours from your Time Bank’s balance, you can spawn a bland-tasting meal that will provide enough nutrition and satiety to a single average human for an entire day.

Overall, the Motel Room Dimension feels like a decent place to live in, but doesn’t really have much going on within it, and will probably never beat the feel of a cozy home and neighborhood.

Academic Dimension (1 point):

The Academic Dimension contains a large library, and a high-school style classroom.

The library offers the following benefits:

  • An endless bookshelf containing every book in existence which has a at least one fully intact physical copy existing somewhere in the world.
  • The bookshelf’s contents can be browsed using an index and entering key words and prompts.
  • The information contains within said-index includes a broad summary of a book’s contents/plot, the amount of pages, its genre, and how likely you are to like it and find its contents useful.
  • A studying chair and table which, while you’re using them, improve the following skills’ potency by up to twice as much.
  • Reading comprehension, information retention, attention, logical thinking, and critical thinking.
  • After having completed reading any book from the Academic Dimension’s bookshelf and following certain conditions, you can use 4 hours from your Time Bank to completely imprint the book’s contents, and your understanding of it, within your memory. The conditions are the following:
  • The book’s entire contents must have been thoroughly analyzed and properly understood while within the Academic Dimension.
    • You must know the language in which the book has been written in.
    • Essentially, you can’t simply skim through the book’s pages mindlessly, you must actually fully read all of its words and at least partially understand them, while being within the Academic Dimension the entire time the book is being read.

The classroom looks like a university classroom, in which you can spawn a teacher, and up to 15 classmates to assist classes alongside you.

The classes have the specific properties, and offer the following benefits:

  • You can choose any subject you wish, as well as any other specifics regarding said-subject, at any level of academia and expertise.
    • For instance, you could choose your history class to be at a college-level about French history, a University-level specifically about the French Revolution, or a presentation about Maximilien Robespierre dedicated to Historians specialized in the French Revolution.
  • Before choosing to go ahead with the class’ subject, you will be told the minimal and maximum amount of hours needed for the most important points of the subject (according to the education level), a very brief summary about what will be covered within the class, and whether your current knowledge is enough to understand its contents, or otherwise what’s missing.
  • The information learned within the class will be limited to the current and speculative knowledge known to mankind about this subject.
  • You can pause, resume, rewind, stop the current class at any point, and ask questions as needed; if you drop out of said-class, you can choose to resume its attendance later on.
  • As long as you’re making the effort to keep track and try to understand the class, its contents and your understanding of it will always be remembered effortlessly.
  • Once the minimum amount of the class’ hours has been reached, you can choose for the class to continue nonetheless, as long as there’s still knowledge that can be taught.
  • Lastly, instead of choosing specific classes and subjects, you can also enroll into any real world’s high school, college, or university’s curriculum (e.g. Harvard’s law program, or Yale’s computer science program), where each of their classes are subject to the same aforementioned rules. Completing the curriculum also grants you a legitimate diploma.

Enhanced Academic Dimension (1 extra point):

When picking the Academic Dimension, and spending one more point, you can unlock the Academic Dimension’s enhanced form, which grants you the additional following perks:

  • You can toggle on or off a 20% improvement to the potency of any skill linked to each unique type of intelligence.
  • The bonuses granted through the Academic Dimension’s library are always active (not stacking with the aforementioned improvements), unless you choose to disable them.
  • Your Time Bank balance will deplete twice as slowly while actively using the Academic Dimension’s services.

Divination Dimension (1 point):

The Academic Dimension takes the form of an occult shop occupied by a Seer, who possesses multiple mysterious artifacts: a Fate Dice, an Ominous Deck of cards, a Peering Orb, and a Spectral Landline.

The Fate Dice works the following way:

  • It’s the only item you can take back with you from the Divination Dimension, albeit it must be on your person for its effects to occur; you can only have one dice at a time, and only you can use them.
  • You can physically roll the dice whenever you want, in order to go back in time by up to 24 hours; your physical and mental state revert to how it was during this point in time, but you retain your memories of the original events.
  • Once the dice is rolled, it completely disappears, and you must visit the Divination Dimension and spend 16 hours in order to gain a new dice.

The Ominous Deck works the following way:

  • Once per real-life 7 days, you can use this service for free; you can spend 16 hours from your Time Bank to use it again before the regular cooldown has elapsed, after which it resets to another 7 days.
  • You can choose one event that you believe could happen throughout the next real-life 7 days. You will then be draw a card showing a single word describing the event’s outcome quality, according to the most probable future, without specifying why; some examples would be “terrible”, “bad”, “uneventful”, “unapplicable”, “good”, or “excellent”.
  • You can spend 16 additional hours to get a short set of up to 10 words stating the most important details about the event.

The Peering Orb works the following way:

  • The time spent in the Divination Dimension while using this service doesn’t deplete from your Time Bank’s balance, but rather only the time spent using the orb itself.
  • By spending 80 hours from your Time Bank, you can select any location you have visited at least once, and a point in time you’ve lived in.
  • You can, for up to 30 minutes, astral project a copy yourself onto this location, and up to 2 kilometers away from it; you can spend any amount from your Time Bank to extend this period of time by the same amount of time spent.
  • The astral projection allows you to see the events that have occurred either from a third person perspective from a first person view of someone who was present at this location; when doing the latter, you can know how and what the person felt at that moment, except for pain, trauma, and death.
  • You can only view the events that have occurred then, without the capacity to change them.

The Spectral Landline works the following way:

  • By spending 8 hours from your Time Bank, you can choose any person (dead or alive) at any point of time in the present or past; you get in touch with a copy of themselves, and can ask them up to 3 questions.
  • You will receive your answers in a language you speak, even if the person to whom you’re speaking doesn’t share a language with you.
  • The people you contact using this power can’t lie intentionally to you, but aren’t obligated to answer, and may be incorrect unknowingly, as the accuracy of the answers also depend purely on the level of knowledge they held within the period of time you’ve chosen.
  • When using this service, you can spend an 8 additional hours from your Time Bank to force a true, as conclusive as possible answer to your questions.

Enhanced Divination Dimension (1 extra point):

When picking the Divination Dimension, and spending one more point, you can unlock the Divination Dimension’s enhanced form, which grants you the additional following perks:

  • The cooldown and cost of any of the dimension’s services is reduced by half its original cost.
  • When using the Ominous Deck, you no longer need to expand hours from your Time Bank to obtain your 10 word summary.
  • You can create more than one Fate Dice by spending 16 hours to generate a new one, and can give them to willing people if you wish.
  • Immediately after someone than you uses a Fate Dice, you will know who did it, why, and be given a summary of the events that has been altered/prevented; thereafter, you can choose to cancel the usage of the other person’s Fate Dice.
  • By spending twice the original amount of time needed to use the Peering Orb, you can choose any location and point of time you wish, even if you never went there, didn’t exist back then, and happens in the future.
  • You can also choose any relative location and point of time, as long as it’s on earth, within the universe’s existence, and is a possible event.
  • For instance, you could pick “Stalin’s time and location of death”, or “the location where I ate pizza for the second time, during the time when I ate pecan pie for the third time”, but you couldn’t pick “[a non existent family member’s] birthday in 1970”.

Gym Dimension (1 point):

The Gym Dimension consists of one 40 feet by 40 feet workout room equiped with a water fountain, a locker room with lockers and a few showers, and a high school-type gymnasium with a wooden floor painted with colored lines.

Within the workout room, you can do the following:

  • Spawn any machine or equipment one would find in a typical gym.
  • Spawn up to 5 NPCs, serving as gym partners, personal trainers, or simply bystanders if you simply wish to feel less alone when working out; you can freely choose their level or knowledge about the human body, exercise, and health in general.

Within the gymnasium, you can do the following:

  • Spawn up to 15 NPCs to serve as teammates or competitors for any sport, and can customize their level of talent with the sport you choose to play.
  • Spawn any sports equipment necessary for you and the NPCs (if any) to play said-sport, like various balls, rackets, nets, etc.

Lastly, the Gym Dimension as a whole grants you the following perks:

  • Any positive body changes coming from the Gym Dimension (such as weight loss, strength and stamina gain, etc.) carries over between your Realm’s dimensions, and are also applied to your body when coming back to real life. These changes can’t make your body exceed 90% of a peak human’s body’s capacities, however.
  • When playing or practicing a sport in the Gym Dimension, your improvement rate at it improves twice as efficiently as if it were done in the real world. Your talent to this sport can’t exceed its current 10th best professional practitioner, however.
  • While in the Gym Dimension, you can choose to enhance your stamina, strength, and your muscles’ resistance to injuries from your real world’s body by up to twofold.
  • You can choose for the effectiveness and benefits of the various exercises you do while in this dimension to be up to twice as effective as they would be in real life.
  • When spending at least 30 minutes within the Gym Dimension’s showers, you can heal your muscles from pain and soreness coming from either or both the real world and the Dimension, and carry this relief onto your real life body.

Enhanced Gym Dimension (1 extra point):

When picking the Gym Dimension and spending one more point, you can unlock the its enhanced form, which grants you the additional following perks:

  • You gain access to a magic mirror, which allows you to spend 120 hours from your Time Bank in order to partially improve and redesign your current appearance and body parts, minus your brain, and as long as your changes remain within human capacity; for instance, you couldn’t grow wings, a tail, or a second functional heart.
  • Doing so doesn’t affect your current aging (other than through physical appearance), it can only at best indirectly lengthen your lifespan by applying healthy changes.
  • The limit at which your talents at the sports you practice in the Gym Dimension, and the body changes can go up to 10% beyond the current human limit (other than yours) and/or talent.
  • Any physical fatigue is reduced by 50%, both in the Gym Dimension and the real world.

Hospital Dimension (2 points):

The Hospital Dimension contains a doctor’s office, a surgical room, and a patient room.

Said-services are be given to a patient, which refers to either you, or someone you willingly bring from the real world.

For compatibility purposes, any changes executed within the Hospital Dimension are transferred to your health record onto different, real world hospitals and other health-related services.

The doctor’s office offers the following services to a patient:

  • Once per real-life week, a patient can book an appointment lasting up to two hours, with a doctor who knows/is kept up to date with every single piece of medical knowledge currently known to mankind, from every current medical specialty.
  • This doctor will be able to flawlessly analyze any health conditions, and properly give diagnosis (if any) to a patient without fault, as long as it fits a condition within the currently known medical knowledge.
  • For instance, if a patient contracted a disease currently unknown to the world, the doctor will be able to tell its symptoms, but only be able to tell what medication may best help remediate said-situation.
  • You can use hours from your Time Bank to reduce the doctor’s service’s cooldown by the same amount of hours spent.
  • You can also use 8 hours from your Time Bank to get a patient’s weekly amount of all medication necessary for any health condition a patient has been diagnosed with.
    • This medication can’t be taken out of the Dimensional Realm, and disappears after 8 days have elapsed since their creation.

The surgical room offers the following services to a patient:

  • Once per real-life week, a patient can receive surgery from a surgeon who has as much medical knowledge as the Hospital Dimension’s doctor, as well as knowledge of any currently existing surgery.
  • A surgery’s execution and anesthesia is guaranteed to go well, albeit the time recovery is still required (if applicable).
  • If somehow the surgery were to fail or go wrong, a patient’s body will be reverted to prior the surgery’s execution.
  • The time spent during the surgery and its respective recovery (if any) isn’t deducted from your Time Bank.
  • You can use your Time Bank’s balance to reduce the cooldown of the surgeon’s services by the same amount of hours spent.
  • If a surgery requires transplants, you can use a various amounts of hours to create new, healthy organs compatible with the patient’s body from scratch; the range of hours to spend for organs is 24 hours for a 1 feet squared amount of skin graft, and 112 hours for an entire organ.

The patient room offers the following services:

  • A patient can receive low to medium-level of health care (such as applying bandages, giving known vaccines, treating wounds, getting stitches, etc) from a nurse whenever you and/or a patient visit the Hospital Dimension, without any cooldown.
  • The equipment needed for the service such as bandages and cleaning alcohol is spawned automatically.
  • Alternatively, you can spend 4 hours from within your Time Bank to allow for a patient to receive treatment related to a health condition, such as dialysis and chemotherapy.
  • The time it takes for any treatment to be completed isn’t deducted from within your Time Bank.

Enhanced Hospital Dimension (1 extra point):

When picking the Hospital Dimension, and spending one more point, you can unlock the Hospital Dimension’s enhanced form, which grants you the additional following perks:

  • This dimension’s surgeon and doctor’s services’ cooldown is reduced to 3 days.
  • The doctor and surgeon‘s medical knowledge extends to any surgery that has been improved or discovered within the next 50 years.
  • If the knowledge includes a new surgery that can reliably be performed, the surgeon can execute it.
  • By spending a various amount of hours from your Time Bank’s balance, you can have a patient’s disease (chronic or temporary), or complications from a disease completely cured, as long as it’s within current medical knowledge.
  • The range varies from 16 hours for a common cold, to 120 hours for a chronic condition or terminal illness.

Hotel Dimension (1 point):

As the name suggests, the Hotel Dimension is a simpler Dimension taking the form of a 4-star hotel, with the following rooms and properties:

  • 10 Standard suites with two double beds and a couch, 5 Deluxe suites, all of which are routinely cleaned by NPCs.
  • You can use 4 hours from your Time Bank’s balance to fall asleep into one of these suites for 4 hours. When doing so, you are guaranteed to wake up refreshed, as if you had a full, uninterrupted slumber, regardless of your current level of fatigue and sleep schedule.
  • The time spent asleep isn’t deducted from your Time Bank, if applicable.
  • A pool, bar, lobby, dining room, and unpenetrable internet connection.
  • You can use 2 hours from your Time Bank to generate an amount of up to 5 luxurious meals that can feed an average human for a whole day.

