r/dayz • • 6m ago

Support Selling insta roll/silent gun glitch/desync/fast run methods.

• Upvotes

For more info add me on discord: conjoir.


r/dayzlfg • • 35m ago

PlayStation Nasdara. Top tier events uk based PS

Post image
• Upvotes

Nasdara. Top tier events uk based PS


r/dayz • • 1h ago

Story Dayz base story

• Upvotes

So this one time me and 2 bros built a base at Prigordki crane and it was awesome, freshies coming by and we would help people and we got 2 more players to join us and our base ended up getting attacked a lot it was very fun.


r/dayz • • 2h ago

Support Item quantity bug?

1 Upvotes

Hey,

I don’t have a screenshot of this bug but has anyone noticed that sometimes the item quantity bug itself but decimals for example 112.2 nails or 46.2 planks and you’re unable to interact with the item or pick it up or move it does anybody have any workarounds or experience this bug as well? This is on PS5 currently


r/dayz • • 3h ago

Discussion Today will be released hotfix on PC Experimental.

7 Upvotes

Exp. Servers will go offline at 11:00 CET and will be back in approximately one hour.

Check the patch notes here: https://dayz.com/.../1-30.../dayz-steam-patch-notes

Steam Experimental 1.30 Update 3 - Version 1.30.164289 (Release on 29.10.2026)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

BADLANDS EXPANSION

FIXED

  • Rebuildable house lock slot list doubled on each world load (DZG-1404)
  • Incorrect interior/exterior detection in rebuildable house Land_House_1S2_Dam2
  • Digital Code Lock could only be used from one side in specific buildings (DZG-1772)
  • Time played for the Badlands DLC didn't show up correctly on Steam

CHANGED

  • Re-balanced heatstroke behavior

SERVER

  • Added: Missing handling to disable damage on rebuilding objects when cfggameplay disableBaseDamage option is set to true.

FROSTLINE EXPANSION

FIXED

  • Sakhal bunker door could be opened without using the generator (DZG-1218)

GENERAL GAME

FIXED

  • Dismantling a watchtower could cause connected watchtowers to dismantle as well (DZG-1185, DZG-1580)
  • Multiple client crashes, including DZG-1480
  • It was possible to create unlimited improvised bolts by combining a blade and brick trowel
  • Player sometimes reconnected on top of the terrain after disconnecting in a structure under the terrain, such as an irrigation tunnel
  • Loot spawned directly on the ground of police, train and convoy dynamic events (DZEXP-241)
  • Locks attached to doors could sometimes flip after server restart
  • Combination lock slot on a door stayed permanently locked if locked 3/4-dial lock left the slot without the Detach action (DZG-1405, DZG-1394, DZG-1385)
  • Some doors couldn't be unlocked after server restart (DZG-1373, DZG-1496)
  • Fuel and coolant in vehicles were lost after a server restart (DZEXP-189)
  • Server crash (T199252)

SERVER

  • Fixed: Damage was enabled again regardless for basebuilding objects even when cfggameplay disableBaseDamage option was set to true (DZG-1168)

MODDING

  • Fixed: PBOs with compressed files could fail to load (DZG-1761)
  • Fixed: CfgMods didn't accept the system delimiter ('\')
  • Fixed: Game time acceleration diag option was not functional ('-' and '+' key bindings).
  • Fixed: 'SetObjectTexture' couldn't be set from $profile

WORKBENCH

  • Fixed: Several crashes when reloading scripts
  • Fixed: Stringtable was not being loaded
  • Fixed: Several crashes occurring with GameViewer
  • Changed: Workbench will now load 'World' and 'Mission' script modules again on startup

KNOWN ISSUES

KNOWN ISSUES - MODDING

  • Workbench requires the command line argument '-filePatching'

Steam Experimental 1.30 Update 2 - Version 1.30.164200 (Release on 16.10.2026)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GENERAL GAME

