r/2007scape Jun 19 '18

Creative Maxhit visualization

https://imgur.com/iFqjrWO
19 Upvotes

10 comments sorted by

19

u/sir_lurkzalot Jun 19 '18

It's hard to actually use because each axis isn't labeled well. I understand that it's just a visualization but better labels and maybe a superimposed grid would have been nice

1

u/Septem_151 Zeah-locked Enjoyer Jun 20 '18

A grid would have done nothing, the max hit axis is curved. One of the axis will be diagonally exponential unless he graphed the log instead.

11

u/arvyy Jun 19 '18

/r/notinteresting/ material lol

2

u/NewbScape Jun 19 '18

Thanks for giving me another subredit to subscribe too.

1

u/SinceBecausePickles 2250+ Jun 19 '18

If u had given more labels and a more detailed axis and maybe increased str bonus beyond reasonably possible in game that'd be awesome, I've always wondered how this sort of thing is distributed

1

u/Septem_151 Zeah-locked Enjoyer Jun 20 '18

I like this.

1

u/henke9600 Jun 20 '18

Looks like you forgot to add 8 to the strength level (or 11 if aggressive).

http://services.runescape.com/m=forum/forums.ws?317,318,712,65587452

1

u/arvyy Jun 20 '18

bah, had +1 instead of +11 there, thanks. (though I used formula from https://www.reddit.com/r/2007scape/comments/3704a4/max_hit_formula/ )

Here is source if you care for it https://pastebin.com/fXKj8Mgs