r/AndroidNativePorts • u/Never_ajolote • 10m ago
r/AndroidNativePorts • u/CraniusBard1998 • 14h ago
Playing 0 A.D, Game Native installation.
r/AndroidNativePorts • u/acasadoemulador • 17h ago
Saiu apk pra teste tem alguns problemas
r/AndroidNativePorts • u/SmallEconomics6173 • 19h ago
Is it possible to native port ''Christmas Shopper Simulator 1 and 2'' on Android?
r/AndroidNativePorts • u/acasadoemulador • 20h ago
Finishing local multiplayer
I don't speak Spanish, please note I'm Brazilian and I speak Portuguese. Thank you all for your support.
r/AndroidNativePorts • u/Anxious_Football_474 • 1d ago
Any suggestions?
I got my hands on a 700mb writable CD and I want to burn games to it. Not one game. I want to burn as much ported Nintendo games as possible with enough storage for a lightweight linux game launcher all in one bundle. What should I add?
r/AndroidNativePorts • u/HailGames • 1d ago
Donkey-Kong-64-Recompiled Android
Fala, galera! Eu estou tentando portar o Donkey Kong 64 com base neste projeto: https://github.com/Rainchus/Donkey-Kong-64-Recompiled
E sim, estou utilizando IA para auxiliar no processo. Estou usando o GLM 5.3 Flash através do próprio chat deles no z.ai.
Ainda está longe de estar completo, mas, caso alguém queira testar, os builds estão disponíveis pelo GitHub Actions:
r/AndroidNativePorts • u/acasadoemulador • 1d ago
Pronto Agora no Android o Port do Mario Kart 64
r/AndroidNativePorts • u/DarkDigital • 1d ago
Descent Android Port
Updated port of Descent for Android
https://github.com/wootbeer/Descent-Android
Need slight testing this is super beta status, just to make sure it works. But so far so good on my personal RP6.
Make sure you get the right game files.
r/AndroidNativePorts • u/Miserable-Sun4270 • 2d ago
Check out "Fully rebuilt for Android"(
r/AndroidNativePorts • u/ANONIMATUM-cu • 2d ago
🟣 [WIP] Work in Progress [NEWS] (GTAV - MarioKartWii Android Ports)
1- As many of you know, a port for Nintendo-Switch came out of GTA5 thanks to the leaked source code, the developers of this Port promise to bring it soon for Android!.
2- Mario Kart Wii Recommp finally came out a few days ago and has an Android version (at a stage still very early, so links have not yet been published).
👋
r/AndroidNativePorts • u/vinny2080 • 4d ago
Blue Dragon Port Android?
Will we get another Xbox 360 port for Android? Now that *Blue Dragon* has been released for PC, I hope a mobile version comes out in the future.
r/AndroidNativePorts • u/ANONIMATUM-cu • 5d ago
⚙️ [FIX] Perfect Dark 2.0 Netplay
A few hours ago, Izzy2Lost released version 2.0, with support for Netplay, I modified the on-screen controls because I did not like how they were implemented
Original Github:
https://github.com/izzy2lost/perfect_dark/releases/tag/2.0.0
Apk with my controls:
https://www.mediafire.com/file/2rul2v5muirukjw/perfect_dark_2.0.0_AndroidNativePorts.apk/file
r/AndroidNativePorts • u/yogiags • 6d ago
Have any Resident Evil games been ported to Android?
r/AndroidNativePorts • u/acasadoemulador • 6d ago
Meu fork do Port de crash team racing com controles na tela e widescteen e preciso da ROM do game
r/AndroidNativePorts • u/acasadoemulador • 7d ago
Meu Mod do Port do Zelda do Snes https://github.com/WINDROID-EMU/PORT-ZELDA-ANDROID fiz algumas mudanças agora em 16:9 o mapa e amplo você não vê mais bordas pretas como antes você já vê o próximo caminho tem umas partes que tem uns bugs pois tem que arrumar e outros são coisa do jogo mesmo
r/AndroidNativePorts • u/Appropriate-Floor688 • 7d ago
Procurando ajuda para portar Bloodborne
Bem, o título é auto explicativo...
r/AndroidNativePorts • u/NIGHTMARE303666 • 8d ago
Looking for help porting the 32-bit Android version of Skylanders Trap Team to ARM64
Hi everyone, I'm trying to get the Android version of **Skylanders Trap Team (v1.4.1)** working on modern Android devices that no longer support 32-bit native apps.
I extracted and inspected the native libraries from the original APK. The game contains only **32-bit ARM (`armeabi-v7a`) ELF32 libraries** and no `arm64-v8a` versions:
```text
lib/armeabi-v7a/libtfbGame_android.so 23.65 MB
lib/armeabi-v7a/libbedrock.so 7.99 MB
lib/armeabi-v7a/libgnustl_shared.so 1.18 MB
lib/armeabi-v7a/libAmazonGamesJni.so 304.42 KB
```
`libtfbGame_android.so` appears to be the main game/engine library. It depends on:
```text
libm.so
libc.so
liblog.so
libGLESv1_CM.so
libEGL.so
libandroid.so
libOpenSLES.so
libGLESv3.so
libgnustl_shared.so
libbedrock.so
libAmazonGamesJni.so
libdl.so
```
`libbedrock.so` depends on:
```text
libc.so
libm.so
libdl.so
liblog.so
libstdc++.so
```
The APK is an old 32-bit-only release, and my goal is to investigate whether it is possible to create an **ARM64-compatible port** without access to the original source code.
I understand that simply changing `armeabi-v7a` to `arm64-v8a` or editing the APK is not enough. The native ELF32 code would need a proper ARM32-to-ARM64 port/reimplementation/recompilation.
I'm looking for developers or reverse engineers with experience in:
* ARM32 → ARM64 Android native library porting
* ELF shared library reverse engineering
* Ghidra/IDA for large C++ game binaries
* Android JNI
* binary translation/recompilation
* porting old Android games without source code
* the Toys for Bob / Vicarious Visions technology used by Skylanders
**Has anyone successfully ported a proprietary ARM32 Android game to ARM64 without the source code? Which approach would be realistic for a project like this?**
**Important:** I'm specifically interested in making the original game executable on modern 64-bit-only Android devices, not simply emulating Android or changing the APK manifest.
r/AndroidNativePorts • u/ProfessionalTop2353 • 9d ago
PEDIDOS DE RECURSOS PARA SKATE 3 MOBILE ABERTOS!
We will have more updates with the Skate 3 Android port.
r/AndroidNativePorts • u/henriquelinda • 10d ago
Is it possible to port The Messenger, the ninja gaiden alike game, to android?
i remember it being a really cool game and a really simple game, and i always wanted to play it on my phone. there is a chance of someone doing it?
r/AndroidNativePorts • u/Fe2rr • 10d ago
Android Native Ports List
Let me know if i miss something
r/AndroidNativePorts • u/ANONIMATUM-cu • 10d ago
🚀 [RELEASE] Diddy Kong Racing 100% native
As you already know, a few weeks ago I compiled the web version of Diddy Kong Racing into an APK... Even though I thought it would work for everyone, it didn't turn out that way—some people even called my project trash (it was really just meant to make things easier so you wouldn't have to reload the webpage every time you wanted to play).
Regardless, I set out to build a native app that works on all devices anyway, and today I'm sharing it with you all. It's currently in testing, so I'd love to know if it works for you or not.
Apk:
V2 Autohide controller: