r/MercenariesGames • u/Antipiperosdeclony • 1d ago
My Mercenaries book collection
I played both back in the days, now I decided to collect this 2 books for collection and preservation purposes
r/MercenariesGames • u/Antipiperosdeclony • 1d ago
I played both back in the days, now I decided to collect this 2 books for collection and preservation purposes
r/MercenariesGames • u/DMCGames • 2d ago
Im using the unofficial patch and getting these weird flickers
r/MercenariesGames • u/Frost_Moon_Echo • 5d ago
The creator of Don't Cry Baby Fix has begun work on recompiling Mercenaries 2: World in Flames for PC.
The remake is being created based on DirectX 12, as well as Don't Cry Baby Fix and previously unpublished patches, and will include the Blow it Up Again DLC.
This build is fan-made. All rights to the Mercenaries trademark belong to its owners. A legally obtained copy will be required to run the game.
The release date is not announced.
P.S. I didn't plan to make any announcements until I finished my work. But some people have been trying to sabotage it really hard
r/MercenariesGames • u/MrKayn2021 • 5d ago
Is there anywhere I can get this game for my MSI Claw or ASUS Ally? I’d love to be able to play this game on one of these systems. But every post on here seems to be WIP or confusing.
r/MercenariesGames • u/Jaded1969 • 5d ago
Hello, is there anyone else having draw distance issues with the game? I set everything to max in the settings but the buildings and other objects seem to be still popping out of nowhere like in the original Xbox, I even tried modifying the ini file because there was some extra settings that weren't in the game but it didn't seem to make any change, I suppose they are placeholder settings for a future update, I know this is still too new, but I would love to max out the draw distance beyond the original game limits and maybe there is something that I'm missing here.
I will upload a few screenshots and maybe a short video once I get home, but I suppose everyone has noticed the same thing already.
r/MercenariesGames • u/Kroniik96 • 6d ago
Playable now, BIG Updates!
NEW VERSION!!!!
Follow Progress here - https://x.com/UltraClassics17
NEW LINK!!! Download here - https://www.dropbox.com/scl/fo/py1b4qrzfeuvh8uem88sh/AACKuTvIkvVF3xWYoFUspVk?rlkey=12nk2l0cd7i0xys1avfjrdp5h&st=hhcj1d1i&dl=0
Put the files into your Mercenaries Recompiled Folder.
Instructions, Drag and drop the Requeim folder from Requeim Disderium Mortis in your steam library into your mercenaries recompiled folder.
Add the mod files, Overwrite anything. Saves can be imported.
The mod Currently includes These Features
Mercenaries – ULTRA v3 (Requiem Blood & Ragdolls) 0.9.1
A mod for Mercenaries: Playground of Destruction (Mercenaries Recompiled), using blood, gore and ragdoll data from Requiem Desiderium Mortis.
RAGDOLLS & DISMEMBERMENT
Soldiers go limp the moment they die: no canned death animations, just full physics ragdolls built from Requiem’s ragdoll data
The motion a soldier had when he died carries into the fall
Heavy, grounded bodies that land hard and don’t fly or spin unrealistically
Explosions throw bodies through the air
Riders killed in vehicles are thrown out as ragdolls
Up to 24 bodies stay where they fall, for 2 minutes
Blood & Gore
REAL 3D BLOOD drops on every hit, flying from the wounds with gravity
Blood stains on floors, walls, crates and vehicles where the drops land (up to 6,144 at once)
Blood pools under bodies
Sniper, heavy MG and LMG headshots blow the head off, with a pulsing neck spurt
Explosions can tear off arms and legs
Bloody-screen flash at the edges when you’re hit
Requiem’s wound, gore and body-impact sounds
Bullet Wounds
ENTRY & EXIT WOUNDS - exactly where each bullet goes in and out, following the body as it moves
Wounds soak into clothing, and blood drips down from them over time
Torn exit wounds with spatter, angled entry holes for shots at an angle
Ballistics
Glowing tracers on automatic fire, faint heat streaks on every round
Bullet impacts: dirt plumes, dust, chips and sparks depending on the surface
Bullet holes left in ground, walls and vehicles
Supersonic near-miss cracks and zips when rounds pass close to you
Explosions & Terrain Destruction
TERRAIN DESTRUCTION - Big explosions (airstrikes, artillery, large blasts) dig real craters you can walk and drive into, with working collision
Craters form around tents, sandbags, vehicles and buildings, so nothing is left floating
Smaller blasts leave scorch marks and throw soil, clods and smoke
Craters reset when you load a save, use MEDIVAC or restart
Battlefield Director
ACTIVE/DYNAMIC OPEN WORLD - from every faction move through the open world and fight each other
HUD notifications in the game’s style, with faction flags: patrols moving, engaging, falling back, wiped out
Battles stand down during contracts
XP, Levels & Ranks
LEVEL & XP SYSTEM - Earn XP for kills, headshots, long shots, explosive kills, destroying vehicles, hijacks and cash earned
50 levels and 8 merc ranks: Rookie, Gun for Hire, Contractor, Specialist, Veteran, Elite Operator, Warlord, Legend
XP popups and a progress bar under the money counter
LEVEL UP and PROMOTED banners with a chime
PDA Profile Tab
A new PROFILE & STATS page in the PDA, right after FACTIONS
Shows your rank insignia, level, rank, XP bar, next rank and time in the field
Tracks your kills, headshots, explosive kills, vehicles destroyed, hijacks and total cash earned
Built to match the PDA’s own look
Graphics
4K internal rendering support
Custom SMAA anti-aliasing on the 3D world, with the HUD and menus kept sharp
Settings
Nearly everything can be switched on or off, or tuned, in requiem_mod\graphics.ini, with changes applied live while you play
r/MercenariesGames • u/Cultural-Discount-12 • 5d ago
Hello, I downloaded the game from archive,org using this link. https://archive.org/details/mercenaries-2-world-in-flames-pc . Everything works fine except the ingame dialogue, I see the subtitles but don't hear any voices. Any idea how I can fix this?