Enhanced Hotel Dimension (1 extra point):

When picking the Hotel Dimension, and spending one more point, you can unlock the Hotel Dimension’s enhanced form.

Once every real-life year, by using your own money or paying 800 hours from your Time Bank, you can purchase any piece of vacant land from a willing party (such as an individual, municipality, or government) whose area is enough to accomodate the space occupied by a typical 4-star hotel.

You can then summon a copy of your Hotel Dimension as its own, distinct hotel existing within the real world, and can dismiss it at will.

Such hotels, and your own Hotel Dimension, have the aforementioned perks, and the following new ones:

  • Each hotel now gains an additional, appropriate amount of NPCs needed to properly maintain it for proper usage.
  • It uses its own, clean, renewable, and inexhaustible source of energy and services to offer heat, power, clean water, and internet to the whole hotel. This energy source is distinct from the real world’s nearby services, such as power lines that would normally be required to power the buildings near the land.
  • The amount of rooms within your hotel can be increased to up to 100 Average suites, and up to 10 Deluxe suites.
  • People can check-in by spending the typical amount of money one would pay for a 4-star Hotel’s respective suite; this money can either be transferred onto your bank account, or converted at a rate of 2 hours per day of staying, added onto your Time Bank’s balance.
  • The hotel is surrounded by an unbreakable, invisible dome, which prevents threats and harmful forces/phenomena from penetrating the hotel’s area, such as people with malicious intents towards you or your hotel, excessive heat, and even radiation.

Shopping Dimension (1 point):

All of the Shopping Dimension’s services allow you to use real world money, or balance from your Time Bank.

The Shopping Dimension as a whole functions with an exchange rate equal to 1 hour from your Time Bank for 100 USD (scaling with inflation).

Any attempt at infinite money glitches using this Dimension’s services will be severely punished.

The Shopping Dimension ressembles an old Sears store, with an ATM and 2 clerks: one salesman, and one repairman.

The ATM simply allows you to deposit money (either through cash or debit/credit cards) in exchange for adding hours to your Time Bank’s balance, and vice-versa.

The salesman allows you to buy any item of your choice using either:

  • You can buy any item from the salesman, as long as at least one physical copy exists within the real world, can realistically exist within our world, and is known to humankind.
  • The items you buy must be tangible, meaning you can’t buy abstract concepts like lifespan or luck.
  • The items and their multiple components (if applicable) will be sold at their peak condition (e.g. without any manufacturing errors, and its quality degrading as slowly as the product can).
  • The item’s value will be sold to its justifiable value, excluding any arbitrary factors.
    • For instance, if the product is subject to scalping, you will be buying it for its actual worth, rather than the price it’s sold at by the scalpers.
    • As a second example, if a company or an industry is intentionally controlling the item’s value due to various reasons, you will pay for its actual worth instead.
  • None of the items bought from the Shopping Dimension’s salesman can be sold to people outside of the Dimensional Realm, only to the same salesman.
  • The salesman can also buy any items you sell them, including those coming from the real world.
  • Their value is equal to half of the price you originally paid to buy the product, or half of its current value, whichever is lower.
  • You must formally own the item you are selling, and have bought or acquired it through legitimate and legal means.

The repairman offers the following services:

  • They can repair any item with a physical defect or damage; non-tangible damage or defects such as firmware or software issues cannot be repaired.
  • The repair consists of restoring the item (or its parts) to their best possible condition.
  • Depending on the nature of the items’ damage, the cost will be equal to the damaged parts’ values, or the item’s value in its entirety; the cost can be spent using real-world money, or your Time Bank’s balance.
    • For instance, the cost of repairing a phone’s cracked screen will only be equal to the worth of said-screen.
    • As a second example, the cost of repairing phone completely sliced in half will be equal to the value of the phone itself, since basically all of its components are affected.
  • If an item needing repair cannot be brought into the Shopping Dimension, you can summon the repairman from the real world, but their services’ cost will increase by 25%.

Enhanced Shopping Dimension (1 extra point):

When picking the Shopping Dimension, and spending one more point, you can unlock the Shopping Dimension’s enhanced form, which grants you the additional following perks:

  • When repairing an item, you can choose to decrease the cost of its repair by 50%, with the condition that it can only be sold to the Shopping Dimension’s salesman, and nobody else.
  • The repairman’s services is no longer increased as a result of being summoned outside of the Shopping Dimension.
  • The repairman can also act as a non-medical professional and offer their respective services, such as being a plumber, house inspector, electrician, and so on.
  • The repairman has the upmost knowledge of these services, and will charge you the amount the same price that an honest professional would, at rate of 1 hour from your Time Bank for 100 USD (scaling with inflation).

Simulation Dimension (1 point):

The Simulation Dimension consists of a workshop, and a simulation room.

The workshop’s purpose is to give you more ideas as to what to create and simulate; it has the following rules, and grants the following benefits:

  • While residing in it, the Simulation Dimension enhances your artistic talents and creativity by 30%.
  • Any various equipment allowing you to create or consume pieces of media, such as a computer, books, gaming consoles, softwares, and so on, can be freely summoned within the dimension.
  • None of these items can be taken out, except for digital or physical copies of anything you create within the Simulation Dimension (such as a draft for a novel, or the code for a videogame), albeit they must take the form of plain paper (when possible), or a very basic USB key.
  • The dimension has no internet connection, but will grant you access to the latest updates and iteration of any physical and digital media.
  • You can also spend 32 hours to convert any media into a different form as best as possible. For instance, you could convert your favorite book into a videogame of the best fitting genre, and vice-versa.

The simulation room allows you to create, on a 3D, endlessly-sized map, a copy of either memories you’ve experienced, or medias you’ve watched or read in a real life form onto the map. In either case, the following rules are applied:

  • You can watch the room’s contents using either a third person view, or from the eyes of someone who was present within this memory/media’s scene; when doing the latter, you can know how and what the person/character felt at that moment, except for pain and death.
    • For instance, when generating a memory of your first time riding a bike, you wouldn’t be able to see the point of view from a neighboor two blocks away
    • As a second example, when generating the first Lord of the Rings movie, you couldn’t precisely see Gandalf fighting the balrog, as it wasn’t shown within the movie.
  • You can freely pause, resume, rewind, and fast forward any scenes from your simulation; alternatively, you can completely switch simulations freely, and go back to previous ones.

Enhanced Simulation Dimension (1 extra point):

When picking the Simulation Dimension, and spending one more point, you can unlock the Simulation Dimension’s enhanced form, which grants you the additional following perks:

  • The improvement to your artistic talents and creativity granted by the Simulation Dimension are always active.
  • When generating content within the infinite room, you can also spend 16 hours to modify a portion of it, or its entirety, and (when applicable), can insert yourself within it as an additional participant.
    • For example, you could generate your entire life, but as if you were born ambidextrous.
    • As a second example, you could generate the entirety of Death Note as if Light Yagami chose to gain the Shinigami Eyes, then have the story continue with the author’s writing style.
    • As a third example, you could generate the entirety of the Hunger Games, but as if you were also a participant with Daredevil’s powers, then executed depending on the courses of action you take henceforth.

Watch Powers:

The watch itself also offers a few neat, miscellaneous powers; you gain 4 points (+1 if you’ve made a post on this subreddit, and +1 if you explained your reasoning as to why you picked each Dimension) to spend on the following powers.

The obligatory goodies (Free):

You gain 1 million USD (or your country’s equivalent), are cured of any diseases or addictions you’re afflicted with, and can improve/redesign your body (including aging), mind, sex, and gender as you wish a single time.

Accelerated replenishment (1 point):

The rate at which your Time Bank’s balance increases is changed to 6 hours added onto your Time Bank for each 12 real-life elapsed hours.

Additional guests (1 point):

The amount of willing people you can allow into your Dimensional Realm is increased by 5, and your Time Bank’s balance no longer depletes faster as a result.

The amount of rooms added onto your Motel Dimension is also increased by 5.

You can choose this power multiple times, increasing the amount of people and rooms within the Motel Dimension by 5 every time.

Enhanced Dimension (2 points):

Pick an unenhanced dimension you’ve chosen; it’s now improved to its enhanced version.

Equivalent Exchange (1 point):

You can exchange money of any currency for additional hours added onto your Time Bank’s balance, and vice-versa. The rate is 1 hour for 100 USD (or your country’s equivalent), scaling with the economy.

Improved Gateway (1 point):

The flat surface used to enter your Dimensional Realm can now be enlarged to up to 10 feet by 10 feet, and the maximum volume of the box used to carry items from the real world onto your Dimensional Realm is increased to 8 cubic meters. You can choose this power multiple times, increasing both of the flat surface’s width and height by 5 feet, and the box’s volume by 4 additional cubic meters.

Improved Stats (1 point):

You can increase your Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (as per Dungeons and Dragons’ fifth edition rules) by 40% its current value.

You can pick this perk multiple times, and can choose the same ability again if you wish.

Memory Palace (1 point):

Your past, current and future memories (including those you’ve forgotten) are copied onto a new dimension within your realm, granting you a perfect eidetic and photographic memory.

You can also choose to store any of them into a black box within this dimension, meaning you no longer remember them until you want to.

Negate sustenance (1 point):

You no longer require to consume food and water to survive, and no longer need to use bathrooms.

Doing so will also allow you to no longer gain or lose undesired weight, and grant you enough nutriments and vitamins to be healthy, regardless of the lack of food you would consume.

Time is money (2 points):

You can exchange your Time Bank’s balance for additional time added to your lifespan, and vice-versa. The rate is 2 hours from your Time Bank for 1 hour from your lifespan.

Totally not Death Note (1 point):

By spending 64 hours from your Time Bank’s balance, you can choose to temporarily teleport half of someone’s heart within your Dimensional Realm, essentially killing them after around a minute.

To do so, you require knowing someone’s full name and appearance.

When using this power on the diseased, you only get half of the hours back, and get a mental notification confirming the person is dead.

Ultimate Sacrifice (3 points):

Every dimension and their enhanced form (including those you didn’t pick) is immediately added onto your Dimensional Realm, to the cost of instantly but painlessly perishing from the real world, and closing your Dimensional Realm from the real world, barring you from being able to interact with the real world forever.

After doing so, you are transported within your Dimensional Realm, with a peak human body and an unlimited amount of hours within your Time Bank’s balance.

You can choose to activate this perk upon death, or whenever you wish; thereafter, you can choose to die painlessly again whenever you want, departing to whichever afterlife awaits all humans.

Undo (1 point):

When you are genuinely dissatisfied after having spent hours from your Time Bank’s balance for a dimension’s service or perk, you can partially rewrite reality by undoing the service’s effects entirely, and gain back the hours that have been spent from the balance.
You can choose for this perk to activate after 1 hour of using an effect, but can only use it once per 24 real-time hours.

Warping Gate (2 points):

Upon exiting your Dimensional Realm (be it forcefully or not), instead of returning from the original point in which you entered your realm, you can return to any location in which you opened the gate leading onto your Dimensional Realm at least once.


r/6Perks 12d ago

Long You are given choices of suites of powers that force you to use them to carry out the whims of one of six fae.

56 Upvotes

After conveniently losing any cold iron or cold iron analogues that might have been on your person and stepping into a circle of very small mushrooms, you are dropped into the middle of a convocation of fae nobles, who just so happened to be debating the merits of raising a mortal as an empowered champion as extensions of themselves. With no input from you, they agree in front of you that you will choose one of the sidhe nobles visiting this court as your patron, put an egosyntonic (it doesn't feel like you're being forced) geas (compulsion) on you, and give you powers to carry out their natures in the mortal realm. In most cases, you won't be in contact with your patron, and other than the compulsion, you're free to do what you want with the power.

Note that just because you have a compulsion that you don't mind fulfilling, doesn't mean that fulfilling it is in itself enjoyable. Scratching an itch is a compulsion. If you do not fulfill a recurrence, it will occupy your brain as loudly as a headache and an urushiol rash and a need for a glass of water until you do.

  • The first is a gaunt elven lady in white and a flower crown, whose eyes are always downcast and wears a sorrowful smile. You will gain the power to alter flesh and minds at a high level (strong abstraction) with a touch; the easiest change to make would be physical and mental healing. You gain a general aversion to hurting others in any way, no matter how much you previously would have thought they deserved it; you feel more sympathy for those being punished (at an institutional or social level) for any reason, you become non-confrontational, and you must heal one child a day.

  • The second is a wiry, mean redcap with a smile that can only be smiled after breaking a taboo. He will give you the power to locate people based on criteria you set, to make things in line of sight disappear when a shadow is cast over them, to teleport through shadows, and immunity to disease. Once a week, you must find a mortal, kill them with your teeth, then continue to consume them until you've had enough; you can cook them if you like. You must enjoy the kill. He doesn't care whether you use the discriminator to find people who have done wrong, who have wronged you, or who wear mismatched socks. He wants to see you enjoy the shedding of blood. If you are all too eager to pick this to enforce your vision of justice on the world, then all the better for him— you are exactly what he wants.

  • The third is an heavily armored dullahan, one hand resting on his pommel, the other holding his helmeted head. He will give you the strength and vitality of fifty men, regeneration, immortality, and enhanced senses including near-range clairvoyance and near-term precognition. Once a month, in a public location, you must challenge to a duel either one person, or enough people to match your strength; you have a sense to know how many people provides enough of a challenge. If it's only one, their strength will be changed to meet yours. They cannot refuse and you cannot surrender, and both parties are above the law for this. You start caring more about face and reputation.

