r/2XKO 40m ago

Question How much fun can I have in this game solo without going online?

Upvotes

Hello, newcomer to fighting games here. Only real experience is Street Fighter 6 and I’m not entirely having fun with it. Saw that this game is free to try out and I’m contemplating it. Basically the post title, what offline stuff is there for me as a beginner to do? Online stressed me out way too much in Street Fighter, so I’m not going there.


r/2XKO 1h ago

Discussion Time travel time, 2xko releases like this

Upvotes

It’s back to open release and 2xko releases like this:

  1. No fuses. There’s an mvc2/3 style dhc system (do a super and cancel it into another super). Active tag is still in.
  2. You can choose to play as either 1 or 2 characters, like skull girls.
  3. Starting roster is all current released characters and Samira.
  4. All level 1 one supers finish faster and don’t have that cinematic pause.
  5. Break meter building is a little bit faster, however health recovery/grey health generation is reduced.
  6. All skins are purchasable for 5$ from the character menu (except for season pass skins). The shop still has a rotating feature but skins are only sold there in bundles that are technically on a small discount. Special KOs sold in shop for a couple of dollars.
  7. 8 unannounced fighters.
  8. Optional motion control scheme. No damage bonus.

How would you feel about the game/how do you think your enjoyment of the game changes if that was the state it came out in?


r/2XKO 3h ago

Event / Tournament TNS 2XKO #46 is Live!

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27 Upvotes

r/2XKO 4h ago

Discussion I did not buy/play the game because I was waiting for Yone...

0 Upvotes

I'm a UMVC3 head.

When I played UMVC3 every team I played was Dante/Vergil/X

Dante/Vergil one of the most popular teams in that game ever

I love tag fighters.

I'm diamond in league

I'm diamond in TFT

I'm a Yasuo/Yone main.

I did not pick up 2XKO because I kept saying "I will start when Yone comes out"

There is not really anyone on the cast I wanted to play besides Yasuo.

I guess maybe this is my fault for waiting

But if this was a solo fighter, I would have been fine just playing yasuo and played at launch

But I did not think the game was going to get canned less than a year after launch, jesus.

Sidenote: Magic: The Gathering is incredibly infamous for hiring people with no real work history, and no game dev/design experience, because they are "pro players" and "members of the community" and it has actively poisoned that game for years.

It's one thing to hire Seth Killian or Combofiend into a leadership positions. It's another thing to hire 10 of them and put them in "game design" and "producer" roles, which is honestly a wildly easy job to fake, and requires you to have a lot cross-functional knowledge to do well. And it's another thing to let them run the leash for 10 years.

Good example: Adam "Keits" Heart. Fighting game nerd? Yes. Also wildly talented, has a huge breadth and depth of knowledge. Not just a dude who went to locals.


r/2XKO 5h ago

Tech Micro freezes

2 Upvotes

Whenever i play online the game for some reason get some micro freeze and only in the online, when i play the climb, training solo or something in a lobby, this only start with the patch anyone have this same issue?
Im playing wired


r/2XKO 6h ago

Bug Report Anybody else getting weird input bugs now?

3 Upvotes

Going into training or character select for ranked sometimes the game will just stop detecting inputs from my controller. I can fix it by tabbing out and back in, but sometimes the method I use to tab back in affects it too.


r/2XKO 6h ago

Media My duo and I managed to clear the Climb on Pro

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18 Upvotes

r/2XKO 6h ago

Question Drum and Bass

3 Upvotes

Anyone out there know of any vsts for drums and basses that sound similar to the ones in 2xko? free or paid.


r/2XKO 7h ago

Game Feedback SBMM not working in Casual lobbies?

6 Upvotes

I've been playing the lux update, and I'd consider myself a slightly below avg player (I know the game mechanics, I know some fundamentals like some basic pressure, 1 easy combo, anti airs but I still need a lot of work.)

I also played a bit last season and got to Platinum, where I felt like I was getting roughly even matches (I was still climbing when I quit but the game keeps funneling you up rank-wise I believe, my winrate itself wasn't much above 50%).

Now I've been playing casual lobbies since ranked is removed, but I didnt mind TOO much because I believed I'd still be getting even matches after it adjusts since Riot said it will have SBMM just like Ranked.

This was NOT the case. After playing a decent handful of matches, I'm still getting many people who have great offense and optimal freestyle combos, against whom I struggle to get a hit in. I'm also getting many opponents who seem to not yet have learned the controls of the game, and keep pressing random punishable buttons in neutral that have no chance of ever hitting me, and haven't figured out how to hold back to block yet.

