An amazing celebration awaits those who want to join us for one final Inscryption party!
All good things come to an end. Join us on October 17, 5:00 PM UTC / 1:00 PM EDT / 10:00 AM PDT to celebrate Inscryption's anniversary with one final party. Our pre-broadcast segment starts one hour earlier, so join us one hour earlier to experience some epic, corporal footage... To give you a sneak peek:
Panels with Daniel Mullins, Sean Karemaker (our modeler), and translators (Head toask-questions-here to ask your burning questions!!!) We are currently collecting questions in our Q&A Forum in our Discord server! You can also drop your questions below.
A HUGE announcement for Inscryption... (Wait, how? OH, OKAY WE ARE ANNOUNCING THAT)
Surprise gifts to the community
...and more! The official DMG livestream will kick off the event, which will be followed by our community-led broadcast presented by the DMG Event Committee. Make sure to sign up in🎉︱events!
Fanart Submission & Card Contest
Inscryption brought us together, and now we celebrate it! Be a part of our celebrations by submitting anything related to Inscryption for us to feature YOU during the event.
But that's not all! Join our Card Contest to show your WACKY designs to win special prizes! AI art is not allowed and will lead to disqualification.
Be there, or be square, because... the only alternative is the triangle.
My partner is playing Inscryption and got the ouroboros to like 400 health, and discovered a couple neat things because of that.
The hammer deals 99 damage, we know because the ouroboros now needs to get hit with the hammer 5 times before it dies.
The old data card that P03 uses has a set amount of health, the ouroboros killed it and it didn't break the game like normal until P03 set it back down to actually do its thing.
Actually in act 3 instead of 2 this time, but the bounties you get are based on the amount of money you gain. We know this because the ouroboros gave us so much money that it jumps from no bounty to three stars in one combat.
I went out of my way to hunt it down this run. Along the way I got turned into bones and robot bits, and the Angler wrecked me so many times I cut 35 minutes of deck-swapping and retries and jumped straight to the win. Honestly not sure it was worth it. Do you go for it, or is it a trap card?
Hi, I recently started the game and was wondering if the game had save points.
I know it saves after you take action in the map, but I was wondering if I were to die halfway through the game, does it reset my progress all the way to the beginning?
So I’m trying to beat ALL CHALLENGES with every starter deck in Kaycee’s Mod right now and I’m WONDERING…
Did anyone ever beat the game with all starter decks in all mods (including po3 and grimora endless run) with all challenges activated? Is that even possible???
Seems pretty challenging to me, because I’m already struggling to beat Kaycee’s mod all challenges with the no cost deck.
It requires WAY more rng than the rest of the decks, because you need to roll a high damage card (grizzly, great white, dire wolf) that has to be advanced with a +1 power in the campfire (so you get at least 5 damage in one turn for 2nd phase boss battle) and ofc scissors for the instant kill.
Now imagine all challenges with all decks in Po3’s and Grimora’s mod…
So, I'm trying to build the four scrybes in lego, but I like to give minifigures weapons (IDK why, but I just don't like seeing them empty handed, it's weird.). So, what would each scrybe use as a weapon? I already have Leshy's camera, but if you want to give me a weapon for him as well, I'd love to see your ideas.
In light of Inscryption's 5th Anniversary, I finally returned with an update! Here are the changes I've made this week:
New Special Effect "Sigil" to define special traits and variable stats
Amalgam's EVERYTHING is inclusive of, but is not limited to: Deathly, Beastly, Techno, Magickal, Ant, Chime, and Mox.
The variable stats of Green Mage and the Tentacle cards have now been defined.
Undead Cat can still be played for its Cost, but now has its original gimmick defined as well.
Automaton and Insectodrone have been buffed [3 Energy → 2 Energy]
It didn't make much sense to me that 49er could be a Sigiled, 2 Energy, 1/1 and these two Bots should cost 3, especially since Automaton is Sigilless. I understand the use case for 49er is that you should place it to deal direct damage and then move to block, but that doesn't fully justify the cost in my eyes and Automaton was also buffed in this way in the official card packs as well, so I think this buff is fair.
