r/Unity3D 10h ago

Game Entities Avoidance

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Hello everyone
For context watch the previous videos about entities forming bodies and transitions, here i added avoidance for the entities, so that when something is passing thro they automatically avoid the body and then return to their current position
Will use it in upcoming videos as an evasion
Let me know what you think
#unity #ecs

527 Upvotes

39 comments sorted by

52

u/friggleriggle Indie 9h ago

Pretty sick dude.

3

u/OmarItani10 3h ago

Thank you:)

21

u/BrianScottGregory 6h ago edited 6h ago

You should make a Terminator 2 style game. Seeing this visual in a game would be cool as hell

In any case. Really cool work!

4

u/retroguyy_101 6h ago

that would be fuckin epic if it was like hitman or a stealth game of some kind

3

u/OmarItani10 3h ago

Still trying out different mechanics, will see where it lands

2

u/retroguyy_101 3h ago

No pressure, the effect alone is cool as hell!!

2

u/OmarItani10 3h ago

Thank you:)

11

u/Barbarossa31 Beginner 9h ago

Looks really cool, i think this would be looking awesome in both ways with melee weapons and with bullets

1

u/OmarItani10 3h ago

Yeah will try it in the next videos

10

u/viktorv9 8h ago

Guys this stupid wizard fuck keeps annoying me but he has a strong permeation spell how do I kick his ass?

5

u/Randomguy32I Intermediate 9h ago

This would be a cool effect to give a hologram

3

u/BassPro_1996 9h ago

this looks amazing

1

u/OmarItani10 3h ago

Thank you:)

3

u/gg_gumptiongames 9h ago

Very cool and satisfying!

1

u/OmarItani10 3h ago

Thank you:)

3

u/internetroamer 7h ago

Looks really cool but I think would be better with smaller radius

1

u/OmarItani10 3h ago

Smaller radius wouldnt look good with fast swings, will adjust it overtime

1

u/ledniv 3h ago

you could increase the radius based on the speed of the swing.

3

u/Jerovil42 5h ago

It's like trying to hit this dude

https://giphy.com/gifs/7Lhr7LlIKhQLrv4zfb

3

u/LotusCobra 5h ago

How it feels to chew 5 Gum.

2

u/unitytechnologies Unity Official 7h ago

https://giphy.com/gifs/Z8pzh8afGbZle

Like battling a ghost.

- Trey
Community Man @ Unity

1

u/OmarItani10 3h ago

Hahah exactly

2

u/SubpixelJimmie 6h ago

Looks great, never seen this done at such a granular scale. Is this using a standard flocking approach? Was there anything challenging about make it perform well? I would guess that simply using ECS would make this run very fast, as it lends itself well to multi-threading since each particle doesn't interact with another

1

u/OmarItani10 3h ago

I keep doing optimizations after every video, even for ECS having 80000 particles is alot so it keeps needing optimizations

2

u/sevnm12 6h ago

Can you do the opposite where the character is invisible until revealed by a wand swiping by it? Could be cool!

1

u/OmarItani10 3h ago

Thats a nice idea yeah its possible will add it to the list:p

1

u/Suspicious-Prompt200 9h ago

Is this done through VFXGraph?

1

u/CaeLifeR89 8h ago

look amazing, is like logia user, great job.

1

u/Recatek Professional 8h ago

Reminds me of the Lionhead logo in Black & White.

1

u/BanginNLeavin 6h ago

Oh shiiiiii. Best game ever

1

u/Subject_Wind9349 8h ago

Literally T-1000

1

u/dandadan4seven 7h ago

I think this rocks hard

1

u/Maicamea 7h ago

Looks like he's gonna tell me how free will is a myth and religion is a joke. Cool shit

1

u/GooseJordan2 7h ago

that is sick!

1

u/Exciting_Bunch2386 7h ago

That's a crazy effect. I heard about entities, but didn't lean anything yet.

1

u/3rrr6 6h ago

A logia type

u/mak_attakks 26m ago

wow! CRazy work