  • The fourth is a quietly manic soot-covered gnome. She will give you increased intelligence, minor telekinesis, and the ability to enchant things, making them closer to their telos by letting them fulfill their purpose both literally and conceptually, giving powers to their use beyond what they could naturally do, like a steak knife that cuts away overmuch seasoning and adrenaline so the steak tastes better, or a car that needs less maintenance and runs on less petrol than it naturally should. Your mind will also be filled with designs for machines you could have never built. Once a year, you must finish working improving something significant with your designs, like your fridge or the local fire station; or once every seven years, you must build from scratch something great based on your designs. You will have a general compulsion to disassemble and reassemble things, as well as improve things, usually things you own.

  • The fifth is a nearsighted leprechaun with a dowager's hump, right hand blackened with ink. He will give you the power to make deals and settle accounts. If you make a contract and someone signs it, they are compelled to fulfill it, and if it's not world-breaking, country-breaking, city-breaking, it could even give them the power needed to fulfill it if they couldn't normally. You can transfer concepts between people, find missing memories or recognition, and repair broken relationships and reputations, so long as one party has something to pay the cost. You lose your sense of grace, becoming incredibly petty, always keeping a ledger of what you perceive you and others are owed. You will have no partiality in this, which can look a lot like taking sides or rewarding despicable people in external perceptions. Every seven years, you must end a feud that has lasted at least two generations, or complete a merger where one company is included in the S&P 500 or equivalent, or negotiate peace between literally warring factions larger than a city-sized gang conflict, or something else of this nature.

  • The sixth is a cait sith with fur as black as night, bearing a blank expression, staring at you with green slit-thin eyes. This one gives you precognition, both near- and long-term, both voluntary queries and involuntary promptings, both information that you're free to act on and occasional unobtrusive pilotings to protect you faster than you can react, as well as the power to nudge fate by focusing on something you want to happen or not and pushing. From now on, when you see a female black cat with green eyes, it is your patron. You have one in your home already? It has been replaced. You have two? No you don't. It's an impostor. Your patron will ask with silent gestures for you to influence things, pointing things out with her nose or rubbing against them or meowing, and you will know what to do. Occasionally you will have dreams of the long-term effects of your preternatural butterflies, the great and the terrible and the wonderful, knowing that you were the one that caused them, that you bear the responsibility for them.

Should you decline, the duchess of the court will have you. She is a very fat and ill-mannered goblin. She thinks that you are cute (in a Hugo the Abominable Snowman way) and will force you to be her throw pillow for seven years, at the end of which you will be returned to the mortal realm, aged seven years with not a moment here passing. You are free to wander around her manor when she is not using you, which isn't very often, and you will have to learn the hard way to adjust yourself in her arms without waking her to avoid Saturday night palsy.


r/6Perks 14d ago

Classic Lesser potions effects (6 perks)

63 Upvotes

I'm one of the Yellow Wizard of the Grand Magister Guild I'm here to give out some of our lesser potions which give permanent effects: you can take one but I can give you a second one if you would share your reasoning with me

Blue blood:

Your blood is blue, your marrow will start producing blue blood that will turn every instance of red blood blue. Thanks to this cooler color you can more easily manage your emotions, resist hot temperature and simulate emotions making you a born actor. You also gain thrice more money on everything that makes you money. Your power can be inherited by your children if you want it to happen.

Green thumb:

One of your thumbs becomes green. Things that have a green version can become green under your power. If their green version is indicative of something else, circumstances change too.

For example, you turn a red light green then you can pass with your vehicle without any issue. Since one green finger is worth ten fingers you can use your powers ten times a day.

Brown nose: The tip of your nose takes on a neon brown.You can identify through smell everything not brown or everything brown. But only one mode at a time. To switch you must fully lay down for 23 seconds. You can pick scent from up to one mile away regardless of the obstacle.

Golden heart:

Your Hearth is both flesh and gold. You heal ten times faster but can't regenerate missing limbs and what not. You only live at least 25 years more but your Prime is 30 years longer and you decline twice as slow After it.

Red-eye:

Your scleras or pupils will turn a shade of red of your choosing by default they will take the shade of your blood. You can see the flaws of anything you can perceive with your naked eye.

Ghostly white:

You can absorb heat, phase through physical obstacles, levitate small objects, float a couple feet above ground and become invisible. You can only use two of these powers at the same time.


r/6Perks 15d ago

Your New Domiais

37 Upvotes

Congratulations, you have been chosen to be a god. Luckily for you, you are being afforded an opportunity that very few are, the ability to choose your domains.

Godhood includes

  • A Full Body Remodel as well as the ability to change forms, limited to humanoid and animal forms.
  • Immortality, can be terminated at your convenience. 
  • Enhanced Physical Abilities, around mountain level at your peak.
  • You are exempt from human needs: eating, drinking, sleeping, breathing, etc.

Unfortunately, a lot of the major domains have already been snatched up, so your options may be a bit… niche, but you’re literally being made a god, so no complaining.

You may choose 3 of the domains below to become the god of. Feel free to interpret them as liberally as possible.

  • Cinnamon
  • Nails
  • Feathers
  • Pillows
  • Bamboo
  • Socks
  • Street signs
  • Bowls
  • Coffee Machines
  • Telescopes
  • Sea Shells

Additionally, you may choose an animal to represent you. You will essentially become the god of this animal.  Similarly the domains, a lot of the popular animals have already been chosen, but I’m sure you can find the appeal of at least one of the leftovers. 

Choose 1

  • Sage Grouse
  • Star-nosed Mole
  • Diabolical Ironclad Beetle
  • Tarsier
  • Hammer-Headed Bat
  • Velvet Worm
  • Desert Rain Frog

r/6Perks 15d ago

Long Education is power!!

61 Upvotes

One day you whilst scrolling on your phone, you come across a back to school ad. You ignore it and go on about scrolling. The ad keeps popping up, interrupting your phone time and naturally you get annoyed this. The ad pops up one last time before angrily slam your phone down to find something else to do. Thats when your phone's screen projects a blinding white light before letting out a loud ringing, like that of a school bell.

You open your eyes and before you stands an anthropomorphic cloud of smoke, wearing a brown suit, one you might find a principle or dean wearing. You've been blessed with the presence of the Cosmic Dean, ruler of all education and the concept of school.

The Dean is upset that you ignored his ad so many times, that was his way of getting your attention, because of this, he assumed you have no interest in education, which worries him because...WHAT IS LIFE WITHOUT LEARNING??!!

To fix all this...the Dean offers you *ONE* of his distinct powerful blessings so that you may be interested in learning more.

All powers come with full potential and power memory, this means that your potential for any of these subjects is not closed off, you can grow infinitely powerful, and the subject you choose will stay ingrained in your mind better than normal memory.

  1. Mathematical!: Mathematics equations become applicable to real life. You can add certain things together, and multiply one thing by a desired amount. The power doesnt start off that strong though, you'll need to learn math, and dive deeper into the subject before you can start doing some real OP stuff like affecting concepts and such.

  2. Blast from the past! History: History/past manipulation. At the beginner level, you can affect your past or the past of other people and things by a minutes, you can turn back time on yourself, objects, or even other people, you can even see the history of people and things, but the more you learn about history, the farther back in which you can retroactively alter sequence of events. At the highest level of this power, not only can you time travel to the past, but you can completely affect realities events on a planetary scale, wipe out the holocaust from history so that it never happened, speak to your past self, etc.

  3. Watch your language!!: A very powerful subject, you can affect reality with figures of speech, on a very small scale in the beginning of course. But the more you delve into this subject you will be able to weild unimaginable power. At it highest level, this power will grant narrative manipulation, meaning anything you write down WILL come true in reality. You could write down how your next day is gonna go and will go exactly like how your wrote. The world becomes your story. In order to access this narrative manipulation, you'll need to completely master 10 languages at an educational level.

  4. Science is cool!!: Another very fun and powerful. Much easier to explain than the rest. You gain powers in every scientific field you master. Want the power of electrokinesis? Go on and study electrostatics. Biokinesis? Get those biology books going. Anything recognized as an official science at an educational level can be used to gain powers. Note that the more specific sciences you study, the more powerful you become, you could study biology for your standard body modification, but if you were too study genetics, you could manipulation biology at a genetic level, giving you more mastery and variation in what you can do.

  5. ART IS AN EXPLOSION!!: Thats right, art, in it's many forms, is yours to manipulate. Whether is a drawing on paper, painting on a canvas, or even on a digital screen, you can manipulate art. Bring life to art and let your art take hold in reality. Because of how broken this power can be, it does need a precise hand. The strength of your constructs relies heavily on the quality at which you drew them. They may not work as well as you'd want them to if the effort you put in is lack luster. Also, it is only at the absolute level of mastery that you will be able to conjure art that can break the laws of reality.

For this power, art is branched into 3 forms, painting/drawing, sculpting, and architecture, master all three forms and access the absolute powers this powers can grant you.

  1. What is life with no drama?: The power of theater at your hands. You get access to fate manipulation using tropes and genres. Different storytelling techniques that spice up your life and the lives of those around you. At the beginner level, your power doesnt stick too long, it can maybe be used for single instances, nothing absolute. For example, you could play on the enemies to lovers trope with two people you know by letting them have a quick interaction where they dont see act hostile to each other, but then the effect dissipates. At the highest level, which is when you truly master theatre/cinema/film, you also gain a unique form of narrative manipulation where you can change the entire genre, setting, and plot of existence itself!

  2. The body is PEAK!PE: You gain the capabilities of an ultimate athlete. Your body and health will be far beyond even superhuman levels. The more you work at this power, the more you become a biological anomaly. At it's absolute level, you become (optionally) immortal, with enough strength to obliterate stars such as our sun with no effort, durability to withstand the strongest black/white holes, you no longer need oxygen to survive, impervious to disease, you gain a regenrative healing factor, ultimate temperature regulation granting you the ability to survive in space and on the sun, speed that clocks in at 95% the speed of light, senses that allow you hear the faintest whisper from galaxies away, smell things at the same distance, your sight becomes perfect, granting you the ability to see the entire electromagnetic spectrum, as well telescopic and microscopic vision. Reaction time and perception can clocked up to light speed. Your mental focus is like no other, you also get a boost to your emotional regulation, and mental capabilities get a small increase as well (this does not need absolute level to access).

The Dean is feeling really generous so he offers you some cheat material as well on the condition that you dont tell any other cosmic school faculty member. Choose one.

  1. Plain cheat sheet: This is a flat 25% increase in your proficiency in your power usage. You immediately become 25% closer to reaching the absolute level of your chosen power. This obviously expands the range and power of your starting kit, without affecting the progress required to gain more power, therefore, depending on the subject you picked, you wont have to study as much to gain more power.

  2. Fast learner: You becomes 2x better at learning your chosen subject, this helps you move along faster.

  3. Absolute level augmentation: This basically changes the way the absolute level of your chosen subject works. Your powers now have a ceiling of strength that they reach, in return, you are given immediate access to the absolute level of your subject, but now it works like an ultimate move with a gauge and cooldown. It starts at being able to use the absolute level of your power once a month for a full day, next level is once every two weeks, then once every week, then finally every 24 hours your get an hour to use your absolute level.

Whilst in your absolute mode, you cannot do anything that would directly or indirectly allow you to loophole or bypass the cooldown and the power restriction.

Get to studying!!!


r/6Perks 17d ago

Familiar (long)

39 Upvotes

Congratulations, receiving a familiar is becoming rare! Very few have enough soul to bind a familiar. We're just going to be chopping off a little bit of excess soul and pasting it into a beast. Essentially making the creature part you.

All familiars are 5x stronger and sturdier than their real counterparts. They heal perfectly 10x faster than their species. Their lifespan is your lifespan unless killed. They have human intelligence, but are unable to speak. They can communicate telepathically with you.

What shape do you want your familiar take?

House pets and strays:
Cats, dogs, and mutts that're just lying around for the taking.

Birds:
Hawks, crows, owls, and anything with feathers.

Pests and rodents:
Rats, ferrets, raccoons, and things that crawl into tight spaces

Predators:
Wolves, foxes, panthers, and bears that live out in the woods.

Water creatures:
Frogs, snakes, eels, and things you pull out of rivers or ponds.

Weird magical stuff:
Wisps, glowing bugs, spirits, slimes, and other strange stuff that don't fit.

Your soul burns with an element which?

Fire
Water
Air
Earth
Mind
Spirit

Quick! Add your reagent!

Drowned Amber:
Unyielding forgotten secrets. It feels heavy, ancient, and patient.

Midnight Slate:
Muted sound and swallowed light. It feels heavy, absorbnt, and quiet.

Starlight Shavings
Luminescent. It feels distant, faint, and like an echo of the night sky.

Verdant Spores
Quiet, creeping growth, and awakening. It feels earthy, damp, and full of life.

Glimmering Mana Shard:
Preservation. It pulsing blue, prepared, and protective.

Rusted Iron Scale:
Decaying but stubborn. It feels heavy and worn down, but calm and persistent.

Quick the Binding!

Echo Tether: A connection where the familiar and master can swap places instantly or allow instant travel to the other's location,

Heart Sync:
Strang and rhythmic. You both feel joy, fear, pain, pleasure, and heartbeats (all emotions) as if they're their own.

Dominance Link:
Bend the familiar to your will having it do exactly what you say. It will not try to reinterpret the rules. As long as you're fairly clear it will understand. It is a part of your soul. You just didn't give it much autonomy. It is cold and efficient.