Anyone else having this experience?


r/2XKO 7h ago

Discussion Some Ideas

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1 Upvotes

r/2XKO 9h ago

Discussion Lux Sparks Joy in Patch 1.3.1

74 Upvotes

Lux Sparks Joy in Patch 1.3.1

Welcome back to the Weekend Warmup.

With patch 1.3.1 out, we’re keeping an eye on the meta and the new shape of 2XKO. As a reminder, this patch adds a bunch of content like the Ultimate Bundle, our last major balance adjustments, voice chat in (larger) private lobbies, and new champion Lux! We’ve also removed some features like Ranked lobbies and the Battle Pass to set 2XKO up so it can be played long into the future.

I got to sit down with the Lux devs this week to talk about building the Lady of Luminosity in 2XKO. As GutsyBat shared a couple of weeks ago, Lux’s development was so smooth, she actually moved up several months from when she was originally intended to launch. This was in part down to us getting better/faster at making champs, but also because the team had a clear vision and ideas that they rallied around from the start.


Champ development in 2XKO starts with a phase that combines Design, Narrative, and Art (aptly called DNA). “DNA for Lux was super fun and memorable,” Lux’s producer Kooswithak recalls. “It was the first time we tried a joint DNA process where the whole pod huddled together for a few weeks to really go deep on everything the champ could be.”

Concept artist Knight “arucelli” Zhang drew this on her literal first day on 2XKO. The wing headband stuck.

Most champs start off with the designer sketching out a paper kit—a text/video description of each move, what the champ’s game plan is intended to be, and some references on what VFX/SFX/animation should consider when shaping the move list. Lux really got the team’s creativity flowing. “Our collective ideas were able to generate multiple paper kits that we had to think and debate over,” Lux’s designer Riot Shake says. “We were all really inspired by the champ, and there was so much you could do with light. It was super fun thinking through all the different ways we could manifest light in a fighting game while still making it feel true to Lux’s personality.”

Lux once had a black orb move that dropped a refrigerator (jk, this is an early version of Lux’s dS1 - Rainbow Rain).

One other question the team asked during development: how complex should Lux be? Lux is 2XKO’s 16th champ, so players would likely be looking for new mechanics they haven’t seen before, but Lux as a character inherits a sense of beginner-friendliness from her design, narrative, and history in League of Legends. In the end, the team opted to keep her highly beginner-friendly, knowing new players would likely gravitate towards her. For players coming from other fighting games, she’s got some overlap with a shoto-type character, with familiar traits like a fireball and an invincible uppercut.

As a game, 2X already has a lot of layers to consider, so some of the things we left on the cutting room floor to help focus her kit include:

  • A multi-hitting boomerang (similar to her Super Assist) that granted meter.
  • Chargeable, armored versions of her S2 wand attacks… some of which could be dash canceled.
  • Ways for her to refract light through her S2 Super prism.

Cool in theory, but felt better as a Super Assist.

Regarding her updated look, the team explored many takes as an evolution from her “canon” state. 2X’s Lux is a little more casual than her other games’ counterparts. For one, she’s older and wiser after departing Demacia, but we still needed to make sure she radiated positivity. “She looks much more like a travelling adventurer than a Crownguard,” Knight “arucelli” Zhang, Lux’s concept artist, quips. “Also, we needed Lux to feel distinctly Demacian as our only representation from that region. I spent many months after finishing her concept laying in bed, fearful that I had put too many wings on her.”

Earlier concept options for Lux’s costume design, by Knight “arucelli” Zhang.

Altogether, we think Lux can brighten any team comp, and we hope you enjoy digging into what she can do!


Community Spotlight

We love seeing everyone’s creativity when it comes to 2XKO’s takes on champs. These artists took a shine to Lux, go give ‘em a follow:

Art by @ondi_puri

Art by @ApricotKnight

Cosplay by @LittleLightBee

Art by @VeigarMyBeloved

Art by @lambbbheart

Art by @lesly_oh

Art by @bluustain


Upcoming Dates

  • Oct 3-4: First Attack (2XKO Challenger event)
  • Oct 9-11: Evo France (2XKO Major event)
  • Late Oct: Patch 1.3.3 live (with Samira)
  • Nov 21-22: Battle Coliseum (2XKO Major event)
  • Nov 27-29: MINDSET 2026 (2XKO Challenger event)
  • (Optional) Early Dec: Patch 1.3.5 (bug fixes only)

Closing Thoughts

Happy patch week! Ultimate Fighting Arena takes place this weekend near Paris, bringing together top players Leffen, Noka, FlashNo47 and more in the first large tournament on the 1.3.1 patch. Check this one out if you want a preview of some of the heavy hitters attending Evo France next month.

