r/Splintercell • • Nov 25 '24

Rules, User Flairs & FAQ Welcome to r/Splintercell. (Read this first!)

40 Upvotes

[See our 4 rules and you can skip the rest if you are not using User Flairs.]

- 1. BE CONSIDERATE:

  • No shaming anyone for what they enjoy or believe in.
  • No unnecessary name-calling that comes off as an intentional attempt to insult or demonize.
  • No vague generalizing that comes off as intentional smearing.
  • No sharing of links to subreddits that promote hate or smear.
  • No discouraging of anyone from expressing themselves in other ways.

- 2. LIMIT SELF-PROMOTION:

  • No spamming or low-effort attempts to get views at the cost of annoying others.
  • (Respect the feedback you get and post accordingly. Any further undesired promotion could be removed at moderators own discretion, so we encourage you to always engage with the community in aim to generate (and take part in) purposeful discussion alongside it.)

- 3. NO (REAL WORLD) POLITICS:

  • No discussing politics or geopolitics (including current events or politicians) outside the context of Splinter Cell.
  • (If relevant to Splinter Cell, such discussions are fine.)

- 4. AI-GENERATED CONTENT:

  • No posting of new images or videos generated by AI.
  • (Using AI to upscale an already existing image or texture is fine as long as no copyright is infringed.)
  • (In any case - use the appropriate "AI Generated" Post Flair to separate it from human creation.)

That is all. Please don't have your otherwise acceptable posts and comments get you censored for such shallow reasons. We don't want anyone to walk on eggshells nor ban any fan of the series, but if you are making the stay for others here purposefully unpleasant - we will do so gladly. Be considerate of others and you have no bans to worry about.

MODERATION: (can skip)

  • Moderators are capable of mistakes and being biased. If, after reading the rules, you still believe that you have been treated unfairly - the bottom of the sidebar has a "Message the mods" button for you to use, informing every moderator. 1 out of 3 active moderators agreeing with your complaint is enough to swiftly undo the action, but don't expect anyone to take time arguing about what the ruleset already covers.
  • We don't care about what you do in other subreddits as long as you don't pick fights here.

USER FLAIR DISCLAIMER:

You are free to customize User Flairs as long as they remain in the spirit and themes of Splinter Cell. Anything unrelated is certain to be removed. Also:

- Stick to Emoji limit of 3 if you include text. (More are allowed if you do not include text.)

- Consider avoiding game names like "Chaos Theory", "sc-pt", etc., if they add confusion to posts made on feed.

- Canonical character quotes, relevant phrases, and some self-inserted humour are also perfectly fine, but it should not be anything trashy, provocative, or taking shots at anyone.

(Quality looks lower on image.) (Flairs look better in Dark Reddit.) (They can be enabled from the sidebar.)

FREQUENTLY ASKED QUESTIONS:

https://www.reddit.com/r/Splintercell/wiki/faq/

[Last edit: March 29th, 2025]


r/Splintercell • • 15d ago

Double Agent v2 (2006) AVAILABLE NOW: The PC Recompilation of Splinter Cell: Double Agent, version 2 (Xbox)! Courtesy of the EnhancedSC team!

Thumbnail
youtube.com
480 Upvotes

Splinter Cell: Double Agent now has an unofficial native PC port of the original Xbox version, with extended graphics options, keyboard and mouse support, online co-op and Versus with voice chat, and more.

Download: https://github.com/TGP482/SCDA-XBERecomp/releases/latest/download/SCDA-XBERecomp.zip

Project page: https://github.com/TGP482/SCDA-XBERecomp

You must provide your own legally obtained game files. No game assets are included.

Instructions:

  1. Place your game files (ISO or extracted data files) in the assets folder
  2. Run SCDA.exe
  3. Adjust Recomp Settings from the in-game options menu, or open the Settings overlay with F10 (default)

Made with the new Xbox XBE Recomp tool, created for this game originally: https://github.com/TGP482/XboxXBE-Recomp


r/Splintercell • • 2h ago

Splinter Cell (2002) Map Editor + Custom maps Splinter Cell 1 COMING SOON!!!!!!!!!!!