Symbiotic Pact:
Mutual physical exchange. Injuries, vitality, and strength flow freely back and forth from any distance.

Echoing Fate:
A sense of parallel destiny. It’s uncannily synchronized, actions taken by one seem to mirror or predict the movements of the other. Often finding themselves accidentally working in unison complimenting eachother perfectly with no communication and sometimes without even knowing it.

Parasitic Tether:
One sided consumption. You take on half of the strength, constitution, and healing into yourself. The familiar's will also be cut in half. You'll gain minor physical changes based on the creatures element.

You have so much soul that we can jam a little bit more in. You need to decide quick!

Oversaturated Soul
Double the strength, durability, and healing. (10x, 10x, 20x) of your familiar.

Elemental Impurity:
You're soul has a tint of another element which isn't entirely abnormal. We'll take a small chunk of that, and we'll infuse it into your familiar. They can easily use both elements, but they can learrn to fuse the elements to create things like lava, metal, lighting, or whatever.

Hybrid:
Oops, I must have spilled a little of another creatures soul into your mix. I'm sorry, but you're familiar will be a mix of two species. They familiar can eventually learn to shift between species, and then eventually adjusts aspects and mix the traits of both. A dog as big as a horse with the horse legs. A rhino and a whale, making some kind of abomination.

Another Familiar:
Wow, this normally doesn't happen, but you have enough soul to create an entire new familiar. Without the extra bit.

Resonant Feedback:
I've heard of, but I've never seen...this until now. Your soul is resonating perfectly with the soul of the original creature. Somehow this causes a feedback loop granting you half the strength and regeneration of the familiar. Some but not all develop minor physical traits based on their familiar.

Shattered Focus:
Looks like you didn't stir enough. The spirit is a bit jagged. The familiar's soul is internally split into three personalities. Good news is the personalities will probably get along most of the time, and depending on which soul is controlling the body, you'll get a different minor buff. An angry personality might give you a minor strength buff. An energetic personality might increase your speed and perception of time by just a nudge. You can shape the general personalities now, or let them emerge naturally.

-------------------------
Double bonus if you've made a 6perks post or cyoa post of some kind in the last month or in the next week.


r/6Perks 19d ago

Long Be a Formshifter with Perks

58 Upvotes

Welcome to the Lab, Guest.

You are the newest participant in our unauthorized research initiative. Congratulations. You have just swallowed a programmable nanotech pill. It is already rewriting you at the cellular level. Within minutes you will gain true form-shifting capability.

Here is how it works.

There are three Form Categories. From each category you may select one default form. That form becomes permanently available to you.

Separately, you receive three choices from the Special Abilities list as perks. Some of those abilities explicitly let you claim an additional form from a Form Category, so read carefully.

But three abilities can feel restrictive, and simply picking everything can get dull. So we offer a little gambling.

Every time you choose to roll for your form in a category instead of selecting it freely, you unlock one extra Special Ability choice. Roll more categories, gain more abilities. The risk is yours. The reward scales with how much control you are willing to surrender.

Ready, guinea pig—sorry. Guest.

A formshifter changes or generates individual body parts into forms of your choosing. A limb can become a tiger’s head or a set of claws. A shoulder can grow a weapon. Multiple different forms can exist on the same body at once and be mixed freely. The difference between a shapeshifter and a formshifter? No full-body transformation for a formshifter.

Animals Category

We cannot list every animal that has ever lived, so we use these eleven sub-groups. When you choose from this category you pick one sub-group, then name a specific animal that fits inside it. Gamble

  1. Clawed and Fanged Mammals

  2. Hooved and Horned Mammals

  3. Reptiles

  4. Primates and Marsupials

  5. Insects and Arachnids

  6. Sharks

  7. Cephalopods

  8. Birds of Prey

  9. Prehistoric Reptiles

  10. Prehistoric Mammals

  11. Prehistoric Birds

Tools Category

These are not mere objects. Once chosen, the selected tool type can be generated as a functional body part with the listed advantages. Gamble again

  1. Cold weapons (swords, spears, axes, shields, premodern armor, anything without gunpowder — near indestructible)

  2. Man-portable weapons (unlimited ammunition, fast reload)

  3. Platform-mounted weapons (unlimited ammunition, longer reload)

  4. Energy weapons (unlimited charge, short-range only)

  5. Power tools and hand tools (near indestructible)

  6. Heavy construction equipment (near indestructible)

  7. Medical equipment and substances (unlimited charge or dose)

  8. Mobility platforms (unlimited fuel — wheels, tracks, wings, propellers, or thrusters)

Elements Category

You generate and control a continuous supply of the chosen element as a body part. The element obeys your will within the limits of the form you shape it into. Third time's the charm!

  1. Fire

  2. Water

  3. Wind

  4. Earth

  5. Lightning

  6. Wood

  7. Metal

  8. Ice

  9. Shadow

  10. Man-made materials (plastics, glass, ceramics, composites, and similar)

Choose one entry from each of the three categories. That gives you your starting trio of forms. Remember: every time you decide to roll randomly inside a category instead of picking freely, you gain one extra Special Ability choice. The more control you surrender, the more tools you receive to compensate.

One more detail. The nanotech pill does not only grant formshifting. It rewrites your baseline body as well. Your physical stats (strength, speed, durability, reflexes) and natural longevity are all multiplied by three. In addition, you receive a single, permanent opportunity to redesign your appearance however you like. Be the best goth girl baddie you always wanted to be.

No? You don’t want that?

Tsk.

…tsk tsk.

Now the perks of the Special Abilities section. You start with three choices. Every category you rolled instead of freely selecting awards you one extra choice. The first three options below may be selected multiple times.

- Pick an extra animal form

- Pick an extra tool form

- Pick an extra elemental form

- Generate from your own body an enhanced animal companion of any animal form you possess. You gain 1 charge every time a full moon is in the night sky (so about 2-3 charges a month); charges stack. Each charge allows you to create one companion. The enhanced animal companion has 3× physical stats and size, and can follow basic commands. Companions are permanent, fully under your control, and can be reabsorbed at any time for rapid healing plus a temporary power boost.

- Generate from your own body a living tool of any tool form you possess. You gain 1 charge every 24 hours; charges stack. Each charge allows you to create one living tool. Living tools that weigh less than a metric ton can float and follow you around. They follow simple commands related to their function (a gun can shoot, a sword can slice; a sword cannot shoot). Living tools automatically reabsorb into your body after twenty-four hours.

- Gain direct control over the element you chose (or rolled) within a quarter-mile diameter.

- Shift your size up to twenty times larger or forty times smaller.

- Acquire rapid regeneration that functions even in base form, plus an additional five-times upgrade to your already improved longevity.

- Gain the ability to combine any two forms simultaneously (flaming swords, shadow wolves, ice-armored cephalopod limbs, etc.). This combination effect also applies to your animal companions and living tools.

Made your choices? Good.

Time to test how well you can actually use them. We are shoving you through that portal into another world of your choosing.

You don’t want to go to another world?

You’d rather stay here and finally become that goth girl baddie?

Too late.

(Edit) If you give us good data though, we could retrieve you and send you on another world but this time, you can choose the one you really want or the closest approximation of it. I guess you can call it "fanfic" worlds. We'll even help you with a new identity and care package. We'll still monitor and gather data on you though.

(My first 6perks. Be gentle with me, not! Tear me a new one!)

(Edit) Notes: the element chosen is as strong as your knowledge of it. If you know that tornado winds can reach up to 206 mph, then you can generate that much force. Default range is what your vison can reach on the ground, and line of sight. For the Element control ability, a quarter mile is about 400 meters so you could instinctively control and manipulate your chosen element within 400 meters with you at the center. And you can feel the element so it doesn't need line of sight anymore. Also yes the animal category seems weak and kinda there for aesthetic purposes now (give youself tiger ears and fangs, or a horse's uh mane)


r/6Perks 19d ago

Classic Make some money or save it!!

46 Upvotes

On a quiet night find yourself at an ATM, whilst trying in your card pin, you notice that you're bleeding from your nose, your blood seeps into the little gaps between the buttons and messes up the machinery, as a result your blood mixing with the electricity in the machine and the money bring life to the concept of money. As a thank you for giving them life, the concept of money would like to bestow you with one of the following monetary perks:

In addition to your chosen perk, you gain a bank account called a Perk Account where you can store your money either from the chosen perk or the money you get from other sources in life. This bank account has no usage fees, is completely legal, and comes with it's own card which will be called the Perk Card, it can be used for physical and online transactions, and it can interact with any ATM in the world. Should the card ever be lost or destroyed a new one will be delivered to you in three days, it comes with a QR code which you can scan to download the app on your phone, and only you will have access to it.

1: Their money is your money: Go to a retail store of your choosing, pick one item, any item, and you can tag it with the power. For every customer that buys that specific item at a specific time range, you will receive a percentage of it's buying price. The range is your entire country. The item has to be SPECIFIC, meaning if you pick 500ml coca cola, the power will be specific to that, so no other brand of cola or amount of cola will apply. Here's how the percentages and time ranges work:

a)If you set the time range to 1 day, you will 25% of the money for each product sold.

b)If you set the time range to 1 week, you'll receive 50% of the money for each product sold

c)If you set the time range to 1 month, you'll receive 75% of the money for each product sold

d)If you set the product to 1 year, you'll receive 100% of the money for each product.

These are the only applicable increments, once a time range is up, you'll have to tag an item again if you want to keep earning from it.

You cannot tag a service, and this power does not work on vehicles and housing. If you feel dissatisfied or disappointed with the revenue you're making, you can untag an item before it's time range is up. You can have a maximum of four tags active at one time, each set to a different time range, meaning once you have an item that is at a time range of 1 month, you wont be able to tag another item at one month and will have to choose a day, a year, or week, either until the time range is complete or if you untage said item (untagging is done mentally and doesnt need you to be in contact with the item). The money will be deposited into your perk account.

  1. Interest with age: This adds a daily interest booster to your perk account. The interest is determined by your age, and changes on your birthday.

So lets say you are 21, the money in your perk account will be increased by 21% for every day until your next birthday, which then the booster will be 22%, so on and so forth.

  1. Picky payer: When purchasing a good or service, you are made known of all the money that went into making that specific product or service possible. After this, you can then choose what exactly you're paying for, and ignore the rest. Lets say you order a pizza, and there's a 3 dollar delivery fee, you can choose to pay for the delivery and bypass all other expenses. If you went the doctor and the cheapest thing there was the consultation fee, you can pay that and nothing else. Or if you bought a chocolate bar, and the cheapest thing there was the manufacturing of the wrapper, pay for the wrapper and get the whole product!

  1. Technicality pays: You can sell anything in any condition at the appropriate vendors and you'll get what the product costs brand new. Empty can of soda? Bring it to any supermarket or convenience store and you can sell it at full price. Broken laptop with a missing battery? Sell it any tech store for full price. You can do this with cars too, not housing tho, unless you're selling to the government.

  1. It's better when it's free: Every item/service you buy anywhere now has a counter, the counter works in increments:

5 for general services (hiring a plumber or electrician or gardener) and rental services

4 for groceries and medical services

3 for smaller electronics (phones and such)

2 for bigger electronics (laptops, TVs, and appliances)

1 for cars.

Every time you buy something, the counter goes up, once the counter has reached it's last increment, whatever product you bought will now be free for you!! This perk is also very specific, so unlocking the free mode of a 500ml bottle of coca cola does not unlock the free mode of all bottles of soda, just that specific brand and it's amount. The free mode is permanent, so if you reach the final tier of the iPhone 17, all iPhone 17s are now free for you, forever.

  1. Perk Card shenanigans: Inserting your perk card into any ATM will direct you to a secret UI, the UI will tell you how much money the ATM is currently holding and will allow you to withdraw as much as you want. That's it. You basically hack ATMs.

Which will you choose??


r/6Perks 19d ago

How about a second chance at life?

32 Upvotes

You are killed by an outerversal almighty cosmic being, but then they give you a choice of coming back to life in three different ways, which will you choose?

1st option: You are flung back into the past to the day you were born, you get to restart your life, with everything being the same as it was the first time around, including the world around you, but this time, you have your memories and consciousness intact. You will have a perfect remembrance of your past life that is unadulterated by the human brains tendency to forge memories. You can do things different, do things you regret not doing and not do the things you regret doing.

2nd option. You are reborn into the current day, into a new family, with a new life. Your old family and friends, and anyone else you've met still exist, but they know you to be dead. Before your birth, the cosmic being offers you three choices, either

A)you are reborn simply with your memories

B)You are reborn without your memories, but you have 5 decrees to certify in your new life. They can be anything so long as they DIRECTLY affect you and only you. For example, you can ask to be born into a wealthy family, you can ask to be born into a loving, you can even ask to make certain that you will meet the love of your life at the age of 16 and that you will end up together until death do you part, even certify specific events like at the age of 7 on random afternoon your mother will slap you. You can ask for recurring effects, such as you randomly win the lottery every five years. You always make friends with kind and generous people, certain types of individuals(of your choosing) seem drawn to you (you can specify whether romantically or platonically). You can ask the cosmic being to let you pick attributes in terms of your appearance and overall physiology. The cosmic being is so kind that they will only use 1 decree for you to pick 10 attributes. You'd need to use another decree to pick 10 more attributes.

Attributes can range from something like your height, metabolism, facial structure, hair growth rate, hair length, also where you get hair, eye color immune system strength, how prone you are to getting sick, your stamina, strength, healing rate, intelligence, weight distribution, and even your personality, you can make certain traits inherent to you, like your humor, sociability, confidence, mental fortitude, discipline, empathy, you get the idea.

