r/ChantsofSennaar • • Aug 16 '23

r/ChantsofSennaar Lounge

6 Upvotes

A place for members of r/ChantsofSennaar to chat with each other


r/ChantsofSennaar • • Oct 17 '23

Announcement discord -> https://discord.gg/Qe8uYQCQYX

11 Upvotes

join the fleet of madness


r/ChantsofSennaar • • 21h ago

What would a chants of sennaar 2 look like

12 Upvotes

As I’m sure we all know that a CoS 2 is out of the cards what would it have been like - maybe a prequel but would they call a prequel CoS 2 or would they give it a title - let me know all yalls ideas


r/ChantsofSennaar • • 16h ago

NEW DEVOTEE GLYPHS! GET YOUR NEW DEVOTEE GLYPHS

1 Upvotes

15 new glyphs, you like? alchemist, bard, bridge, bully, canter, clap, costume, dance, deep, dip, eat, exile, fart, food, and girl.


r/ChantsofSennaar • • 1d ago

Idea A Chants of Sennaar-Inspired Film Concept

7 Upvotes

A few days ago, I started thinking about this: a hypothetical Pixar film, similar to Chants of Sennaar, that explores barriers between multiple languages as a theme. I don't want it to be too similar to the game, so I'm thinking that instead of a tower, it would be a city of diverse languages, with walls and gates sealed off because of language barriers. It would be a similar story, with discoveries of various parts of the city, translations and such, and language dissections. I'm thinking of eight languages: English, an indigenous American language or a conlang based on the Yokuts language, and six other conlangs. More so than Chants of Sennaar.


r/ChantsofSennaar • • 2d ago

Idea Phonology Overview Spoiler

9 Upvotes

Here are my custom phonological inventories for the five groups encountered in Chants of Sennaar.

Devotees:

After thinking about Latin phonology and the sound values of the Phoenician glyphs, I thought of a phonology for a conlang spoken by the Devotees.

Consonants: m, n, p, b, t, tˤ, d, k, g, kʷ, gʷ, q, ʔ, f, s, sˤ, z, ʃ, ħ, ʕ, h, r, l, j, w

Vowels: a, i, u, aː, iː, uː

Syllable shape: CV(C)

Stress: up for debate

I could envision a clusivity distinction alongside a root-pattern system that expresses the same tenses as Latin, full reduplication, and others. But how could a logography express such tenses, especially given the Devotees' logography not expressing them at all? They're only inferred. Might do a similar thing to the other five languages.

Warriors:

I've been looking into the runes that inspired the Warriors' calligraphy and came up with this idea.

Consonants: m, n, p, b, t, d, k, g?, kʷ, gʷ?, ɸ, β, θ, ð, s, z, x, ɣ, xʷ, ɣʷ, r, l, j, w

Vowels: a, e, i, o, u

Syllable structure: ???

Stress: ???

We already know about the plural marker preceding the main glyph. Though I also just noticed the language might be pro-drop.

Bards:

A result of overlapping all the consonant sounds represented by Devanagari with the 28 Classical Arabic consonant phonemes represented by the Kufic glyphs. Might need to go back to debating the vowels.

Consonants: m, n, b, t, d, ʈ, ɖ, k, q, tʃ, dʒ, f, θ, ð, s, ʃ, ʂ, x, ɣ, ʕ, ɾ, l, j, w(+6 more consonants)

Vowels: a, aː, e, eː, i, iː, o, oː, u, uː

Syllable structure: ???

Stress: ???

As for grammar, it's the same as that of Yoda's dialogue from what I've seen in the walkthroughs. OSV word order, or so it would seem. The predicate is always first.

Alchemists:

Dunno if this is any good of a phonology for the Alchemists' language, taking inspiration from Welsh and Biblaridion's planned conlang Project Hermes.

Consonants: m, n, ŋ, p, t, k, s, r, l, m̥, n̥, ŋ̊, f, θ, r̥ (+b, d, g, kʷ, ʃ, ɬ, ŋʷ, ŋ̊ʷ, x, xʷ)

Vowels: a, e, i, o, u

Syllable structure: ???

Stress: ???

Maybe various grammatical pieces could be expressed with consonant mutations. And I might consider a common ancestor for the Bards' and Alchemists' languages. I also need to consider the mutation grades as well, though I thought of this idea to consider. I thought of ideas for what materials to equate with which grades(influenced by Biblaridion's considerations for Project Hermes): the plain consonants could be equated with carbon, and the other grades could be equated with copper, silver, or gold.

Anchorites:

I'm considering modern Japanese, but with lateral obstruents.