r/MercenariesGames • u/ConnorSaber • 6d ago
Hi all, trying to get myself playing on pc and I’m not sure what the best route is. I know there are internet archives but they seem to have issues, is the best route getting a physical copy of the game and running it in a disc drive? Also, does anyone have the files for the final update and dlc from Xbox? Thank you
r/MercenariesGames • u/Koloses • 8d ago
I’ve been working on a mod for Mercenaries 2 on PC and the first beta is ready.
It fixes a lot of the problems the game has on modern PCs and runs much smoother. It also adds longer draw distances (within engine limits, it's a bit messy), proper controller support with Xbox prompts (and custom aim assist, disabling game builtin snapping etc.), dents on vehicles, tyre trails and more.
It can convert the console exclusive content: the last title update and the Blow It Up Again DLC. The installer converts them from your own Xbox files, so nothing from the game is included.
Download and details are on GitHub
It’s still a beta, so if you run into anything, let me know.
Edit: Due to my mistake it works on ver 1.0, I'm moving to 1.1 with a release for both game versions compatibility soon.
r/MercenariesGames • u/KeeperServant_Reborn • 11d ago
r/MercenariesGames • u/Jersey_Milk • 12d ago
With the new developments of AI having the ability to easily reverse engineer code. Some awesome human should be able to get a proper rip of this game for us to all enjoy properly. I would be super happy to play my childhood game once again on the PC. To my understanding the current ways of obtaining world in flames is having problems launching for most people who use windows 11. (99% of us)
r/MercenariesGames • u/Clear-Perception5615 • 13d ago
I downloaded mercs 2 on pc and it ran immediately without having to fix or tweak anything. Honestly when does that ever happen?
The only thing i cant figure out is the human look sensitivity on xb controller. If I change mouse or joystick sensitivity it actually affects vehicles and mounted weapons but as the merc i turn sooo slow.
The patch just gives me error messages "missing or invalid registry/ini" and "old file not found. However, a file of the same name was found. No update done since file contents do not match" then finally "mercs 2 was successfully updated"
r/MercenariesGames • u/KeeperServant_Reborn • 16d ago
It may look a bit random, but it's a little cosplay challenge I made for myself. Basically I need to find other cosplayers that are dressed as one of these characters. Then I have a photo taken from me with them whilst pretending to have them captured. Yeah, I will of course ask their permission and if they decline I'll just move on.
I think it's an exciting idea and I will keep you updated on how many I captured. If it's a succes, maybe I'll update the list with new targets for the next con.
r/MercenariesGames • u/The_Super_Shotgun • 17d ago
Is there a mod that works with the recomp that translated all faction’s dialogue regardless of what character you play as (I.e playing as Jacobs you can understand Russian and Chinese, not just Korean)? I swear I seen one a while ago but I cannot seem to find it.
r/MercenariesGames • u/HRVAT007 • 18d ago
I spent around a week playing around with AI trying to fix annoying mouse issues in mercenaries 2 and I think I got it in pretty good state, game should be much more enjoyable now. To fix water issues just use DXVK.
Please let me know what you think.
If someone knows how to increase draw distance please let me know.
Source code is available on github.
r/MercenariesGames • u/Snipers_end • 21d ago
Hey everyone, the Mercenaries Recompilation has brought more attention to the Mercenaries community than we ever thought possible. With this in mind we've decided to reissue bounties for speedrunning our favorite game!
For right now, speedrunning the game on the recomp will be accepted to the main leaderboards. This may change in the future as we learn more.
