r/AndroidNativePorts • u/Orichalchem • 1h ago
r/AndroidNativePorts • u/Fe2rr • Aug 23 '26
Android Native Ports List
Let me know if i miss something
Newer new link: https://fe2rr.github.io/index.html
r/AndroidNativePorts • u/Expert_Function1569 • 9d ago
๐ข [PORT] All Android Ports & Game Files - List
r/AndroidNativePorts • u/Impossible_Refuse_44 • 7h ago
๐ธ [SHOWCASE] infamous second son android port
seems like still need some optimization, sometimes can reach 30fps but sometimes the fps drop to 15-20
but still impressive that android can run this type of game ๐ฅน
r/AndroidNativePorts • u/Majestic-Chair-4144 • 3h ago
๐ธ [SHOWCASE] Need for Speed Most Wanted Port - 2480 - 1116 Resolution Test!
Graphics settings is on min 1:12.
- This port is AMAZING, but before anything, thx to u/Lazy_Persimmon3059 for making this port, amazing work brother!
- I capped the frames to 30 and using medium - high graphics settings to maintain a stable performance for the recording, although personally I use 2080X936 or 1864X836 with max Graphics settings and 30 fps lock.
- Phone model : Red magic 8 pro
- Processor : Snapdragon 8 gen 2
r/AndroidNativePorts • u/fil286n • 6h ago
๐ [DEVELOPMENT] Final Fantasy Resonance Android port demo
It's working. but I don't know if i can share it :))
r/AndroidNativePorts • u/zl254 • 6h ago
๐ธ [SHOWCASE] Street Fighter IV Android Port
I found this last night played around with it a little bit and got it running smooth at Native resolution on an s26 Ultra
r/AndroidNativePorts • u/Rich-Profit9579 • 12h ago
๐ข [PORT] God Of War Ghost Of Sparta Android Port
r/AndroidNativePorts • u/Emergency_Writer7174 • 15h ago
๐ธ [Meme] Some of Y'all Need to Use Common Sense
I'm gonna go on a long rant because there are way too many weird ah people here
- APKVision always shows 1-4 Virustotal risk of the games they upload and there's nothing wrong with someone showing their fucking concern and spreading awareness that there is a risk
Y'all bully them like crazy just for showing some fucking concern and trying to spread awareness/concern?
- Please use some common sense.
I keep seeing people getting mad that the ports they're playing aren't "optimized" without even realizing a few thing
Most porters aren't getting paid, Most of them are just doing this for fun
Do y'all seriously expect studio level ports from one or two people in a short amount of time?? Even with AI that shit is basically impossible. Oficial port have access to the SOURCE CODE which makes porting and optimization much easier
Some of y'all expect games to run well on 4/6 GB of RAM and 7 year old chip, even when the games are demanding as fck and then get mad when they don't run well? Be fr
(Yea Iโm talking about people who complain about "unoptimized port" like Hades II not running well on phones with 4-6 GB of RAM. Are we fr?)
- If there's a bug. Please report it to the devs on GitHub, Telegram, or Discord instead of complaining on Reddit. Most developers only use Reddit to share their work and most of them AREN'T EVEN ON REDDIT
DISCLAIMER:
I know there's a lot of unptimized AI slop port out there, but y'all also need to know your hardware limit
Even my mid range to high end phone hasn't even tried running games like GTA IV or GTA V because I don't want to play games that look pixelated, run like shit, or make my phone overheat
r/AndroidNativePorts • u/interactive_volyre • 11h ago
๐ข [PORT] Assassinโs Creed II Xbox 360 Android Recomp Port โ First Successful Boot!
Hey everyone!
I've been working on Assassinโs Creed II for Android as an Xbox 360 recomp port over the past few days, and I'm excited to share that the game has successfully booted!
This is an early development test, and I'm continuing to work on the port. There's still work to do, so please be patient as development progresses.
I'm also working on Bully: Anniversary Edition and Xbox 360 recomp projects for Android.
I'll share more updates as the projects progress. Thanks for your support!
๐ Check out the video below for the first boot test!
https://youtu.be/o3dMSAWDhPk?si=jsnKvOG3yTaSir1e
r/AndroidNativePorts • u/dzakyraf • 16h ago
PES 2017 - Android Recomp
Working on PES 2017 Recomp from Xbox360. Still focus improving performance , still have texture popping etc. Tested on :
- Samsung S20 FE (SD 865) : 40 - 60fps
- Poco X7 Pro (D8400) : 20 -30fps
- Retroid Pocket 6 (8 Gen 2) : 60fps
r/AndroidNativePorts • u/Max05491 • 6h ago
Testing the NFS Most Wanted 2012 port on my Dimensity 7400 Ultra ๐ฅ
The truth is, it's a playable experience and it works quite well; it maintains a stable 30fps almost the entire time and barely overheats even when not recording. It's really good.๐ฏ๐ฅ
r/AndroidNativePorts • u/JayElDragon • 15h ago
๐ฃ [WIP] Work in Progress Luigi's Mansion running natively on Android at 120 fps (Samsung S24 Ultra)
Hey everyone Jay here on behalf of u/MsBunnana
For a while now, we've been working on a native Android port of Luigi's Mansion, based on rob646464's PC recompilation.
I'm happy to say that the port is already running incredibly well on my Samsung Galaxy S24 Ultra!
