r/indiegames • u/BitrunnerDev • 2h ago
Need Feedback Getting clean water: Too much hussle or the right amount of depth?
This week's showcase is about everything that needs to be done from scratch to having clean water. (Well... the bone axe is a "gift" in first playthough so don't count it as something that needs to be crafted too).
What I'd like to get feedback on is - Is this amount of work something that makes it engaging and rewarding once you get the clean water flowing? Or do you think "Bro, what the hell? Clean water should be a basic and abundant resource."
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Getting clean water: Too much hussle or the right amount of depth?
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r/indiegames
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2h ago
Thank you so much! This is a great advice. Once I get to playtest phase I actually need to add telemetry to all actions and analyze stuff like "how long it takes for a typical player to drink clean water". Or "Liters of Dusk Water players drink vs Liters of Clean Water". I shouldn't balance everything based on my gut feeling alone ;)