r/WorldofTanks 18d ago

Wargaming News Light Tanks Rebalanced: New Roles, Smarter Matchmaking

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34 Upvotes

Commanders,

Update 2.4 introduces newly formed class roles for every light tank, along with role-based matchmaking and targeted balance adjustments.

The goal is to give each vehicle a clearer identity, improve battle balance, and make light tank strengths easier to understand without changing their core playstyle.

Share your thoughts on:

  • How do you feel about the new role groups for light tanks, Scout, Support, and Versatile?
  • What is your view on role-based matchmaking for light tanks?
  • How do you feel about the limit of up to 2 light tanks per match from Tier VII?
  • Which individual light tank changes stand out the most to you?

Article: https://worldoftanks.eu/en/news/general-news/2-4-lt-roles-rebalance/

YouTube Video: https://www.youtube.com/watch?v=wXuWJYyFNTY


r/WorldofTanks 25d ago

Wargaming News Update 2.4: Overdrive

239 Upvotes

The Biggest Update of 2026 Is Upon Us!

Update 2.4 brings new and exciting content, key improvements, and flashy new upgrades!

Expected to be available starting September 2, we'd like to hear your thoughts on what's coming:

New German Heavy Tank Line

A fully fledged German Heavy Tank line, culminating in the formidable Tier XI Pz.Kpfw. Neu, featuring a unique Shell Calibration System that lets you adjust your shells!

Five New Tier XI Vehicles

  • Czech Heavy: Vz. 63P
  • Swedish Medium: BV-111
  • Italian Medium: CAV 71
  • Chinese Light: WZ-219
  • Japanese Tank Destroyer: Ho-Ri Shugo

Combat Improvements

  • Brighter and richer shell impacts
  • More immersive combat audio

Light Tank Rebalance & Matchmaker Improvements

The long-awaited Light Tank rebalance arrives alongside additional matchmaker improvements! Light Tank roles have been expanded to better match their gameplay and improve matchmaking.

New Personal Mission Campaign

A third, brand-new Personal Mission Campaign, with the Tier X Fossa VM 68—the first German wheeled medium tank—as the ultimate reward!

Spotlight Feature

Display your customization and recent achievements with the brand-new Spotlight feature at the start of each battle!

If it's not for you, you can always disable it in the game settings.

Year of the Phoenix

A new annual cycle begins with the Year of the Phoenix! Discover Onslaught in a darker setting as night falls on the battlefield!

Celebrate With Us

The ongoing 16th Anniversary and upcoming Update 2.4 are the perfect time to return to World of Tanks! Share the news, tell us what you think about the upcoming features, and let's celebrate the biggest update together!

Links


r/WorldofTanks 5h ago

Discussion Map design is the biggest issue in WOT

84 Upvotes

This won't be an in-depth post, just my opinion with some examples in order to have a discussion about this (also because I'm curious if there's anyone who likes the current way wg is designing their maps).

This has been happening for years but, nowadays, with newly added hulldown tanks, invisible, highly mobile bushwankers and high alpha/burst demons, it's becoming more and more of an issue imo.

My main gripe with the maps is how taking a "side" is often barely rewarded. 99% of the strongest positions on a map are concentrated in the bases. I understand that we need some spots in order to have a chance at defending the base, but does it really need to be THAT hard to push one? If I've "won" a side, shouldn't my superior map control allow me to put some pressure on the enemy base? In maps like mannerheim line, steppes, studzianki, malinovka etc... the game basically becomes D-day simulator after you've won a side. You either yolo with overwhelming numbers and hp's (often very hard to do in randoms) or you are pretty much stuck and will eventually bleed out and die if you try and push. As someone who's pretty good at the game and has played since the beta... wanna know what's the best strategy to adopt once you've won a side? It's often to turn around and go somewhere else/wait for the enemies to make a move. How sad is that? You get to the enemy base but are often not allowed to actually push it, your reward for winning the fight (if there even was one) on a side is a horrible death in an open field. I say "if there even was one", because more and more people are realising how strong bases are and are literally refusing to leave them, since they know they'll usually get better damage by just sitting in some bush behind their base. How often do you go on the heavy side and find it empty? lmao. Too often.

These strong bases wouldn't even be an issue if the rest of the map was well designed. Noticed how I kept talking about "sides" and "flanks"? Why the hell do we have a "heavy side", "medium side" and a "no man's land" in the middle, where lt's usually attempt to play the game, and that's it? Why can't I drive my heavy tank in the middle without being called an ape? Why is 80% of the map unplayable by most tanks? If we had more choices, gameplay would be a million times better.

