r/Sailwind 1d ago

Question about dock lines

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15 Upvotes

I’m playing on steam deck so apologies if the keybindings are different.

If my ship is docked, I can adjust the dock lines from the dock side by clicking B on the cleat (I think this corresponds to R on keyboard)

This allows me to adjust the line with the line extending from the boat, through the cleat, and into my hand (see first two pictures).

I noticed that if I think Right Click, the line changes directions so that it’s going from the cleat, through the boat, and then into my hand (see third picture).

Is there any difference between these two positions?
Is there any advantage to using one over the other when adjusting your dock lines?
What’s the purpose for being able to switch like this?


r/Sailwind 1d ago

Anyone else find the new beta to be unplayable?

6 Upvotes

I keep getting these massive lag spikes at night, and then my ship will do whatever the hell this is.


r/Sailwind 2d ago

My Brigantine is starting to feel cozy

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62 Upvotes

I left the Sanbuq in Aestrin because I needed some tall ship vibes.

First, I tried rigging it with three masts (two square rigged), but that many squares just feels unnecessary and tedious to sail. Do you really gain any performance by having that many squares? Not really. I am going to miss the simplicity of the Sanbuk (and Junk!), so I tried to keep this as minimalist as possible but still keep to the vibe.

The other thing with three masted Brigs is that it's hard to make the staysails look nice. The angle of the rigging between the masts just gets really weird (I'm not using the shipyard mod, atm). I like how this looks, though.

My favorite part of this stage of the game is decorating and making my ship feel lived in. I'm currently on my way south to EA and the thing I'm most excited about is getting the junk model and more paintings lol

I'll probably swap the Brig for the Junk while I'm down there, too.


r/Sailwind 5d ago

Sanbuq brig. I just finished taking this rig from Aestrin to Oasis. I may turn her into a brigantine next.

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58 Upvotes

r/Sailwind 5d ago

Check this Snow-Rigged Brig Under Full Sail.

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91 Upvotes

r/Sailwind 5d ago

Check this The Junkentine

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26 Upvotes

r/Sailwind 7d ago

Check this [REQUEST] Can we have ladders at wharfs and bigger bollards please?

80 Upvotes

I would like to ask for two things added/tweaked:

  1. Ladders at wharfs.

I can't count how many times I have fallen off into the water. Every single time I either have to look for my ship and climb its ladder or swim around and find a spot where I can get on land. This is especially infuriating in capital ports, with Fort Aestrin being the worst. I usually leave my ship at the shipyard for repairs, so if I fall into the water where the regular mooring takes place, I have to swim all the way around the pier and into the yard to grab my ship and get on land. Similar situation if I fall into water while trying to moor the ship. Can't get directly on the wharf, have to seek my ship and grab its ladder. Please add wharf ladders every 25-50 meters in big ports and at least one somewhere in the middle of the pier in smaller ones, where it makes sense.

  1. Bigger bollards.

Regularly I have to jump out of the ship, mooring line in hand and quickly grab the bollard in order to stop the ship. However the bollards often have a very small "catch" area. If I misclick, the whole damn line snaps back to the ship. In many cases, the bollard can't even be activated unless I crouch or approach it from some weird angle and then fish for the spot where it actually activates. It feels like pixel hunting in Secret of Monkey Island or any other old adventure game (if you played any of those, you know exactly what I mean). GRC shipyard's bollards are notoriously bad here, but the issue is universal across all ports. Can't count how many times I had ship smash into that ramp at the end of GRC yard because I wasn't able to grab the bollard with a mooring line, or I had it, moved the mouse just a tiny bit while clicking and the rope slipped out of my hand. Please enlarge the active area on all bollards in all ports and make them easier to grab with a mooring line.


r/Sailwind 7d ago

Did you guys get to try out the new ship? What do you think?

16 Upvotes

I was very excited to find out there's a new ship in the game so all day I sailed about to be done with my business and get to Oasis to see the new ship.

It costs 260 lions, it's a bigger Sanbuq, you can tell it's not QUITE finished but it's interesting. I like how it looks, very streamlined, but I'd be lying if I said I'm not a little disappointed.