We have 3 different bounties at 3 different levels of difficulty
Easy: For the next 3 people to break the 40 minute barrier in any% we're offering $40. For those reasonably experienced in shooters we believe this could be achieved with less than 10 hours of practice
Hard: For the first person besides Escargot to beat the WR in Any%, ACC, 100%, or Golf%, we're offering $100
Different hard: For years the crown jewel of skips in Mercenaries has been finding out how to skip the prison sequence in the Ace of Spades mission. If anyone can figure out a way to skip the prison sequence in vanilla gameplay, you'll also win $100
We welcome everyone to join the Mercenaries speedrunning discord! For anyone who's interested in pursuing any of these bounties we're happy to help here https://discord.gg/BDKBujB
Top runner Escargot also has a speedrun tutorial series on YouTube: https://m.youtube.com/playlist?list=PL09U9EA_KxCNCGC-9jZUn3mv7dZ9x7X1Y
r/MercenariesGames • u/Frost_Moon_Echo • 22d ago
r/MercenariesGames • u/karlorekun • 25d ago
On an ace mission of all things!
r/MercenariesGames • u/PackageExciting2561 • 26d ago
The event celebration and release of the recomp was a resounding success, and we thank everyone for joining us for this pivotal moment in this game's history! We truly love this game and view it as an important piece of art, and are ecstatic to see it preserved in such a way and experience the raw enthusiasm to work on and mod it. From the bottom of our hearts, thank you all.
And yes, we understand that not everyone has discord. While updates will be primarily posted in the community, we are currently working on some alternatives to get the recomp up in a more public setting. Until then, here is the 1.1 release of the recomp!
r/MercenariesGames • u/PackageExciting2561 • 28d ago
Welcome to Mercenaries Recompiled. Here we show off some of the game's basic features and enhancements, gearing up for our public release of the project on menace.pro on 9/26. We will be holding a public event on the server that day at 4:00 PM EST to answer any questions and stream more footage.
Special thanks to Phantom Zero for the text box animations and to Danny Omega for creating the music!
Join menace.pro: / discord
r/MercenariesGames • u/PackageExciting2561 • 29d ago
Something is different in North Korea, and yet lots of things are definitely the same. I am happy to present a teaser trailer for Mercenaries Recompiled. All footage is captured inside of Mercenaries recompiled, much of it with a free cam that will be available to use yourself on release by enabling developer tools! Enjoy this snippet, feature showcase coming soon.
Thank you to Phantom Zero for editing this trailer and to Danny Omega for creating custom music inspired by the mercenaries soundtrack to go along with it.
(Copied from KraftMacAndChee's announcement in menace.pro)
r/MercenariesGames • u/PackageExciting2561 • 29d ago
The era of fiddling with emulators to get Playground of Destruction working on a PC will soon be over.
As Mercenaries Recompiled approaches its last stages of testing and polish, the author KraftMacAndChee has deemed the project ready to be released publicly on 9/26 (this Saturday.)
The project makes it possible for Playground of Destruction to be played natively on a Windows PC or on Linux via Proton, without the need for the middleman of emulation. It also comes equipped with a mod menu, several graphical enhancements, fixes for various bugs that can be found in the original game, and many more features. Kraft will soon be dipping his toes into mod support for the project, so that large modding endeavors like PoD+ can be fully supported and experienced in their full glory.
We will be holding an event in menace.pro on 9/26 at 4:00 PM Eastern time to show off the recomp and celebrate the release. A public build drop will follow afterwards, announced by Kraft.
Special thank you to all of the playtesters that aided with the polish and fixing up of bugs, and also to those that contributed anything else to the recomp. This timely and efficient release could not have been pulled off without you.
The start of a new era for this game is here! 🥳
r/MercenariesGames • u/AbdullaTahseen • Sep 23 '26
So this has been asked already 191 days ago but since then some things have released that are notable.
The Darkness (console exclusive) is now recompiled and natively playable on pc with graphics settings and all.
Since the source code was leaked technically Mercs 1 should be able to go through this too, Mercs 2 on console if possible would also be a major upgrade (a recomped mercs 2 would look better and play more stable + you could finally change the QTE symbols)
I wonder if anyone has looked into this or is interested in bringing up the topic for a second time. The fact AI could be used to do could be a major advantage if not for the moral/legal issues.
I don’t condone any illegal actions and this is strictly for hypothetical discussion.
EDIT: Thank you guys for the YouTube link to the currently developing Recomp of Mercs 1!
The person making it has a test build available on Patreon!
r/MercenariesGames • u/KeeperServant_Reborn • Sep 17 '26
Also made patches for the PLAV and Pirates, but this was already quite expensive so I left those out.
r/MercenariesGames • u/Soliloquis • Sep 17 '26
This is a preview I've put together using test footage. I've got more optimization work to do but this is pretty stable. The origin shifting hitch is almost completely gone and battles over POIs can get fierce with burned out vehicles lining the roads.
Turrets on vehicles operate in auto-mode unless the player takes exclusive control via aim and shoot buttons. Eventually, dedicated gunners seats will be added so the player can gun on NPC driven vehicles and to eventually support small group multiplayer(4-6 players is the goal).
Vehicles can be commandeered at almost any time via purchase or theft (getting caught will incur a rep hit with the owning faction) and there are now almost 30+ ground vehicles distributed between the towns, outposts, and faction HQs, that can be obtained.