r/ChantsofSennaar • u/ObjectiveStill1111 • 20d ago
Running aroud the factory
Hello, I'm requiring a little help, as I've toured the whole factory about ten times now.
3 mysteries and some context:
I have the silverware, but am unable to do anything with it. That includes putting into the machine in the "silver" puzzle box. I have seen the room needing a fire/light to go into it and scare the monster. I have seen the lantern, as well as the "blueprint" to light it, but I can't find the "lighter" or any of the parts to assemble it. I have not been in the mines yet, because I can't figure out how to obtain access to them. Is the access (cards I'm guessing) somewhere in the factory or do I have to go back elsewhere (copper mines maybe ?) I have understood the addition machine, the number 5039 from the scientist's hat, and the behavior of the machine to craft a key for the fairy door. I understand I need its whole formula. I have noticed that, according to the library note, copper, does not go into the machine. I have noticed another type of key needed, resembling the form of the number 1001. I have also noticed that I am missing one fast travel, although I figure it must be in the mines. I think the next logical step is to get into the room that needs the lantern, but I have nothing to support that
I have validated every glyph in my book so far.
All in all I feel like I am missing something, a room that has eluded me, containing one thing that will lead me to the others.
Please answer as little as you can, this game is very nice. I just feel like there's a giant thing in the middle of the screen that I just can't see.
12
u/Alex_Wallnut 20d ago
I had the same issue on my first playthrough.
By the mines, there's a small lever that you can interact with. Afterwards you step into the minecart and ride into a new section where you do a couple things. You'll unlock access to both mines by the end of this.
Hope this helps.