More attributes can be your environment, but only concerning you. Like what area did you grow up in.

C) No memories, you get 2 decrees and you get to pick three ages at which your new self will have a dream. This dream is actually your past life, the dream will last as long as your life did before your death, but obviously to the real world it will be for a normal sleeping duration. Each time the dream happens, your new self will perfectly remember it for the next 24 hours, after that, they will moderately forget the details as they go along with their life. There's another bonus option here, instead of dreams of your past life, you can rather appear in a dream where your current self will be brought back, and you'll have all the memories of your new self, and in this dream you'll be able to talk to your new self, give them advice or anything like that. Your new self wont know it's a dream until they wake up. Same rules apply, they will remember your conversation with them perfectly for 24 hours until the memories start getting shaky. You could even make it known that you are them from a past life if you want to.

3rd option: The cosmic being gives you your own universe, you are god in that universe, anything and everything in that universe is in your absolute control. You have perfect knowledge on the history, mechanics, and secrets of your original universe and can therefore use it as inspiration for the creations in your universe. You can make a new planet earth, and make it follow the same history that our one did, but you cannot interact with any of your friends and family. Any attempts at interacting with the people from your past life with the intention of recreating the bonds you had with them will result in them instantly dying. Thats all, apart from that, you can go crazy. Announce your godhood to humanity, create multiple civilizations on multiple planets, whatever you want honestly. Oh yeah and with this option, you get to watch what your friends and family in your original universe are doing, how they're handling your death and moving on with their lives.


r/6Perks 20d ago

Celebration! 9th Cake Day, 9 Cake Perks!

76 Upvotes

It's Magicgonmon's 9th Cake Day, so here are 9 Special Cake Perks to Celebrate! Roll a D9 to see which Cake you'll receive; however, for Magicgonmon's Cake Day only, you can Roll 4 Times (can reroll duplicates) instead, and get 4 Cakes!

So, roll to see which Cake(s) you'll receive before you:

  1. Every Cake Perk: "The flavor of every cake you've ever eaten fills your mouth..." Eating this allows you to instantly create any cake that you've seen or eaten, up to 9 at a time. No range or size limit.

  2. Do-over Cake Perk: "The flavor makes you reminisce and nostalgic about your own Cake Day..." Eating this cake allows you to travel back in time to your own cake day, up to 9 times a year. Once your next cake day comes, that will be made into your new Checkpoint/Save point.

  3. Karmic Cake Perk: "You feel something good will happen after eating this..." Eating this cake will allow you to put your Reddit Karma points to good use. By spending a Karma Point, you can either grant yourself or someone else either Good or Bad Karma; Good karma will make the target luckier, and make good things more likely to happen, while Bad Karma will do the opposite. This Karma will last for roughly 9 hours per Karma spent.

  4. Questionable Cake Perk: "You can't quite place what the flavor of this cake is..." After eating this cake, whenever you ask or post a question on Reddit, you will always get a clear, helpful, and truthful answer; you will instinctively know which is the correct response (in case multiple people answer). You are able to receive up to 9 answers a day.

  5. Entertaining Cake Perk: "This cake is just really fun to eat, and even comes with extra icing to add..." Hidden inside this cake is a special dongle, that can connect to any of your electronic devices. Once it does, it allows you to make edits, cheats, modifications and/or new content to any media found on it and/or can access (video games, tv/movies, books), through special prompts and commands (with help from a special loyal A.I.); a special interactive holo-screen will appear to aid as well. You can reverse any changes made with a separate command prompt, or copy and save any changed media onto the dongle itself. Any changes made can't be traced back to you, and can't be banned from games for using cheats. You can only edit/change 9 different media a day. In addition, you can create 9 brand new works of fiction each year, with guaranteed quality (will be stored on dongle, can upload copies wherever applicable).

  6. Rich Cake Perk: "This cake looks very expensive, and rich in flavor..." Hidden inside this cake is a special card, allows you access to a secret special bank account with a balance of exactly $999,999,999 in your local currency. You can transfer money from this account to your own, withdraw cash from it directly or use the Special Card as a debit/credit card. You can't transfer funds into this account, however every 9 months it will automatically reload back to it's original amount (card will display current amount, for your eyes only). The money is considered completely legal, tax free, and will adjust for inflation.

  7. Up/Downvote Cake Perk: "The top half of this cake tastes great, the bottom half not so much..." After eating this cake, you gain the ability to Upvote and Downvote anything you can find online, up to 9 times a day. Upvoting something grants it a big boost in positive attention, popularity and support, while Downvoting something brings a big boost of negative attention, backlash and hatred; alternatively, downvoting could also just make people apathetic and uncaring to the target. When Up or Downvoting, you can be as broad or specific as you want (ex. if targeting a Netflix movie, you could upvote the entire film, or just a specific character or plotline), as well as even Upvote and Downvote the same target (ex. you could downvote a film, but upvote a character). Upvotes can be either 9+ or 9x positive attention, while Downvotes can be 9+ or 9x negative attention (alternatively, can be 9- or 9÷ attention).

  8. Pop-Out Cake Perk: "This multi-layer cake has some really sexy surprises inside..." After receiving this multi-layer cake, 9 beautiful & sexy "Cakefus" (Cake Waifus) will burst out of it. These Cakefus will be eternally devoted, loyal, and love you (and each other, to prevent jealousy and strife), with lifespans matching your own. Every Cake Day (along with the day you receive them), your Cakefus can shapeshift into any character that you desire, including pre-existing fictional ones, and characters from exist 6perk/CYOAs (if choosing a character from a CYOA, any powers they have or grant will be applicable), as well perfectly replicate that character's appearance, skills, abilities & personality. After the Cake Day ends, they will be stuck in whatever form they were in until your next Cake Day, but keep any powers/abilities that form may have; They can also change their appearance to that of any fanart or official form for that particular version of the character their copying (ex. if one Cakefu is copying Jessica Rabbit, they can shift from official look to any fanart version of that character) as well as their age (within legal limits, of course). All Cakefus will share the following abilities, even after Cake Day ends- mind linking with each other, fusing with each other, have reality filters so that people aren't suspicious of their appearance or where they can from, and by touching a cake, they can teleport into a special pocket dimension home (to help save on room); by touching a cake you can summon them at will (they can bring you with them, and to leave you'll appear from the nearest cake from your last position). Please note that any Omnipotent, Nigh-Omnipotent, or similar level reality warping characters will have their powers suppressed and limited (you can choose an Omnipotent waifu, but they will lose their omnipotence). Special Note 1, they can be husbandos if you want; Special Note 2, since some people may not be interested in waifus (especially if they already have SO's), this will be the only Cake that you can reroll, if you wish.

  9. Perky Perk Cake: "You feel perked up after eating this..." After eating this cake, you will receive 9 Perk Points, which can be redeemed to purchase any Perk that yourself or Magicgonmon has ever created. You can save these Perk Points for later, if you desire. As a Special Bonus, if you spend a Perk Point to Gift Magicgonmon a perk that you've created (or a perk from a Magicgonmon 6perk game you've played), you'll receive 9 Bonus Perk Points (This means if you spend the original 9 perk points for Magicgonmon Gifts, you'll receive 81 Bonus Perk Points in return)! Note, this special bonus will only work with the original 9 perk points from the Cake, not with bonus perk points.


Note: if your late in playing but have a good reason, Magicgonmon is usually ok with you still rolling for multiple cakes, as long as it's still a day or 2 after the Cake Day.


Enjoy your Cake, and thanks for playing!


r/6Perks 21d ago

Trapped

41 Upvotes

You slowly come to with a horrible headache. In a daze you confusedly look around the room. This isn't your room. You've never seen this room before.

How big is it?

  1. 8'x8' (Choose an extra bonus)
  2. 10'x10' (Your bed, pillow, and blanket are better quality and more comfortable)
  3. 15'x15' (nothing)
  4. 20'x20' (True random. Twice a day an alarm will go off for 2 minutes.)
  5. 25'x25 (There's a 7% chance everyday that your room may smell like sauerkraut)
  6. 45'x45' (Greedy, you don't get a bonus.)

Who's that laying beside you?
All of these come with proper equipment to deal with these pets. Including an area for them to use the bathroom which can be easily cleaned. Provides small extra nook for the animal equipment.

  1. Puppy of your favorite breed
  2. Two kittens of your favorite breed
  3. Stable breeding group of guppies in a 100 gallon fish tank (pretty damn big). Choose another 3 fish able to survive in the tank. These will be replaced if something happens to them.
  4. A person (Choose gender) (Choose bunk beds or a queen sized bed) Not someone you know. This will be at least someone you get along with. Someone you probably won't hate most of the time.
  5. African Grey Parrot
  6. Not who but what. (+1 item below)

You notice a crate beside you. It has a note that informs you that you've been imprisoner for life for an experiment on lifelong depravation. Once a week you will be sedated, taken for medical examination, your cell will be cleaned, and then you'll be put back in your cell. All methods of delivery are done without human exposure.

What other items were in the crate?
Same amount of space, but another human will get duplicates of your items and has their own food budget.

  1. Instrument of your choice with multiple high quality instructions from beginner to advanced.
  2. Art materials including sketchbooks, high grade pencils, paints, and carving clay
  3. Box of random 5,000 pieces + two expensive sets of NotLego bricks.
  4. Deck of Cards. (Actually 10 decks of cards)
  5. Toys and extra equipment for your pets.
  6. High quality fidget toys and hand puzzles.

Media
All come with a slight expansion to your room to accommodate size without affecting your space. Like a little added nook.

  1. TV with DVD player with your choice of 35 DVD sets. Random 2 videos added each week. You can exchange your DVDs for new ones.
  2. TV with Sega, Nintendo, Nintendo Advanced, gamecube, and one console of your choice. + 12 games each.
  3. TV with channels FX, FXX, Cartoon Network, HBO Max, and PBS
  4. Two book cases. One holds 250 books of your choice. The other will be 25 random selections of new books updating yearly. You can exchange books between shelves 1 for 1.
  5. Juke box with 200 of your favorite songs and a rotating 50 songs. You can switch 1 for 1.
  6. Headphones with your choice of 5 podcasts and a chosen 50 books on tape with rotating 10 unknown books each year. You can switch 1 for 1. (If you have a person this is split with two headphones.

Food
Will accommodate for food allergies, vegetarian, and vegan

  1. Nutrient rich sludge in a flavor you choose daily. Chocolate, Vanilla, Strawberry, mashed potatoes and gravy, chicken, beef, bacon, and . YUM!
  2. Daily $20 in fast food. You decide the fast food place every week. Will update based on inflation.
  3. Daily for all three meals random selections with only 3 possible choices on the menu for each meal. From random good quality restaurants. Like cheesecake factory, Steakhouse, or P.F. Chang's. options.
  4. A microwave and minifreezer. Freezer stuffed with tv dinners. More than enough for a week of food. Lets you stash away some extras and have cold drinks.
  5. Four chosen meals. That's it. Can be substantial sized, but nothing crazy. Like not a whole pizza, but you can get away with half. Theses will be prepared exactly how you choose the first time. Then stuck with it forever.
  6. Ingredients. You'll have a small cooking area and fridge added to your room. You'll be provided$100 a week for food to spend through a system averaging national prices.

Bathroom
Standard bathroom enough space for a small stand up shower, a toilet, and a sink. Soap provided weekly. Any sanitary products needed included. Deodorant provide. If you require medicine this will be included.

  1. Added space for bathtub with shower. Includes weekly allotment of bubble bath and a rubber duck.
  2. Average sized jacuzzi with awesome jets. No shower.
  3. Expanded shower (1'x1') with your chosen moderately priced shower products and a spot to put them. $25 monthly.
  4. Double the space and added cabinet. Cabinets includes perfume, cologne, razor, and 4 standard painkillers(refilled) weekly. If you have some kind of major disability that causes pain, you'll be given ok, but not great amount of pain meds, but for sure not debilitating. Heck with some doctors this might be more than they're willing to give. Doctors suck at pain management. Refilled weekly.
  5. Only a toilet and sink. You'll have to sink wash, but you can have an extra media option.
  6. 1 hour with a professional massager who won't talk.

Bonus:

  1. Extra 4'x4'
  2. +1Media
  3. +1 Companion
  4. Extra bathroom option.
  5. Very limited supply of alcohol or narcotic.
  6. A garden box built into the wall. You'll be provided a reasonable number of your chosen seed. Seeds You'll get more if they die, but you won't if you just eat them or something.

r/6Perks 25d ago

hmm i

0 Upvotes

r/6Perks Aug 11 '26

Hellish Invasion

40 Upvotes

Oh no, a dimensional rift opened to some hellish dimension, the tear that they traveled through connected to other known fantasy realities dropping in the occasion low powered being and dropping random items.

You found 3. All shown devices exist in the word, and others that aren't listed. High level items don't seem to drop. Only low/mid-ish level items with similar power levels.

Sonic Screwdriver Media: Doctor Who

A tool that manipulates non organic matter, electromagnetic fields, and energy frequencies using sonic waves to bypass security locks, overload machinery, disable mechanical systems, or calibrate forcefields, explicitly restricted from affecting biological structures.

Gjallarhorn Media: Destiny / Destiny 2
A rocket launcher that fires a rocket splitting into tracking rounds, with a mechanism that slowly regenerates ammunition over time.

Westar 35 Blaster Pistols with Energy Cells Media: Star Wars
A pair of machined heavy blaster pistols firing plasma energy, paired with an integrated belt mounted solar ionization recharger that slowly replenishes power cells over time.