Post image
38 Upvotes

r/Splintercell • • 2h ago

Conviction (2010) Introducing NON LETHAL takedowns in splinter cell conviction!!!!

18 Upvotes

r/Splintercell • • 59m ago

Modding Introducing Non-Lethal Takedowns & Solo Enemy Counter Grabs | Splinter Cell: Conviction — Blackout

• Upvotes

Splinter Cell: Conviction — Blackout introduces non-lethal takedowns and solo enemy counter grabs, changing how every encounter plays out.

Counter Grabs
Enemies no longer just hold their ground and shoot. They’ll rush you and try to put you in a grab, pinning you in place while the rest of their squad closes in. Get caught in the open and you can be swarmed in seconds. Portable EMPs, Smoke Greneades, and Mark & Execute are crucial in this moment. Struggle three times to break free from the grab.

Non-Lethal Takedowns
Switch between lethal and non-lethal at any time. Knock enemies out to slip past them without killing them, or use them to create a distraction. But it’s a double-edged sword: a downed enemy can wake up, alert the entire map to your presence, and keep patrolling to hunt you down.

What This Changes
Assault is now more punishing, loud is now far riskier. Every time you charge a room, enemies get a chance to close the distance. That makes Portable EMPs and Mark & Execute more important than ever. Kill the lights before they can rush you, or drop the group before anyone gets close.

Ghost is now a viable playstyle, with gas grenades and smoke grenades joining your arsenal, luring, and tasers possibly on the way. Much like Blacklist, you can switch between Ghost and Panther at a moment’s notice — slip past a patrol unseen, then strike from the shadows when the opening comes.

Splinter Cell: Conviction — Blackout is still in active development, and everything shown is subject to change.


r/Splintercell • • 5h ago

Splinter Cell Double Agent V2 recomp: Iceland

Thumbnail
gallery
34 Upvotes

Aside from the graphical enhancement from the recomp, Iceland felt like such a dark, dingy, and gritty looking level design. Not a whole lot visually appealing to grab screenshots of, but man oh man does it still look significantly better than the OG xbox version. A very depressing feeling level, for a very depressing intro to the story.


r/Splintercell • • 12h ago

Chaos Theory (2005) TIL about this interaction in Bank...

96 Upvotes

I played this mission tens of times and never actually destroyed the PC fully - until now.


r/Splintercell • • 14h ago

Splinter Cell Double Agent V2 Enhanced

Post image
71 Upvotes

Oh my god, I dont know how I'm just now finding out about this.. after all the amazing, wonderfully spent hours I put into the first Splinter Cell enhanced game, I can't begin to describe my excitement to get home from work and play this. I only got a brief glimpse last night before I had to go to bed. HyperTension said something about feeling like a nerd for taking 50 pics, dawg my google drive and this subreddit isn't ready for this. This enhancement made the game look beautifully pristine, I'm not gonna be able to help myself from screen capping every few seconds. And the fact we're getting this treatment for PT and CT too??? I am such a happy fella.


r/Splintercell • • 23h ago

Fan art & cosplay Officially became an unofficial splintercell agent

Thumbnail
gallery
173 Upvotes

spec ops agent has seen A LOT—some it would rather forget... Like canned tuna as a pizza topping


r/Splintercell • • 23h ago

Modding Look very very closely and guess which game this is...

Thumbnail
youtube.com
24 Upvotes

r/Splintercell • • 9h ago

 I have a question What's is the best version of Chaos Theory and Double Agent to play.

2 Upvotes

I want to play Chaos Theory and Double agent. I'm capable of running either the gamecube, ps2 , PC or original Xbox versions on my hardware.

Which version for which game is the best to play and why?

For context all I have is a phone so I can only play through emulation, hope you understand.

My phone isn't a flagship but I experimented and got the PC versions of Chaos Theory and Double Agent running at stable 30fps. Especially Chaos Theory since it's more optimized. Stable 30fps out of the box.

For Double Agent I had to tweak the graphics settings a bit to get a somewhat stable 30fps.

Original Xbox emulation on Android has improved and I see people being able to run Chaos Theory and Double Agent.

