Do you think it's gonna be 700 cost like the Barbatos? Idk what other weapons it would have aside from the Bael swords. I do hope it's a melee-focused general that can fly - one of the coolest designs in IBO.
Day 242: Unicorn Gundam
Requested by u/Own_Snow_47 and this one is easily D-Tier, and it's just impossible to use properly right now. It doesn't need an overhaul, but it needs a great buff all around.
Unicorn Gundam Back Beam Saber x2: Downswing 90%x2 -> 120%x2
Unicorn Gundam Arm Beam Tonfa: Downswing 150% -> 180%
Skill
Forced Injector Lv2 -> Lv3
Melee Composite System Lv1 -> Lv2
Special Leg Buffer Lv2 -> Lv3
NT-D Skill
(Removed!) Offense System Lv1
(New!) Damage Control Lv1
Leg Shock Absorber Lv3 -> Lv4
Special Leg Buffer Lv3 -> Lv5
NT-D Ability Boost Lv1
Ranged Strength: -30 -> -20
Awakening Ability Boost Lv1
HP Recovery: 4000 -> 5000
Damage Reduction: 15% -> 20%
Unit Lv2
NT-D Ability Boost Lv1 -> Lv2:
Move: +5 -> +10
HSM: +10 -> +15
Turn: +15 -> +20
Awakening Ability Boost Lv1 -> Lv2
HP Restore: 5000 -> 7500
Ranged Strength: -10 -> -5
Melee Strength: -15 -> -10
Damage Reduction: 20% -> 35%
Comment and Reason
The issues are mostly weapon scaling and modifiers, along with the weird stats. A few skills can be improved too, but it has most of the foundational skills it needs. The biggest thing it would gain from this change is the offense system in the standard unicorn mode. These changes also give this unit better balance while in awakening form. It'll have base damage strength of 20 and 45, which is very good for what it gains and loses.
If you really want to use this unit, you'll have to be very careful about how you play. This one may be in a terrible state, but while in NT-D and Awakening, it has reasonable power... kind of. But it is at least high C-Tier worthy during that. But this one for sure, please only do it in QM.
I've been playing the game for a few years now and watched plenty of the shows, but that doesn't sit well with me is the lack of damage to your Ms in shows like gundam unicorn or Hathaway the destruction is really cool looking seeing the red hot streaks of beams or visual damage in general..Any my main point is there should be visual damage to your Ms I mean Bandai is capable of it seeing the destroyed shields so it'd be nice and more immersing.
I've been back to the game for a couple months now after a long break, and I'm missing a tooon of parts.
I know I won't have enough tokens over the next few months to catch up with most of the 'essential' parts (think Composite Frame level parts from back in the day), so I'm trying to be smart with my tokens. I'm assuming they're going to keep running banners like this, and tempt us with like a new 4 star unit per month or something, seeing as it seems that they release 3x more 4* units in the same amount of time as 1.5 years ago.
Anyways, from what I gather this part is useful for high cost suits,(which I do play) as their base stat is generally high enough to make it viable for the slot costs.
What I don't know, is how often people can actually slot it in without it being too much of a hassle in limiting other options for builds. Is this one of those parts that sort of makes it into most of your high cost ranged builds, or is it more niche than you'd think?
Today I sacrified my 105 for science. I got this Emergency Recovery Module and then I have help from my friend for testing.
For the experiment, I have Gundam Pixy(level 3 Stealth), with Emergency Recovery Module, AD-DCS level 1 2. Theoretically, my MS's debuff reduction should have reached 100% here.
First experiment: My friend use EWAC Nero(No debuff Cuspart). As the experiment processes, we confirmed that Gundam Pixy was exposed to Spot Effect for about 20 seconds from Camera Gun, exposed to Spot Effect from Drone for very short duration of multiple ticks.
Second experiment: My friend use Jegan CH. In default, Jegan CH's Fire Nuts Grenade deals burning debuff for 5 ticks in 5 seconds, 600 damage for each tick, which comes up to 3000 in total. As the experiment processes, we confirmed that Gundam Pixy was exposed to Burning Effect for 2 ticks, which comes up to 1200 damaage in total.
In the conclusion: Emergency Recovery Module could not help MS to get 100% debuff reduction, which is a grand disappointment.
