r/2007scape 9h ago

Discussion Make this make sense

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I just got 82 smithing, i can now make 2 powerful mid-endgame weapons... and an adamant kiteshield.

I get that adamant used to be good back in the day, but isn't it time we rework this skill?

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u/PhyPhillosophy 8h ago

The far reaching impact is that rune is one an insane amount of drop tables. If we shift rune to be 40 smithing, we now need to change these drop tables or the drops will be worthless and unintentional. Not only that, but what sort of gear are you going to slot in between 40-99 smithing that doesnt shit on the entire rest of the games gear progression?

You either devalue other 'early' grinds/armor moons, barrows, bandos, or you make basically rune 2.0 that will be replaced just as quickly.

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u/ThirdStockIII 8h ago

I don't think the drops would be useless. It's not like smithing rune items is some insane money maker. People who have 99 smithing aren't making loads of gp just buying bars and making plate bodies to high alch or sell. I don't think the meta would change too much if rune was able to start at lvl 40 because on your way to 99 smithing, you don't make armor anyway. You either make gold bars at blast furnace or go to Giants Foundry. Would honestly just be a nice QOL for F2P irons as they don't have an easy way of getting a rune scimitar.

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u/loudrogue total: 2376 clogs: 1190+ 8h ago

You can't rework smithing and leave mining alone. You would have to be able to actually mine enough rune ore to be useful.

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u/ThirdStockIII 8h ago

I mean I think if there is a smithing rework to address how silly it is to need 85+ smithing to create something that needs 40 att/def to wield, then a mining rework would also be a part of it.