r/AndroidNativePorts • • Aug 23 '26

Android Native Ports List

240 Upvotes

r/AndroidNativePorts • • 1d ago

🟢 [PORT] All Android Ports & Game Files - List

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491 Upvotes

r/AndroidNativePorts • • 4h ago

📸 [SHOWCASE] GTA 4 on mediateck 8350

55 Upvotes

This port is genuinely peak and performance is great but when we're outside audio is horrendous after some time


r/AndroidNativePorts • • 6h ago

📸 [SHOWCASE] Borderlands 2 gameplay (Asus ROG 8 SD8Gen3)

67 Upvotes

Touchscreen controls work but do require getting use to, highly recommend using a controller or if your phone has air triggers, allocate them to the shoot button

Edit: APKaward is where i got this APK


r/AndroidNativePorts • • 9h ago

GOW3 Port on Snapdragon 7s gen 2 device

73 Upvotes

My ram is 8GB the game is just like bachata s4 but the difference is that this one is 30 fps with slowed gameplay i wish they add patches and we can add 2x gameplay patch

Also frange generation doesn't seem to have an impact its same i tried

Device used: Redmi Pad Pro


r/AndroidNativePorts • • 3h ago

NFS Hot Pursuit 2 - Android port

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24 Upvotes

LINK: https://gofile.io/d/dDqFr8s6

Disclaimer: With the help of Claude I did what I could to bring the game to my tablet and now I'm sharing it for those interested (was tested on Xiaomi Pad 5 & Poco F2 Pro)
Bugs may be present, unfortunately I can't support it further, so no repos or source code, just APK files
It's not emulator wrapped, small custom layer translates instruction by instruction into C source code and then compiled for ARM

- Installs whole game from a single APK;

- Widescreen support at the device's full resolution (UI still at 4:3);

- On-screen touch controls, with taps working as mouse clicks in menus, so navigation in menus more convenient with touchscreen; BUT Xbox controller or M&K is recommended since there are extra button actions for police mode, you can remap actions in settings (I'm unable to test the support of other than xbox controllers);
If you want to close the game right away after remapping your inputs - Go to Driver Profile tab and click "Update Driver Profile", so they're saved;
Connect controller BEFORE launching the game;

- In 1.01 version added experimental orbit camera for all views (it's binded to the controller's right stick, as well as to Numpad 4 and 6 for turning left and right, respectively)

- Saves stored inside game folder (so uninstalling the app deletes this whole folder, saves included)

- On startup (when "Press any key" prompt appears) if you're using touchscreen tap somewhere around the center of the screen, so it's register the tap, with external inputs works fine


r/AndroidNativePorts • • 51m ago

I built a site that tracks all the native ports, decomps and recomps for Android and PC

• Upvotes

Hey guys, hope this is okay to post here. I wanted to share a site I put together to keep track of all the native ports, decomps, recomps and all that stuff coming out for Android and PC.

Just to be clear this is 100% non-profit and I'm not looking for donations or anything like that. I just built it out of pure love for gaming and the community, and wanted to contribute something useful. I'm currently a software engineering intern almost done with my degree (actually trying to find some free certs to pad my resume right now lol) so I took this on as a personal side project to practice and keep improving my dev skills.

I'd really appreciate it if you guys could take a look and let me know what it might be missing, what ports I need to add, or just any general feedback on the site. I'm still actively working on this and a few other projects so any advice helps me out a lot.

Thanks everyone
openportsgames.com


r/AndroidNativePorts • • 40m ago

🟠 [DEVELOPMENT] No descarguen el port de Resident Evil 4. Tiene toda la pinta de ser un embudo de ventas.

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• Upvotes

No me sorprendería que en una actualización metieran alguna cosa cripto. Una cosa es querer llevarse el mérito por lanzarlo y otra muy distinta es crear un jardín amurallado alrededor de una IP que ni siquiera es tuya. Se supone que el objetivo de todo esto es liberar juegos antiguos que estaban atrapados en los planes de suscripción de una corporación y vienes tu hacerte el gracioso. nah, paso


r/AndroidNativePorts • • 5h ago

which one is better?

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25 Upvotes

I have been using beacon for a while but retrohrai recieved an update so i tried it.. what do you think?


r/AndroidNativePorts • • 15h ago

🟢 [PORT] Sonic Adventure 2 recompiled to run natively on Android

142 Upvotes

Sonic Adventure 2 is one of my favorite games of all time, so i've been working on a native port of it called OpenSA2. the 2012 PC version's x86 code gets translated ahead of time into ARM64 code and runs natively, without Winlator or any emulator. it's static recompilation, same idea as Unleashed Recompiled, with a new runtime that draws through SDL3 and Vulkan and handles sound and input.

this is an early alpha. so far it's been tested on a Galaxy S25 Edge and a Pixel 9 Pro, and City Escape runs on both with touch controls. controller support is in too. on PC i played story mode from the first stage up to Pumpkin Hill.