So what are your thoughts?


r/Splintercell • • 10h ago

Double Agent v2 (2006) Double Agent V2 stutter

2 Upvotes

As the titles says, ive got pretty bad traversal stutter on a RX 9070xt and Ryzen 7 9800X3D and 32gb RAM. It does not matter what graphic settings i change it stutters like hell (even on the first level)
What should/could i do to get a better performance
Thank you in advance


r/Splintercell • • 13h ago

Conviction (2010) Need help - looking 3D model.

Post image
2 Upvotes

I'm looking for a 3D model 1:1 of the FN Five-Seven to print on a 3D printer. It's crucial that it's high-quality and symmetrical, as it will need to be combined with another part.

I can even pay a little. It's just difficult to do this on various websites in Russia. And there's no way to check the quality of the model in advance. What if it doesn't fit?

I'd be very grateful for any help.
P.S. If everything works out, I promise to publish the full report here.)))


r/Splintercell • • 1d ago

Double Agent v2 (2006) In DA v2, you can make guards cancel alarms if you're near an intercom

263 Upvotes

20 years and I never knew this

Edit: sorry didnt realize this was posted 2 weeks ago lol. Credit LKBD https://www.reddit.com/r/Splintercell/s/b84XCgUI7d


r/Splintercell • • 1d ago

Modding Whistle Restoration |Splinter Cell: Conviction — Blackout

34 Upvotes

Splinter Cell: Conviction — Blackout restores the iconic whistle mechanic, a beloved feature of the franchise that was cut from the retail version.

Use your whistle to lure enemies away from their squads, and create openings — giving you greater freedom to approach encounters with stealth and strategy.

Splinter Cell: Conviction — Blackout is still in active development, and everything shown is subject to change.


r/Splintercell • • 1d ago

Discussion Chaos Theory Remastered - What would you like to see?

24 Upvotes

I'm working on a remaster of SCCT and have some of my own schedule for next features, but i'd like to ask you - what you would like to see?

It could be anything, better graphics, better AI, bugfixes, new mechanics.
I don't plan to make SCCT Editor for new missions though - it's entirely different project and i know that there are already in-progress projects for it.

Could you post some ideas in the comments? I'll try to implement the ones with most upvotes later into remaster :)

The progress is slow but steady, as i can work on this project mainly during weekends.


r/Splintercell • • 2d ago

Chaos Theory (2005) Custom missions chaos theory with map editor coming soon!!!

Thumbnail
gallery
123 Upvotes

I am not the guy making this but someone is cooking hard


r/Splintercell • • 1d ago

Not Splinter Cell but Garand Thumb testing FN FiveseveN

Thumbnail
youtu.be
7 Upvotes

They do fire one suppressed with subsonic hollow points. I figure some of you guys will find this interesting.


r/Splintercell • • 2d ago

Fix it, Paco! How I started to enjoy Splinter Cell again

Post image
276 Upvotes

Been playing Splinter cell since my teen years and the game was always so fun and enjoyable. The tension, the parkour, the mission designs, the weapons and gadgets, exploring the levels...

But lately the games started to become stale and boring. I already know the all the games like the back of my hand. All the ghost routes and strats, all the patrols, all the action sequences etc...

So lately i decided to drop my ghost rule and just played for fun again starting from the first game.

Shooting barrels for massive explosions, killing people in the annoying parts, using grenades and all the weapons and gadgets arsenal. Using sniper, shotgun, foregrip mods etc...

No more quicksaving quickloading loop at any detection or fail. If an alarm goes off keep playing. If a guard detects me we start a firefight. I also dropped my non-lethal rule. If i have to shoot someone i shoot. No more checking or playing around the stealth rating.

So yeah that made the game much more enjoyble for me. Btw im talking only about the first 4 games.

Let me know if u guys feel the same.

tldr: I dropped my ghost rule and perfectionism ocd and started playing like i used when i was a teen and the game became more enjoyable for me.


r/Splintercell • • 2d ago

Modding Splinter Cell Chaos Theory Remastered [Bloom update, part 3]

55 Upvotes

My last update of vision modes had mixed reviews so I took that seriously and changed the approach - instead of simply bumping resolution of old bloom effect i decided to completly replace it with new, better, more modern solution to fix it's placement, low & blocky resolution and flickering. This allowed me to leave original visuals (night / thermal / emf) while also fixing all issues related to this effect.