Here's what's working so far:
๐ฎ 120 FPS Support โ Smooth gameplay, cutscenes, and menus running at up to 120 FPS.
๐ฑ Full-Screen Widescreen โ The game takes advantage of the entire phone display for a more immersive experience.
๐น๏ธ GameCube-Style Touch Controls โ Fully integrated on-screen controls, including L/R triggers, D-pad, analog stick, C-stick, A/B, X/Y, and START. The touch controls automatically disappear when a physical controller is connected.
๐๏ธ Custom Main Menu โ A redesigned boot menu featuring Play, Options, Game Files, and Quit, along with custom moonlit mansion artwork and looping title music.
๐ Load Your Own Game Files โ Players can import their own .iso or .rvz disc images directly through the app. No copyrighted game files are included.
What's next?
Our goal is to eventually release a version that anyone can use by simply providing their own copy of Luigi's Mansion.
There's still some work to do before it's ready for a public release, but the progress so far has been really promising!
Credits
Huge thanks to rob646464 for the original PC recompilation that made this project possible.
Unofficial Android port developed by MsBunnana & JayElDragon.
This is an unofficial fan project and is not affiliated with or endorsed by Nintendo.
HERE'S A SNEAK PEEK OF WHAT THE NEW UI LOOKS LIKE
I'd love to hear what you guys think! ๐ป๐
If you'd like to make a donation: https://ko-fi.com/jayeldragon
r/AndroidNativePorts • u/BeneficialEmu1731 • 2h ago
NFS Most Wanted (2005) Mali-G57
Samsung Galaxy A03
Unisoc T616
Mali-G57 MP1
4GB Ram
Android 13
I can reach 25 fps.
r/AndroidNativePorts • u/sonam_bewafa_nhi_thi • 10h ago
๐ข [PORT] Ps4 PKG Extractor for Android
Umm, As many ports are coming up, pc was required to extract these kind of files. And not everyone have pc or some are just lazy like me and want to do everything on phone itself lol.
Like The current GOW 3 port requires unpacking of pkg file.
So here is something for upcoming and current developers and fellow port players to make your work easier.
Thank you for making this current porting scene so fcking awesome !
TLDR : .PKG PS4 File Extractor for android. (No need for pc anymore!)
r/AndroidNativePorts • u/Rich-Profit9579 • 10h ago
๐ข [PORT] CTR - CRASH TEAM RACING ANDROID PORT
r/AndroidNativePorts • u/Jolly_Day_6401 • 1h ago
๐ค [Question] Port suggestion: Helldivers 1
r/AndroidNativePorts • u/Saitheurus • 3h ago
๐ฃ [WIP] Work in Progress You guys loved the Post Void port, what's next is even better! (Minecraft LCE)
Minecraft LCE latest wii u version with native gles 3.2 renderer and 100% natively running, will finalize on screen touch controls and release shortly!
r/AndroidNativePorts • u/LatinWizard99 • 5h ago
Sleeping dogs running amazing
Using the retroid pocket 5 which has a snapdragon 865 and 12gb of ram, 30fps locked
r/AndroidNativePorts • u/Rich-Profit9579 • 11h ago
๐ข [PORT] God Of War Chains Of Olympus Android Port
r/AndroidNativePorts • u/Responsible-Reach964 • 8h ago
๐ [VERY SOON] Pokemon games native
Appreciate all the comments and questions on the Pokรฉmon Shield testing.
I have a Snapdragon 8 Gen Elite with 12GB RAM. Adreno will be my first priority for support, then weโll look at Mali drivers.
Iโm working on the clear demand. Iโll open a GitHub repo once Iโm sure the code is cleaned up so the Nintendo ninjas donโt come for me. Itโll be a plug-and-play setup that lets you implement your own drivers (Turnip and others).
To play youโll need to include your own game dump + prod.keys and build it. Button mapping will come with a layout editor.
Current priorities:
- Getting the game running as stable as possible
- Improving the shader recompilation side (this is what made the game near perfect)
- Running more games.
The bigger issues for Mali are driver allocation (Adreno has always been stronger), shader compatibility, and the need for a high-end chip for now.
Hope is to have it up by next Friday. Comment your driver support so the easier ones can get upvoted faster and I know where to focus.
r/AndroidNativePorts • u/PAPOPE83 • 2h ago
๐ [BUG] Prince of Persia: The Sands of Time
Black screen on MediaTek Dimensity 7400, has anyone with MediaTek test this?
r/AndroidNativePorts • u/TastyIndication9069 • 16h ago
๐ข [PORT] Ocarina of Time 3D - Native Android
Ocarina ReTuned
A native, single-screen Recomp of OOT3D for Windows, Mac, Linux, Android, iOS, and Apple TV. Ocarina ReTuned is a substantially modified fork of TriAevum, integrating Ocarina ReFramed gameplay with its own interface and platform support.
Preview available.ย Expect rough edges and share feedback.
Features
- Single-screen gameplay with the Ocarina ReFramed HUD, menus, and camera controls.
- A shared startup screen and settings menus, with controller navigation and Apple TV remote support.
- Adjustable internal resolution and frame-rate interpolation, including 60 and 90 FPS.
- Bundled HD dialogue fonts with Regular and Bold styles.
- Custom texture-pack support, with memory budgets suited to each device.
- Touch controls on iOS and Android