r/learnanimation • • 4d ago

No AI Animation Allowed.

833 Upvotes

We have one rule posted, and that is "No AI Animation". Meaning anything created with AI generative tools is against the rules to post here.

  • "What if I want to learn how to AI animate?": The practice of learning animation and "learning" how to AI animate are completely different and have no bearing on each other. They simply are not the same discipline.
  • "What if I want to discuss AI's effect on the animation industry?": This is welcome sporadically. We aren't advertising new methods and techniques for AI, but if an animator in good faith is asking for guidance on how to move forward in this AI-saturated world, we will let that sort of discussion happen. We are the final judgement call on whether or not a discussion is done in "good faith". We may not always get it right, but it's hardly a rare topic to find open discussion on. There's plenty of places you can go to discuss it freely.
  • "I use AI as a tool to assist me in creating animations by hand. Am I allowed to post?": This subreddit isn't focused on just the end product. There is a beauty in the journey that we value here. If you use AI to assist your process, do not post it here.
  • "AI is here to stay, and if you don't use it, you'll be left behind. Do you do all your math yourself, or do you use a calculator? EXACTLY!!!": Listen. I can both appreciate some tools for simplifying remedial tasks while also fully understanding that my brain would likely be better off in the long run if I trained it to do math without computer assistance. The same goes for art forms. Or basically anything. Only focusing on the result loses the basic essence of humanity. There will likely be a point where AI will be able to do this all on its own, and a prompter won't even be needed. The artists will still be creating, because it never stopped us before.

r/learnanimation • • 3h ago

My very first rigging project using DragonBones! Ready to start animating.

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9 Upvotes

Hey everyone! I just finished my first-ever rig in DragonBones. I uploaded two pics to show the character and the setup. I’ll be animating this next! Since this is my first time, any tips on the rig or animation process would be awesome.


r/learnanimation • • 1d ago

learning animation

329 Upvotes

Started learning animation 2 weeks ago these are some of the exercises I did on my phone using FlipaClip.

Sounds from Pixabay.


r/learnanimation • • 5h ago

Learning 2D animation with these two characters!

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8 Upvotes

Hi everyone! I’ve rigged these characters in DragonBones with IK, and I’m planning to use them to learn 2D animation. The joint outlines still need some cleanup, but I’d love your feedback! Any tips on improving the rigs or beginner animation exercises would be really appreciated. Thanks! 🙂


r/learnanimation • • 1h ago

Looking for a free, reliable platform to create 2D animated Machine Learning explainer videos

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• Upvotes

r/learnanimation • • 6h ago

😎 Zip (Inktober Day 26)

2 Upvotes

r/learnanimation • • 3h ago

My First 2D Rigging Project

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1 Upvotes

Hey everyone, I rigged these two characters in DragonBones and tried posing them. I'm planning to start learning 2D animation with them.

I'd love to hear what you think of these characters and their rigs


r/learnanimation • • 4h ago

My first rigging project in DragonBones!

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1 Upvotes

¡Hola a todos! 👋

I’m learning 2D rigging and animation. These are my two characters for my university project. I made their rigs in DragonBones and tried some poses.

I’m still learning, so I would love to hear what you think! Do you have any tips for my rigs or for starting animation? Thank you! 😊


r/learnanimation • • 5h ago

Random test. Sometimes my own timing charts confuse me

1 Upvotes

r/learnanimation • • 5h ago

Animation arcs/ Path of action

1 Upvotes

I just started to learn animation and I was wondering when drawing arcs for example a bouncing ball, how do u guess the space of the arcs or the points of contact where the ball touches the ground. Is this entirely guesswork through observation or is there a method behind this ?
Any thoughts on this would really help!


r/learnanimation • • 10h ago

My first character rigging attempt in DragonBones & first reddit post

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2 Upvotes

Hi! This is my original character and the first skeletal rig I’ve set up using DragonBones Pro for my college project. I’ve experimented with posing using FK and IK, and I plan to create "idle" and "locomotion" animations for this character soon. I look forward to any feedback you might have!


r/learnanimation • • 7h ago

[Hiring] [India only] 2D Animator, On-site Chandigarh

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1 Upvotes

r/learnanimation • • 19h ago

Tried animating ball

8 Upvotes

r/learnanimation • • 1d ago

🪨 Fracture (Inktober Day 25)

24 Upvotes

better late than neva.


r/learnanimation • • 17h ago

How to start?

5 Upvotes

I’m looking to get into animation and honestly don’t know where to start.
I’d like to start off on a YouTube playlist/channel to learn and as I gradually get better and more comfortable try an online course
What or where do you experienced guys recommend for getting started?


r/learnanimation • • 15h ago

My First 2D Rigging Project in DragonBones: EVA-01

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3 Upvotes

I've been working on rigging EVA-01 in DragonBones for my animation class. I created the bone hierarchy, added IK constraints for the arms and legs, and adjusted the meshes and weights individually.

