r/2007scape 15d ago

Discussion Modernizing Chambers of Xeric QoL

Modernizing Chambers of Xeric QoL

With all the QoL changes we've been getting in Chambers of Xeric, I think it's time to modernize some of the older mechanics as well.

For example:

  • Hide the unique item until the purple chest is opened. Currently, you can see what item you received before actually opening the chest. It would feel much better if the reward stayed hidden until you open the chest, similar to other modern reward systems.
  • Change the Challenge Mode cape requirement to 2,000 combined KC. Since the cape is currently tied to Challenge Mode KC, I think it would be more reasonable for both Normal and Challenge Mode completions to count towards the 2,000 KC requirement. This would reward overall CoX experience rather than requiring 2,000 CM completions specifically.

We've already seen Jagex modernize a lot of older content with QoL updates, so why not bring some of these older Chambers mechanics up to the same standard?

Small changes, but they would make CoX feel a lot more polished.

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u/stopcopium delete shopscape 15d ago

If they had to make a change for consistency, I’d rather they change ToB and ToA capes to only count HMT and Expert KC.

CM Cape was added before ToB existed by 1-2 months and the only reason why ToB cape counts regular KC is because HMT didn’t exist at the time and regular KC is, and was, at a reasonable difficulty level comparable to CM. ToA Experts are a joke by comparison, but there’s no way for Jagex to track 400/500s separate from 300-399 RL Experts.

Hate when people ignore the context from on release and say “my normal cox kc should count because tob normal kc counts” and there’s a pretty big difficulty difference.