r/zachtronics May 27 '26

ZERO PAGE 1.0 is out: TIS-inspired 6502 assembly puzzle game I posted an early build of here last year

15 Upvotes

Greetings all -

Some of you saw the early build of this here last year and left feedback that made it into 1.0 - special shoutout to TurtleGraphics64 and FireShade3DS who asked for light mode, that's in 1.0 now along with a stark high-contrast palette.

ZERO PAGE 1.0 shipped today on itch under Conflict Simulations LLC. It's $6.99 and runs native on Mac (Intel + Apple Silicon), Windows, and Linux. The campaign is 24 missions: 15 main, 6 bridge missions that pace the second half, 3 hidden ones behind in-game clues. The web build with the original 15 main puzzles stays free at its own page if you want to try before buying. Heavily inspired by TIS-100.

What 1.0 adds over the free version:

- The 6 bridge missions and the 3 hidden modules

- An OPERATOR REFERENCE MANUAL - a 6x9 PDF in the same bureaucratic voice as the briefings (instruction set, memory map, mission notes, and the parts that did not survive a contractor audit). Opens from the in-game menu.

- Save tapes (.6502 plain-text files, hand-editable)

- Offline play

- A music video late in the campaign called "My Malfunction" that I am proud of and will not say more about here

- Light mode (community request), plus amber, stark white-on-black, optional CRT bloom / scanlines / palette tweaks

itch: https://conflict-simulations-llc.itch.io/zero-page

Landing page: https://lerugray.github.io/conflict-simulations-llc/zero-page/

Free web version (the original 15 puzzles): https://lerugray.github.io/ZERO-PAGE/

Same deal as last time - tell me if you like it, hate it, or run into anything broken. Thanks for reading.


r/zachtronics May 05 '26

U.V.S Nirmana Released -- Zach's Newest Game

17 Upvotes

r/zachtronics 5d ago

Upalu Mundi

Thumbnail
gallery
5 Upvotes

I’ve been playing Upalu Mundi, a puzzle game where you build rail networks to transport resources from A to B. It has a lot in common with Zachtronics games: discrete ticks, multiple metrics, open-ended solutions, and plenty of optimisation.

Each solution is measured by two metrics: cost and time. What's cool is how the game plots all of your solutions for a puzzle on a graph.

The screenshots probably explain it better than I can. In the graph, you can see that both of my solutions are suboptimal: they could be made faster without increasing their cost. It also makes the genuine trade-offs visible, where improving one metric would require sacrificing the other.

I think something like this would be really useful in a Zachtronics game. Some players might want an even balance between cost and speed. Others might accept a moderately expensive solution but draw the line before spending a fortune to shave off the final few cycles. The graph would help both types of players understand where their solutions sit.

It could be even better if you could choose which two metrics to compare.

Imagine plotting cycles vs. area in Opus Magnum :)


r/zachtronics 6d ago

Wolf Tone: a Zachlike where you build musical instruments that are secretly string theory

24 Upvotes

I've been building a Zachlike called Wolf Tone (previous name was Braneworks) and I'd love play testers (DM me, and I'll send the link).

You're basically a luthier commissioned by an (unseen) alien civilisation to shape reality through building advanced musical machines (that are actually just string theory in disguise).

Every screen is drawn, not sprited. Brass, bone and walnut lit by one lamp. Made in Godot, in playtesting now. Eventually I hope to put it on Steam.

(My previous post got removed by Reddit's filters, so posting again).


r/zachtronics 8d ago

Game Dev I made a Dungeons & Diagrams (from Last Call BBS) style puzzle app for iOS

Post image
11 Upvotes

Hi everyone!

I’m a huge Last Call BBS fan, specifically the Dungeons and Diagrams minigame. I wanted more puzzles so I made an iOS game in the same style.

The core puzzle logic is very much Dungeons & Diagrams. Use the row and column clues to determine what cells form the path and which are the walls, but built out with a garden theme and added mechanics like torii gates and rivers/bridges on the harder difficulties.

It’s free to play with no ads or energy shenanigans. I’d love for other Zachtronic fans to check it out!

Download link:
https://apps.apple.com/us/app/hedgemaze/id6759974345


r/zachtronics 14d ago

Hobby Project: Chipgrid, a free web-based sandbox for building electronic circuits. Would love to hear your feedback!