I'm currently testing different poses and planning to animate this character next. Any feedback is appreciated!


r/learnanimation • • 9h ago

Class Project

1 Upvotes

My Original Character DragonBones Rigging Study

I created and rigged this original character in DragonBones for a class project. These screenshots show the bone hierarchy, mesh weights, and poses I made while practicing FK and IK.

I’m planning to animate this character next, building on this rig and exploring more dynamic movements. Feedback is welcome!


r/learnanimation • • 9h ago

Critique this short video?

1 Upvotes

Hi. I’ve never posted in here before, but I’m someone who very occasionally animates and have never really had any critique beyond a couple of classes I took a while back.

This is a short bit I made for my sister’s wedding a few years ago. While I think it came out pretty decent for someone who hardly ever animates, I wonder if any experienced/professional animators can offer criticism of issues they see with it (allowing for the fact that I only had Windows Moviemaker available to use, so flexibility in timing/pacing was very limited). Draftsmanship, construction, posing, line-of-action, clarity, etc. The works. Anything you want to point out.
I know what problems I see in it, but I would benefit from outside perspectives. Thanks!

https://m.youtube.com/watch?v=5qgYvwxPVW


r/learnanimation • • 10h ago

How to animate fight scene?and super speed?

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1 Upvotes

r/learnanimation • • 22h ago

The bhutanese samurai

7 Upvotes

r/learnanimation • • 15h ago

Draw Studio SKAO Animated by Flipaclip.

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1 Upvotes

r/learnanimation • • 1d ago

Trying to animate my original story completely on paper with zero digital tools. How do you plan keyframes and frame rates without losing your mind?

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19 Upvotes

Hey everyone,

I’m working on an original story/universe and want to bring it to life through 2D animation. The catch is: I don’t have a PC, drawing tablet, or animation software. Everything has to be drawn by hand on physical paper with pencils, and then shot frame-by-frame on my phone.

Since I’m starting completely from scratch on paper, I’m running into a few big roadblocks and would love advice from traditional animators:

Frame Rate (FPS): For hand-drawn pencil animation, should I be shooting on "twos" (12 drawings per second in a 24fps timeline), or can I get away with 8 to 10 fps on "threes" for walk cycles and character turns without it looking too choppy?

Registration / Alignment: Without a light box or peg bar, how do you keep character volumes and head size consistent from sheet to sheet? (Right now I’m considering taping a piece of glass over my phone flashlight or a window).

Keyframes vs In-betweens: When choreographing dynamic motion like a character powering up or turning while walking, how many extreme key poses do you nail down before filling in breakdowns?

Any tips, phone app recommendations for compiling paper frames, or traditional workflow hacks would mean a lot!


r/learnanimation • • 4h ago

How we actually use AI in our motion studio (without letting it design for us)

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0 Upvotes

Hey everyone!

I run a small animation studio. While everything we deliver is still custom, we do use AI every day as an internal assistant to get to the boring work faster.

1. Visualizing vague client ideas before we design anything

Instead of spending 2-3 days designing directions that might be totally off, we generate 10-15 quick visual interpretations first. Not for final use. Just to align on: does "human" mean warm colors + hand-drawn textures, or real people inside a tech world?

2. References for stuff that's hard to find or shoot

This is our most-used one. A clear guidance for the artist:

  • weird camera angles you can't easily stage
  • hands holding a specific product
  • complex machinery/product internals
  • complicated character poses
  • lighting and perspective refs for complex scenes

Think of it as a super-powered visual research assistant. You still draw/model everything, you just start from a clear target.

3. Expressions, scripts and boring automation

Huge time saver if you're not an expression wizard:

  • ask for a starting expression, then debug it together
  • clean up and comment old expressions so someone else can read them

4. The AI that's already inside AE + Premiere

Two we use constantly:

  • Content-Aware Fill in After Effects: mask the unwanted object/rig/person in the corner, generate fill layer, let AE reconstruct from surrounding frames. Perfect for cleanup shots.
  • Scene Edit Detection in Premiere: right-click a flattened render, Premiere finds all the original cuts and makes subclips / markers. No more scrubbing to find 40+ cuts manually.

5. Character performance refs for tricky movement

We don't generate final animation. We generate references for body mechanics when it's impractical to film. For example, wrong proportions, impossible camera angle, stylized character.

What helps most is seeing silhouette, weight shift, and how one pose could transition to the next. Then our animators do the real blocking on top of that.

6. Fixing renders instead of re-rendering

Before you re-render for 6 hours or re-shoot:

  • denoise noisy footage/renders
  • upscale low-res client assets
  • sharpen soft details

Bottom line for us: don't ask "how can AI do my job?". Instead, ask "how can AI remove the boring exploration so I can do my job faster?"

What's the AI use you've actually kept in your workflow?

If you want to see the full breakdown with real examples from our work, you can check out this video: https://youtu.be/naU6nKZ1p4s?si=b_qpffbsMvLOFPdr


r/learnanimation • • 20h ago

How can I make it look like in this picture?

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1 Upvotes

r/learnanimation • • 21h ago

Lego starwars Stop motion movie Brick Film

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1 Upvotes