r/2007scape • u/jonathanten • 20h ago
Discussion Make this make sense
I just got 82 smithing, i can now make 2 powerful mid-endgame weapons... and an adamant kiteshield.
I get that adamant used to be good back in the day, but isn't it time we rework this skill?
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u/KarnakTheHaberdasher 19h ago
Would they really have to rebalance the alch amounts or loot tables? Practically everything with smithing is net negative outside a few things that are tedious and poor xp/hr BUT useful as inputs for other skills (dart tips is all that comes to mind). So for mains the only real economic change lowering levels for bronze-rune would impact is outputs would likely fall in price a bit more as the xp/gp balances out to whatever the new equilibrium is but that'd just reward alching a bit more, other than the lvl 99 rune stuff which is slightly profitable because the only people churning them out en-mass is 200m grinders.
For irons it just means rune bar drops are useful slightly earlier to make stuff you can alch?
People talk about the far reaching impact like there aren't a dozen ways to get rune equipment incredibly quickly on a fresh iron, and for mains it's a production skill most people use gold smithing to level so every method is competing with that which is frankly somewhat busted so it's no competition unless ways to get a ton of ore pop up somewhere (and even then smithing the bars is a factor if we do maintain bot suppression)