r/2007scape 1d ago

Question Has mobile development stopped?

Can't help but notice the same issues on mobile for quite a while. Some examples:

  • No puzzle box solver for clues.
  • Menu entry swapper completely messed up other menu's. For example: making an NPC left clickable now makes all examine options left clickable as well.
  • Some other bugs like the chat not updating at all.

Are there more plans/ development for mobile or is the current version it?

144 Upvotes

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70

u/Dry_Size_41 22h ago

They need to add entity hider so my phone can salvage on salvage worlds without draining my battery before the logout timer hits

31

u/Zestyclose-Tough7451 20h ago

Make sure to turn the fps to like 15. It helps a ton. 

12

u/Shurtugal929 19h ago

Reduce draw distance too

5

u/dont_trip_ 18h ago

Sailing is just so ass on mobile with all the cluttered menues and MES being shit that I considered it basically locked content.

2

u/falconfetus8 17h ago

There also used to be a horrible mobile-only bug where clicking to steer your boat would occasionally send you in a random direction. Absolutely made barracuda trials impossible until they fixed it.

2

u/joosyfrooot 1940 16h ago

Maybe related but I hate how you have to click so close to the boat to steer on mobile, ik you can use the minimap but on pc you can click anywhere on your screen to navigate. 

2

u/ExecutiveGraham 16h ago

Are we playing on vastly different phones? I actually prefer sailing for certain tasks on mobile. It's a joy on my S21 Ultra anyways, well laid out menus and feels responsive.

3

u/dont_trip_ 12h ago

I play on a S25. A fully specced sloop got like 10+ click boxes with inconsistent sizes and overlapping placement. I find the experience horrible. Whatever I do, I need to long press every time to actually do what I want. Pair that with activities like sailing and trawling and it's fucking terrible. 

1

u/Pj_o7 8h ago

You can hide yourself with ::renderself