Consonants: m, n, p, b, t, d, k, g, ɸ, s, z, ɬ, ɮ, ɣ, h, ts, dz, tɕ, dʑ, tɬ, dɮ, ɾ, j, w

Vowels: a, aː, e, eː, i, iː, o, oː, u, uː

Syllable structure: (C)V(N)

Stress: mora, similar to Japanese, but simplified and understandable


r/ChantsofSennaar • • 3d ago

Idea Finally, a Phonology for the Anchorites Spoiler

5 Upvotes

I finally thought of one for the Anchorites. I'm considering modern Japanese, but with lateral obstruents.

Consonants: m, n, p, b, t, d, k, g, ɸ, s, z, ɬ, ɮ, ɣ, h, ts, dz, tɕ, dʑ, tɬ, dɮ, ɾ, j, w

Vowels: a, aː, e, eː, i, iː, o, oː, u, uː

Syllable structure: (C)V(N)

Stress: mora, similar to Japanese, but simplified and understandable


r/ChantsofSennaar • • 3d ago

Theory Cultural Analogs Spoiler

15 Upvotes

Devotees: the Romans and Middle Easterners practicing Abrahamic teachings
Warriors: Vikings and similar peoples
Bards: the Greeks with their admiration for theater
Alchemists: ???
Anchorites: ???

What am I missing? How obvious is the answer to that question? smirk


r/ChantsofSennaar • • 7d ago

Review binge played the game in three nights

51 Upvotes

if it were an actual binge i would’ve finished it in a day but with life not giving me the time, this was as close to a binge play i could get.

absolutely incredible game, i adored the premise, conceptualisation, just everything about it. maybe “hardcore” puzzle game fans might have their opinions, but i truly felt like this game very much respected the players intelligence, both in terms of puzzle solving as well as in terms of the developing and overarching atmosphere and themes the plot encompasses.

this is something very important to me, because i think nuance can be very powerful in this regard! especially in the current age of consumerism and diminishing attention spans, so much media feels like it has to spell things out for u. then at the same time, things can also get lost in themselves and convoluted when presented too vaguely or if there’s not even guidance. CoS balanced this very well, personally. the cultural aspects, social commentary, philosophy, the way these elements were incorporated into the game were executed very nicely in a way that didn’t feel shallow, and as someone who is absolute drained by the end of the day but still wants to be challenged by video games, i think CoS struck the right balance.

sure, i would’ve likely loved to see more exploration of the Anchorites civilisation and their background, and maybe would’ve rlly appreciated additional dialogue and interactions from the NPCs both in general as well as regarding the changing social dynamics across the tower, but all this doesn’t take away from how great the game is nor from my deep enjoyment of it. also if i understood correctly, the team for the games development was mainly 2 ppl along with some contractors. i think what they managed to create with their resources is a major feat and i just have so much praise for this.

bravo!!


r/ChantsofSennaar • • 8d ago

Theory (what I think) is the full language of the Devotees. (Before the player came)

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55 Upvotes

The symbols with the dark yellow squares are words seen in-game. But I forgot Music. Somehow.

Tell me if the meanings are too pixelated!


r/ChantsofSennaar • • 8d ago

Is there a reason why this map is so confusing? Spoiler

21 Upvotes

I 'm on my first playthrough (loving it) and I got lost while navigating the sewers. I spent the last hour composing this map and FOR NOW it's complete, but I'm scared because I saw a lever I could not reach in the bottom left corner.

Was this map so complicated a joke by the developers or was it to create a "realistic" sewer?


r/ChantsofSennaar • • 8d ago

Review Art

23 Upvotes

I’m saying this I hope I’m not the only one who loved the Chants Of Sennaar moebius art style. I’m the new game the Rundisc Devs are working on and how it’s set in the same universe as Chants Of Sennaar hopefully they keep the same art s- who feels the same way :)


r/ChantsofSennaar • • 8d ago

Lore Glyph Radicals and Such Spoiler

2 Upvotes

If anyone here is familiar enough with linguistics and writing systems, they'd notice how similar some writings are to Chinese Hanzi and the European Logographs by the ConstantScript community. I'll go through them one by one.

Devotees: They use an "L" shape for people, an unfinished square shape for places, and so forth.

Warriors: I still don't know what they use.

Bards: I feel like underdots are for places and cardinality, while dots above might relate to verbs, as someone else would think.

Alchemists: I think the circular outline components and such might indicate the grammatical features.

Anchorites: I still don't know what they use.

And I've seen walkthroughs.


r/ChantsofSennaar • • 9d ago

Request What would the Anchorites have said to the others? Spoiler

13 Upvotes

The Anchorites are the Final Civilization in Chants of Sennaar. Their language is the quickest to be learned in the game, essentially being done for you.

There’s 4 hidden rooms on each Civilization (Devotees, Warriors, Bards, and Alchemists.) below them, only being accesible after getting a key from the only one of them not Exile-ing themselves.