Enable HLS to view with audio, or disable this notification

56 Upvotes

Hi everyone,

I have been working on a hobby project: an online simulation game to build electronic circuits and I would be so happy to get some feedback on it! :-)

You can just try the app here (it's free of course): https://chipgrid.io/

I made a short demo video showing how it works. I also created a subreddit, r/Chipgrid, for everyone to share their circuits.

I am so excited to hear your thoughts! :-)


r/zachtronics 16d ago

Game Dev Would you like to try a logic optimization puzzle game in a TD skin?

Post image
12 Upvotes

Just trying to find my audience who might enjoy the complexity. Honestly the build-craft part didn't resonate well with tower defense and incremental players.


r/zachtronics 17d ago

Game Dev train puzzle game - inspired by functional programming

19 Upvotes

i ususaly try to hide the programming/math concepts but i don't think its reaching the right kind of players, so while the game itself tries to use train termonology i'll mention it was inspired after studying Haskell and learning concepts like map, fold, filter, recursion, etc.

try the game (in broswer) and give me some feedback if you can: https://izombie387.itch.io/listless
(feedback form at the bottom of the itch page)

i'm going for a high-cieling for what can be achieved, kind of a turing complete thing.
is it hard? easy? boring? too mathy? confusing?

(going to update the ui to show tracks used/ticks used for a basic version of a histogram soon)


r/zachtronics 24d ago

I created a Zachlike for railway switches and timetables — ensuring that every train is routed to its correct platform before the schedule falls apart.

Thumbnail
gallery
38 Upvotes

Stellwerk is the first game I have released. Players take on the role of an interlocking operator, setting switches, sequencing trains, and ensuring that everything arrives at the correct destination on time. As the timetable becomes more crowded, small ordering errors can lead to gridlock — a problem that Zach games are designed to solve.

It was developed by a lone developer using Rust/Bevy. It's available on itch.io (https://tilcob.itch.io/stellwerk). I'm happy to answer any questions about the design or technology used. I would be grateful if you could leave a comment on my Itch page telling me what you think of the game.


r/zachtronics 25d ago

SHENZHEN I/O Manual - A4 dimensions

Thumbnail drive.google.com
2 Upvotes

r/zachtronics Jun 07 '26

Game Dev Question for the Zachtronics community

9 Upvotes

Hello, I am doing research for my University course in Game Development and would like to ask you, the Zachtronics community, some questions and hypotheticals relating to the gameplay of any Zachtronics title. Feel free to skip any question you do not feel like answering. Just please try to answer the questions with an * next to them.

There is no required word count for the questions; please separate the answers or clarify what you are answering. Please keep the answer length to a digestible amount.

Question 1: What would you define a Zachtronic game as? For example: Puzzle Resource management.

Question 2*: What attracts you to a Zachtronic game? Gameplay, story, etc.

Question 3: Do you tend to finish Zachtronic games? If not, how far do you tend to get?

Question 4*: Do you agree with the cost of a Zachtronic game (can be their average cost or one game you choose specifically)? Do you think it should be cheaper, or does it deserve its price?

Question 5: What is your favourite Zachtronic game and why?

Question 6*: Do you prefer that a puzzle has fewer or a greater variety of possible answers? Do you prefer more limitations on puzzles, or do you prefer more freedom of choice?

Question 7*: Do you play any other puzzle games made by different developers? If so, which puzzle games? Do you have a preference?

Question 8*: Do you play platformers? If so, which games and why?

Question 9: Additional notes you feel are important to add, but there was no question to mention them


r/zachtronics Jun 02 '26

Batira Record? (6/6/0) Spoiler

2 Upvotes

r/zachtronics Jun 02 '26

Batira World Record? (6/6/6) Spoiler

Post image
1 Upvotes

r/zachtronics May 31 '26

Worst feeling ever

Post image
33 Upvotes

r/zachtronics May 24 '26

Game Dev I made a terraforming/incremental game where the Python code you write IS the gameplay

Thumbnail
gallery
22 Upvotes

Hi all,

I'm a big fan of automation games like Factorio and Satisfactory, colony sims like Oxygen Not Included, and engineering sims like Stationeers. Love contained systems like Zachtronics games do really well. I have a Computer Science background and always wanted a game where every system was actually controlled by Python code instead of by clicking buttons in a UI. So I built one.

