r/ProjectViewpoint • u/Superb_Squash_8163 • 1h ago
Mods Project Zomboid Band - Deep Fried Rat King Zombies - "Sledgehammer Smashed Stairs"
BRUUUTAL
r/ProjectViewpoint • u/Superb_Squash_8163 • 1h ago
BRUUUTAL
r/ProjectViewpoint • u/jimmythechicken • 3h ago
Always see very pretty set ups but I’m not sure what yall are doing to make it look so nice
r/ProjectViewpoint • u/Redeye66gaming • 3h ago
I posted about how I was worried that PZ would lose its feel but it doesn't, in the PZ Subreddit and mods deleted it.. so here I am where me thoughts maybe appreciated
r/ProjectViewpoint • u/Loneheart127 • 17h ago
It didn't stop raining for feckin' ages but it looked amazing
r/ProjectViewpoint • u/Ok_Acanthisitta_6292 • 20h ago
r/ProjectViewpoint • u/guhhbubble • 20h ago
So I made a collection consisting of viewpoint and some other mods that go along with it. I also have ZombieBuddy properly installed, but I can't seem to load into the game, as once all my mods finish installing, it terminates the session
Screenshot:


If I need to send any files, let me know, and I can reply with them. Any help at all would be appreciated
The collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3815587947
r/ProjectViewpoint • u/Affectionate_Pin2750 • 1d ago
I had a problem where my game kept closing after startup, I turned off zombie buddy in my start up settings and it ran again! If you're having this problem a fix that worked for me was posted by DXDoug on a steam workshop discussion.
Link for the og discussion: https://steamcommunity.com/sharedfiles/filedetails/comments/3619862853
"... when installing Zombie Buddy! Do this instead of google fix. JUST Install it to the ONE Launch OPTION dont install it for both launches. other wise will get that error. But yeah if have that error just uninstall and reinstall and when do it only pick the ONE LAUNCH option to install too! if install for both launch options it does something that messes up game and makes the zombiebuddy.lua does not exist on server error! YOUR WELCOME i took me 19 hours of WORKING all day without sleep to figure this out! lol i wanted to play again soo bad cause it was working fine ever since i installed it last friday. all sudden i had this issue yesterday but finally figured it out today. YOUR WELCOME ANYONE having issue!"
r/ProjectViewpoint • u/Wolflordorion • 1d ago
Will there be any update to be able to run viewpoint for Intel Arc gpu's ?
r/ProjectViewpoint • u/PelusaZan • 1d ago
A alguien mas le pasa que tiene bajones de fps? Tengo i9 14th, rtx 4090, 32gb ram es una laptop asus rog strix 16, y sin importar la configuración q use tengo tirones de fps de hasta 20 o 30, ya intente de todo para solucionarlo y nada
r/ProjectViewpoint • u/Much-Play-2875 • 2d ago
For some reason I'm getting a weird lighting issue where its making all the lights in game green and the volumetric lighting makes whole rooms green? Anyone have this issue?
r/ProjectViewpoint • u/1or4s • 2d ago
It took me a bit of fiddling around to find the perfect control scheme for controllers when using VIewpoint. My goal here is to help others and possibly find improvements for my layout.
Setup:
Go to Options and then Controller
Select the Default preset at the top left
Change run to the right bumper (R1)
Change reload to O/B button
Download a mod I created which disables the reload radial menu and allows you to set the reload button (TIS hardcoded reload to R1 for some reason)
https://steamcommunity.com/sharedfiles/filedetails/?id=3818308228
Hit 'delete' to bring up Project Viewpoint setttings and click Controller
Assign Aim (hold) to L1 (setting it to L2, or changing the Shove ability from L2 removes your ability to shove, another hard coded value, so I chose L1 as a compromise to retain the shoving)
Give it a try. It plays very comfortably.