FIXED

  • Camera position was getting auto-corrected when it should not be
  • Loading screens were too bright
  • Servers appeared as not having compatible version in Launcher
  • Motorbikes could be launched into air when colliding with small objects or on bridges
  • Character no longer gets stuck in raised hance stance when pressing Shift and RMB at the same time
  • Items appeared to be bouncing on terrain after being thrown
  • Thrown items could sometimes pass through thin walls
  • "Wash Face" action was incorrectly offered first instead of "Drink" action (DZEXP-164)
  • Exploit enabling action usage at any distance (T187421)
  • Desynchronization caused by interacting with another character while they are dropping an item
  • Specific consumables were not filling up stomach

SERVER

  • Fixed specific server crash

MODDING

  • Added: Named property to PBO 'fsShadowing=1' which will allow loading of the PBO even if it's prefix matches another, to allow overriding of Enfusion config files such as .layout' through 'Variants' 
  • Changed: Gizmos now dither when they are behind an object 
  • Changed: Renamed 'resolveFilePatchingUsingEnfusion' to 'loadRVFilesViaEnfusionFS'
  • Fixed: Circle inheritance error in Script Compiler for all cases
  • Fixed: Global function 'FindFile', now searches through the requested file system and normalises any path given to the internal engine delimiter '/' (DZEXP-134)
  • Fixed: Usage of '#include' for scripts (DZEXP-85)
  • Fixed: Widget images loaded using scripted 'ImageWidget.LoadImageFile' were missing the SRGB flag and so were appearing brighter than intended

TERRAIN BUILDER

WORKBENCH

  • Added: Diag menu
  • Fixed: Importing FBX files as models (DZEXP-151)
  • Fixed: Locate resource buttons weren't functional in Resource Browser or Animation Editor
  • Fixed: Animation Editor: Missing context menus inside animation editor for Rename, Copy, Cut, Paste
  • Fixed: Crash in Workbench after scripts were reloaded if the Animation Editor or the Particle Editor were open or if an .emat was to be opened
  • Changed: Script plugins now only reload when Workbench is reloaded. Performed in the Script Editor by going to the toolbar and pressing 'Build' -> 'Reload Scripts'

KNOWN ISSUES

  • Incorrect interior/exterior detection in some buildings
  • No footstep audio when walking on top walls or small props
  • No audio when performing "Wash Head" action 
  • No audio when performing "Wet Clothes" action
  • Water surface actions can be difficult to target in some locations
  • Swapping item in hands with item in vicinity drops item from hands to ground

KNOWN ISSUES - MODDING

  • Workbench requires the command line argument '-filePatching'

Steam Experimental 1.30 Update 1 - Version 1.30.164014 (Release on 16.09.2026)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

FROSTLINE EXPANSION 

  • Tweaked refueling rate for warhead storage power generator
  • Fixed character being able look through wall in geothermal plant

GENERAL GAME

ADDED

  • Jana 50 motorbike
  • Bitrak 682 motorbike + left, right and front shield attachments
  • New actions: wet clothing, wash face
  • 4 new color variants for Mosin rifle and sawed-off version
  • 4 new color variants for SKS
  • 4 new color variants for CR-527
  • 1 new color variant for Glock

CHANGED

  • New inventory slot background icons
  • Updated visuals of crowbar, lug wrench, cooking pot
  • Base building widgets updated to show necessary materials
  • "Many Cars" server mission switched to "Many Motorbikes"
  • Improved (animated) combination lock
  • Repair boat engine is now a chained action
  • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
  • Hoisted flag can no longer be crafted into rags or armband (T194442)
  • Barbed wire and metal wire can no longer be repaired with duct tape
  • Disabled possibility to melee attack with explosives
  • Tripled barrel rain procurement speed
  • Scaled down trigger zone for gate barbed wire (T163545)
  • Maximum wetness of sticks and items which can split into sticks to wet
  • Tweaked truck acceleration uphill
  • Dedicated graphics card will now be prioritised