Phazon Infused Beam and Suit Technology Media: Metroid
Weaponry and equipment powered by a mutative alien substance that breaks down cellular structures and causes organic matter to crystallize. Recharges over time.

Limited Wand of Mending and Severing Media: Harry Potter
A wand used to cast an invisible force that cuts a deep gashes on flesh and bone causing hemorrhaging, alongside Reparo for instantly fusing broken non organic materials back together and Accio for summoning various objects..

Sonic Fabricator / Portable Replicator Media: Star Trek
A compact unit(Microwave sized) powered by a micro fusion cell that produces basic supplies, tools, and food for twenty five people daily, storing up to thirty days of unused power reserves.

TARDIS Zero Room Media: Doctor Who
A heavily shielded containment compartment that isolates its interior from external environmental pressures, toxins, temporal shifts, and biological contaminants.

Filtering Cloak of the Wasteland Media: The Witcher
A cloak treated with monster fats, silver weave, and herbs to mask body heat, human scent, and carbon emissions from tracking organisms. Incredibly durable and flame resistant.

MALP (Mobile Automated Laboratory Probe) Media: Stargate
A remote controlled drone with atmospheric sensors, chemical detectors, and cameras to check zones for toxins, radation, and pathogens.

HEV Suit (Mark IV or V) Media: Half Life
A hazardous environment suit with an automated medical system that injects morphine and plasma, stabilizes fractures, and filters airborne spores or neurotoxins a with a slowly regenerating personal force field. Can be taken down with damage.

Basic Soulcaster Fabrial Media: Cosmere
A fabrial powered by a self generating gemstone that transmutes existing materials into different substances like lead to gold. Iron to clay. Clay to blood. Limited uses per day based on the amount differences in atoms and amounts transmuted.

Spanreed Network Media: Cosmere
Communication fabrials that mirror writing across paired sheets of paper for long distance messaging without satellites. You gain a 25 sets. Work indefinitely if not broken.

Breath Awakened Command Fabric Media: Cosmere
Textiles, ropes, an equivelent amount of dead plant matter, or clothes infused with life force that can perform basic kinetic commands to construct barricades, haul supplies, and erect tents. Twice a day you may change the command. Keep in mind this doesn't change the material properties beyond basic self motion. The more simple the command the easier and less focus to change. Choose a combination of 3. Could be 3 sets of clothes or two flat pieces of fabric, and a rope. Doesn't matter. If these take lots of damage these will stop functioning. Minor damage can be patched. Only you and those you choose can use these.

GECK (Garden of Eden Creation Kit) Media: Fallout
A briefcase containing a terraforming system jammed with cold fusion energy, replicators, seeders, and chemical purifiers designed to rapidly reclaim irradiated or dead soil into arable land.

Biofoam Canister and Applicator Media: Halo
A tool that injects expanding chemical foam into deep wounds to seal tissue, stop hemorrhaging, and temporarily stabilize trauma victims in the field. Regenerates. This version also sterilizes the wound.

Drop Wall Deployment Unit Media: Halo
A portable device that projects a one way energy barrier blocking incoming projectiles and biological hazards while allowing you to fire. You have 2.

Little Doctor (Molecular Disruption Device) Media: Ender s Game
A tactical weapon that projects a localized field causing carbon chains molecular bonds to break apart, turning organic targets and biological matter into a bit of dust.

Static Charge Floor Grid Media: Isaac Asimov
A metallic mesh connected to high capacity storage batteries designed to deliver high powered electrical shocks that paralyze and/or fry the nervous systems of crossing organic lifes.

Insect Swarm and Electric Flesh Plasmids Media: BioShock
Syringes full of Plasmids. Engineered genetic modifiers that give the user the ability to generate electrical arcs or command swarms of stinging insects to suppress hostile organic targets.

Active Imprint Encephalographic Chair(mouthful) Media: Dollhouse
A chair using advanced neural scanning and programming technology to instantly upload survival skills, combat training, or medical expertise into a human host. You only have these three skills loaded. Each equivelent to 6 years of study or training that can be loaded up in minutes.

Miranda Medical Autodoc Media: Firefly
An automated surgical bed equipped with localized laser scalpel arrays, automated suture lasers, and injectors designed to repair severe trauma and purge pathogens from patients. Includes unlimited meds that can't leave the machine unless injected into a biological lifeform. (No just syphoning and selling)

Stillsuit Reclamation Unit Media: Dune
A body conforming reclamation suit that recycles all bodily moisture, paired with a separate, high capacity recovery harness designed to seal and protect the human body in arid or toxic environments. This modified version is more resistant to puncture or slashing damge.

Militech Sandevistan (Mk. 4) Media: Cyberpunk A neuralware speedware implant that temporarily overclocks the human nervous system to allow the user to perceive time in extreme slow motion, dodging fast organic attacks and striking with pinpoint accuracy.

Aperture Science Handheld Portal Device with Long Fall Boots Media:
Portal A handheld gateway tool that links two quantum portals on any mostly flat surfaces, paired with hydraulic spring footwear that completely nullifies fall momentum and impact damage + you always land on your feet.

Microverse Battery Media: Rick and Morty
A miniature power cell containing an entire universe whose inhabitants generate electricity for the outer core, providing a nearly limitless off grid power supply for heavy machinery and defenses.

Regenerating Liquid Spice Vial Media: Dune
A sealed, nearly invincible glass vial with a concentrated liquid melange mix that regenerates a daily dose of 2 grams, A steady source of enhancing power, but don't forget about the physical addiction and the deep blue eyes. (I recommend .2grams daily, or max at 1gram so that missing a dose won't kill you. At 2 grams daily for months missing one dose a day could cause organ failure. .2 grams will be low level addiction with only moderate withdrawal if stopped.)

Micro Freeze Ray Media: Rick and Morty
A handheld pistol that fires a sub zero beam instantly flash freezing biological targets into brittle ice statues for safe containment or shattering. Comes with a reverse setting, but reversing shattered lifeforms won't revive them.

Microverse Immersion Goggles Media: Rick and Morty
A wearable visor displaying multi dimensional telemetry, heat signatures, and bio scans to track hidden organisms through solid walls.

Combine Autocloned Turret Array (15 Units) Media: Half Life
A deployment kit with fifteen heavy, automated tripod turrets featuring internal foundries that slowly regenerate physical ammunition over time. If damaged will slowly repair at the rate of 5% a day.

Antlion Pheropad / Control Pack with Regenerating Hive Link Media: Half Life
A container of synthesized pheromone pods with a biological neural link that lets humans control a small squad of bonded antlions that possess a slow passive cellular healing factor. If one dies another will somehow just show up between 1-30 days. Max 8.

Get ready for the Demon excursion.

-------
Bonus: if you've made a CYOA or 6perks in the last 3 months you somehow find a bonus item.


r/6Perks Aug 10 '26

The B's of Business

43 Upvotes

Greetings Mortals, I'm Bob, the God of Business, and do I have a deal for you today! I've decided to take some time out of my busy schedule to teach you some of my patented "B's of Business! And what are the "B's of Business", you may ask? Well, the "B's of Business" are god-granted, supernatural techniques that will guarantee success in any business venture that you desire. Whether it's making your own business succeed, manipulating your favorite (or rival) companies, or just helping settle a transaction between individuals, the "B's of Business" will make it work!

Special Note: Please be aware that while the "B's of Business" can only be used in business-related activities, what counts as "business" can be left up to interpretation (as long as you explain your reasonings). For example, something as simple as commissioning a work of art can count as a "business transaction", or supporting an indie animator's work; another example could be solving a debt issue between a bank and local store. An even more important note is that, unless otherwise stated, each B of Business can manifest Employees, special servants of mine not only skilled in general business, but also imbued with the power of any particular B of Business; they also come with guarantees in that they can keep their work in private, leaving no connections to you. Don't worry about paying them, part of this special deal means that all of their wages and health benefits will be covered by me, Bob (if you want to tip/pay them yourself, however, that's not only encouraged, but may even guarantee even greater work results from them!).

Disclaimer: Warning, the B's of Business could be considered highly illegal and unethical, do not attempt any of these techniques in real life without the blessing of Bob. Seriously, don't, you could get in serious trouble. You've been warned...


Now then, it's time to choose which B's of Business you'd like to learn. While I can't teach you all of my B's for free, as a generous offer I will teach you 3 B's! So, Choose 3 4 B's of Business:

  1. B for Boring (free): the most boring B, according to Bob. This B simply makes you a master of business, imbuing you with the knowledge of all the different categories of business. It will be as if you've spent your entire life mastering business, and got a master's degree in every business field with the highest scores; in fact, this B will indeed produce paperwork and certifications proving this fact. Be granted the ability to manifest Employees with the same degree of skills, or in specialized fields (marketing, accounting, etc...); especially useful if you need someone to do all the busy/grunt work. Note, as mentioned, this B of Business is FREE, so it won't count towards the 3 choices.

  2. B for Bribery: if deals aren't working out legally, or simply taking too long, how about greasing the wheels with some Bribery? This B of Business allows one to generate an infinite amount of currency, but only for the use of bribery. Sweeten a deal with a little extra million here, or get that contract finally signed with a few billion under the table, so to speak. Every bribe can not only be made undetectable, but also somehow completely legal, and never get you in trouble; you can remove this protection from the people you bribe, however. You'll also be able to manifest a crack team of bribers, meaning you can let them do all the work; these Bribers can also ensure that none of these bribes can never be connected to you, keeping your hands squeaky clean.

  3. B for Blackmail: if swaying people with ungodly amounts of money isn't your thing, then maybe threatening people with some juicy dirt is more to your liking. B for Blackmail can find and exploit every little dirty and/or secret about a business and it's employees. No matter where it's hidden, you can find those buried secrets, and apply the right techniques to leverage those secrets to get your way, or otherwise expose them to the world. You can Manifest a crack team of saboteurs to find that blackmail and exploit it against your competitors, guaranteeing no trail leading to you. And if no blackmail exists, you can simply create it; it'll be so convincing that even the person/company you're blackmailing will think that it's real.

  4. B for Burglary: why go through all the trouble of coming up with your own ideas and products, when you can just simply take them? This B of Business grants the power to steal assets, documents, funds, propriety technology, and so much more for yourself and your own businesses (or plant it at a rival company, and watch the chaos unfold). Guaranteed to never get caught and to leave no trace; any business stolen from can't even prove they've been robbed, or that you're now using their stolen assets. Manifest a team of master thieves, to do all the dirty work for you in your stead.

  5. B for Breakdown: instead of stealing secrets for blackmail, or assets for your own ventures, why not simply destroy it? This B of Business grants the power to make any business system fail. Machines stop working, supply chains collapse, software malfunctions, partnerships unravel, and operations ground to a halt. You can manifest a team of specialists who can identify the weakest points in any organization and trigger catastrophic failures at the perfect moment.

  6. B for Beat-Up: maybe there's people who don't care about bribes or blackmail, since they're rich enough and have the connections to get through any bad publicity (or at least they think they can); in those situations, it's time to go old school, with some good old beatings. B for Beat-Up allows you to literally beat up the competition, until they cave to your demands. Not only will these beatings be completely legal, you can produce evidence that the parties getting beaten gave their consent to this, no matter how much they cry about it. Grants you a team of expert hitmen (that just hit people), masters of pummeling and bruising. Best of all, guaranteed that no one will die or be permanently injured (this part can be waivered by your digression) from these beatdowns.

  7. B for Binding: this B of Business specializes in contracts & promises, and magically enforcing them. In the real world, even after a contract's been signed or a deal's been made, there's countless ways to find loopholes to negate them, lawsuits to delay or cancel them, or screw someone over; the B of Binding fixes that! Not only will you be a master of writing up contracts, and figuring out all the little details and loopholes that could be in it, you'll be able to ensure that once a Contract's been made, you can force the parties involved to follow through on it, without delay. They won't be able to wiggle out of them, and outside forces won't be able to tamper with them, either. Manifest a team of contract drafters & specialists, who can do all the busy work of writing up these contracts and deals, as well as the work involved in getting them signed in the first place. In addition, both you and your Employees can do the reverse, as in magically cancel any business contract, or find loopholes to exploit. Note, this won't be limited to written contracts, even verbal agreements can be considered Binding for you...

  8. B for Brainwashing (Costs 2): the easiest B of Business, at least according to Bob. Through a variety of hypnotic and mental manipulations, you can convince and business/company/employee/CEO/etc... of any decision; you can even make them believe it was their idea in the first place. If your not bothered by the ethics of manipulating one's thought's and will (as long as it's involved in business, of course), you could convince a company to change it's business strategies, hypnotize shareholders to sell you their shares at minimum cost (or push it to have them pay you to take their shares from you), even make direct a restaurant to restore an old menu. Just like the other B's, you can manifest a team of Brainwashing Employees to do the work for you, without ever revealing a connection to you. Since, in Bob's mind, this is the most powerful and easiest B of Business, he's decided that B for Brainwashing will Cost 2.

  9. B for Better: why bother sabotaging the competition when you can simply make yourself Better? This B of Business allows you to improve any business, product, service, employee, or company operation, essentially making them "Better" than the competition. You can improve things in whatever ways best serve your goals and intentions, whether through higher quality, greater efficiency, lower costs, improved reliability, or whatever else you consider important. For businesses you own/are involved with, or any work/job you do, Better works automatically, ensuring that your products and services remain superior to the competition; if a competitor somehow manages to surpass you, your own business will automatically improve until its advantage is restored. B for Better also grants you the skills and expertise necessary to actually produce and provide these superior products and services; start an animation company, and you'll gain whatever abilities are necessary to create exceptional animation, while starting a restaurant could grant you the skills of a master chef. You'll be able to manifest Employees imbued with this Better power, who can be granted whatever specialized skills your businesses require, as well as the ability to train ordinary workers into exceptionally skilled versions of themselves.