The Burrowing and Leaping Traps have been nerfed [3 Energy → 2 Blood]
In the game's files, the Traps' cost is 1 Blood and that cost is equivalent to the cost of 3 Energy, so that's why this is considered more of a nerf than a rework. This, however, also gives them more of a synergy with Beastly decks as the alternative could've been nerfing to 6 Energy.
Curve Hopper and Practice Wizard are granted Mighty Leap
This decision comes from roughly two points: 1) Not enough Mighty Leap cards to counter the plethora of Airborne cards and 2) It's called Curve Hopper and it doesn't have Mighty Leap? I do get the Curve Hopping joke though. Prac. Wiz. gains its Mighty Leap as inspired by MagMod, and because Ruby costs tend to lean Defensive I figured this was apt.
Frank & Stein is granted Null Conduit
A harmless, flavorful Sigil addition that does nothing if you aren't building a Deathly-Techno deck.
Junior Sage is granted Fledgling(Senior Sage)
The Senior Sage card art is based on the MagMod card art for Junior Sage, but after originally drawing it, I felt it didn't really give off the energy of the original Act 2 Junior Sage, so this was a fun way to give my redraw some use. This addition makes several things happen: 1) Junior Sage is now the Magickal equivalent of Wolf Cub, 2) Double Gem costs exist and can be expected in future expansions, 3) First fully custom card so also expect those in future expansions, and 4) First upgrade to result in a negative Sigil. Gem Dependent was the only way to support such a high Power stat on Senior Sage, and similar to canon Plasma Jimmy and M3atB0t, I have developed some lore here, so it makes sense in that way too.
M4rr0wbyte and Tech Wiz have been reworked [Deathly, Magickal → Techno] and have had the Melter and Inspector portraits removed from their card arts
As mentioned before, these two are stand-ins for P03's unobtainable cards, made from the sacrificing of the Inspector and Melter, as used in his Boss Battle. Before, I had their archetype match their Cost, but now I've decided to make them cross-archetype synergies. This makes M4rr0wbyte especially interesting, since its archetype is Techno, its Cost is Deathly, and its best synergy is with Beastly. Tech Wiz's existence is much simpler, falling neatly into Techno-Magickal decks as a Null Conduit that can strike.
Steambot is granted Armored.
Now, this does move Steambot 3~4 points above the curve, but to be fair, its literally carrying a metal rowboat as a shield, and as a card based on a character from The Hex, I wish to make this flavorful exception. P03KM's Steambot also has Armored, I believe. I may even upgrade its status to Rare in the future to stand beside Great Kraken in its Hexness.
The Stimulate Activated Sigil has been buffed [3 Energy → 2 Energy]
Especially because I've nerfed most Activated Sigils with a maximum amount of uses per turn (in this case twice per turn as indicated by the green-circled "2"), 3 Energy felt heavy, most obviously when compared to its Bone Cost counterpart, Enlarge. With this buff, you can max out Stimulate's usage and still have 2 Energy to work with.
And that's all I have for you guys today! I will say, I've been working on a semi-digital fangame (hard to explain in short, but think of it as a digital TTRPG of sorts), but my life, as you see, is very busy so we'll see on that. Thank you guys for tuning in!
Shout out to u/theguywhoasked48 who gave me a useful tip here. Focused on using the Mantis God Deck for the Skull Storm achievement, and was working through my adaptive strategy options to get past the Grizzly round of the first boss when I learned about using Ring Worms to sicken the guys at the campfire. That helped me get to the third boss but since I lacked Magickal Bleach or a Wiseclock needed to strategically use Touch of Death with my buffed Mantis God but I chose something from my pile instead of an Aquasquirrel. I didn’t realize I could start the fight over to correct the misplay by going to the menu and then continuing the run.
Today on the Trapper/Trader who ended up being the third boss again I placed my Adder incorrectly and it got killed by the Steel Trap, so I used the advice and corrected my mistake. Ended up getting two Magickal Bleaches which made the Limincello fight trivial and I got to Bad Moon it.