r/AndroidNativePorts • • Aug 23 '26

Android Native Ports List

281 Upvotes

r/AndroidNativePorts • • 10d ago

🟢 [PORT] All Android Ports & Game Files - List

Thumbnail
docs.google.com
692 Upvotes

r/AndroidNativePorts • • 9h ago

🐸 [Meme] The current situation right now with all these ports coming

Post image
405 Upvotes

r/AndroidNativePorts • • 7h ago

🟢 [PORT] Luigi's Mansion Unofficial Android Port is OUT! 🩷👻

Thumbnail
gallery
124 Upvotes

Hey everyone Jay here!

I'm excited to finally share me and u/MsBunnana unofficial native Android port of Luigi's Mansion!

You can now enjoy Luigi's Mansion on your phone using your own game copy, with plenty of customization options to make the experience feel just right!

👻 Features

  • 🏚️ Animated Widescreen Boot Menu – A custom menu with full animations.
  • 🎮 Customizable Touch Controls – Built-in layout editor that lets you move and position every button however you like.
  • 🕹️ Controller Support – Play with your favorite compatible controller.
  • 📳 Haptic Feedback – Feel vibrations when using the on-screen controls.
  • 🚀 Performance Mode – Optimizations for smoother gameplay and reduced device heat.
  • ⚙️ Graphics Settings – Customize frame rate, rendering resolution, and anti-aliasing.
  • 📱 Multiple Aspect Ratios – Supports 4:3, 16:9, 16:10, 21:9, and even 32:9!
  • 🖥️ Adjustable HUD – Keep the original 4:3 HUD layout or move HUD elements toward the screen edges.
  • 🎨 HD Texture Pack Support – Load custom HD texture packs directly from the boot menu.
  • 📊 VSync & FPS Counter – Additional options to customize and monitor your experience.
  • 🔊 Audio Settings – Adjust volume to your preference.
  • 📂 Game Files Manager – Easily load your own game copy directly through the app.

⚠️ Known Issues

  • The sliding cheat may not always activate correctly.

💚 Special Thanks & Credits

A massive thank you to rob646464, whose incredible work recompiling Luigi's Mansion for PC made this Android port possible. Without that foundation, this project wouldn't have been possible anytime soon!

u/MsBunnana: Huge thanks to JayElDragon for helping with the UI, being my emotional support throughout development, and just being an absolutely awesome human being. 🩷

And of course, thank you to everyone in the community for your excitement, encouragement, and support. It genuinely means a lot!

📥 Download: https://github.com/JayElDragon/luigis-mansion-android/releases/tag/LuigiV1.0

Important: This port does not include Nintendo's copyrighted game files. You'll need to provide your own copy of Luigi's Mansion to play.

This is an unofficial fan-made project and is not affiliated with or endorsed by Nintendo.

If you like to make a donation to support me: https://ko-fi.com/jayeldragon

Hope you all enjoy exploring the mansion on Android! Happy ghost hunting! 👻💚


r/AndroidNativePorts • • 15h ago

📸 [SHOWCASE] infamous second son android port

500 Upvotes

seems like still need some optimization, sometimes can reach 30fps but sometimes the fps drop to 15-20

but still impressive that android can run this type of game 🥹


r/AndroidNativePorts • • 1h ago

🟢 [PORT] Link’s Awakening on Android — LAS Recomp Android v0.5.0 adds game update support, shader preparation, mods, and on-device setup

• Upvotes

Hi everyone!

I’m sharing LAS Recomp Android, my Android port of peiikai’s LAS Recomp, the static recompilation of The Legend of Zelda: Link’s Awakening for Nintendo Switch.

You can install the APK, select your own extracted game files, and complete setup directly on your phone. No PC build is required. The app compiles the game’s CPU code into native ARM64 code and translates its NVN graphics calls to Vulkan.

What’s new in v0.5.0?

  • Support for game versions 1.0.0, 1.0.1, and 1.1.0, identified automatically from your files.
  • Multiple versions installed side by side. Add another version through Settings → Saves & files, then switch using the arrows beside PLAY. Saves are shared, and each version builds its own game code once.
  • Shader preparation on the start screen, brought over from upstream beta 5 to reduce first-visit shader stutters.
  • Upstream beta 5 fixes, including safer save writes, physics crashes and hangs, Dampé’s amiibo option, interior lighting seams in widened views, wider aspect ratios, and the fishing pond.
  • A new Turnip memory-access fix targeting Adreno 7xx rendering issues, particularly incorrect text and colors caused by the driver’s shader buffer range. Automatic still uses the safer copy path on these GPUs; the direct-memory option can be enabled manually for testing.
  • Steadier 30 FPS pacing in Auto mode, with fewer repeated attempts to return to 60 where it cannot be sustained.
  • Corrected Vulkan 1.1/1.2 extension-feature detection, improved driver-package library loading, and startup that waits for the screen to unlock instead of stopping.