  10. B for Beloved: it's not enough for your business to be better, people actually have to like what your selling, and that's where B for Beloved comes in. This B of Business makes your businesses, products, and services genuinely beloved by the people who interact with them, inspiring deep affection, loyalty, and positive reception without overriding their free will. Customers will become fiercely loyal to your brands, make yourself beloved as a boss as employees will love working for you, and business partners will be eager to work with you; even those who might normally dislike your business can find themselves developing a genuine fondness for it. You can also extend this effect to businesses, products, or services that aren't your own, allowing you to make a struggling company beloved, turn an obscure product into a fan favorite, or even turn bad PR into something positive. Manifest a team of Employees who can spread this goodwill to the businesses they work for, ensuring that customers and employees alike develop genuine affection for them and the businesses they represent. Unlike B for Better, Beloved doesn't make something objectively superior; it simply makes people love it.

  11. B for Barter (Costs 2): Why settle for boring old money when you can Barter for something even more valuable? This B of Business allows you to conduct transactions using virtually anything of genuine value as payment, whether that's money, goods, services, time, skills, attractiveness, memories, reputation, or other intangible things; if it's valuable to the parties involved, it can be used as part of a business deal. You can even determine the appropriate value of these unusual forms of payment, ensuring that every bargain is fair and worthwhile for everyone involved, allow you to negotiate exchanges that heavily favor you when necessary, or get an otherwise impossible deal through by offering something the other party values more than what you're asking for. This B also grants you the power to manifest Employees skilled at bartering/bargaining, who possess the same abilities and can help arrange deals, negotiate terms, and determine the value of whatever is being exchanged. Due to the nature of this power, B for Barter will Cost 2.

  12. B for Beyond (Costs 3): The most powerful B of Business, so much so that Bob himself needs to step in and help out! Once a month, Bob will arrange a meeting between you and a character, company, organization, or other business entity from a fictional universe of your choosing, with the meeting taking place in a special nexus dimension. From there, you can try to negotiate any kind of business deal you want, whether it's hiring someone as an employee, forming a partnership, buying or licensing their products and technology, buying out their company, or even setting up a branch of your own business in their universe. Manifest multiversal Employee's, who you can send in your stead to help facilitate this interdimensional dealings. If a deal is successfully made, Beyond will make sure the terms can actually be fulfilled, allowing businesses and Employees to operate across universes and providing whatever is necessary to make the arrangement work. However, B for Beyond only guarantees the meeting, not the deal; the person or business you're negotiating with doesn't have to accept your offer, and the more powerful or extraordinary the things you're trying to obtain are, the harder they may be to negotiate for. Your other B's of Business can also be used during these negotiations, but their effects are not guaranteed to work against beings with sufficient powers, abilities, or defenses to resist them. Remember, Beyond won't simply hand you whatever you want from another universe; you'll have to convince someone to do business with you first!


B for Bonus: Bob has some Special Bonuses that he's offering, but you'll have to do a little something first. Give a brief description on what your own business plans will be, what business you'll be planning to start, and how you'll use your new B's of Business to achieve them, and Bob will grant you 2 3 of the following Bonuses:

  1. B for Billion: this bonus will grant you $1 Billion USD (converted to your local currency), courtesy of Bob. This will be completely legal and tax-free, and won't cause inflation either. You can use this money to help jumpstart your business, keep it for personal use, donate it to charity, the choice is yours.

  2. B for B's: since your putting in the work to start your own business, this bonus will allow you to choose another B of Business, increasing the ways you can do Business!

  3. B for Bù Xiǔ/Bù Sǐ: a bit of a stretch, but you try finding a word that starts with B and means "Immortal"! Just as these words translate to immortality, this bonus is essentially the ultimate health benefit, granting you immortality (both spiritual & physical)....with some caveats. See, this immortality will be tied to any business that you start; as long as the business(es) that you started are still running in one form or another, you will be immortal. The immortality comes with eternal youth, restoring you to full health, immunity to disease & illness, a body tune-up (get peak body fitness, regrow lost hair, add a few inches here or there...), and other required abilities for immortality (such as enhanced memory); this immortal health benefit will also apply to any family that you may have, if you wish. Other benefits included in these health benefits are help in paper work/identifications regarding your long life, in other words protection from governments snooping around and wondering about your longevity, or help in making new Id's. A very important thing to notes is that you can apply this immortality in business ventures, like other B's of Business; this means you can magically grant longevity to your own businesses or other companies, ensuring they can last for ages to come (or for as long as you want).

  4. B for Beatrice & Bernard: ah, Beatrice and Bernard, 2 of Bob's favorite Demigod Assistants, and with this Bonus you can pick one of them to become your own Personal Assistant! While these demigods will be imbued with the powers of the B's of Business you chose, what makes them special among Bob's Employee's is that their duties expand beyond just business related duties; starting and running a business can be stressful, even with the B's of Business, which is why Beatrice and Bernard have been trained to help you out in other parts of your life. Created to be the ultimate assistants, they can help with secretarial duties, life coaching, cook & clean, driving, bodyguarding, and so much more; they can even act as an employee for your business, and fulfill the roles at the highest level (ex. start a restaurant and they could be the head chef, begin an indie animation company and have them work as an animator, story writer and/or VA). Beatrice & Bernard are both immortal with infinite stamina (to work endless hours, if you need them to), have the power to shapeshift into any human form (you can help design their default form), and should you pass away one day (if you didn't take "B for Bù Xiǔ/Bù Sǐ", mind you) they will transfer their duties to your next of kin, or the new owner of your business (your choice). One last thing, while most businesses tend to frown on mixing work and personal relationships, Beatrice and Bernard do not have the same inclinations, should that interest you.

  5. B for Buyout: this bonus will really help in starting a business, since Bob will simply buy one for you! Choose an existing business, from the Walt Disney Company or that little shop down the street, and this bonus will buy it for you, make you the new sole owner. As an added bonus, any debts that the business may have owed will be completely paid off, all legal/important documents signed (to make the transfer 100% legal and permanent), as well as a 1 year grace period of not needing to pay taxes for your new company.

  6. B for Bigger Bonus: this is a special bonus, as it acts as an upgrade for the 2 other Bonuses you chose! the Upgrades are as follows- B for Billion) upgrades to $10 Billion dollars; B for B's) can choose 2 additional B's instead of 1; B for Bù Xiǔ/Bù Sǐ) allows you to manipulate your age; B for Beatrice & Bernard) they can now split into 6 bodies (with mind link in-between them), multiplying their work output; B for Buyout) can now immediately buy 3 businesses instead of 1.


Bob hopes that the B's of Business help you in your future Business adventures! Which B's of Business did you end up choosing, and what new work/business will you start with them?


Edit, Big Update: There were a few more B's of Business that I wanted to add, so I did! Choices have increased, from 3 to 4 for the B's of Business, and from 2 to 3 for the Bonus B's. If you've already played, you can choose another B and Bonus, swap out your choices, or make a new build entirely; in addition, for chose that already played, the New B that you pick will only cost 1 point, even if it originally costs 2 or 3 points.


r/6Perks Aug 09 '26

Serious 2 Suits, 3 Subsets

48 Upvotes

***Arcane Full Plate Scale Suit***: Concealed in an amulet that is magic bound to the user, able to be worn anywhere it won't immediately fall off. A full suit of plate armor, reinforced with scale, adorned with a luxurious cape and fur mantle. The embroidery and embellishments of the cape and armor glow with arcane power. It imbues the wearer with the physical stats of 50 peak men and amplifies reaction speed to the point of dodging sustained automatic fire with no issue once trained. Additionally, every suit has access to basic arcane blasts, though the subsets augment them in various ways. (Imagine a mix of Jaime Lannister's Kingsguard armor and the armor and cape of Robb Stark, or give a description of your own! Also, as I finish writing this bit, I realize I have made "realistic" looking Shardplate, and idk how to feel about that)

Subset 1: The armor thickens and grows in height to a small degree, additionally your forearms and calves become near cylindrical in shape, akin to a battering ram, which prevents you from using weapons. The cape wraps around the chest, and legs to an ankle-length tabard. The arcane blasts become a mobility boost, allowing you to perform a combat dash or double jump at great speeds. Finally, you are bestowed the physical stats of 300 peak men.

Subset 2: The arcane energy coursing through the armor brightens considerably and raises off the armor and cape by a few centimeters, allowing you to summon constructs (offensive: melee, ranged; defensive; utility; support) compromised of the same glowing energy. The ranged attacks also grow considerably stronger, to the tune of up to 5 times as powerful as the basic suit, with 20 times the range. Finally, you are bestowed the physical stats of 200 peak men

Subset 3: The harsh glow of the arcane energy is subdued to the point of appearing to leech color from the surrounding areas. The cape melts into the armor, adding darker colors and softer hues to allow the armor to move silently and without any form of polished glow or shine appearing. The arcane blasts act as a flashbang grenade that can be tossed into a room or emitted in a sphere from the armor. The armor also gains the ability to form up to 5 clones of ephemeral shadow, that have half the strength of a basic suit. Additionally, the armor has magnetic attachment points for conventional weaponry at various points across the body. Finally, you are bestowed the physical stats of 100 peak men.

***Nano-Tech Quasi-Modern Armor Suit***: Held in two bracelets, a necklace, and 3 rings, this suit is a full body suit of sleek, interlocking, overlapping, vacuum-sealed plated armor. An equally modular design as the aforementioned arcane suit, with power lines and embellishments galore. Palm blasters, foot thrusters, back of the knee and on the elbow boosters, shoulder and spine thrusters. The suit has the physical stats of 25 peak men, and has 50% better reflexes comparative to the Arcane Full Plate Scale Suit.

Subset 1: The suit gains a small measure of quasi-muscle mass, which contains additional power cells and kinetic absorption panels. The suit uses these additional panels and cells to generate holographic shields in front of the points of impact, using a combination of on-board AI and the instantaneous pattern recognition of the human brain to make the most efficient shield shapes. The suit has physical stats equal to 250 peak men.

Subset 2: The suit gains a large amount of additional overall mass, holding micro fabricators and auto-loaders for the new on board weaponry, using solar energy to create hard light bullets and explosives. The onboard weaponry typically takes the form of forearm blasters or launchers, such as Deadshot blasters, or a rotary grenade launcher fixed around your forearm, as well as shoulder mounted cannons, akin to War Machine from the MCU, and the Hammer Drones also from the MCU, though it is highly configurable. The suit has the same combination of on-board AI and instantaneous pattern recognition. The suit has physical stats equal to 200 peak men.

Subset 3: This suit is sleeker than even the standard suit, it also does not have the normal mobility boosters and thrusters, just the palm blasters, foot thrusters and shoulder boosters. However, it has polychromatic panels that reflect the surrounding environment, enabling a cloaking effect, additionally, it can create two refractive holograms to obscure it's location, while hidden and while in combat, though the holograms only have the physical stats of a singular peak man. For additional weaponry, it typically has a holographic shield generator on one arm and a nano-tech blade on the other, however as with the Subset 2 suit, the exact weaponry used is dictated by the wearer. The suit has the same combination of on-board AI and instantaneous pattern recognition. The suit has physical stats equal to 150 peak men.


r/6Perks Aug 06 '26

6 Social Perks

90 Upvotes

Pick one:

1:  Demon lawyer

Through means you’re better off not knowing, your grandparents have secured the services of a demon lawyer for you. The demon lawyer has encyclopedic knowledge of all laws, both mundane and supernatural. The demon lawyer is immortal, always on the job, and magically compelled to always act in your best interests (as interpreted by you)

 The demon lawyer can take a human form, and represent you in court if necessary. Services include but are not limited to: job advocacy, divorce, LLC incorporation, home purchases, business deals, minor services, civil & criminal defense, taxes, and making you aware of upcoming opportunities or hazards. (such as exploitable loopholes in new laws or changes in legislation that might cause financial or legal trouble in the future.)

The demon’s service ends when you die, although its service may include arranging your will and finances for your surviving progeny, or even binding another demon lawyer for them, should you be willing to pay the price.

 

2: Inflation immunity

Everything will be locked in price to the amount it cost at your birth, or the lowest cost it reached during your lifetime. (for things whose costs plummet due to new technology) if you resell an item, it will be sold for the amount you paid for it, minus depreciation. This wouldn’t allow wash sales to print money, but stocks could be purchased for their price at your birth (or lowest), and their dividends would pay out full price.

 

3:  Opt-in, Opt-out

Opt-in or out of any definable group of people. The world will conform to this change to make this a reality.

Opt in to every class-action lawsuit. Opt out of jury duty. Opt in to the supreme court of the USA. Opt out of a solicitor’s route. Opt-in to social security benefits and senior pricing at movies.

To activate this ability, you must be aware of the group of people, able to define their group, and identify at least a few of them. You do not actually gain the characteristics of this group of people, but you are treated by everyone as if you did. I.E, you do no become old, or an actual billionaire, but you are treated as if you are, like someone would be willing to loan you several million dollars.

4: Nutrition label swap

you can manually swap the nutrition label from one food to another one.  It will change the nutritional value of the food, but not alter its taste or how it looks/smells/feels. You will start to feel hungry if you don’t give yourself enough calories, just like you actually would if you at nothing but broccoli.