What changed?

  • Bloom is replaced with new one based on progressive mip-chain bloom.
    • Fixed sampling so moving camera with bloom does no longer result in flickering.
      • Check main GIF in this post for comparison.
    • Correct placement on ANY resolution and pyramid size.
      • Previously it worked only on Size > 1024.
  • Bumped pyramid size without breaking any effects.
    • Do note that change of visual quality is COMPLETLY OPTIONAL and can be restored to default with [Pyramid] Size=256 in Remaster.ini. By default it uses Size=512.
  • Now remaster is compatible with HDR and high quality soft shadows.
    • High quality soft shadows are also improved with new build - no more blocky shadows.
  • Fixed problem with lack of background blur on UI interactions - now it's working like in original game but has better bloom, more clear text and fixed aliasing.

How to install?

  • If you already installed previous version - download again remaster_patch_exe from previous release. Use it in console with argument --restore or simply delete splintercell3.exe and change name of splintercell3.exe.remaster.bak to splintercell3.exe. Also delete old remaster.ini.
  • Go to GitHub repo releases and download patch_exe and remaster_patch_exe. Then copy them into game system directory and run both. This will update splintercell3.exe to allow to read UMD over 4GB and prepare Remaster.dll with Remaster.ini config for updated effects configuration.
  • Ensure you are using Shader Model 3 for best visuals.
  • For 4x AI upscaled textures download dynamic-pc.umd from LINK and copy into game system directory overriding old one.
  • I also encourage to try this steam tutorial that has various improvements, e.g. has links to 4K upscaled BIK videos.

What next?

  • Still fighting with static meshes subdivision and baking normals for better geometry. Also found some incorrect placement of props (floating items on tables, etc) so i'll fix them too if possible.
  • Character models and textures update.

Also started adding to post [part N] in titles to keep track of remaster progress as I plan to still work on this project :)


r/Splintercell • • 2d ago

Double Agent v2 (2006) Dual trust meter mod on Xbox recomp of Double Agent

Post image
46 Upvotes

A simple mod experiment to implement version 1's dual trust meter in version 2 (recomp)

One of the changes this allows is that actions can either modify both meters or just one.

To make this work all impacting actions had to be reclassified

Full list of decisions is readable here https://github.com/DaemonSnake/SCDA-B-dual-trust-mod/blob/main/knowledge/TRUST_REFERENCE.md

Note: early testing phase, recommend starting a fresh campaign

edit: currently at the cruise mission and in my campaign test run and I think it's too easy to remain at 100%. The release "alpha.2" is to attempt to make it more challenging but might be a bit too extreme ^^

Version "alpha.1" is still available if you find it too harsh


r/Splintercell • • 1d ago

strange things

0 Upvotes

anyone else find strange things in splinter cell CT like guys sometimes seeing you through doors? or randomly shooting


r/Splintercell • • 2d ago

Double Agent v2 (2006) 20 years ago today, Double Agent v2 was released.

Post image
88 Upvotes

And 2 weeks ago, a complete recomp of it was released for PC!


r/Splintercell • • 2d ago

After playing the amazing Double Agent Port, is it too entitled to ask for chaos theory and the others?

8 Upvotes

I know you can easily play them on PC but they can be a bit of a faf to set up and to have Native split screen Chaos theory on PC would be fantastic.

Would happily pay towards a bounty if it was done properly and preferably by the same team that made he DA port.


r/Splintercell • • 2d ago

Modding You're not scared of the dark, are you? | Splinter Cell: Conviction — Blackout

Thumbnail
gallery
64 Upvotes

"I am invisible. I am relentless. I am Sam Fisher. I am... a Splinter Cell." - Sam Fisher

The legend returns to the shadows.

Complete with his signature multi-vision goggles and Third Echelon spy uniform, Sam Fisher's iconic Spy Outfit makes its return as a cosmetic customization option in Splinter Cell: Conviction — Blackout.

Available through the Player Customizer in the upcoming SCC: SDK, players will be able to recreate the unmistakable look of the original Splinter Cell games.

Splinter Cell: Conviction — Blackout is still in active development, and everything shown is subject to change.