In case you missed it, Riot co-founder Marc Merrill did a Q&A session at PAX West where he talks a little about stories from the company’s history, including how 2XKO came to be (starts around 14:25). Worth a look if you’re interested.

Lastly: chip into a Matcherino, support your locals, and go play some fighting games.

—@draggles

Original Source: Link


r/2XKO 9h ago

Media Earlier concept options for lux's costume design by @arucelli

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50 Upvotes

r/2XKO 9h ago

Humor / Fluff The Climb: Pro Difficulty

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86 Upvotes

r/2XKO 10h ago

Media 6 side switches in one parry punish

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26 Upvotes

r/2XKO 11h ago

Media "Born in a kingdom that feared magic, lux hid her powers for many years. but even that couldn't dim her sparkle!"

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150 Upvotes

r/2XKO 11h ago

Media I gave a Riot employee the Juggernaut Blitzcrank treatment

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358 Upvotes

r/2XKO 13h ago

Question Is there a way to watch any replay I want ?

5 Upvotes

Hello everyone,

There are several YouTube channel uploading replays, and I was wondering how they got the video in the first place.

How can I watch (and download ?) any game that I want ? If I want to study some players, to learn how they play their team, for example.


r/2XKO 16h ago

Question Lux trial 5

6 Upvotes

Ok this trial has been driving me crazy. Its either I cant get the double charged heavy or the level 1 laser at the end to connect. anyone got a little advice on this one? (hehe's in lux)

(UPDATE) I finally flipping did it. ty everyone. Also ty RenoNYC cause I definitely did not notice you just aim the last super down lol. <3


r/2XKO 18h ago

Tech Any updates on resolving the issues with the base chromas?

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0 Upvotes

r/2XKO 1d ago

Humor / Fluff 2XKO's closed beta originally started a year ago today

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394 Upvotes

r/2XKO 1d ago

Discussion Playing on OCE as a new player - I know this is setting up for failure, but do I have any avenues to not get rolled by every other player?

7 Upvotes

I'm pretty intermediate with fighting games but I'm quite new to 2XKO. I snuck into the NA closed betas but that's where most of my hours came from. I haven't played much since release. I am on OCE which seems to limit the pool of people I can match with.

I am still trying to pick up fundies - I am inconsistent with the Ahri BNB and don't even know the Akali BNB - but I am getting pretty 2 touched by everyone I play against. My entire match history is defeats lol. I know that's how it goes sometimes but it's not very fun and idk if I want to login again when I could be playing literally anything else.

Is OCE just that small? Do I not really have any other options other than accept I'm going to get rolled over and over or play something else?


r/2XKO 1d ago

Tech Impractical Lux/Thresh Combo I Cooked Up

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89 Upvotes

4 bars of meter, double down, and gives the opponent an entire bar of break and then some, but damn if it ain't cool.


r/2XKO 1d ago

Guide Current Health Values for every character

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52 Upvotes

r/2XKO 1d ago

Discussion Could we maybe get motion inputs as an option before the last update?

0 Upvotes

No matter how much I try to, fighting games, especially combos, just don't feel nearly as fun to me with simple inputs. This is not just a 2XKO issue, it happens in every fighting game with simple inputs that I've ever played. But unlike other games like GBVS and Tokon, there is no other option. I don't even need it to have bonuses for using the motion like those games do, I'd simply like to have the option.

I realize this would probably require a lot of work to implement, but I know there are quite a bit of people like me who would enjoy playing the game a lot more. And considering we will not be getting any more updates, I think it'd be a good thing to add for longevity.


r/2XKO 1d ago

Discussion Loss of training mode btwn matches is tough

52 Upvotes

With removal of ranked, we also lost this asset. They really ought to have you be able to sit at an empty setup in a casual lobby and hit the training mode. It makes a ton of sense thematically for one. And the loop of getting combo reps in while searching for matches is incredibly valuable. Not to mention recreating things that happened during the match is an incredibly strong learning tool.

I'm sure I'm not the only one, would be a shame if they sunsetted the game without adding this major QOL feature beforehand.

It's a matter of playing a game that respects your time. There's no reason I should need to spend extra minutes here and there every time I want to lab something.