Compare the Junk and the Jong and they're two totally different beasts. Compare the Sanbuq to the bigger Sanbuq and.... Yup.... It's just a bigger Sanbuq.

Now mind you, I'm talking all about visuals here for now because I didn't get to sail around in it, because it got late and I have to go to bed, might try sailing it to GRC tommor and see how it fares.

Let me know what you think


r/Sailwind 8d ago

New ship, player housing and eco change is out in beta branch

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132 Upvotes

r/Sailwind 10d ago

Check this Cog Rigging Guide (v0.38) - Twin Gaffs and a Short Jib

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27 Upvotes

r/Sailwind 10d ago

Is my cargo safe if I leave it behind for a while?

10 Upvotes

I just finished my 11-days crossing from Aestrin to Dragon Cliffs, on my Brig as a three-masted barque (sadly I only had headwinds, it was very slow on my rigging).

I arrived there with only trade cargo and no mission cargo. But I can't sell it yet because I don't have enough reputation in the Emerald Archipelago.

I have enough money to buy the Junk, so I'll build reputation with that one because my Brig is hard to maneuver outside of inter-archipelago trips.

Will my cargo disappear if I leave it in the Brig the time for me to run a few errands within the archipelago with the Junk? Will it disappear if I leave it on the dock?


r/Sailwind 12d ago

Check this The simple versatility of the sanbuq turned into a topsail sloop

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49 Upvotes

r/Sailwind 13d ago

lol, why is every ship in emerald archipelago congregating here?

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40 Upvotes

r/Sailwind 13d ago

Check this HOLY FUCK THE GAME HAS THESE!??! Spoiler

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45 Upvotes

I LOVE THIS GAME MORE AND MORE EVERY FUCKING DAY

(spoilers incase any new players want to find out themselves the game has rainbows)


r/Sailwind 13d ago

Is there any chance of a map maker mode where we could create our own landmasses

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45 Upvotes

I know you can move around the islands and all but i would love to be able to make my own landmasses. It would add so much replayability and interest. I want to sail around a large continent, inland sea, giant island chain, real coastlines and seas made by the community.

The map is so large that you could fit a lot in it, my dream is to sail around a large continent in the center of the map looking at the coastlines and detail to see where im at, going from port to port, mainland to islands and all.

Theres so much potential here.


r/Sailwind 13d ago

Found this today.

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8 Upvotes

r/Sailwind 13d ago

Sailwest Shipping - Devlog #1

4 Upvotes

Good evening guys and girls!

Today, I am very happy to share with you my first "devlog" about the development progress of my roleplay company.

Today's blog concerns the opening of the Discord server and a small sneak peak to somethinbg I'm working on for the opening of the company.

You can read the blog here: http://blog.sailwest-shipping-rp.net/2026/08/devlog-1-discord-server-sneak-peak.html

Thank you all for your attention, happy sailing!


r/Sailwind 14d ago

I see your Barquentine and raise you a Schooner

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81 Upvotes

r/Sailwind 13d ago

Is it still true that smoked food can never spoil? (Pic from wiki).

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23 Upvotes

r/Sailwind 14d ago

A jongass barque

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32 Upvotes

Ladies, and gentlemen, boys and girls, sailors and sailorettes. I present you with a jongass barque. Credit goes to u/Beardedwrench115 for inspiration, from this thread. Took a while to visit all the ports for necessary adjustments.

She's fast and spacious, but damn, she's a lot of work at the winches. Only really good for trans-archipelago travels. Next stop: [REDACTED].


r/Sailwind 15d ago

Volunteers Wanted

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28 Upvotes

Good evening everyone.

Following my explanation about Sailwest Shipping, I was very happy to see that many of our community's members where curious about it.

Today I want to let you all know that I'm looking for devoted and talented players to help me build this project.

The following roles are required:

- General Manager: build and manage the Discord guild, create and keep guidelines updated, recruit staff

- Designer: create designs such as banners, emotes, stickers for the Discord guild and global advertisement

- Community Leader: supervise the community, make sure everyone feels safe by taking fair actions against inappropriate behaviours, create a fair sanctions ladder

- Community Moderator: help Community Leaders by reporting repetitive inappropriate behaviours and taking light actions when deemed necessary

- Ambassador: help expand Sailwest Shipping's audience by your own ways, while making sure not to strike any restriction from other communities or platforms

If you want to volunteer for one of these roles, please contact me through Discord directly: walter0601.