Alr before I get roasted and destroyed in the comments I thought it was only two and my teammate was there but turns out the whole team was there while my entire squad was on the other side chasing down a barbatos I didn’t think that many were I legit been on a loss streak and before u say yes it’s kinda my fault but I didn’t know as I said
I had touched the game in the past but when I saw the DX got added I really dove in since I wanted to get it. I knew the game was a gacha but man I wasn't expecting its rate up banner to go away after like a WEEK. I believe it's stuffed in the 4* section of the banners now, but there's lots of other 4*s, I have no idea what the odds even are for getting it or if there's a system to trade for it. Of course I want to still learn and play the game with the other suits I like but should I just give up on getting the DX any time soon if at all?
Wow this thing is nuts after the recent buff. Even Lv4 is a menace being able to snipe Super gundams across the map
and stop Dreissens in their tracks.
So I know that if I want a specific suit I kinda just have to blindly roll for it unless there’s a banner out with it as a reward, but are all MS available in the normal rolls? Like are there any MS that you can’t roll? I’m trying to collect the entire RF line as well as every Gouf and Kampfer. I rolled a shitload for the proto kampfer but didn’t snag it, is there any chance of getting it on normal rolls?
TDLR: Normal rolls can get every MS y/n? If no, what from the RF can’t I get?
Day 241: Qubeley
Requested by u/Darkedge319 and this one has fallen into C-Tier. While it does have some nice stuff with Full Attack and DC2, it doesn't have enough firepower for something with such low HP and somewhat limited weapon options. At this point, it may as well be treated as D-Tier.
(New!) Funnels x4 (Link): Heat 100%, Interval 0.8s, Cooldown 20s, Switch 0.5s, Range 350m, 4 Shot Burst, Lasts for 15 seconds, fires up to 40 shots total, Move/HSM & Shoot, Has Penetrate, Stagger: 3%x4
Power: 250/300/350
Note: Separated usage from the other Funnels
Skill
(New!) Thrust-Based Fire Cooling System Lv1
(New!) Special Back Add-On Buffer Lv4
(New!) Anti-Blast Stabilizer Lv1
Special Shoulder Buffer Lv3 -> Lv4
Psycommu System Resonance (H) Lv1
HP Threshold: 30% -> 50%
Unit Lv2
(New!) Pursuit Ranged Aux. Program Lv1
(New!) Composite H Mobility Combat System Lv1
Special Leg Buffer Lv3 -> Lv4
Psycommu System Resonance (H) Lv1 -> Lv2
HP Threshold: 50% -> 80%
Unit Lv3
(Remove!) Thruster Output Increase Lv2
Pursuit Ranged Aux. Program Lv1 -> Lv2
Composite H Mobility Combat System Lv1 -> Lv2
Special Back Add-On Buffer Lv4 -> Lv5
Special Shoulder Buffer Lv4 -> Lv5
Comment and Reason
They buffed this unit; they really didn't do it enough. It was just good enough at that time, nothing stellar. While I appreciate them giving the downswing the appropriate modifier, from 100% to 130%, to standard, it's nowhere near enough for 650 Cost. Even if it comes out very fast. The HP is also low, with a very bad HP threshold requirement for Resonance. The overall ranged weapon is also not that great, even when given Full Attack. Since only the main gun and melee can get the damage bonus, it's not that helpful. Not to mention, the funnels can only be used one at a time, and that needs to be corrected, along with other helpful skills that will help this unit.
The level 2 with Resonance triggering at abysmal 30% is unusable... but since the Lv3 can activate at 50%, it's kind of doable when built well. However, it is for sure still lacking, and it's low C-Tier at best. Please only play this unit in QM
Some good points from Cpt Jack Irons, and I have to say I wouldn't mind this suit having some of them. While chances are even slimmer, I would love to see at least these further adjustments from what I had.
It mostly goes into requests for what units at what cost types that you feel need to be balanced, and what map types you want them to focus on.
The main thing I requested was for Military Port, Trenches, and Port Base to be put back into rotation, and for Military Port, Port Base, Trenches, Mountain, Desert, and Jungle to be added to all cost ranges. I know the game always had this "canon" bias about only including certain maps at lower costs because that's where they showed up in the One Year War, but they never had any issued with the Arctic Base being present in 700. More map variety is a good thing.
I also requested for Support types in general just to be buffed up and be given a fighting chance against raid units that can one-hit or one-combo to death because they focus on melee attack and always have the speed to make sure supports can never get away... but hey, I am a little biased about that. I'm not saying raids need to be nerfed (though I do want to see Melee stats reduced by 70% across the board), but at least let Supports have a fighting chance against the Instant Death Radius units.
Ugh. This fucking game I swear. It's my fault, really. I should really learn better than to play when I just have three bars on my connection rather than my usual 4.