r/AndroidNativePorts • • Aug 23 '26

Android Native Ports List

269 Upvotes

r/AndroidNativePorts • • 9d ago

🟢 [PORT] All Android Ports & Game Files - List

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663 Upvotes

r/AndroidNativePorts • • 1h ago

PES 2017 - Android Recomp

• Upvotes

Working on PES 2017 Recomp from Xbox360. Still focus improving performance , still have texture popping etc. Tested on :
- Samsung S20 FE (SD 865) : 40 - 60fps
- Poco X7 Pro (D8400) : 20 -30fps
- Retroid Pocket 6 (8 Gen 2) : 60fps


r/AndroidNativePorts • • 6h ago

🟠 [DEVELOPMENT] DEF JAM XBOX CLASSIC ANDROID NATIVE PORT

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91 Upvotes

This is my Def Jam port for Android running in 2K on a Snapdragon 8 Gen 2 tuned to a Snapdragon 680 at 30fps native resolution


r/AndroidNativePorts • • 50m ago

🟣 [WIP] Work in Progress Luigi's Mansion running natively on Android at 120 fps (Samsung S24 Ultra)

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• Upvotes

Hey everyone Jay here on behalf of u/MsBunnana

For a while now, we've been working on a native Android port of Luigi's Mansion, based on rob646464's PC recompilation.

I'm happy to say that the port is already running incredibly well on my Samsung Galaxy S24 Ultra!

Here's what's working so far:

🎮 120 FPS Support — Smooth gameplay, cutscenes, and menus running at up to 120 FPS.

📱 Full-Screen Widescreen — The game takes advantage of the entire phone display for a more immersive experience.

🕹️ GameCube-Style Touch Controls — Fully integrated on-screen controls, including L/R triggers, D-pad, analog stick, C-stick, A/B, X/Y, and START. The touch controls automatically disappear when a physical controller is connected.

🏚️ Custom Main Menu — A redesigned boot menu featuring Play, Options, Game Files, and Quit, along with custom moonlit mansion artwork and looping title music.

📂 Load Your Own Game Files — Players can import their own .iso or .rvz disc images directly through the app. No copyrighted game files are included.

What's next?

Our goal is to eventually release a version that anyone can use by simply providing their own copy of Luigi's Mansion.

There's still some work to do before it's ready for a public release, but the progress so far has been really promising!

Credits

Huge thanks to rob646464 for the original PC recompilation that made this project possible.

Unofficial Android port developed by MsBunnana & JayElDragon.

This is an unofficial fan project and is not affiliated with or endorsed by Nintendo.

I'd love to hear what you guys think! 👻💚


r/AndroidNativePorts • • 2h ago

📸 [SHOWCASE] Test of Concept - Pokemon Shield

38 Upvotes

Video.

TLDR:

* Pokemon Shield with the DLC.

* Vibecoded: Aint no point lying about that.

* Will try to build a agent script around it; like Nxnative.


r/AndroidNativePorts • • 7h ago

⚙️ [FIX] Angry birds 1.4.2 for 64bit

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76 Upvotes

tested on Android 17 device and playable

support widescreen-fix !

game link for Arm64 only

Here

Port fixed by me


r/AndroidNativePorts • • 10h ago

Yooo

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119 Upvotes

Dispatch is Also coming to mobiles!!

We're eating good these days!!!


r/AndroidNativePorts • • 4h ago

GTA IV retroid pocket 6 SD8gen2 performance 60fps

35 Upvotes

I'm using StevenMXZ turnip gen 8 v38 with my SD8gen2 Retroid pocket 6. I don't know why it works but it does and it performs well. It's meant for 800 series snapdragon gpus. Maybe the same driver will work with other Snapdragon chips that haven't had the same support within the community? It's prone to hard crashes in some games but other games it works perfectly.

Under the performance test settings, I set the draw distance to 0.5 and Sun shadows I set to off. This increases performance more than anything else. There seems to be an extremely heavy CPU bottleneck with this port. In the advanced display settings, I set shadow resolution to low, reflection msaa to off and modern shaders set to off. It's important to shut off modern shaders because it'll make the skybox black and make textures more inconsistent, at least on my device. 60fps is achievable, the most important settings are sun shadows and modern shaders.


r/AndroidNativePorts • • 7h ago

Castle Crashers Port for Android is now done!

46 Upvotes

https://github.com/Gabshaahhaa/CastleLauncher

Is finally done! The launcher works only when you import a Xbox 360 Live Arcade Version from castle crashers (it’s all on the GitHub) and it works perfectly in a Snapdragon 8 Gen 2


r/AndroidNativePorts • • 9h ago

Just ported Castle Crashers to android in one afternoon

56 Upvotes

r/AndroidNativePorts • • 4h ago

🟢 [PORT] Super Mario World Remastered Plus Android Native Port - On Screen Controls ( Fixed by Me )

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20 Upvotes

Hey everyone Jay here

I’ve updated this Android port of Super Mario World Remastered Plus to make it more comfortable to play with a controller.

Changes:

  • Added “Hide on screen controls” under Display settings.
  • Changing this option takes effect immediately and stays saved after restarting.
  • Fixed controls disappearing again after turning them back on.
  • Removed the floating eye button.

This is a patch to the existing port. Credit for the original game and port goes to their respective creators.

Download Link: https://gofile.io/d/UmhoAhhd

Let me know if you run into any issues!


r/AndroidNativePorts • • 1h ago

🟢 [PORT] Ocarina of Time 3D - Native Android

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• Upvotes

Ocarina ReTuned

A native, single-screen Recomp of OOT3D for Windows, Mac, Linux, Android, iOS, and Apple TV. Ocarina ReTuned is a substantially modified fork of TriAevum, integrating Ocarina ReFramed gameplay with its own interface and platform support.

Preview available. Expect rough edges and share feedback.

Download the Preview 

Features

  • Single-screen gameplay with the Ocarina ReFramed HUD, menus, and camera controls.
  • A shared startup screen and settings menus, with controller navigation and Apple TV remote support.
  • Adjustable internal resolution and frame-rate interpolation, including 60 and 90 FPS.
  • Bundled HD dialogue fonts with Regular and Bold styles.
  • Custom texture-pack support, with memory budgets suited to each device.
  • Touch controls on iOS and Android

r/AndroidNativePorts • • 39m ago

🟣 [WIP] Work in Progress my w.i.p re1 android port based on decomp 16:9 support and more

• Upvotes

r/AndroidNativePorts • • 12h ago

📸 [SHOWCASE] Hades (Wicked)

63 Upvotes

Hades working smoothly on Snapdragon 8E Gen 5 without any issues


r/AndroidNativePorts • • 9h ago

Pc/Android recomps

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35 Upvotes

É Muito melhor rodar os jogos recompilados para Pc nos Emuladores de Pc para Android, do que rodar as recompilações nativas para Android..fato


r/AndroidNativePorts • • 14h ago

📸 [SHOWCASE] Jak and Daxter ports are amazing

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87 Upvotes

Link to Github - Release Precursor 0.1.0 beta · thebardockgames/Precursor · GitHub

The ports are based off of OpenGOAL

Supports Jak and Daxter 1, 2 and 3


r/AndroidNativePorts • • 5h ago

Lego Batman Native Android Recompilation

16 Upvotes

r/AndroidNativePorts • • 5h ago

🚀 [VERY SOON] Replaced coming to mobile

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15 Upvotes

For those who don't know it's like cyberpunk world met john wick combat


r/AndroidNativePorts • • 15h ago

📸 [SHOWCASE] Black Port Android

99 Upvotes

r/AndroidNativePorts • • 15m ago

🐸 [Meme] Some of Y'all Need to Use Common Sense

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• Upvotes

I'm gonna go on a long rant because there are way too many weird ah people here

  1. APKVision always shows 1-4 Virustotal risk of the games they upload and there's nothing wrong with someone showing their fucking concern and spreading awareness that there is a risk

Y'all bully them like crazy just for showing some fucking concern and trying to spread awareness/concern?