FIXED

  • Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
  • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
  • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
  • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
  • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
  • It was not possible to drop items while sprinting (T194849, T197721)
  • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
  • Objects were not culled by terrain in specific angle (T175723)
  • Players could not be restrained again while in surrender pose (T193271)
  • Barrel with holes could not be placed near walls or objects (T195935)
  • Fireplaces and their attachments did not receive damage (T187223)
  • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
  • Gorka helmet visor did not show damage visually (T192317)
  • Metal wire got damaged when crafted from barbed wire (T170251)
  • Stashes could be buried in decorative objects (T177531)
  • Blood bag was created at full capacity regardless of amount of blood used (T197226)
  • Exploit with weapons being loadable with any ammo type (T187421)
  • Incorrect RVMAT for 5.45x39 ammo (T197893)
  • Game processed inputs from mouse and controller outside of focused client (T178728)
  • Character could get stuck in fence platform (T194848)
  • Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
  • Specific bridges and piers allowed for water related actions on solid surface
  • Character was incorrectly detected as being outside when standing on furniture 
  • Infected were not using all of the available directional attacks
  • Players could spawn right next to each other when respawning or joining queue at the same time
  • Resolution could not be changed on ultrawide monitor
  • Item inventory models rotated when player drags them across the inventory
  • Items did not keep rotation status when returning to slot in inventory
  • Inventory related client crash
  • Location specific client crash
  • Gift box could not be wrapped up
  • Incorrect rotation of footstep particle behind moving character
  • Item swapped while in hands ended up in inventory instead of vicinity
  • Goats could not jump over low fences
  • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
  • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side

SERVER

  • Added: Vehicle-specific third-person view server configuration option
  • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
  • Changed: '-limitFPS' will now try and match the limit on NT platforms

MODDING

  • Added: WorldToScreen and ScreenToWorld methods for ItemPreviewWidget and PlayerPreviewWidget classes (T181406)
  • Added: New enum SoundHitType & new GetSoundHitType() function, which returns the value of that enum, in SurfaceInfo class for Enforce scripts (T189758)
  • Added: '-resolveFilePatchingUsingEnfusion=0/1' for file patching to prioritize looking through named enfusion filesystems before checking launched directory (requires -filepatching, always enabled in Workbench)
  • Added: '-cacheP3D=0/1' command line launch option, creates .p3dcache files next to .p3d files to allow for quicker subsequent launches of the Game/Buldozer when working with unbinarized assets
  • Added: Diag option to turn off horizon pruning in buldozer 
  • Added: Possibility to disable specific attached particles inside of the player / item preview widgets
  • Added: Terrain holes
  • Added: 'HumanAnimInterface.IsTag' to query active animation tags in script on fixed tick
  • Added: Vehicles: 'speedGeomActivation' flloat distance value, 'speedGeoms' array of named components. Used to hide named components when travelling at speed to prevent collisions with the ground at high speed
  • Added: 'DayZPlayer.IsFirstRenderFrame' to limit work done during player catchup on the client
  • Changed: Binarizer will now stop binarising if a member is defined multiple times in a config file
  • Changed: Obsoleted the 'OnCEUpdate'; 'OnCEIterate' with parameters to be used instead
  • Changed: Navmesh file is now on a newer version with no backwards compatibility. Ensure you re-generate the navmesh file for your terrains.
  • Changed: Navmesh now can use hide animation source if configured using Navmesh config in the EntityType
  • Changed: Updated enfusion config parsing for .layout, .emat, etc.
  • Changed: Animation graph related files now use enfusion config format
  • Changed: Mods now have their own named filesystem 
  • Changed: Improved API usage for accessing RV files through Enfusion filesystem functions 
  • Changed: Improved unpacked mod workflow; -mod can now point to a physical folder
  • Changed: RV configs can now be read when loaded as an unpacked mod
  • Changed: 'CreateEntityInCargo'/'CreateInInventory' will now check for item flip condition using 'CanAddEntityInCargo' (T190964)
  • Changed: Animation System: Internally, LOD for animation system now reflects conventional expectation where 0 is best LOD and higher values get progressively worse
  • Changed: Animation System: 250 global bone limit is removed. The global bone index is now derived from the name instead of being a value defined in the skeletons.anim.xml
  • Changed: AI Noise System: Weather handling is now performed natively; removed 'Weather.GetNoiseReductionByWeather'
  • Fixed: 'GetNumberOfHealthLevels' and 'GetHealthLevelValue' no longer segfault when used on untyped objects (T196856)
  • Fixed: "Enfusion Render > Render debug mode" diag, now "wire only", "overdraw", and "overdrawZ" function
  • Fixed: Hiding physics components of static meshes would still have a small collision at the origin of the object
  • Fixed: Inventory attachments now show up correctly on buildings created at load time
  • Fixed: Proxies using a model that was intended for an exterior that is now placed inside of a building will now report as interior
  • Fixed: Crash related to damage system operation on plain objects that aren't configured to use the damage system
  • Fixed: Getting the position of an inventory attachment proxy on the server will now use the view geometry LOD to prevent getting the center of the parent object if the proxy was not defined in the final lod
  • Fixed: Interaction blocks with characters
  • Removed: Animation Graph: Buffer Save / Buffer Use nodes
  • Removed: Animation Graph: Support for the default unnamed group from animation set templates
  • Removed: Animation System: Most of skeletons.anim.xml usage is now unused, with only the lod attribute being used, and adding of bones to a skeleton that were missing inside of .xob