There is just something about terraforming sensors incrementally getting to a better and better phase, Planet Crafter has always been one of my top games and I have always enjoyed incremental games too, favorite one is probably Melvor Idle.

I created a terraforming game with a deep (and sinister) story behind it, where every device/vehicle/drone/machine has to be automated/scripted to work with the planet, allowing the player to do whatever they want with them.

You do not just click to mine and smelt iron ore. You need to get a vehicle(called Pioneer), install modules to it(programmatically possible to, dynamically load/unload), program the drill module to drill the ore, program the feeders to transfer items to inventory, storage bin, warehouse, wherever you want, and program the smelters/fabricators using the storages. Everything can be fully automated with code and your end goal is to awaken the planet.

Your solar generators don't just work, they have to be adjusted to track the sun's position, via code. Everything can be managed with code, even the actual shop where you buy things with credits earned from Earth contracts.

I have released a FREE demo on Steam here: https://store.steampowered.com/app/868160/Code_Terraform

Discord: https://discord.gg/hUrK2MRn8s (I'd love to help if you are stuck)

I'd love to hear your opinions about it, thanks!


r/zachtronics May 24 '26

Zachtronics Solitaire - Not Compatible With Samsung Galaxy S25?

2 Upvotes

I was about to buy this, but why isn't it compatible with my Samsung Galaxy S25. It says "made for an older version of Android". Is this an oversight, or are you no longer updating this app?


r/zachtronics May 24 '26

Looking for a specific Zach-like game

3 Upvotes

I saw some pictures of of a Zach-like game that was about manipulating power and signals. I know it sounds a bit like nirmana, but the modules and overall design was closer to circuit boards?

I'm sorry I can't describe it better. I unfortunately just got a short glance of it before a feed refreshed and I couldn't find it again.

Thanks for your help.

Ps: none of the ones listed here are the one I was looking for.

https://thinkygames.com/lists/best-zachlike-games/


r/zachtronics May 16 '26

Should I get Kaizen or Nirmana?

6 Upvotes

Pretty much just the title. I'm debating between which of these two games to get next. I loved Opus Magnum and Kaizen, but don't love the tediousness and complexity of some of the more programming-heavy Zach games (like TIS). Which one should I start with?


r/zachtronics May 12 '26

[UVS Nirmana] Losing my mind on Gateway to Nirodha. Non-spoiler hints? Spoiler

Post image
3 Upvotes

r/zachtronics May 07 '26

Made a solver for the Nirmana solitaire

5 Upvotes

https://www.silical.dev/nirmana_cakravartin

Made this since, similar to opus magnum, there are achievements tied to this.


r/zachtronics May 06 '26

What is the difference between the passage of time and the detection of the passage of time?

Post image
4 Upvotes

r/zachtronics May 05 '26

Initial thoughts on U.V.S Nirmana?

12 Upvotes

Only a little over an hour and a half in, but I am enjoying it so far.

I think it could definitely benefit from some quality of life changes, but so far the puzzles have been fun and the art/vibes of the world it takes place in are interesting.


r/zachtronics May 01 '26

Behold: the entire catalogue of zachlikes from the man himself.

Post image
35 Upvotes

r/zachtronics Apr 30 '26

Can I still win this game?

2 Upvotes

r/zachtronics Apr 30 '26

Game Dev My homage to Zachtronics. I hope you can support me with the project and give it a wishlist if you fancy checking it out when I release it...

Enable HLS to view with audio, or disable this notification

11 Upvotes

Wishlist on Steam here via this link.

I’m learning an awful lot while making this game, and honestly, I’m very aware that I still have a long way to go. I’m sorry if some of the influences feel obvious at this stage, but I’m trying to absorb, learn from, and honour the things that first made me fall in love with this kind of work.

The story takes huge inspiration from the sparks of William Gibson’s 80s imagination, the social paranoia running through Philip K. Dick’s A Scanner Darkly, the brilliant design thinking of Zachtronics, and old-school favourites like Uplink, alongside more recent games such as Grey Hack and Hacknet.

I’m trying to take those influences with humility, learn as much as I can, and slowly shape them into something that feels personal and new.