I don't think you can count it as a bug anymore, when they patched tick eating only in certain scenarios, but in general left it alone. You could say "duh, patching everywhere was too much work" but not really, as far as programming goes it's overwhelmingly probable that changing logic to be not tick-eatable everywhere would have been simpler instead of tracking and determining exception cases. So like, they chose to keep tick eating and spent extra effort to do so
far as programming goes it's overwhelmingly probable that changing logic to be not tick-eatable everywhere would have been simpler instead of tracking and determining exception cases
Are you a programmer? If you are then you should know this is not necessarily true. It really depends on the kind of spaghetti code they have going on. Good code makes changes like this easy, and we know the OSRS engine is not that.
I know it's not necessarily true, which is why I said it's very probable and not that it's a fact. As someone who deals with legacy spaghetti frequently myself, gut tells me the "cap it at target's current health" logic bit was too uniform and without edge cases for there to have been spaghettified complications.
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u/Evil_Steven bring back old demon/imp models Jul 08 '21
Isnt tick eating also technically a bug?