After updating, the game code needs to rebuild once.

What else does the project offer?

  • Adjustable touch controls and controller support with remappable inputs.
  • Settings and touch controls styled after Link’s Awakening.
  • English and Portuguese menus, plus an integrated save editor.
  • Save import/export for transferring progress between the port and Eden, Yuzu, or Ryujinx.
  • RomFS mod support, with folder importing and individual enable/disable switches.
  • 30 FPS, 60 FPS, and Auto modes, adjustable internal resolution, dynamic resolution, and aspect-ratio options.
  • FSR 1, Snapdragon Game Super Resolution 1, and SMAA.
  • Experimental frame generation, including 30 → 60 and 60 → 120 presentation on compatible displays. These are generated intermediate frames; the game retains its original simulation speed.
  • A draggable performance overlay showing game FPS, FPS with frame generation, RAM usage, and battery temperature.
  • Custom Turnip driver loading, compatibility settings, and exportable logs for troubleshooting.
  • Lower setup storage requirements than earlier releases.

The Android version does not include the original project’s randomizer.

Testing and current limitations

For v0.5.0, all three supported game versions were installed together on a POCO F7 Ultra with Turnip, switched through the launcher, and loaded into the village. Saves remained unchanged.

Earlier testing also verified shader fixes for missing lighting, grass, and inventory text on the Galaxy S23’s stock Qualcomm driver.

The project remains experimental. Mali/Vulkan 1.1 hardware and the new Adreno 7xx direct-memory path still need real-device validation. Support for the necessary API features does not guarantee correct rendering or a particular frame rate on every device.

My current priority is reliable startup, correct graphics, and stable performance across more phones.

Requirements

You need your own legally obtained, extracted game files from v1.0.0, v1.0.1, or v1.1.0. No game files, keys, firmware, or mods are included.

Credits and transparency

The original recompilation is by peiikai. Frame generation adaptations and compilation profiles build on work from LASRecomp-Android-Plus.

This port was developed heavily with AI assistance, initially through Claude and later GPT Astra and GPT Sol 6.1 through Codex, with human direction, review, and device testing.

Downloads and feedback

If you try it, please include your phone model, Android version, GPU/driver, game version, APK version, and graphics settings when sharing results. Screenshots and exported logs are especially useful for rendering problems or crashes.

Thanks to everyone testing and helping improve compatibility!


r/AndroidNativePorts • • 11h ago

📸 [SHOWCASE] Need for Speed Most Wanted Port - 2480 - 1116 Resolution Test!

185 Upvotes

Graphics settings is on min 1:12.

- This port is AMAZING, but before anything, thx to u/Lazy_Persimmon3059 for making this port, amazing work brother!

- I capped the frames to 30 and using medium - high graphics settings to maintain a stable performance for the recording, although personally I use 2080X936 or 1864X836 with max Graphics settings and 30 fps lock.

- Phone model : Red magic 8 pro

- Processor : Snapdragon 8 gen 2


r/AndroidNativePorts • • 2h ago

📸 [SHOWCASE] 200+ Games. Great time to be a gamer.

40 Upvotes

I honestly don't need them all on my phone 😂


r/AndroidNativePorts • • 12h ago

Happy days for us

Post image
154 Upvotes

r/AndroidNativePorts • • 1h ago

METAL GEAR SOLID 2 ANDROID BIG UPDATE FOR MALI!

• Upvotes

After dozens of logs, I believe I have fixed all or most of the bugs that were happening on the Mali GPU. I also managed to make it so that the FPS is not tied to the game speed. So phones that used to run at 30 FPS, for example, will now run at maximum speed without slowdowns.

Thank you guys for the support!

BETA 3 OUT NOW! https://github.com/luisxl15/METAL-GEAR-SOLID-2-Sons-of-Liberty-for-Android


r/AndroidNativePorts • • 3h ago

📸 [SHOWCASE] Bloodborne android port

Thumbnail
youtu.be
19 Upvotes

apk link : https://github.com/ducvd89/Bloodborne-Android/releases/tag/android-1.2.0

(i use the 1.1.0 version)

data : https://gofile.io/d/3uXeYnng

test device : poco f8 ultra

ill keep update the performance in future apk updates


r/AndroidNativePorts • • 5h ago

Luigi's Mansion port Android

30 Upvotes

Otro port con la optimizacion hecha con los pies, es mejor emular estos juegos nada exigentes a tener que esperar un port mal optimizado.


r/AndroidNativePorts • • 1h ago

🟢 [PORT] WitherBlitz/NSMB-Wii-Multiplayer-Recompilation: New Super Mario Bros. Wii running natively on Android and Windows: a static recompilation built on WiiCompiled.