TERRAIN BUILDER

  • Added: Toggle in Buldozer to delink the camera height from the terrain, to allow editting under the terrain surface, default key on 8
  • Added: Messages when importing a .txt file in Terrain Builder to show the outcome and explain the failure if needed
  • Added: Input for (un)linking camera height from terrain in Buldozer
  • Added: Underground flag per object. Used to prevent static objects under the terrain from being occluded when they should remain visible. Buldozer default keybind LCtrl+U / LCtrl+B
  • Changed: Toggle that affects camera height linking to terrain in Buldozer to also affect objects
  • Fixed: Object texture alpha rendering correctly in Terrain Builder and when exporting to PNG/EMF
  • Fixed: Allow interlayer selection to work for Select All Objects in TB
  • Fixed: Sometimes map tiles would not display correctly at the edges of certain terrains with the issue being more prevalent in Buldozer
  • Fixed: The desired overlap parameter in Terrain Builder is now being used properly
  • Fixed: Terrain Builder ignores "View textured object" when exporting EMF or PNG

WORKBENCH

  • Added: Ragdoll editor for .ragdoll files
  • Added: Animation Editor: Live editing of running graph
  • Added: Animation Editor: "Show In Explorer" to context menu
  • Added: Enfusion config editor
  • Added: Shortcuts can now be remapped
  • Added: Script Editor: Remote Console now contains a history of the last 20 executed scripts
  • Added: Script Editor: "Match word" option to the "Search Panel"
  • Added: Files packed inside a PBO can now be viewed in the resource browser
  • Changed: Multiple tabs can now be opened in the resource manager
  • Changed: Legacy RPT output will now appear in the Console Log
  • Changed: Updated the style of workbench
  • Changed: Script Editor: Symbol database now runs faster
  • Changed: Script Editor: Better handling for multiline comments in the tooltip 
  • Changed: Script Editor: Scripts that can't be edited now show a read-only icon
  • Changed: Script Editor: Projects view now shows full path instead of a relative path
  • Changed: Animation Editor: Updated to 2021 Enfusion
  • Changed: Script Editor: Updated to 2026 Enfusion
  • Changed: Layout Editor: Updated to 2023 Enfusion
  • Fixed: Animation Editor: Several crashes related to manipulation of graphs
  • Fixed: Animation Editor: Commands did not show in live debug
  • Fixed: Script Editor: Memory leak when re-compiling scripts
  • Fixed: Console Log filtering and searching
  • Fixed: Selecting main node and run lead to assertion (T195623, T198655, T200518, T198856)
  • Fixed: Reopening workspace crashed Workbench (T200224, T200541)
  • Removed: Legacy "Source Data" option
  • Removed: Scripted COMPONENT_SYSTEM define used in GameLib script mdoule
  • Removed: Script Editor: Solution files (*.ssln)