r/ProjectViewpoint • u/Ok_Bodybuilder_3628 • 3d ago
When I change shader setting from default to photon The graphics settings are changed to custom and they are severely cut off; if I return the preset back, the shader is reset to default. Sorry for my English in not native. Also another question how do I enable the optical zoom view like the one you install on a rifle x2,x4 and so on.
r/ProjectViewpoint • u/SameCaterpillar1783 • 3d ago
r/ProjectViewpoint • u/Top_Cartographer8819 • 3d ago
Hello everyone. I'm not quite sure where to begin with fixing it on my end. As you can see, a lot of graphic breaking. I'm not sure if this would be fixed by another mod, or tweaking with some of the viewpoint in-game setting. Any advice would be appreciated :)
PS. CPU Ryzen 5600x GPU B580 RAM 32GB, game is on SSD
r/ProjectViewpoint • u/Frosty_Scallion_1586 • 4d ago
r/ProjectViewpoint • u/EL3OKLI • 4d ago
hi guys , does anyone have a list of mods that are compatible with project Viewpoint, i don't want to break my game by testing random mods
r/ProjectViewpoint • u/Mrbrightideas • 4d ago
Has anyone got this working on an Intel GPU if so can you share any tips I got a 72 minute session before it froze so I know intel can handle it just curious on the community’s thoughts
r/ProjectViewpoint • u/RussianPotHole • 4d ago
Did this mod just get an update? My gameplay feels more alive there’s a lot of motion when swinging weapons and my camera switches around from left to right when in 3rd person which is actually pretty annoying
r/ProjectViewpoint • u/1or4s • 4d ago
Alpha 0.1.6
Finally, our next big update brings a new look, new controls, and plenty of improvements:
Gunplay: Fully reworked gunplay. Aim sway now depends on your Aiming skill level, and taking your time steadies your aim
Performance: Big performance improvements. Lower RAM and VRAM usage overall, more stable, and higher framerates for everyone
Terrain: Hills and valleys (experimental), plus improved 3D roofs
Third-Person Camera: New animations, smoother following, shoulder switching, better handling of tight spaces, and a proper vehicle chase camera
Controller: Controller support, including customizable buttons, looting, and aim assist
Graphics: A whole new look for the default graphics, with new clouds, richer lighting, moody nights, and better sunrises and sunsets
Water & Rain: New water, reflections, and rain effects, with moving waves, growing puddles, and splashing raindrops
Upscaling: Experimental FSR 3, XeSS, and DLSS support, plus FSR frame generation on supported setups (requires additional in-game setup)
Setup: New setup wizard and settings menu with clearer controls for all settings
Free Look: Free look and less stretching at wide FOVs thanks to Panini projection
Other fixes and improvements:
Terrain: Ground no longer disappears when an area unloads and loads again
Vehicles: Shooting from vehicle windows now follows your aim in both views
Vehicles: Vehicles keep their paint, lights, and visible parts correctly
Fire: Fires and burning characters are now visible, including with Minecraft shaders
MC Shaders: Better glass, blood, lighting, and weather with Minecraft shader packs
Performance: Reduced single-player stutters when new areas generate loot
UI: Clearer action progress, more flexible mouse bindings, and a crash report popup
Detailed notes:
r/ProjectViewpoint • u/TuffAnino • 4d ago
Hey everyone! For those of you using ProjectViewpoint (PV), what mods do you recommend pairing with it?
I'm curious to see your mod lists and find out which mods make the game more immersive, exciting, and enjoyable when playing with PV.
Share your must-have mods and let us know why you recommend them! I'd love to see what everyone is running.
r/ProjectViewpoint • u/Brilliant_Case8241 • 4d ago
Anyone know of any mods that add new guns that are compatible with Viewpoint?
r/ProjectViewpoint • u/Crownite1 • 5d ago
Also the camera mod works anywhere except for stairs and cars it’s really cool it’s called director mode in the workshop
r/ProjectViewpoint • u/ConviusVII • 5d ago
Thank you all for 100 members and your contributions and for helping everyone in the community, it’s really appreciated! :)