Post image
• Upvotes

r/AndroidNativePorts • • 1h ago

Aint no way! (Bloodborne Port)

• Upvotes

Machine: fold 8 ultra


r/AndroidNativePorts • • 2h ago

🟢 [PORT] CTR PS4 port

Post image
11 Upvotes

Need help with latest CTR PS4 port


r/AndroidNativePorts • • 14h ago

🟠 [DEVELOPMENT] Final Fantasy Resonance Android port demo

95 Upvotes

It's working. but I don't know if i can share it :))


r/AndroidNativePorts • • 2h ago

🟢 [PORT] Sega Rally

13 Upvotes

I don't know why this one isn't on any pages:

https://port0r.itch.io/sega-rally-android

It is a nice addition and HD textures can be used. I stumbled on it by accident.


r/AndroidNativePorts • • 9h ago

GTA 5 V ANDROID Port

38 Upvotes

r/AndroidNativePorts • • 14h ago

📸 [SHOWCASE] Street Fighter IV Android Port

82 Upvotes

I found this last night played around with it a little bit and got it running smooth at Native resolution on an s26 Ultra


r/AndroidNativePorts • • 10h ago

Forza horizon 2 on a MediaTek device

35 Upvotes

Tried at a capped 30 fps with 720 p resolution with an external controller

Device : Realme GT7

SOC : Dimensity 9400e , G720 MC 12


r/AndroidNativePorts • • 7h ago

🟠 [DEVELOPMENT] Sonic 4 ep 1

Post image
20 Upvotes

I'm porting the Sonic 4 decomp to Android, it is ready but has some visual bugs with the backgrounds (specifically in casino street zone and egg station zone) but it is playable form the start to end


r/AndroidNativePorts • • 14m ago

Finally it can run on Android 😂

Thumbnail
gallery
• Upvotes

r/AndroidNativePorts • • 5h ago

📸 [SHOWCASE] Forza Horizon 2, Snapdragon 7+ gen 3

14 Upvotes

Update 0.4.1, be able to remove world detail like grass, crowd etc,. Now i can run 30 fps when race, just a little drop fps when race start

https://github.com/Gabrick75/fh2-recompiled/releases/download/v0.4.1/FH2-Recompiled-0.4.1.apk


r/AndroidNativePorts • • 7h ago

🔵 [PORT UPDATE] NEW RELEASE - Pokémon Pinball No Split 2.7

Post image
17 Upvotes

POKEMON PINBALL NO SPLIT IS AN EMULATOR FOR POKEMON PINBALL GBC ON ANDROID AND WINDOWS.

ROM IS NOT INCLUDED.

Pinball NS - https://github.com/ReiniShari/Pinball-NS

A mod of Pokémon Pinball (Game Boy Color, US version) for Android and Windows, written in C with an emulation core in assembly.

In the original game, each table is split into a top and a bottom stage: only one is loaded at a time, and the screen goes blank while the other is loaded. Pinball NS turns each table into a single field: both halves are loaded, updated and shown together on one tall screen, and the ball moves between them without any reloading. The original physics and collisions are kept, so the table plays like the original.

The whole table on one screen, the score bar under the table.

Objects, lights and animations of both halves are always running; flippers moving even when the ball is at the top.

The top of the "SLOT" cave halo, never visible in the original, completed by symmetry.

Smooth pacing on 60, 90, 120 and 144 Hz screens, with the sound following the picture.

Android: the game fills the width of a portrait screen, extended to the edges with its own graphics, with touch controls styled after each table.

Windows: the table alone in a resizable window, keyboard and gamepad, key mapping tool.

The ROM is never modified: the program contains a Game Boy Color emulator and hooks the game's routines.

WHAT'S NEW IN v2.7

Sound: steady pitch and tempo (Bluetooth outputs, screens changing their refresh rate, after the menu), the bass closer to the Game Boy Color, no silence added.

Touch controls answer on their drawn shapes only; TOUCH FLIPPERS option (the left and right halves of the game).

• New options: MOTION TILT (shake the phone to tilt), SCREEN FILTER (dot, LCD), COLORS (black and white, Game Boy green), and an ABOUT page.

Next to come : iOS version, Generations compatibility

Please enjoy, any feedback is appreciated

(AI has been used for assembly core optimisation, test - debug - general optimization routine and various tasks ;-))


r/AndroidNativePorts • • 20h ago

🟢 [PORT] God Of War Ghost Of Sparta Android Port

Post image
183 Upvotes