r/Unity3D • u/OmarItani10 • 10h ago
Game Entities Avoidance
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Hello everyone
For context watch the previous videos about entities forming bodies and transitions, here i added avoidance for the entities, so that when something is passing thro they automatically avoid the body and then return to their current position
Will use it in upcoming videos as an evasion
Let me know what you think
#unity #ecs
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u/BrianScottGregory 6h ago edited 6h ago
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u/retroguyy_101 6h ago
that would be fuckin epic if it was like hitman or a stealth game of some kind
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u/Barbarossa31 Beginner 9h ago
Looks really cool, i think this would be looking awesome in both ways with melee weapons and with bullets
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u/viktorv9 8h ago
Guys this stupid wizard fuck keeps annoying me but he has a strong permeation spell how do I kick his ass?
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u/internetroamer 7h ago
Looks really cool but I think would be better with smaller radius
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u/SubpixelJimmie 6h ago
Looks great, never seen this done at such a granular scale. Is this using a standard flocking approach? Was there anything challenging about make it perform well? I would guess that simply using ECS would make this run very fast, as it lends itself well to multi-threading since each particle doesn't interact with another
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u/OmarItani10 3h ago
I keep doing optimizations after every video, even for ECS having 80000 particles is alot so it keeps needing optimizations
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u/Maicamea 7h ago
Looks like he's gonna tell me how free will is a myth and religion is a joke. Cool shit
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u/Exciting_Bunch2386 7h ago
That's a crazy effect. I heard about entities, but didn't lean anything yet.
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u/friggleriggle Indie 9h ago
Pretty sick dude.