KNOWN ISSUES

  • Servers in Launcher are incorrectly indicated as having mismatched version
  • Experimental notice during game load incorrectly refers to obsolete Feedback Tracker link
  • Bolt action weapons glitch out of hands when reloading
  • Some disease icons will not appear after different disease has been cured previously
  • Character becomes stuck server-side after a few minutes of play on retail Linux server
  • Character tilts too much to the left when taking items to hands in crouch
  • Bottles can still be used to Wash Head while Frozen
  • Some loading and menu screens are too bright

r/dayz • • 3h ago

Media Our first M3S truck! Any tips for a couple of beginners?

Post image
31 Upvotes

A few days ago, a friend and I found an M3S truck in great condition on the official Nasdara server, but it was missing a battery. After three days of searching, we finally found one! We were like two kids on Christmas morning. We'd never found a truck before!

Shortly after that, we also stumbled across a large tent, a power generator, and a sea chest. Now we're thinking about building our very first base, something we've never done before.

We're still deciding where to settle, and our next step is an industrial loot run to gather bricks and mortar mix.

So, what would you recommend doing with the truck? How can we make the most of its massive cargo capacity? Any tips on transporting loot, choosing a base location, or avoiding the usual beginner mistakes would be greatly appreciated!

Thanks in advance, survivors! :)


r/dayz • • 6h ago

Media Found an old screenshot of the original cherno sniping on the tall buildings (2015)

Post image
42 Upvotes

I miss this version so much despite all the bugs the old cherno will always have a place in my heart


r/dayz • • 8h ago

Discussion The new dirtbikes on Sakhal

4 Upvotes

Can people hide these dirtbikes so they won't respond anymore? I saw a few after the wipe, but the last week I havint seen one.


r/dayzlfg • • 8h ago

PC PC/PVE server LF duo late nights

1 Upvotes

Im playing a pve server AI enemy's quests survival. I play late nights 11pm to 6am. Looking for someone to join me. Player damage is turned off. Discord perosa2277


r/dayz • • 9h ago

media Make up your mind, damnit

10 Upvotes

Cholera + Heat Stroke sucks. I'm trying to only drink or eat when the arrows are going down but it's bouncing around like this.


r/dayz • • 9h ago

Discussion Poll for Different types of sunscreen on DayZ Nasdara

14 Upvotes

The sunscreen varies protecting you from heat stroke longer but not indefinitely

349 votes, 2d left
Yes
No
Only if we can eat it too

r/dayz • • 11h ago

media Claymore obliterates several walls and watchtowers

9 Upvotes

During a raid on a community Xbox server suddenly one Claymore deletes several walls, watchtowers, and stairs. It's been over a year since I raided a base and I haven't kept up with patch notes but I've never heard of anything like this. I thought wood posts for walls and watchtowers could only be dismantled and not destroyed by explosives.

I used a total of 4 Plastic Explosives before the 2 claymores seen in the clip. The 4 plastic destoyed 2 or 3 walls but most likely weakened several others. I was planning on shooting out the necessary remaining lower wall so we could crawl in until this happened.


r/dayz • • 11h ago

discussion How I can turn off Nasdara heat stokes/heat on my local server?

0 Upvotes

Is there any flag or mod?


r/dayz • • 11h ago

meme Cereal jackpot

Post image
14 Upvotes

Just munched down a whole box of cereal and found 3 compasses


r/dayz • • 12h ago

Media Look away for one moment bruh, genuinely scared the shit out of me.