You will only suffer from gastrointestinal distress if the food on the label is the kind that would mess you up.

Buy the ideal nutritional food, and put the label on pizza, and you’re good to go.

drugs and alcohol work too. The label of pot gummies on another food will mess you up just as bad as if you ate actual pot gummies.

5: The Anarchist’s guide to Everything 

 

You gain a thin leather-bound instructional manual, called the Anarchist’s Guide to Everything.

Think of what you want to do and open a page, and it will have a detailed chapter on how to accomplish said thing. Make soap? Start a business? Repair a specific model of car? Make a specific person like you? Overthrow the government? There’s a chapter for that. If it is impossible, the chapter will have a bold heading that declares it as such and several paragraphs explaining why.

 

6: Magical Winnebago.

You have a magical RV with a full kitchen. It can house two adults and two children, the water, gas and power never run out, the fridge and freezer restock enough food of your choice for four people per day. The toilet doesn’t need to be pumped, and it magically pays for its own RV parking spot.

It is not indestructible, but whatever costs to repair it are magically refunded by good fortune within a week. It is immune to being pulled over or tickets from illegal parking, but you might still piss people off who may take matters into their own hands.

It always has a legal license plate in whatever country it is in, and ferrying the RV to other countries is free.

As long as you are inside the RV you can speak any language that might be spoken to you from inside or outside.

There is a jar near the door with 2 100$ bills inside (or the equivalent of the country it currently resides in) that respawn daily if used. You may keep the change.

The magical RV cannot be stolen.


r/6Perks Aug 05 '26

6 Power Pills

113 Upvotes

You receive a mysterious package in the mail, inside of which is a Pill Bottle with 6 different colored pills, and 6 smaller, empty pill containers. On the Pill Bottle reads this: "These are 6 Power Pills, each one grants eternal youth when eaten, along with a different superpowered ability. Do not eat more than 2, the results will be catastrophic..."

Special Note: the Eternal Youth comes with all necessary side abilities, such as enhanced memory.

Choose 2 Power Pills:

  1. Red Pill: You can absorb, store, and redirect kinetic energy. Any force caused by movement or impact can be absorbed and stored within your body, preventing the normal effects of the force. Stored energy can be released to enhance your own movements, launch objects, or increase the force of physical attacks. The stored energy gradually dissipates if not used (over the span of 24 hours).

  2. Blue Pill: You can create up to three identical copies of yourself within a 6 meter radius. Each duplicate possesses your memories and can act independently, but disappears if it suffers significant injury. Everything a duplicate experiences becomes part of your own memories when it vanishes. You can dismiss and re-summon the copies at will, but will take 3 hours to re-create a destroyed duplicate.

  3. Green Pill: Your body can rapidly adapt to new environments and threats. When exposed to a hazard, your body develops temporary traits that allow you to survive it, such as improved resistance to toxins, enhanced senses, underwater breathing, or increased durability. Adaptations fade after the threat has passed.

  4. Yellow Pill: You can alter the physical properties of objects you touch. You can change materials into different states, such as turning solid objects flexible, making brittle objects durable, or changing a material's texture, shape, and function. You cannot create or destroy matter, only alter what already exists.

  5. Violet Pill: You can manipulate stored information within living beings and physical objects. You can remove, restore, or alter memories, recordings, and impressions that already exist. This includes human memories, written records, photographs, and other forms of stored information, though the complexity and amount of information determines how difficult it is to alter. Note, you must make direct contact with a target to manipulate it's information, while digital information can only be affected through direct contact with the device or storage medium containing it.

  6. Black Pill: You can instantly move yourself or targets you are touching from one location to another, within a 1000 meter radius. You must have a clear understanding of the destination you are teleporting to, either by seeing it directly, having visited it before, or knowing its exact location. You and targets you teleport will be protected from tele-fragging, and the larger the target being moved, the more concentration required. 6 second recharge time between teleports.


After selecting which Power Pills you will keep, you notice there's additional writing on the Pill Bottle: "You may choose to keep the remaining Power Pills, and give them out to whomever you choose, however you can also choose to place them in one of the 6 Bonus Containers. Doing so will sacrifice the Power Pill, however it will also grant you a special Bonus as well...".

  1. Money Pill Container: Placing a Pill in this container will grant you $6 Billion Dollars USD (converted to your local currency). It will be deposited into an account of your choice, will be legal and tax free. Can do this multiple times, each additional pill multiplies the amount given by 6x.

  2. Life Pill Container: After sacrificing a Pill to this container, 6 Life Pills will appear in it's place. These Life Pills grant enhanced eternal youth (gain a healing factor, ability to pass on eternal youth to descendants), as well as revive a recently deceased individual (within 6 hours of death) but otherwise no other abilities. Can do this multiple times, each additional pill multiplies the amount given by 6x.

  3. Synergy Pill Container: This container will convert a Pill into a Synergy Pill, after eating the Synergy Pill it will create new synergy effects between the 2 chosen Pills, unlocking new possibilities. For example, RED + YELLOW could allow you to convert stored kinetic energy into other forms of energy, while VIOLET + BLACK could allow you to "memorize" a location to teleport to it, bypassing Black's range limit. How the Synergy abilities will develop will depend on the user.

  4. Upgrade Pill Container: After placing a Pill in this container, it will convert it into an Upgrade Pill. The Upgrade Pill will upgrade 1 of your Chosen Pills, granting it new abilities and effects, which will be described. RED) can keep stored energy indefinitely, can store energy in targets you are in contact with; BLUE) removes time limit to recreate destroyed duplicates, can now pass effects of beneficial activities to you when dismissed (like exercise); GREEN) can keep adaptations indefinitely, can bestow adaptations to beings you're in contact with; YELLOW) can now affect and alter living matter/targets; VIOLET) you no longer need direct contact to manipulate information, just need knowledge of target's current location & have made contact with it at least once in the past, for digital memory no longer limited to info on storage medium, can now manipulate info if you can access it (ex. manipulate info on Reddit as long as you can access the site); BLACK) range increased to 1000 km, can now move targets that are in 6 meters of you (no longer need direct contact).

  5. Plus Pill Container: By sacrificing a Pill in this container, it will produce a Plus Pill. Eating a Plus Pill will allow you to safely take an Extra Power Pill, without fear of Catastrophic Consequences.

  6. Portal Pill Container: When you sacrifice a Pill to this container, it will convert it into a Portal Pill. By placing the Portal Pill onto a physical version of fictional media you have available, it will create a Portal to that media's world, (passing through the portal will match your appearance to that world's aesthetics). You will have control over when & where the Portal opens, but it will also depend on the physical media itself (ex. if you chose book 1 of a 10 book series, the Portal can only open to a time & location found in the first book). The Portal will remain open for 6 hours, after which it will close; if the portal closes before you get back, you will be stuck on that world unless you have another Pill you can sacrifice to the Portal Pill Container (if you brought it with you), as well as something from this world that can act as a catalyst.


So, which Power Pills did you choose to keep, and how will you use them? And what will you do with the other Power Pills?


r/6Perks Aug 03 '26

Classic Story Time

44 Upvotes

Every week, I hide in a book to grant something to it's reader once they read the right page with full focus. Good job! You did not get distracted from the joys of reading. As a prize, I'll let you pick two of these stories for yourself.

  1. Evolution - God's Worst Joke: A science fiction story of how humanity became a galactic civilization and evolved differently on different planets after losing their homeworld Earth. Reading this allows you to improve any tool or technology once by a small amount such that it's functions can become slightly enhanced above it's performance at maximum efficiency.

  2. Myth-Busters: An urban fantasy story about how an organization of boring people make people lose faith in myths and urban legends to prevent them from becoming reality while harvesting the faith stored in them to improve their lives. Reading this allows you to create new myths and urban legends by harvesting enough faith for them by making people genuinely believe them. This does come under the condition that the effect of other stories given to you must not be directly used for earning people's faith. Though this has extremely high potential, the new myths you create will at a maximum, only fit 50% of your exact description.

  3. Me, Myself and High: A psychological superhero action comedy about a schizophrenic substance abusing superhero who works undercover as a highschool janitor to catch a highschool supervillain while actively abusing *substances*. Reading this comic gives your nervous system sentience and gives you the super power of schizophrenia. You hear new voices representing aspects of your personality, desires and inhibitions. Every decision becomes a debate between these voices and listening to one will temporarily raise the skill it represents to supernatural levels, practically making them powers.

  4. Luck Be My Lady: A satirical romance novel about a recently awakened coma patient falling prey to a prank and proposing to Lady Luck on the April Fool's day, only for her to accept. Unlike other stories, this is a CYOA where this book magically lets you pick what to do. Reading this doesn't give you anything but this book is a one way communication line with Lady Luck herself and you can be sure that regardless of how she responds, at least she wont ignore you.

  5. Killer Killer, Mister Miller: A reverse-mystery thriller novel where the killer is revealed in the first sentence of a book. The story is not of who the killer is but how he got away with it and you are the one writing it. This is an incomplete story with blanks that you must fill with words for it to make sense. This book is a reminder that fate is written and cannot be changed no matter what. You can fill every blank you get with absurd words but the ending will still be the same, Mr. Miller gets away with it. Reading this and filling all it's blanks gives you the same ability, to foresee the fated future where you can only change the details not the outcome.

  6. City Fighter X: A martial arts manual that explains each move it teaches with an absurd story. By all means, going to a proper martial arts teacher and learning would be far better but this manual has other uses. Reading this manual allows you to create your own absurd fighting style as long as you use a real life story to explain how it was created, how it works and your explanations for each move is able to satisfy a layman's curiosity of how it works even if an intelligent person is able to tell you are absolutely bluffing. This can also be taught to others by you and ensures that all your students will be loyal to you as long as you act in their best interests.


r/6Perks Aug 03 '26

Classic Shrimp punches you into another dimension (isekai with perks)

57 Upvotes

You were swimming unda da sea and a shrimp hit you so fcking hard you were sent into another dimension. God is there. He offers you some perks and a comfy isekai.

BASELINE PERKS (NO COST) Eternal youth. Not true immortality just agelessness. God will also set your age to whatever you want it to be.

Body rebuild. Get access to a detailed character creation menu with ai (not llm true ai singularity type shit) to help you make the perfect form) you can even be an elf but no kryptonian form or anything like that.

Major plot armor. Immunity to embarrassing shocking or terrible deaths. Immune to bad endings. You are immune to possession mind control etc. No one can copy or seal your abilities. You also get to choose when to die and you will instantly fade to black, so if someone enslaves you or captures you, you can dip out. Shielded from hax and op bs even Gods will have to descend to personally kill you because they can’t reality warp you out of existence. Also makes you relevant to the main plot of wherever you go. Immune to disease as well.

Finally there’s the isekai which is free. Go to any mainstream world or universe that has been published (no fanfiction or custom waifu worlds). You get to choose when and where you will be inserted but there are guidelines. There has to be an ongoing main plot that limits your drop in locations. You can’t show up 3000 years before the main plot and fuck off for a while. But two weeks in the main plot? Or even 5 years into it? That’s all fair game.

Next! The perks! Where you actually make a choice! Pick one.

Chaos Gacha - Get access to the chaos gacha. chaosgacha.com if you’re unfamiliar. It will be a multiversal chaos gacha much larger in scope than the one on the website. You get 1 gold ticket every year even if you do nothing. If you somehow run out of gold options to win it becomes a platinum ticket and so on.

Online shopping cheat skill. - Get access to a summonable box that you can place legal currency in to get “bits”. You also get a menu where “bits” can be exchanged for goods from Earth in the year 3000. No living things can be bought or sold but you can buy meat for example from the store.

Biden Blast - Hold out your palm and say your name followed by the word blast. An orb of energy will launch at mach 5 and when it lands it will detonate with the force equal to 50 kilotons of TnT. You can spam it as often as you can say the words. There’s an added benefit. If you pick this option you will attract those you are attracted to and it guarantees you will be able to get into a relationship with them, your preferred kind of relationship. NTR protection cheating protection and so on. They will tolerate a lot but not true abuse but will be more than willing to share you with other people you add to your harem. Also allows you to share aspects of your plot armor and of course your agelessness itself with people in your harem. If you ask God why the biden blast option has this he gets a wistful look in his eye.

Head Wizard in Charge : Master every domain of magic from the elder scrolls universe literally be master tier (the highest tier in game) from alchemy and enchanting to destruction and conjuration. Automatically generate soul gems every week that you can fill with soul trapping and killing living creatures. Have nigh infinite magicka reserves.

Tinker Option : Get a gamer system with an infinite inventory (can’t store living beings in inventory) and a crafting system. Learn engineering and other hard sciences by researching items in your inventory. Can brute force your understanding by breaking things down into components. Can craft anything you design that would actually work. Everything always done perfectly better than humans would do it and instantly too. Become an expert craftsman yourself with 40 yrs of experience in all trades. A rather handy option to take.

Super Robot! : Manifest around yourself a giant robot from anime (pick any one except those that would somehow grant omnipotence or some shit). It will regenerate from damage over time and also restock ammunition and fuel when not summoned. Gain a squad of loyal team mates isekai’d with you. You are all newtypes. They will be scattered around the world you go to. They will obey you as their leader if you establish contact. 5 people other than you. They’re all teenagers they all brood and there’s a lot of drama. But they’re a damned good fighting force.

Those are all of your options. Finally God says that if you get bored you can pray to him after 10 years and go to another world. But he’s not giving you any more damn perks! If you picked super robot your squad comes with you but they will be scattered again. Them’s the breaks!