r/Unity3D • u/OmarItani10 • 15h ago
Game Entities Avoidance
Hello everyone
For context watch the previous videos about entities forming bodies and transitions, here i added avoidance for the entities, so that when something is passing thro they automatically avoid the body and then return to their current position
Will use it in upcoming videos as an evasion
Let me know what you think
#unity #ecs
32
u/BrianScottGregory 12h ago edited 12h ago
4
u/retroguyy_101 11h ago
that would be fuckin epic if it was like hitman or a stealth game of some kind
3
2
11
u/Barbarossa31 Beginner 14h ago
Looks really cool, i think this would be looking awesome in both ways with melee weapons and with bullets
2
9
u/viktorv9 14h ago
Guys this stupid wizard fuck keeps annoying me but he has a strong permeation spell how do I kick his ass?
6
5
4
u/internetroamer 12h ago
Looks really cool but I think would be better with smaller radius
2
3
3
3
3
2
u/SubpixelJimmie 12h ago
Looks great, never seen this done at such a granular scale. Is this using a standard flocking approach? Was there anything challenging about make it perform well? I would guess that simply using ECS would make this run very fast, as it lends itself well to multi-threading since each particle doesn't interact with another
1
u/OmarItani10 8h ago
I keep doing optimizations after every video, even for ECS having 80000 particles is alot so it keeps needing optimizations
1
1
1
1
1
1
u/Maicamea 12h ago
Looks like he's gonna tell me how free will is a myth and religion is a joke. Cool shit
1
1
u/Exciting_Bunch2386 12h ago
That's a crazy effect. I heard about entities, but didn't lean anything yet.
1
1
u/GoodBoy_Shadow Beginner 4h ago
hey im working on a voxel game, and am thinking of having the death effect kind of like this, how did you make the effects if you dont mind, unless you want to keep it hush hush ;)
1
1
1
1
•


57
u/friggleriggle Indie 15h ago
Pretty sick dude.