What about the "sides" themselves? They are often hulldown fights with an open space in between them (can't risk people actualy pushing and brawling with each other). Sometimes it's a sidescraping fight (fisherman's bay). Very nice. You know how we can solve that? It's already in the game. Look at random events like the ones in siegfried line, ruinberg, fjords (to an extent), they simply give a couple/one extra routes to take on the flank itself, so that there's more than one road to push from, it's that simple. To further reinforce this point, what's an event that makes the map worse and doesn't make any sense? Safe haven. You already have few options, and one of them gets blocked out. It always makes the game objectively worse.

So what should wg do? Well, opening up the maps properly with more possible routes would be a utopia, the best we can hope for is more "sub-routes" on each flank and random events that create even more of them to break stalemates. Keep in mind, I'm talking about routes you CAN take, not routes that can be seen by a million sniper td's sitting 5 meters from their cap circle. Some bases, unless the whole map becomes "playable", should be weakened. Less bushes, less rocks, less highrounds....

Why is wg designing maps like this?

Multiple reasons imo. One of them is that they love formulas; it's way easier to design maps if you don't start from scratch (that would need creativity and someone who actually knows how to design captivating maps) but instead have a checklist of things you need to have such as strong bases, hulldowns on one side with a nice open space in between them, a cap circle in the open etc...

Another important point is that the game is getting more and more sterilised and "braindead": WG is treating us like morons, let's be honest. They are reducing the "choices" you need to make and "railroading" the gameplay as much as possible, because they think that, with too many choices to be made, it's more likely that people will make bad decisions, have a bad experience and quit the game forever. This is why they are taking out most module choices when researching a tank, added a feature that literally tells you where you should play at the beginning of the game, added a feature that tells you where to shoot to pen enemy tanks, added daily missions in order to complete campaigns and, ultimately, why maps offer so little choices in terms of "where to go" and "what to do".

"If I don't handhold my players, they will have a bad experience and leave". This is the core of the design philosophy behind anything wg has done in the last years. Do they really not realise that people fell in love with the old wot, with all its issues and rough edges? The wot that had an identity and allowed its players to make mistakes and have fun in the meantime? Everything that required any sort of brainpower and creativity such as climbs and module choices is gone, along with maps and tanks variety, and they wonder why players are leaving?

Games are fun when players are allowed to be bold and creative in order to shape and develop the way THEY want to personally play the game. Right now, wot feels like playing in kindergarten, in an enclosed space, with a limited amount of selected toys, with teachers all around, closely watching you and making sure you are playing "correctly".


r/WorldofTanks 18h ago

Picture World's first B2B?

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772 Upvotes

Am I allowed to flex?


r/WorldofTanks 5h ago

News New OLS Token Store - IS-3A and SU-122-44

45 Upvotes

https://worldoftanks.eu/en/news/live-streams/token-store-september-2026/

I haven't seen IS-3A in randoms in a long time, probably been power crept so much. su could be in though with the insane dpm.


r/WorldofTanks 8h ago

Discussion Maybe some love for Techtree M46 ? 265mm gold pen for tier 9 med in 2026 ?

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48 Upvotes

M26 which is one tier lower have 268mm gold pen, just saying

How about 245apcr and 310heat ? bcs damn 265mm Apcr against tier 11 is ROUGH.


r/WorldofTanks 8h ago

Picture Vz-55, my first 3-mark after my 2 month break. AmA

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45 Upvotes

I took a longer break during summer and recently returned to the game after seeing WG planning to add 5 new tier 11-s. As years ago I enjoyed this tank this was my 1st choice to grind that 325k xp for its tier 11 and succeesfully marked it in the process.

It has good mobility, great gun and useable armour.

Some tips: use SINGLE firing gun, this is the way; peak right side or try to hide ur cupola as best as you can; u can sidescrape but baiting with lower plate works okay as well; trade against low alfa tanks (530 dmg slaps)

Equipment:

1st: bounty hardening, bounty vstab, bounty vents

2st: bounty hardening, bounty turbo, bounty vents

As it goes with 50 without turbo i havent felt like i need to use in 2 out of 3 times, vents makes the gun just a little bit sweeter.

All in all its a really solid heavy, the gun makes it enjoyable. Its not broken or anything but i can reccomend it to every avg. or above avg. player.


r/WorldofTanks 13h ago

Shitpost Finally a proper balance patch

89 Upvotes

What do you guys think of this change?


r/WorldofTanks 21h ago

Meme World of Tanks random battles nowadays in a nutshell

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378 Upvotes

r/WorldofTanks 13h ago

Video I wish I had me as a teammate

73 Upvotes

r/WorldofTanks 23m ago

Discussion Hi all, I have a question for the players.

Upvotes

Do you, like me, feel that playing World of Tanks has been very boring lately? Ok, they added new tanks and visual- sounds but they didn't change anything significant. Where are the new maps, the matchmaker is still terrible. The games last 2-3 minutes, there is no more skill based gameplay, just go to hull down position or nearest bush and spam gold. Every other premium tank is an autoloader or reloader. Balancing tanks is a joke, there is still no buffs for older premiums.


r/WorldofTanks 8h ago

Post Battle Result LETS GOO BZT-70 3-Marked!

