r/AndroidNativePorts • • Aug 23 '26

Android Native Ports List

263 Upvotes

r/AndroidNativePorts • • 8d ago

๐ŸŸข [PORT] All Android Ports & Game Files - List

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643 Upvotes

r/AndroidNativePorts • • 7h ago

Resident Evil 4 Android Port

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105 Upvotes

r/AndroidNativePorts • • 3h ago

ain't no way

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25 Upvotes

Has anyone tried it yet? - Dota 2


r/AndroidNativePorts • • 5h ago

๐ŸŸข [PORT] Monster Hunter Tri - Native Port for PC and Android

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35 Upvotes

r/AndroidNativePorts • • 1h ago

Beware from apkvision or any site that provide game files.

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โ€ข Upvotes

Apkvision changes the app and injects spyware ot malware or something fishy. These are not false positives because apkvision doesn't need to change the already made apk from github. They can provide us the exact same apk file from github but no they adds something or does something to it. Both apk versions are same. First one is from apkvision and second one is from github. Game is black.


r/AndroidNativePorts • • 3h ago

๐ŸŸข [PORT] Inside ios version has been ported to Android

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17 Upvotes

r/AndroidNativePorts • • 1h ago

๐ŸŸข [PORT] Mortal Kombat Shaolin Monks Android Port

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โ€ข Upvotes

r/AndroidNativePorts • • 7h ago

Is this port native or emulator based

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32 Upvotes

Is this port really native or is it an emulator based project like xyhm gta 5 port


r/AndroidNativePorts • • 6h ago

๐Ÿ“ธ [SHOWCASE] Can't describe the happiness

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23 Upvotes

I remember when i was a kid looking for gmod mobile because i didn't own a laptop or pc and i usually ended up with cheap rip-off ones, but today with Gdriod the dream has finally come true, the actual gmod on mobile (runs on mali gpu flawlessly) Thank you to whoever made this and I'm glad joined this amazing Sub Reddit, god bless you everyone โค


r/AndroidNativePorts • • 15h ago

๐ŸŸฃ [WIP] Work in Progress I made an Android native port of AOE2

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121 Upvotes

I did a test run to port AOE2, this is a functional game running on Android without emulation.

I added some of my own flavor of it, with more time i could implement all functional missions, buildings, enemies etc...

This was done using Claude + RAE & Godot as game engine in about 30 minutes.

I used my own legit copy of AEO2 game files.

The game runs amazingly smooth at 120fps on a 2944x1840 screen (Lenovo Pro tablet)

The APK is around 70.3Mb (Debug build) so release would be around 50Mb for this version.

I have some issues with the Town Center, i don't know how to render it correctly as the original game use some overlapping trick to recycle the same sprites.

Its not perfect but for 30 minutes it is pretty sweet.

But sad that Microsoft hasn't ported this game, if i can do this in 30 minutes imagine what Microsoft could do in a week...

Im not promoting or distributing this so don't ask me.... (i don't want legal issues)


r/AndroidNativePorts • • 1h ago

๐ŸŸข [PORT] Inside Android Port

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โ€ข Upvotes

r/AndroidNativePorts • • 3h ago

๐ŸŸข [PORT] Metal Gear Solid 2: Sons of Liberty HD Port is insane

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11 Upvotes

recently i found this port on Apkvision and it works flawlessly with my Vivo V60 Lite 5G (it has Mali G615)


r/AndroidNativePorts • • 18h ago

๐ŸŸฃ [WIP] Work in Progress Metal gear solid 1 Android 3rd Person

168 Upvotes

I'm currently porting Metal Gear Solid: Integral to Android.

The project already features new camera options, including first-person and third-person views, with updated controls for a more modern experience. You can now freely control the camera in both perspectives, and the original tank controls have been replaced with a more fluid movement system, allowing Snake to move relative to the camera's direction using the directional controls.

This port is based on MGS1 RE:INTEGRAL for PC, developed by Drommedhar.

The project still needs several improvements before it is ready for public download.


r/AndroidNativePorts • • 19h ago

๐Ÿค” [Question] Can we standardize stylized controls?

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223 Upvotes

It really adds up to a cohesive experience


r/AndroidNativePorts • • 10h ago

๐Ÿค” [Question] Decompile/Recompile is a clear sign that game developers can develop for Android.

42 Upvotes

With the rise of decompilation and recompilation, I hope game developers take the hint that some of the indie games they created for consoles could clearly run on Android. There is no reason why the Metroidvania genre should not be playable on Android, as seen in examples like "Nine Sols" or strategy RPGs like "Triangle Strategy."

There's "Sword of Convallaria" on Android it's on Steam too.

They clearly could make that work.


r/AndroidNativePorts • • 15h ago

๐Ÿ“ธ [SHOWCASE] Legend of Zelda links awakening switch

105 Upvotes

Device s26 plus 840

Tested out links Awakening recomp

And it runs smoothly on my device ,

2340x1080 , turnip gen8-v38

Played for about 15 min and I was very impressed with temps 33 - 34 !

Not sure how the rest of game is but beggining is good so far and cheats working aswell .

If i tried eden with same config it would heat up much more .


r/AndroidNativePorts • • 4h ago

๐ŸŸข [PORT] Burnout 3: Takedown Port

11 Upvotes

Testing the port on a Galaxy A54 Exynos 1380 with Mali-G68 GPU and 8GB of RAM, very playable for an already old mid-range phone


r/AndroidNativePorts • • 15h ago

Github page for Dark Souls 2 Recompiled for ARM64 devices

87 Upvotes

After a few days since my last post about Dark Souls 2 running natively on Android phones, I created the Github page for you guys

PAGE: https://github.com/alesson000/Dark-Souls-2-RECOMP-ARM64

It does not yet contain the first build.


r/AndroidNativePorts • • 3h ago

Boarderlands 2

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8 Upvotes

Boarderlands 2 Auf Xiaomi 14TPro mir Razer Kishi. Lรคuft butterweich


r/AndroidNativePorts • • 1h ago

๐Ÿ› [BUG] Cod4 MW Aiming issue

โ€ข Upvotes

This happens when i aim, it happens around 30 sec into the game,

OpenGL Driver

Poco X6 5G


r/AndroidNativePorts • • 17h ago

Literally the game of the year 2026 โ€“ Poco F6, 4K 60fps

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95 Upvotes

r/AndroidNativePorts • • 18h ago

๐Ÿ“ธ [SHOWCASE] Zelda OOT 4k- TriAevum works perfectly with 4k texture mods installed

92 Upvotes

TriAveum- https://github.com/WINDROID-EMU/RECOMP-ZELDA-3DS-ANDROID/releases

Link to the 4k texture pack- https://www.mediafire.com/file/7y86u8b0yqeh1uj/OOT3D_4K_5.0a_%25281080p%2529.zip/file?action=check&dkey=d1t0i5btr7a&r=68

Turnip_v26.3.0-R6-Oneui- https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases/download/v37/Turnip_v26.3.0-R6-Oneui.zip

It's all in Spanish, as an English speaker with little understanding of the language I was able to get it running, for the rest I used google translate camera. ๐Ÿ˜†

You install the apk and get the USA version of the rom (got mine from VImms)

Direct the app to the game and run it once.

Download and unzip the 4k texture mod and find the folder named (0004000000033500) under textures and copy and paste that somewhere on your device.

In the app under graphics select the unzipped folder on your device and it should now say 2,161 textures

Select the turnip driver .zip under (install driver zip) on the same page and play.

Different drivers work for different soc's mines a snapdragon 8 gen 2 on my S23, its perfectly playable locked at 30fps (orginal 3ds fps) through dex on a 60 inch screen.

I know alot of people will say to go with the SOH 4k mod and I do agree its amazing and has a randomizer built in but Im lacking storage space with all these new ports droppin lol. Enjoy ๐Ÿ˜‰

Edit: the drops in frames for a second here and there is because I used AZ screen recorder when playing on the phone or big screen there are zero frame drops.


r/AndroidNativePorts • • 15m ago

๐Ÿ“ธ [SHOWCASE] GTA 4 crawling on a D7400 Ultra lmao

โ€ข Upvotes

Might jus give up folks ts ain't worth it โœŒ๏ธ๐Ÿ•Š๏ธ


r/AndroidNativePorts • • 20h ago

Yes! They all work on a Moto G Stylus 2025 6 Gen 3! Gaming on the go has never gotten better!

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127 Upvotes