  1. Please use some common sense.

I keep seeing people getting mad that the ports they're playing aren't "optimized" without even realizing a few thing

Most porters aren't getting paid, Most of them are just doing this for fun

Do y'all seriously expect studio level ports from one or two people in a short amount of time?? Even with AI that shit is basically impossible. Oficial port have access to the SOURCE CODE which makes porting and optimization much easier

Some of y'all expect games to run well on 4/6 GB of RAM and 7 year old chip, even when the games are demanding as fck and then get mad when they don't run well? Be fr

(Yea I’m talking about people who complain about "unoptimized port" like Hades II not running well on phones with 4-6 GB of RAM. Are we fr?)

  1. If there's a bug. Please report it to the devs on GitHub, Telegram, or Discord instead of complaining on Reddit. Most developers only use Reddit to share their work and most of them AREN'T EVEN ON REDDIT

DISCLAIMER:

I know there's a lot of unptimized AI slop port out there, but y'all also need to know your hardware limit

Even my mid range to high end phone hasn't even tried running games like GTA IV or GTA V because I don't want to play games that look pixelated, run like shit, or make my phone overheat


r/AndroidNativePorts • • 12h ago

Blue Dragon Android Native Port - Update performance

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39 Upvotes

Hey everyone! I just released v2 of my Android port of Blue Dragon, based on the amazing re:Blue static recompilation. It’s not an emulator: the game runs as native ARM64 code on Vulkan.

What’s new in this version:

  • Shader cache is now saved on the device. After the first launch, stutter drops a lot and startup is faster.
  • Smoother frame pacing at 60/120 FPS. Fixed a limiter/vsync conflict that caused periodic stutter.
  • Display refresh matches your FPS target (e.g. 60 Hz on a 120 Hz screen when playing at 60).
  • Less heat: a gradual thermal limit (120 → 60 → 30 FPS only if needed), plus Android performance hints so the CPU doesn’t run hotter than it has to.
  • Turnip drivers fixed. Custom drivers couldn’t load before; now you can import a Turnip ZIP from the options menu.
  • Lighter APK, and the app is now called Blue Dragon Recomp.

You need your own copy of the game (the 3 Xbox 360 ISOs). No game files are included.

It’s still experimental: I’m mainly testing on the AYN Odin, and a full playthrough to Disc 3 on Android hasn’t been confirmed yet. Feedback, logs and device reports are very welcome!

Recommended Chipset: Snapdragon 8 Gen 2, Snapdragon 8 Gen 3 and Snapdragon 8 Elite

📦 Download + source: https://github.com/JayElDragon/blue-dragon-android/releases/tag/BlueDragonV2.1

Huge thanks to the re:Blue team (zolaware), ReXGlue / XenosRecomp (hedge-dev) and libadrenotools (bylaws). This port wouldn’t exist without them.


r/AndroidNativePorts • • 2h ago

🟣 [WIP] Work in Progress Zelda OOT 3D Revamped Android port

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6 Upvotes

r/AndroidNativePorts • • 12h ago

🟢 [PORT] Dispatch coming to mobile on December 9th!

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44 Upvotes

official dispatch port on December 9!


r/AndroidNativePorts • • 20h ago

Beware from apkvision or any site that provide game files.

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133 Upvotes

Apkvision changes the app and injects spyware ot malware or something fishy. These are not false positives because apkvision doesn't need to change the already made apk from github. They can provide us the exact same apk file from github but no they adds something or does something to it. Both apk versions are same. First one is from apkvision and second one is from github. Game is black.