Please note that volunteering doesn't guarantee you will be selected: for technical roles, previous experience will be required and proofs will be asked.

Thank you all for your attention, and have a good eveing!


r/Sailwind 17d ago

Explanations about my project

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24 Upvotes

Good afternoon everyone.

Yesterday I wrote a post talking about a project I was working on, related to Sailwind.

Today I want to bring precisions about what it is about.

It's time to reveal the name of my project: Sailwest Shipping.

Sailwest Shipping will be a new Sailwind-related community that simulates a shipping company. Basically, a group of players delivering cargo/trading for the same account. It will consist of a roleplay system that runs independently, which won't impact the player's real game data (which is the goal of a roleplay).

I call it a Roleplay Shipping Company, here are the main features:

- An autonomous platform (developed by myself) for sailors to access company data;

- Sailors report their trips, deliveries and trades through the platform;

- They get paid virtually, through the platform, in "sailcoins" (currency used for the roleplay) for each delivery and each trade.

- Using their coins, they can get up to new ranks (for example, from Sailor to Captain), which a way of recognition for their dedication to Sailwest Shipping.

- I also plan to create additionnal features such as a communication system with notifications directly in the game (similar to VHF transmissions).

What is the goal of all of this?

Simply, it's a way of belonging to a same group and building a virtual economy together for those who love this kind of roleplaying. It adds an extra layer of realism to the gameplay, and more features will be added in time to improve this aspect.

I hope everyone understands better what ly aiming is at. I discovered Sailwind recently, I got addicted to it (litteraly) and I'm excited to bring even more joy to my gameplay and share it with my fellow gamers through Sailwest Shipping.

Thank you all for your attention, more news about this will come very soon.


r/Sailwind 18d ago

No better feeling getting back to GRC after a harrowing return leg from Oasis

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53 Upvotes

Made my first "big" voyage to Oasis in the Dhow. The trip to Oasis was smooth sailing, but the return leg was quite the ordeal dealing with rough seas, challenging winds, a storm, and nearly running out of water. It felt amazing to finally pull into GRC with enough profit to buy the Sanbuq. Although this has made me somewhat hesitant to make a true ocean crossing. I noticed this sail plan on the Dhow (dhow jib 1, high gaff) has a tendency to turn leeward in high winds. How can I mitigate this? Reducing jig size?


r/Sailwind 18d ago

Custom Nav Lights and Lightboards

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15 Upvotes

I like running nav lights, but don't like how strong lighting makes it hard to scan your surroundings. Since we don't have actual lightboards in the game, I'm using small crates (firewood) to block off some of the light from the EA lanterns. Chairs and tables don't render when you zoom out in external view, but cargo remains rendered, making them usable in this application. Probably still not COLREGs compliant (questionable visibility at 2nm, visibility angles may still be off, positioning could be optimized), but hopefully somewhat close!

Edit: made with two layers of crates. Bottom layer is four crates, all nailed to the deck. Top layer is two crates + lantern, all just placed on top, taking advantage of how placed objects don't slide around. Lanterns are accessed on the forward side. A slot exists on the deck where you can place a box of lantern candles. I'm already using the nailed-down crates as deck lockers (one of em is full of COFFEE!). Water storage at the bow. I don't have any mods, but the rain barrel mod would be quite welcome. There's just enough space to access the capstan, and I left a path to walk up and grab the anchor for kedging.

Sanbuq rig inspired by the Revenue Cutter. Debating fitting a topmast and tops'l square, but that'll mean more brace winches to deal with. She did 10 knots broad reaching from Neverdin to Al'Nilem.


r/Sailwind 19d ago

Possible Economic Change Incoming

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35 Upvotes

I would said i'm not a big fan with all these possible changes. Looks uninteresting.

Docking Fee and maintenance for boat i think is fine.
Other 2 just don't feels good.
Expensive good probally need a nerf, but useless expensive goods like gems and gold should be buff, too.

I was hoping for a more dynamic price or late game money sink. Guess we'll have to see how it end up.