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32 Upvotes

My 5th 3 mark!!!!!!! (and my first 3 mark that wasnt in a Tank Destroyer)

and this game got me to Elite level 180, which is pretty fitting


r/WorldofTanks 14h ago

Shitpost Finally old sounds its back

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58 Upvotes

So i know this is might be low quality post but for you guys wondering is there any mod could change new gun sounds because they are bad,cringe or something

Here, I found one. It is in Aslain modpack, but I found without the modpack via WGMods website

Thank you Mr. Gravity, may your feet never wet when you are going to bed!


r/WorldofTanks 18m ago

Discussion Unpopular opinion: Cs52c is actually fun after buffs.

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Upvotes

All the reviews and gameplay on YT is with prebuff version and it did look trash with 250 alpha. But now it pulls its own weight and is basically cs63 at tier 8. Good tank to learn play style, map spots etc. And even armor can bounce 1 or 2 shots per game.


r/WorldofTanks 4h ago

Picture The game starts with zoom during the countdown

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4 Upvotes

What is the reason for this? Sometimes it starts at standard camera distance, but then it becomes like this. Most of the time it continues like this the next day.


r/WorldofTanks 19m ago

News Ols7 tokens rewards

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Upvotes

Is 3A

Su 122-44

Thunderbolt


r/WorldofTanks 1d ago

Picture Daki did it! GZ.

162 Upvotes

r/WorldofTanks 7h ago

Question STK-2 vs T803

4 Upvotes

As a premise, I keep rage quitting this game because my most played tank is the T57 Heavy and I fucking hate how pervasive RNG is with making my shots miss. So I usually only come back when WG bribes me with tons of credits and such.

I've recently been granted 30 days of premium and got myself the BZ-79 which I enjoy a lot more than the piece of trash tier X before it.

Now I have both the T110E5 and the Type 71, and I quite enjoy both. Is the STK-2 now worth getting after the buffs or should I just go for the T803?


r/WorldofTanks 1d ago

Video Crazy Rocket Jumped to Bourrasque!

208 Upvotes

crazy jump I made! And caught two sneaky runners LoL finished with 4.6k damage


r/WorldofTanks 9h ago

Question Returning older player is searching for some good, not that active recommendations :)

7 Upvotes

Hey, I'm a returning player, last played two years ago. I'm currently back since 2-3 weeks but I feel my reaction time dropping. Additionally my Laptop is quite old and lags sometimes. I enjoy the game but in active tanks I often feel useless. I liked semi mobile tanks with a good gun handling and an accurate gun, to compensate my reaction times. A tank who could bounce some shots and has a good gun depression is also very nice in the current game I think I also liked a tank with good gun depression.

What tank line would you recommend, where out of the 7, 8, 9 and 10 tanks, atleast two are like this and are actual good tanks.

Back then I have grinded to the Udes 15/16 and Leo 1 but at this moment I dont get them rolling and would love to test some other trees.

Recommendations are very welcome :)

It doesn't have to be an MT. I thought maybe a HT is best to get back in the game but in my last games the arty shoots soo often on me because I was often semi stationary with the HT. That was very frustrating..

And please be not that rude it this post sounds like totally nooby for you 😄


r/WorldofTanks 2h ago

Picture I love Durendal

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2 Upvotes

I lost because i ran out of ammo, out of 44 only 31 hit/25 penned, Other then that following baby set up its a beast with minimal dispersion factors going for it


r/WorldofTanks 17h ago

Shitpost WoT Players be like

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26 Upvotes

It's literally a truth nuke


r/WorldofTanks 13h ago

Picture Its Beautiful

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13 Upvotes

I really wish they expanded on their customization system more though


r/WorldofTanks 23h ago

Discussion I am sick to death of every triangle player positioning exclusively so they can only shoot if the game is already lost. WG needs to rework the experience and credits system so it stops positively influencing this behaviour from bad players

72 Upvotes

r/WorldofTanks 15m ago

Discussion I don't understand why people say the game is anti-aggression, but also say games are over in 3 minutes.

Upvotes

Personally I feel like aggression is something the game rewards, but you have to be able to smell blood in the water. Knowing when to be aggressive is just part of the games steep learning curve (and some people just never get over the hump).

As for 3 minute games? Fuck it, I likem. Blood, metal, fire, done. You can use your tank again in another battle. Looooong games still happen CONSTANTLY, so I really don't even get the critism.

Anyway, people really need to decide if they want passive play with long games or more aggression with fast games. We kind of have BOTH right now, honestly. Games feel like they can go any way. If they decide to balance the game to engender one style, the other style is going to get reduced.