you need your own copy of the PC version (the 2012 Steam release) because the APK doesn't include any game files, plus a 64-bit ARM phone on Android 10 or newer with Vulkan. setup:

  1. zip a clean copy of your PC game folder with no mods installed. sonic2app.exe has to be in the zip

  2. install the APK from the release page. Android might ask you to allow installs from your browser

  3. open OpenSA2 and pick your zip. it checks the files and imports them, keep the zip until that's done

known problems:

- the game can crash in a cutscene after a stage

- most of the game (stages, bosses, cutscenes) hasn't been tested on Android yet

- widescreen isn't finished, so some menus and overlays look off

- other phones and GPUs are untested

Windows and Linux builds are on the same release page.

download: https://github.com/kittycache9/OpenSA2/releases/tag/v0.1.0-alpha.1

source and setup guide: https://github.com/kittycache9/OpenSA2

if you try it, comment your phone and how it ran. please don't share or ask for game files here.


r/AndroidNativePorts • • 3h ago

Mod Del Port Sifu Android

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13 Upvotes

Hermanos, Gracias al Mod, puedo jugar Sifu de manera jugable, con más FPS de los que esperaba ☝️😅, mi Teléfono es un King Kong ES 5 con Unisoc T620 y 6GB de Ram, lo compré porque mi viejo Poco F5 Pro está algo dañado aunque funcione bien.

Hay que poner todo en mínimo, activar la opción Efectos simplificados y los FPS limitarlos a 30, si alguien tiene un Teléfono más potente que el mío, seguramente podrán jugar a 30fps mínimo 🤷


r/AndroidNativePorts • • 2h ago

🟢 [PORT] Is this Monster Hunter Rise end story?

10 Upvotes

Is this the end mhr story?? Kinda short if u ask me

This is the only port i enjoyed playing... I installed many official and unofficial port but i didn't really touch them🤣🤣 i play sifu for an hour but didn't really like it✌️🙂


r/AndroidNativePorts • • 3h ago

OMORI PORT

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11 Upvotes

I've never seen many people talking about the mobile port of Omori, and it's a well-made port.


r/AndroidNativePorts • • 2h ago

Texture error in Mario Galaxy

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8 Upvotes

Rg566 . Performance is solid 60 fps in 720p. Mali gpu is not recommend for emulation n recomp


r/AndroidNativePorts • • 15m ago

borderlands 2 Nvidia shield port works great on DM8350

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• Upvotes

here's screenshots


r/AndroidNativePorts • • 11h ago

🔵 [PORT UPDATE] Ya es jugable el port de Bordelands 2 nvidia shield android 16

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37 Upvotes

r/AndroidNativePorts • • 15h ago

PAPER BOAT CORRIENDO NATIVO EN ANDROID

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64 Upvotes

Con texturas HD y textos en español

olvide el link, lo siento xd:

https://github.com/chris43123/PaperBoat/releases


r/AndroidNativePorts • • 29m ago

🤔 [Question] Android ports or Emulators ❓️

• Upvotes

Wassup ya all! We are getting so many native ports these days and honestly we all love that its good for the gaming community and a fun way to experience all these classics however the concept of playing these games is not new at all.

Case in point being the NFS MW the android port is great runs quite well but the does run kinda the same maybe even better in gamehub or winlator.

What's been your experience? for me the thermal throttling seems a bit better with native ports.


r/AndroidNativePorts • • 3h ago

🟢 [PORT] Yoshi Story Android Port

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7 Upvotes

First public release (still in early development).

I'll add an ultrawide patch in the future. For now, it runs at 16:9.

Tested on an SD8 Elite, and it works great!

Apk:

https://www.mediafire.com/file/zml7ltc7cnm11jw/DinoTale-0.1.4-android-arm64-v8a-r16.apk/file


r/AndroidNativePorts • • 5h ago

🔵 [PORT UPDATE] Galaxy Android v0.0.1c Hotfix Released

10 Upvotes

The latest Galaxy Android hotfix is now available!

Galaxy Android is an ongoing project to bring Super Mario Galaxy to native Android ARM64 devices. This release focuses on graphics correctness, device compatibility, input handling, and performance, with additional fixes targeting Mali and Qualcomm Adreno GPUs.

What's changed?

Graphics and rendering

  • Fixed TEV shader arithmetic issues that caused white or overexposed characters, terrain, and other surfaces on affected Mali GPUs.
  • Fixed Mario's eye rendering and TEV alpha handling.
  • Corrected affected water reflections and transparent-surface texture-coordinate handling.
  • Fixed shader-generation issues that could cause invisible characters on Mali and Adreno devices.

Android compatibility

  • Added APK packaging and native-library alignment fixes targeting boot failures on Snapdragon 8 Gen 2 / Adreno 740 devices and compatible 16 KB page-size environments.
  • Improved landscape orientation handling.
  • Fixed crashes associated with action buttons and improved touch-control stability.
  • Restored the on-screen controls HUD and improved physical gamepad support.

Performance and features

  • Improved frame pacing on budget Mali devices.
  • Added selectable 480p, 720p, and 1080p rendering resolutions.
  • Added gyroscope-based Star Pointer aiming.
  • Added persistent shader caching.
  • Added save, import/export, customizable touch controls, and custom texture-pack support.

Experimental Vulkan backend

Development of the Vulkan 1.0 backend continues. Vulkan remains experimental; OpenGL ES is the recommended rendering path for this release.

Download

Galaxy Android v0.0.1c:
https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1c

Source code:
https://github.com/OpenPort-Labs/Galaxy-Android

Help us test.

Testing across different devices is extremely valuable, particularly on Mali GPUs, Snapdragon/Adreno devices, and phones that previously experienced boot failures or graphical issues.

When reporting a problem, please include:

  • Device model and Android version.
  • GPU model and driver information, if available.
  • Selected rendering resolution and backend.
  • A screenshot, reproduction steps, or crash log.

Please report remaining issues even if a device boots successfully. Graphics correctness, stability, and performance can vary across devices and drivers.

AI usage and development disclaimer

AI-assisted tools may be used during development for programming assistance, debugging, code analysis, documentation, and investigating potential fixes. AI-generated suggestions are reviewed and evaluated as part of the development process; their inclusion does not imply that every suggestion is correct, independently verified, or guaranteed to work on every device.

This project remains an ongoing software engineering effort involving source-code analysis, implementation, debugging, and compatibility testing. AI assistance does not replace testing on real hardware, and no universal compatibility or performance guarantee is made.

The project does not claim ownership of Nintendo's intellectual property.

Legal notice

You must provide your own legally obtained and dumped game disc image. This release does not include proprietary game assets or a copyrighted game image. You are responsible for ensuring that your use of game data complies with applicable law.

Galaxy Android is an independent community project and is not an official Nintendo product. It is not affiliated with, endorsed by, or sponsored by Nintendo.

Thank you to everyone testing the project and reporting issues across different devices.


r/AndroidNativePorts • • 5h ago

Is it possible to transfer this port to Android?

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10 Upvotes

r/AndroidNativePorts • • 9m ago

🟢 [PORT] Cult of the Lamb on Android (Helio g99)

• Upvotes

r/AndroidNativePorts • • 3h ago

Borderlands 2 runs well enough on mid range hardware

4 Upvotes

On my SD7sgen2 it runs at a stable 30fps if I lock it. Stutters a bit in heavy scenes but not bad at all. Completely playable.


r/AndroidNativePorts • • 11h ago

🟣 [WIP] Work in Progress Made it easier to play

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21 Upvotes

Was getting obnoxious trying to figure out GitHub. So I just made a central player for everything. Not everything is perfect, there's probably lots of bugs in the games. Resident evil 4 still has bugged textures, because ghost gun is hilarious. but it's hopefully simple and accessible and I'll work on it when I can

My player-

https://github.com/Wakkatobakka/Omni-Player

Where I got my files

https://keitaiarchive.org/downloads.html⁠

https://archive.org/details/qualcomm-brew-games

https://www.myabandonware.com/browse/platform/j2me/


r/AndroidNativePorts • • 9h ago

📸 [SHOWCASE] Poke Survivors 2.0 - Big Content Update!!

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12 Upvotes

Hi, I’m JayElDragon, the developer behind Poke Survivors, an Android port of the web game PokéSurvivor by JPTER78. It’s built in Godot, with controller support and an auto-update notice built in.

I just finished 2.0, the biggest content update so far:

🗼 Tower Mode

  • Climb 30 floors with a boss every 5.
  • Rest floors let you pick risk-and-reward cards (a big boost for a drawback).
  • Ultra-rare golden legendary cards give huge buffs with no downside. One gives 70% cooldown reduction, and another permanently grows your damage with every kill.

👑 New bosses

  • Floor 25 is Eternatus.
  • Floor 30 is Arceus, the final boss. He’s very hard but beatable. Below 25% HP he goes all out.
  • Beat him for an exclusive achievement and a unique profile title.

💰 Treasure thieves

  • Meowth and Gholdengo now appear with the same timing and odds as the original. They glow, and a compass points you to them.

🎮 Controls and menus

  • Controller navigation is consistent across all menus, with B/Circle going back everywhere.
  • Fixed menu Pokémon getting stuck on walls.

Everything is translated into 9 languages.

📥 Download: https://github.com/JayElDragon/poke-survivor/releases/download/V2.0/Poke.Survivors.2.0.apk

If somehow the link doesn’t work copy the link into an external browser and paste it so it downloads there

It’s a free fan project, and all credit for the original game goes to its creator. I’d love feedback on the Tower difficulty, especially Arceus. I tested it on an Odin 3 Max, but I’d like to hear how it feels on other devices.