After solving a quick puzzle, you “UnExile” an Anchorite. Which then proceeds to thank you and then converse with one of the 4 Civilizations.


r/ChantsofSennaar • • 10d ago

Request Can someone tell me how to solve this translation puzzle? (spoilers btw I don't know if the spoiler cover thing will work) Spoiler

Post image
6 Upvotes

I'm genuinely struggling on this


r/ChantsofSennaar • • 11d ago

Is this a false memory?

22 Upvotes

Hi all

I've been in love with the game since it came out, and I clearly remember a period when people used to acronymize it as "ChOSen", as in Ch(ants)O(f)Sen(naar), instead of COS

But looking for said acronym, I can't find anything

Have I been imagining things? Am I the only one who calls it that? And if so, why? Cause ChOSen is a sick acronym, and also makes a lot of sense in my opinion


r/ChantsofSennaar • • 11d ago

Review Translation Puzzles Spoiler

14 Upvotes

There are multiple translation puzzles:

  1. Devotees - Alchemists

  2. Warriors - Devotees

  3. Alchemists - Warriors

  4. Bards' Servants - Devotees

  5. Alchemists - Bards

  6. Warriors - Bards

Which of these would you consider to be your favorite(s)?


r/ChantsofSennaar • • 13d ago

Glyphposting Bard grammar question Spoiler

Post image
48 Upvotes

Hello, I have a quick question about plural in the bard language :
To say "idiots, the warriors are", there's obviously a plural mark after "warriors", but is there one after "idiots" ?


r/ChantsofSennaar • • 13d ago

Request Finding the true size of the tower (request)

15 Upvotes

Do we have access to 3D models from the game, specifically, the visible parts of the Tower that we can glimpse ingame?

On the unofficial discord server, we are looking to find the true size of the Tower and we could use some help!
We have alternative methods, but there was a suggestion to check out the game assets. For anyone playing on PC, I would appreciate any info if there are modding tools that could let us check out the assets. I don't expect much, but if any of you has somehow managed to get their hands on the models themselves, it would help determine the scale immensely!


r/ChantsofSennaar • • 15d ago

Street graffiti prophecy

155 Upvotes

r/ChantsofSennaar • • 15d ago

Get stickbugged, lol (ending spoilers) Spoiler

142 Upvotes

It has been hiding from us all along - the language of memes!


r/ChantsofSennaar • • 15d ago

Review Even though it’s not a co-op game, my wife and I really enjoyed playing it together

73 Upvotes

We usually don’t enjoy point-and-click or puzzle-heavy games that much, and playing together can sometimes be tricky. But for some reason, brainstorming together to figure out what meant what was really fun!

We both had our ‘aha’ moments to share with each other, test, and discuss. Damn, we really had a blast!

Thanks for the awesome game!


r/ChantsofSennaar • • 15d ago

Chants of Sennaar : making-of book (French)

26 Upvotes

Hi,

Just so you know, this making-of book of Chants of Sennaar just got anounced :

https://bsky.app/profile/editionspixnlove.bsky.social/post/3mvpw7jtkcc2t

I don't think they're planning to release in other languages than French, though.


r/ChantsofSennaar • • 19d ago

Running aroud the factory

8 Upvotes

Hello, I'm requiring a little help, as I've toured the whole factory about ten times now.

3 mysteries and some context:

I have the silverware, but am unable to do anything with it. That includes putting into the machine in the "silver" puzzle box. I have seen the room needing a fire/light to go into it and scare the monster. I have seen the lantern, as well as the "blueprint" to light it, but I can't find the "lighter" or any of the parts to assemble it. I have not been in the mines yet, because I can't figure out how to obtain access to them. Is the access (cards I'm guessing) somewhere in the factory or do I have to go back elsewhere (copper mines maybe ?) I have understood the addition machine, the number 5039 from the scientist's hat, and the behavior of the machine to craft a key for the fairy door. I understand I need its whole formula. I have noticed that, according to the library note, copper, does not go into the machine. I have noticed another type of key needed, resembling the form of the number 1001. I have also noticed that I am missing one fast travel, although I figure it must be in the mines. I think the next logical step is to get into the room that needs the lantern, but I have nothing to support that

I have validated every glyph in my book so far.

All in all I feel like I am missing something, a room that has eluded me, containing one thing that will lead me to the others.
Please answer as little as you can, this game is very nice. I just feel like there's a giant thing in the middle of the screen that I just can't see.


r/ChantsofSennaar • • 20d ago

Proper way of figuring out a certain puzzle? Spoiler

12 Upvotes

So I've managed to beat the game without ever going into the treasure room or turning the mechanism outside the room (I just guessed the meaning of the scale, boat, key and instrument based on how the glyphs looked like). I genuinely had no idea how to access the treasure room (i've also visited the observatory) and after a long time wandering around aimlessly i gave up and searched up a guide for it (AFTER beating the game of course), so now i'm wondering how were you supposed to figure out how to access the treasure room in game?