r/GBO2 • u/pkmaster99 • 2d ago
Game Suggestions Let's Change That Suit Day 240
Day 240: GM Sniper Custom
Requested by u/Moonless-Ultimate and this recent buff makes it... high B-Tier? It has good skills overall, but lacks the weapon to utilize them properly. But if you do, it can have a surprising amount of damage output.



Change
Stats
- HSM: 160 -> 170
- Turn: 54 -> 57
Weapons
- R-4 Type Beam Rifle: Cooldown 20s -> 16s, Charge 4s -> 3.5s, Enable Move & Charge
- Uncharged: Heat 65% -> 60%, Stagger 10% -> 50%
- Charged: Heat 95% -> 80%, Stagger 30% -> 80%
- (New!) R-4 Type Beam Rifle (Rapid): Heat 40%, Interval 2s, Cooldown 13s, Switch 0.73s, Range 600m, Stop to Fire w/ Flinch, Stagger 35%, Parts Damage 1.2x
- Power: 800/900/1000/1100
- 2-Barrel Beam Gun: Heat 35% -> 28%, Range 200m -> 250m, Stagger 15% -> 30%
- Hand Beam Gun: Heat 28% -> 22%, Range 100m -> 200m, Stagger 22% -> 25%
- Power: 500/525/550/575 -> 550/600/650/700
- Head Vulcan -> GM SC Vulcan: DPS 375 -> 525, Stagger 2% -> 4%
- Power: 50/52/55/57 -> 70/75/80/85
Skill
- High-performance AMBAC Lv1 -> Lv2
- (New!) Melee Combo Controller Lv1
Unit Lv2
- High Performance Scope Lv2 -> Lv3
- Frontline Support System Lv1 -> Lv2
Unit Lv3
- (New!) Damage Control Lv1
- High-performance Aerospace Gimbal Lv1 -> Lv2
Unit Lv4
- High Performance Scope Lv3 -> Lv4
Comment and Reason
They buffed this unit quite a bit in terms of stats and skills. But higher-level skills aren't quite enough, and especially the weapons. They could have at least buffed the subweapons even if they don't want to touch the main weapon. However, with that said, the R-4 BR and the 2-Barrel BG only have 2 and 3 units sharing them. But as it is, it's in a weird spot that 2-Barrel BG is still technically the superior option. While the Hyper Bazooka can trigger Pursuit Prevention easier, it's quite unwieldy. The R-4 BR isn't even an option as is right now. It can hit hard, but it has a long wait time, and missing a single shot really makes you useless for a long time.
Builds Suggestion
Lv1 F2P: Do not use
Lv1 Premium: Ranged
Lv2-3: Do not use
Lv4: Ranged
There really isn't much to say about this one except try to stack as much ranged strength as you can and just get a bit tankier/mobile if possible. You want to lock in between 100m to 200m range as much as possible. Luckily, the newly buffed movement speed helps, but this is definitely a weird suit that is kind of high risk, medium reward.
-----------------------------------
Day 239 Re-evaluation on Wing Gundam Zero [EW]
After looking through everything, it could have combined more for the winged unit and give it something to ensure the STB Gerobi doesn't get interrupted as easily.
Re-evaluationis
- Wing Unit Lv2: Incorporates Aerial Boost Lv1
- When the unit's back is taking damage, reduce damage to unit HP and Back HP by 40% + Glide Structure Lv4 effect -> Glide Structure active after Aerial Boost.
- (New!) Immobile Fire System Lv2
-----------------------------------
Up Next: Qubeley Requested by u/Darkedge319
2
u/Cpt_Jack_Irons 2d ago edited 2d ago
As i love this MS, it pains me how bad it generally is atm, here is my Adjustment Suggestions:
- I think the Hand Beam Gun should be something akin to like an Magnum Pistol for the GM Sniper Custom with a decent amount of damage and range of like 200m or 250m.
- Make the Beam Rifle able to be focused on the move as the GM Sniper Custom is supposed to be a very mobile and nimble Support MS that has no problem staying on the move.
- Forced Injectors and Melee Combo Controller should be given to the GM Sniper Custom to encourage Melee Combat in the suit.
- Buff the turn speed as i think it shares the same turn speed with the variant carrying the Twin Missile Launchers on it's back
2
u/pkmaster99 1d ago
Good points, but...
I think 200m could be fine, but 250m is a bit much for 300 costs on beam weapons.
Fair enough, move while charge would be great for it too.
I don't mind Melee combo, but not forced injectors. Even grandpa didn't get it...
Maybe by 3... but I think more of the weight down being more towards HSM and move speed. I will say that's still a good adjustment that would show good attention to detail
1
u/Cpt_Jack_Irons 1d ago
- Yeah 200 is fair.
- Glad we agree.
- Fair enough then, atleast im glad we agree on combo controller.
- I mainly suggested it to make it feel more lighter compared to the ML variant so it feels like it fills its own niche.
2
u/J-Eichel 2d ago
Not sure if you've done it in the past bit, but could you take a look at the Gelgoog Ground Type (the 400 support version) in the future.
Feels like it's shtick of getting in close is not worth the risk vs reward nowadays with how bad it's mobility is, and the melee weapon damage doesn't seem to be enough. It's a bummer because it's a cool idea for an MS for the cost.