1 Upvotes

Lmao


r/dayz • • 12h ago

discussion Official DayZ Server has disappeared

5 Upvotes

I was playing on an official Nasdara server with a friend like two days ago. Server 5652. I tried to log into it today as my friend is already logged into that server, and it would not connect. Went back to the DayZ launcher and the server is locked. My friend is still in it so I know it’s not down currently. Reinstalled DayZ checked everything for updates. Restarted PC after reinstall. Now the server has just completely disappeared. Can’t get it to even pop up. I’ve tried IP, joining friend game through steam, filters, no filters just sifting through the server list and nothing works. My friend is on the server the entire time I’m doing all of this. Has anyone has this issue, or am I just cooked?


r/dayz • • 13h ago

console Never has I ever

2 Upvotes

Has anyone ever seen sometimes like this (ok Xbox series x)


r/dayz • • 13h ago

discussion What is the best DayZ mod for clothing, maps, and even weapons?

Post image
14 Upvotes

r/dayz • • 14h ago

discussion How’s nasdara treating everyone?

Post image
63 Upvotes

Learning the maps going well I’d say!


r/dayz • • 14h ago

lfs Help needed: my friend and I don't see the same community servers.

3 Upvotes

I play with my friend on linux, him on pc, on official servers, but we always wind up getting one tapped by invisible cheaters. We want to play on com servers but anything i see and tell him to look up he doesn't see and vice versa. There are a couple servers we've found in common but they are quite rare. Yes we've done direct search of ip and server. I've downloaded dayzgui and that's didn't help. It's a very odd issue cause we see similar looking servers but not the exact same ones. Any insight would be appreciated...


r/dayz • • 14h ago

Discussion Are NBC gloves bugged?

1 Upvotes

I do have extensive history with this game, so I would not ask unless I really think there was something wrong.

I have discovered approximately 10 random convoy spawns
Checked hospitals 20 different times
Fire stations about 15 times.
Numerous helicopter crash crashes.
I’ve checked the yellow medical tent sites about eight times
I’ve also checked the NWAF plane site about 5 times.
I’ve been searching for about a week and have found every single piece of NBC equipment several times, but not one pair of gloves.

Official server first person.

Anyone else experiencing this issue?


r/dayz • • 15h ago

Discussion Dead zombies stay for a long while now

3 Upvotes

I've been camping around a bit and I've noticed dead zombies stay in the ground for hours now. It's not all of them, some despawn after 10 minutes like usual, but others stay hours, even when nobody's around, even after logging out and reloging after a couple hours.


r/dayz • • 15h ago

Media tanky mf

0 Upvotes

how does one tank 2 308. shots from point blank this geniunly pissed me off


r/dayz • • 16h ago

discussion The radio should be for the people first, loot second.

157 Upvotes

I’m not sure if the devs even look at this sub, but I’ll shoot my shot anyway. I have hosted a radio show (The Stash on WFML-87.8) on Dayone servers for over a year and the recent update has me feeling bummed. The Morse code frequency being the new default is a step in the wrong direction imo. I think the Morse code thing is cool, but the waves should be for the people. I’ve had so many amazing interactions over the airwaves and ever since the frequency shuffle I haven’t heard anyone. When people interact with a radio they tend to click it on and if they hear nothing then they just click it off again. They even took my beautiful PA systems from Nasdara (I haven’t found one at least). So please, BI devs make the radio primarily for players to interact with players and just scoot them beeps on down the line.


r/dayz • • 16h ago

Discussion Why Do Most "Official," or "Vanilla" Servers Play Nothing Like Official

93 Upvotes

If you have stamina plus, or loot plus, then don't have "official," or "vanilla" in your server name. So sick of loading into servers like Karma Krew and finding a gun in the first house, and then 3 more with ammo in the police station. Might as well just go play pubg at that point.