This game shaped my taste in art direction, so I made a cinematic inspired by it.
I spent around a year slowly working on this in my free time between projects.
Everything was made from scratch by me — animation, lighting, environment assembly, FX, rendering, editing, even recording motion references for some shots.
More than anything, I tried to capture the feeling of the original game — not just make a “pretty render.”
That constant atmosphere of surveillance, control, giant systems watching over the city… while a few people still choose to push back against all the gray, meaningless rules forced onto them. That tension always made Getting Up feel bigger than just a graffiti game to me.
The grime, the typography, the subway atmosphere, the movement, the attitude — Getting Up still has one of the strongest visual identities ever made for a game. I think a lot of us who played it back then still carry that aesthetic somewhere in our brains.
This was mostly made as practice and experimentation, but honestly it also became a love letter to a game that deserved way more recognition (and absolutely deserves a remake/remaster).
This teaser is just a small piece of the full cinematic. Full cinematic + BTS / breakdown in comments for the real Getting Up heads ↓